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🔗 Hundredth monkey effect
The hundredth monkey effect is a hypothetical phenomenon in which a new behaviour or idea is said to spread rapidly by unexplained means from one group to all related groups once a critical number of members of one group exhibit the new behaviour or acknowledge the new idea.
One of the primary factors in the promulgation of the story is that many authors quote secondary, tertiary or post-tertiary sources which have themselves misrepresented the original observations.
Discussed on
- "Hundredth monkey effect" | 2012-12-24 | 11 Upvotes 6 Comments
🔗 Permian–Triassic Extinction Event
The Permian–Triassic extinction event, also known as the P–Tr extinction, the P–T extinction, the End-Permian Extinction, and colloquially as the Great Dying, formed the boundary between the Permian and Triassic geologic periods, as well as between the Paleozoic and Mesozoic eras, approximately 252 million years ago. It is the Earth's most severe known extinction event, with up to 96% of all marine species and 70% of terrestrial vertebrate species becoming extinct. It was the largest known mass extinction of insects. Some 57% of all biological families and 83% of all genera became extinct.
There is evidence for one to three distinct pulses, or phases, of extinction. Potential causes for those pulses include one or more large meteor impact events, massive volcanic eruptions (such as the Siberian Traps), and climate change brought on by large releases of underwater methane or methane-producing microbes.
The speed of the recovery from the extinction is disputed. Some scientists estimate that it took 10Â million years (until the Middle Triassic), due both to the severity of the extinction and because grim conditions returned periodically for another 5Â million years. However, studies in Bear Lake County, near Paris, Idaho, showed a relatively quick rebound in a localized Early Triassic marine ecosystem, taking around 2 million years to recover, suggesting that the impact of the extinction may have been felt less severely in some areas than others.
Discussed on
- "Permian–Triassic extinction event" | 2012-12-18 | 18 Upvotes 2 Comments
🔗 The deadliest school massacre in US history occurred in 1927
The Bath School disaster, also known as the Bath School massacre, was a series of violent attacks perpetrated by Andrew Kehoe on May 18, 1927, in Bath Township, Michigan. The attacks killed 38 elementary schoolchildren and 6 adults, and injured at least 58 other people. Prior to his timed explosives going off at the Bath Consolidated School building, Kehoe had murdered his wife, Nellie Price Kehoe, and firebombed his farm. Arriving at the site of the school explosion, Kehoe died when he detonated explosives concealed in his truck.
Kehoe, the 55-year-old school board treasurer, was angered by increased taxes and his defeat in the April 5, 1926, election for township clerk. He was thought by locals to have planned his "murderous revenge" after that public defeat. Kehoe had a reputation for difficulty on the school board and in personal dealings. In addition, he was notified that his mortgage was going to be foreclosed upon in June 1926. For much of the next year until May 1927, Kehoe purchased explosives. He secretly hid them on his property and under the school.
On May 18, 1927, Kehoe then set off almost simultaneous explosions at his farmstead and at the Bath Consolidated School. His explosives destroyed the farm's buildings and ripped through the north wing of the Bath Consolidated School building. As rescuers began working at the school, Kehoe drove up to the schoolyard and detonated dynamite inside his shrapnel-filled truck. The truck explosion killed Kehoe and several others nearby. Bystanders were injured. During the rescue and recovery efforts, searchers discovered an additional 500Â pounds (230Â kg) of unexploded dynamite and pyrotol in the south wing of the school that was set to explode at the same time as the initial explosions in the north wing; Kehoe had apparently intended to destroy the entire school and kill everyone in it.
Discussed on
- "The deadliest school massacre in US history occurred in 1927" | 2012-12-17 | 19 Upvotes 5 Comments
🔗 Intellipedia (U.S. intelligence agencies' internal wiki)
Intellipedia is an online system for collaborative data sharing used by the United States Intelligence Community (IC). It was established as a pilot project in late 2005 and formally announced in April 2006. Intellipedia consists of three wikis running on the separate JWICS (Intellipedia-TS), SIPRNet (Intellipedia-S), and DNI-U (Intellipedia-U) networks. The levels of classification allowed for information on the three wikis are Top Secret Sensitive Compartmented Information (TS SCI), Secret (S), and Sensitive But Unclassified (SBU or FOUO) information, respectively. Each of the wikis is used by individuals with appropriate clearances from the 16 agencies of the US intelligence community and other national-security related organizations, including Combatant Commands and other federal departments. The wikis are not open to the public.
Intellipedia is a project of the Office of the Director of National Intelligence (ODNI) Intelligence Community Enterprise Services (ICES) office headquartered in Fort Meade, Maryland. It includes information on the regions, people, and issues of interest to the communities using its host networks. Intellipedia uses MediaWiki, the same software used by the Wikipedia free-content encyclopedia project. To the contrary of mainstream Wikipedia, its intelligence analogue encourages editing that incorporates personal points of view regardless of rank as it was decided that, "much of the self-corrective knowledge in the Intelligence Community resides in personal points of view," and that, "not all good ideas originate at the top."
The Secret version connected to SIPRNet predominantly serves Department of Defense and the Department of State personnel, many of whom do not use the Top Secret JWICS network on a day-to-day basis. Users on unclassified networks can access Intellipedia from remote terminals outside their workspaces via a VPN, in addition to their normal workstations. Open Source Intelligence (OSINT) users share information on the unclassified Intelink-U wiki.
🔗 List of countries by life expectancy
The article documents lists of countries by average life expectancy at birth by various sources of estimates.
Discussed on
- "List of countries by life expectancy" | 2012-12-14 | 14 Upvotes 8 Comments
🔗 Shakespeare (programming language)
The Shakespeare Programming Language (SPL) is an esoteric programming language designed by Jon Åslund and Karl Hasselström. Like the Chef programming language, it is designed to make programs appear to be something other than programs; in this case, Shakespearean plays.
A character list in the beginning of the program declares a number of stacks, naturally with names like "Romeo" and "Juliet". These characters enter into dialogue with each other in which they manipulate each other's topmost values, push and pop each other, and do I/O. The characters can also ask each other questions which behave as conditional statements. On the whole, the programming model is very similar to assembly language but much more verbose.
Discussed on
- "Shakespeare (programming language)" | 2012-12-12 | 34 Upvotes 10 Comments
- "Shakespeare programming language" | 2011-10-29 | 36 Upvotes 8 Comments
🔗 CipherSaber - A 'political' encryption cipher
CipherSaber is a simple symmetric encryption protocol based on the RC4 stream cipher. Its goals are both technical and political: it gives reasonably strong protection of message confidentiality, yet it's designed to be simple enough that even novice programmers can memorize the algorithm and implement it from scratch. According to the designer, a CipherSaber version in the QBASIC programming language takes just sixteen lines of code. Its political aspect is that because it's so simple, it can be reimplemented anywhere at any time, and so it provides a way for users to communicate privately even if government or other controls make distribution of normal cryptographic software completely impossible.
Discussed on
- "CipherSaber - A 'political' encryption cipher" | 2012-12-11 | 42 Upvotes 14 Comments
🔗 Ada Lovelace
Augusta Ada King, Countess of Lovelace (née Byron; 10 December 1815 – 27 November 1852) was an English mathematician and writer, chiefly known for her work on Charles Babbage's proposed mechanical general-purpose computer, the Analytical Engine. She was the first to recognise that the machine had applications beyond pure calculation, and published the first algorithm intended to be carried out by such a machine. As a result, she is sometimes regarded as the first to recognise the full potential of a "computing machine" and one of the first computer programmers.
Augusta Byron was the only legitimate child of poet Lord Byron and his wife Lady Byron. All of Byron's other children were born out of wedlock to other women. Byron separated from his wife a month after Ada was born and left England forever four months later. He commemorated the parting in a poem that begins, "Is thy face like thy mother's my fair child! ADA! sole daughter of my house and heart?". He died of disease in the Greek War of Independence when Ada was eight years old. Her mother remained bitter and promoted Ada's interest in mathematics and logic in an effort to prevent her from developing her father's perceived insanity. Despite this, Ada remained interested in Byron, naming her two sons Byron and Gordon. Upon her eventual death, she was buried next to him at her request. Although often ill in her childhood, Ada pursued her studies assiduously. She married William King in 1835. King was made Earl of Lovelace in 1838, Ada thereby becoming Countess of Lovelace.
Her educational and social exploits brought her into contact with scientists such as Andrew Crosse, Charles Babbage, Sir David Brewster, Charles Wheatstone, Michael Faraday and the author Charles Dickens, contacts which she used to further her education. Ada described her approach as "poetical science" and herself as an "Analyst (& Metaphysician)".
When she was a teenager, her mathematical talents led her to a long working relationship and friendship with fellow British mathematician Charles Babbage, who is known as "the father of computers". She was in particular interested in Babbage's work on the Analytical Engine. Lovelace first met him in June 1833, through their mutual friend, and her private tutor, Mary Somerville.
Between 1842 and 1843, Ada translated an article by Italian military engineer Luigi Menabrea on the calculating engine, supplementing it with an elaborate set of notes, simply called Notes. These notes contain what many consider to be the first computer program—that is, an algorithm designed to be carried out by a machine. Other historians reject this perspective and point out that Babbage's personal notes from the years 1836/1837 contain the first programs for the engine. Lovelace's notes are important in the early history of computers. She also developed a vision of the capability of computers to go beyond mere calculating or number-crunching, while many others, including Babbage himself, focused only on those capabilities. Her mindset of "poetical science" led her to ask questions about the Analytical Engine (as shown in her notes) examining how individuals and society relate to technology as a collaborative tool.
She died of uterine cancer in 1852 at the age of 36.
Discussed on
- "Ada Lovelace" | 2012-12-10 | 39 Upvotes 4 Comments
🔗 Nomic
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.
The initial ruleset was designed by Peter Suber, and first published in Douglas Hofstadter's column Metamagical Themas in Scientific American in June 1982. The column discussed Suber's then-upcoming book, The Paradox of Self-Amendment, which was published some years later. Nomic now refers to many games, all based on the initial ruleset.
The game is in some ways modeled on modern government systems. It demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Because the game models (and exposes conceptual questions about) a legal system and the problems of legal interpretation, it is named after νόμος (nomos), Greek for "law".
While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of dice, he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves". Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern. Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed. Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a "scam" and modify the rules to win the game. Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation.
Discussed on
- "Nomic" | 2012-12-08 | 242 Upvotes 84 Comments
- "Nomic: a game in which changing the rules is a move" | 2009-06-21 | 22 Upvotes 9 Comments
🔗 Valid Email Addresses
An email address identifies an email box to which email messages are delivered. A wide variety of formats were used in early email systems, but only a single format is used today, following the specifications developed for Internet mail systems since the 1980s. This article uses the term email address to refer to the addr-spec defined in RFC 5322, not to the address that is commonly used; the difference is that an address may contain a display name, a comment, or both.
An email address such as John.Smith@example.com is made up of a local-part, an @ symbol, then a case-insensitive domain. Although the standard requires the local part to be case-sensitive, it also urges that receiving hosts deliver messages in a case-independent fashion, e.g., that the mail system at example.com treat John.Smith as equivalent to john.smith; some mail systems even treat them as equivalent to johnsmith. Mail systems often limit their users' choice of name to a subset of the technically valid characters, and in some cases also limit which addresses it is possible to send mail to.
With the introduction of internationalized domain names, efforts are progressing to permit non-ASCII characters in email addresses.
Discussed on
- "Valid Email Addresses" | 2012-11-30 | 50 Upvotes 59 Comments