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πŸ”— Is Randal L Schwartz notable enough for Wikipedia?

πŸ”— Biography πŸ”— Oregon πŸ”— Perl

Randal L. Schwartz (born November 22, 1961), also known as merlyn, is an American author, system administrator and programming consultant.

He is known for his expertise in the Perl programming language, his promotional role within the Perl community, as a co-host of FLOSS Weekly, and for a controversial felony conviction resulting from State of Oregon vs. Randal Schwartz, later officially expunged.

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πŸ”— Dan McCracken died, peacefully in his sleep

πŸ”— Biography

Daniel D. McCracken (July 23, 1930 – July 30, 2011) was a computer scientist in the United States. He was a Professor of Computer Sciences at the City College of New York, and the author of over two dozen textbooks on computer programming, with an emphasis on guides to programming in widely used languages such as Fortran and COBOL. His A Guide to Fortran Programming (Wiley, 1961) and its successors were the standard textbooks on that language for over two decades. His books have been translated into fourteen languages.

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πŸ”— Happy Sysadmin Day

πŸ”— Holidays

System Administrator Appreciation Day, also known as Sysadmin Day, SysAdminDay, is an annual event created by system administrator Ted Kekatos. The event exists to show appreciation for the work of sysadmins and other IT workers. It is celebrated on the last Friday in July.

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πŸ”— Wikipedia: Making of Doom

πŸ”— Video games

Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential titles in video game history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. The music and sound effects were created by Bobby Prince.

The Doom concept was proposed in late 1992, after the release of Wolfenstein 3D and its sequel Spear of Destiny. John Carmack was working on an improved 3D game engine from those games, and the team wanted to have their next game take advantage of his designs. Several ideas were proposed, including a new game in their Commander Keen series, but John proposed a game about using technology to fight demons inspired by the Dungeons & Dragons campaigns the team played. The initial months of development were spent building prototypes, while Hall created the Doom Bible, a design document for his vision of the game and its story; after id released a grandiose press release touting features that the team had not yet begun working on, the Doom Bible was rejected in favor of a plotless game with no design document at all.

Over the next six months, Hall designed levels based on real military bases, Romero built features, and artists Adrian and Cloud created textures and demons based on clay models they built. Hall's level designs, however, were deemed uninteresting and Romero began designing his own levels; Hall, increasingly frustrated with his limited influence, was fired in July. He was replaced by Petersen in September, and the team worked increasingly long hours until the game was completed in December 1993. Doom was self-published by id on December 10, 1993, and immediately downloaded by thousands of players.

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πŸ”— HN as a credible source in Wikipedia?

πŸ”— California πŸ”— Companies πŸ”— California/San Francisco Bay Area πŸ”— Video games

Zynga Inc. is an American social game developer running social video game services and founded in April 2007 with headquarters in San Francisco, California, United States. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games."

Zynga launched its best-known game, FarmVille, on Facebook in June 2009, reaching 10 million daily active users (DAU) within six weeks. As of August 2017, Zynga had 30 million monthly active users (MAU). In 2017 its most successful games were Zynga Poker and Words with Friends 2, with about 57 million games being played at any given moment; and CSR Racing 2, the most popular racing game on mobile devices.

Zynga began trading on NASDAQ December 16, 2011, under the ticker ZNGA.

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πŸ”— Keynesian beauty contest

πŸ”— Business πŸ”— Game theory

A Keynesian beauty contest is a concept developed by John Maynard Keynes and introduced in Chapter 12 of his work, The General Theory of Employment, Interest and Money (1936), to explain price fluctuations in equity markets.

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πŸ”— Quine

πŸ”— Computing

A quine is a computer program which takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs".

A quine is a fixed point of an execution environment, when the execution environment is viewed as a function transforming programs into their outputs. Quines are possible in any Turing complete programming language, as a direct consequence of Kleene's recursion theorem. For amusement, programmers sometimes attempt to develop the shortest possible quine in any given programming language.

The name "quine" was coined by Douglas Hofstadter, in his popular science book GΓΆdel, Escher, Bach, in honor of philosopher Willard Van Orman Quine (1908–2000), who made an extensive study of indirect self-reference, and in particular for the following paradox-producing expression, known as Quine's paradox:

"Yields falsehood when preceded by its quotation" yields falsehood when preceded by its quotation.

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πŸ”— Social loafing

πŸ”— Philosophy πŸ”— Psychology πŸ”— Philosophy/Social and political philosophy πŸ”— Sociology

In social psychology, social loafing is the phenomenon of a person exerting less effort to achieve a goal when he or she works in a group than when working alone and is seen as one of the main reasons groups are sometimes less productive than the combined performance of their members working as individuals. Research on social loafing began with rope pulling experiments by Ringelmann, who found that members of a group tended to exert less effort in pulling a rope than did individuals alone. In more recent research, studies involving modern technology, such as online and distributed groups, have also shown clear evidence of social loafing. Many of the causes of social loafing stem from individual members feeling their individual effort will not matter to the group.

The French professor of agricultural engineering called Max Ringelman demonstrated what β€œsocial loafing” was in the 1890s. Ringelman, who was also considered one of the founders of social psychology, made people pull on ropes separately and in groups, and he measured and compared how hard they pulled. After collecting the results he realized that members of a group tended to exert less effort in pulling a rope than did individuals alone. In more recent research, studies involving modern technology, such as online and distributed groups, have also shown clear evidence of social loafing. Many of the causes of social loafing stem from individual members feeling that his or her effort will not matter to the group. This is seen as one of the main reasons groups are sometimes less productive than the combined performance of their members working as individuals, but should be distinguished from the accidental coordination problems that groups sometimes experience.

Several studies found, a lack of an understanding of individual contributions, unchallenging tasks given to the individual, low personal satisfaction from the task, and a lack of a united group to be the most prevalent motivational origins of social loafing. Theories investigating why social loafing occurs range from a group member feeling their contribution will not be noticed to a group member realizing their efforts are not necessary. In a work setting, most managers agree if a task is new or complex employees should work alone. While tasks that are well known and have room for individual effort are better when done in groups.

In order to diminish social loafing from a group, several strategies could be put forward. Social loafing primarily happens when an individual unconscious or conscious exerts less effort due to a decrease in social awareness. In order to counteract the likelihood of this happening, Miguel Herraez, conducted a study on students where he used accountability and cooperation when unequal participation is found. The students were encouraged to do provide equal participation in the work and to point out sources of conflict that could arise. The conclusion of the study found that providing support to the group members lacking in commitment and creating options for independence among group members lowered social loafing. The support for the weaker students improves their standing while also benefiting the other students.

Social loafing should be distinguished from the accidental coordination problems that groups sometimes experience.

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πŸ”— Emacs Pinky

πŸ”— Computing πŸ”— Computing/Software πŸ”— Computing/Free and open-source software πŸ”— Guild of Copy Editors πŸ”— Linux πŸ”— Computing/Early computers

Emacs or EMACS (Editor MACroS) is a family of text editors that are characterized by their extensibility. The manual for the most widely used variant, GNU Emacs, describes it as "the extensible, customizable, self-documenting, real-time display editor". Development of the first Emacs began in the mid-1970s, and work on its direct descendant, GNU Emacs, continues actively as of 2020.

Emacs has over 10,000 built-in commands and its user interface allows the user to combine these commands into macros to automate work. Implementations of Emacs typically feature a dialect of the Lisp programming language that provides a deep extension capability, allowing users and developers to write new commands and applications for the editor. Extensions have been written to manage email, files, outlines, and RSS feeds, as well as clones of ELIZA, Pong, Conway's Life, Snake and Tetris.

The original EMACS was written in 1976 by Carl Mikkelsen, David A. Moon and Guy L. Steele Jr. as a set of Editor MACroS for the TECO editor. It was inspired by the ideas of the TECO-macro editors TECMAC and TMACS.

The most popular, and most ported, version of Emacs is GNU Emacs, which was created by Richard Stallman for the GNU Project. XEmacs is a variant that branched from GNU Emacs in 1991. GNU Emacs and XEmacs use similar Lisp dialects and are for the most part compatible with each other.

Emacs is, along with vi, one of the two main contenders in the traditional editor wars of Unix culture. Emacs is among the oldest free and open source projects still under development.

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