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๐Ÿ”— Dancing Plague of 1518

๐Ÿ”— History ๐Ÿ”— France ๐Ÿ”— Medicine ๐Ÿ”— Dance

The Dancing Plague of 1518, or Dance Epidemic of 1518, was a case of dancing mania that occurred in Strasbourg, Alsace (modern-day France), in the Holy Roman Empire from July 1518 to September 1518. Somewhere between 50 and 400 people took to dancing for weeks.

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๐Ÿ”— Bourbaki dangerous bend symbol

๐Ÿ”— Mathematics

The dangerous bend or caution symbol โ˜ก (U+2621 โ˜ก CAUTION SIGN) was created by the Nicolas Bourbaki group of mathematicians and appears in the margins of mathematics books written by the group. It resembles a road sign that indicates a "dangerous bend" in the road ahead, and is used to mark passages tricky on a first reading or with an especially difficult argument.

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๐Ÿ”— Dialetheism

๐Ÿ”— Philosophy ๐Ÿ”— Philosophy/Logic ๐Ÿ”— Philosophy/Metaphysics

Dialetheism (from Greek ฮดฮน- di- 'twice' and แผ€ฮปฮฎฮธฮตฮนฮฑ alแธ—theia 'truth') is the view that there are statements that are both true and false. More precisely, it is the belief that there can be a true statement whose negation is also true. Such statements are called "true contradictions", dialetheia, or nondualisms.

Dialetheism is not a system of formal logic; instead, it is a thesis about truth that influences the construction of a formal logic, often based on pre-existing systems. Introducing dialetheism has various consequences, depending on the theory into which it is introduced. A common mistake resulting from this is to reject dialetheism on the basis that, in traditional systems of logic (e.g., classical logic and intuitionistic logic), every statement becomes a theorem if a contradiction is true, trivialising such systems when dialetheism is included as an axiom. Other logical systems, however, do not explode in this manner when contradictions are introduced; such contradiction-tolerant systems are known as paraconsistent logics. Dialetheists who do not want to allow that every statement is true are free to favour these over traditional, explosive logics.

Graham Priest defines dialetheism as the view that there are true contradictions. Jc Beall is another advocate; his position differs from Priest's in advocating constructive (methodological) deflationism regarding the truth predicate.

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๐Ÿ”— Soundex โ€“ a phonetic algorithm for indexing names by sound

๐Ÿ”— Computer science ๐Ÿ”— Linguistics ๐Ÿ”— Linguistics/Applied Linguistics

Soundex is a phonetic algorithm for indexing names by sound, as pronounced in English. The goal is for homophones to be encoded to the same representation so that they can be matched despite minor differences in spelling. The algorithm mainly encodes consonants; a vowel will not be encoded unless it is the first letter. Soundex is the most widely known of all phonetic algorithms (in part because it is a standard feature of popular database software such as DB2, PostgreSQL, MySQL, SQLite, Ingres, MS SQL Server and Oracle.) Improvements to Soundex are the basis for many modern phonetic algorithms.

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๐Ÿ”— Y Combinator Article Nominated for Deletion by Wikipedia Administrators

๐Ÿ”— California ๐Ÿ”— Companies ๐Ÿ”— Technology ๐Ÿ”— Private Equity ๐Ÿ”— California/San Francisco Bay Area

Yย Combinator is an American seed accelerator launched in March 2005 and has been used to launch over 2,000 companies including Stripe, Airbnb, Cruise Automation, DoorDash, Coinbase, Instacart, and Dropbox. The combined valuation of the top YC companies was over $155ย billion as of October, 2019.

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๐Ÿ”— Nim Game

๐Ÿ”— Games

Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of the game is either to avoid taking the last object, or to take the last object.

Variants of Nim have been played since ancient times. The game is said to have originated in Chinaโ€”it closely resembles the Chinese game of ๆก็Ÿณๅญ jiวŽn-shรญzi, or "picking stones"โ€”but the origin is uncertain; the earliest European references to Nim are from the beginning of the 16th century. Its current name was coined by Charles L. Bouton of Harvard University, who also developed the complete theory of the game in 1901, but the origins of the name were never fully explained.

Nim is typically played as a misรจre game, in which the player to take the last object loses. Nim can also be played as a normal play game, where the player taking the last object wins. This is called normal play because the last move is a winning move in most games, even though it is not the normal way that Nim is played. In either normal play or a misรจre game, when the number of heaps with at least two objects is exactly equal to one, the next player who takes next can easily win. If this removes either all or all but one objects from the heap that has two or more, then no heaps will have more than one object, so the players are forced to alternate removing exactly one object until the game ends. If the player leaves an even number of non-zero heaps (as the player would do in normal play), the player takes last; if the player leaves an odd number of heaps (as the player would do in misรจre play), then the other player takes last.

Normal play Nim (or more precisely the system of nimbers) is fundamental to the Spragueโ€“Grundy theorem, which essentially says that in normal play every impartial game is equivalent to a Nim heap that yields the same outcome when played in parallel with other normal play impartial games (see disjunctive sum).

While all normal play impartial games can be assigned a Nim value, that is not the case under the misรจre convention. Only tame games can be played using the same strategy as misรจre Nim.

Nim is a special case of a poset game where the poset consists of disjoint chains (the heaps).

The evolution graph of the game of Nim with three heaps is the same as three branches of the evolution graph of the Ulam-Warburton automaton.

At the 1940 New York World's Fair Westinghouse displayed a machine, the Nimatron, that played Nim. From May 11, 1940 to October 27, 1940 only a few people were able to beat the machine in that six week period; if they did they were presented with a coin that said Nim Champ. It was also one of the first ever electronic computerized games. Ferranti built a Nim playing computer which was displayed at the Festival of Britain in 1951. In 1952 Herbert Koppel, Eugene Grant and Howard Bailer, engineers from the W. L. Maxon Corporation, developed a machine weighing 23 kilograms (50ย lb) which played Nim against a human opponent and regularly won. A Nim Playing Machine has been described made from TinkerToy.

The game of Nim was the subject of Martin Gardner's February 1958 Mathematical Games column in Scientific American. A version of Nim is playedโ€”and has symbolic importanceโ€”in the French New Wave film Last Year at Marienbad (1961).

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๐Ÿ”— Method of loci

๐Ÿ”— History ๐Ÿ”— Psychology

The method of loci (loci being Latin for "places") is a strategy of memory enhancement which uses visualizations of familiar spatial environments in order to enhance the recall of information. The method of loci is also known as the memory journey, memory palace, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises (in the anonymous Rhetorica ad Herennium, Cicero's De Oratore, and Quintilian's Institutio Oratoria). Many memory contest champions report using this technique to recall faces, digits, and lists of words.

The term is most often found in specialised works on psychology, neurobiology, and memory, though it was used in the same general way at least as early as the first half of the nineteenth century in works on rhetoric, logic, and philosophy. John O'Keefe and Lynn Nadel refer to:

'the method of loci', an imaginal technique known to the ancient Greeks and Romans and described by Yates (1966) in her book The Art of Memory as well as by Luria (1969). In this technique the subject memorizes the layout of some building, or the arrangement of shops on a street, or any geographical entity which is composed of a number of discrete loci. When desiring to remember a set of items the subject 'walks' through these loci in their imagination and commits an item to each one by forming an image between the item and any feature of that locus. Retrieval of items is achieved by 'walking' through the loci, allowing the latter to activate the desired items. The efficacy of this technique has been well established (Ross and Lawrence 1968, Crovitz 1969, 1971, Briggs, Hawkins and Crovitz 1970, Lea 1975), as is the minimal interference seen with its use.

The items to be remembered in this mnemonic system are mentally associated with specific physical locations. The method relies on memorized spatial relationships to establish order and recollect memorial content. It is also known as the "Journey Method", used for storing lists of related items, or the "Roman Room" technique, which is most effective for storing unrelated information.

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๐Ÿ”— Capitol Hill Autonomous Zone

๐Ÿ”— United States ๐Ÿ”— Socialism ๐Ÿ”— Urban studies and planning ๐Ÿ”— Cooperatives ๐Ÿ”— United States/Washington - Seattle ๐Ÿ”— Micronations ๐Ÿ”— United States/Washington ๐Ÿ”— Anarchism ๐Ÿ”— Black Lives Matter

The Capitol Hill Autonomous Zone (CHAZ or the Zone), also known as Free Capitol Hill, is a self-declared intentional community and commune of around 200 residents, covering about six city blocks in the Capitol Hill neighborhood of Seattle, Washington. The zone was established on June 8, 2020 after the East Precinct was abandoned by the Seattle Police Department.

๐Ÿ”— James Lovelock Has Died

๐Ÿ”— Biography ๐Ÿ”— Climate change ๐Ÿ”— Environment ๐Ÿ”— Biography/science and academia ๐Ÿ”— Energy

James Ephraim Lovelock (26 July 1919 โ€“ 26 July 2022) was a British independent scientist, environmentalist and futurist. He was best known for proposing the Gaia hypothesis, which postulates that the Earth functions as a self-regulating system.

With a PhD in medicine, Lovelock began his career performing cryopreservation experiments on rodents, including successfully thawing frozen specimens. His methods were influential in the theories of cryonics (the cryopreservation of humans). He invented the electron capture detector, and using it, became the first to detect the widespread presence of chlorofluorocarbons in the atmosphere. While designing scientific instruments for NASA, he developed the Gaia hypothesis.

In the 2000s, he proposed a method of climate engineering to restore carbon dioxideโ€“consuming algae. He was an outspoken member of Environmentalists for Nuclear, asserting that fossil fuel interests have been behind opposition to nuclear energy, citing the effects of carbon dioxide as being harmful to the environment, and warning of global warming due to the greenhouse effect. He authored several environmental science books based upon the Gaia hypothesis from the late 1970s.

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๐Ÿ”— Sea Anchor

๐Ÿ”— Ships

A sea anchor (also known as a parachute anchor, drift anchor, drift sock, para-anchor or boat brake) is a device that is streamed from a boat in heavy weather. Its purpose is to stabilize the vessel and to limit progress through the water. Rather than tethering the boat to the seabed with a conventional anchor, a sea anchor provides hydrodynamic drag, thereby acting as a brake. Normally attached to a vessel's bows, a sea anchor can prevent the vessel from turning broadside to the waves and being overwhelmed by them.

Early sea anchors were crude devices, but today most take the form of a marine drogue parachute. These are so efficient that they need a tripping line to collapse the parachute for retrieval. Being made of fabric, a sea parachute may be bagged and easily stowed when not in use.

A similar device to the sea anchor is the much smaller drogue, which is streamed from a vessel's stern in strong winds so as to slow the boat to prevent pitchpoling or broaching in an overtaking sea. The fundamental difference between the sea anchor and the drogue is that the drogue will slow the boat while keeping the heading steady, and is intended to be launched from the stern. The parachute anchor is designed to be launched from the bow and effectively stop the boat's progress relative to the current in an open sea.

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