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π Scunthorpe Problem
The Scunthorpe problem is the unintentional blocking of websites, e-mails, forum posts or search results by a spam filter or search engine because their text contains a string of letters that appear to have an obscene or otherwise unacceptable meaning. Names, abbreviations, and technical terms are most often cited as being affected by the issue.
The problem arises since computers can easily identify strings of text within a document, but interpreting words of this kind requires considerable ability to interpret a wide range of contexts, possibly across many cultures, which is an extremely difficult task. As a result, broad blocking rules may result in false positives affecting innocent phrases.
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- "Scunthorpe Problem" | 2023-04-13 | 51 Upvotes 55 Comments
- "Scunthorpe Problem" | 2018-11-16 | 51 Upvotes 48 Comments
- "The Scunthorpe problem" | 2018-09-25 | 14 Upvotes 2 Comments
- "Scunthorpe Problem" | 2017-04-05 | 71 Upvotes 59 Comments
π Game Oriented Assembly Lisp
Game Oriented Assembly Lisp (GOAL) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games.
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- "Game Oriented Assembly Lisp" | 2011-01-11 | 47 Upvotes 7 Comments
π Long time nuclear waste warning messages
Long-time nuclear waste warning messages are intended to deter human intrusion at nuclear waste repositories in the far future, within or above the order of magnitude of 10,000 years. Nuclear semiotics is an interdisciplinary field of research, first done by the Human Interference Task Force since 1981.
A 1996 report from Sandia National Laboratories recommended that any such message should comprise four levels of increasing complexity:
- Level I: Rudimentary Information: "Something man-made is here"
- Level II: Cautionary Information: "Something man-made is here and it is dangerous"
- Level III: Basic Information: Tells what, why, when, where, who, and how
- Level IV: Complex Information: Highly detailed written records, tables, figures, graphs, maps and diagrams
Discussed on
- "Long-time nuclear waste warning messages" | 2021-01-03 | 23 Upvotes 3 Comments
- "Long time nuclear waste warning messages" | 2019-08-05 | 65 Upvotes 42 Comments
π Yo (App)
Yo is a social mobile application for iOS, Android, and formerly also Windows Phone. Initially, the application's only function was to send the user's friends the word "yo" as a text and audio notification, but it has since been updated to enable users to attach links and location to their "Yo"s.
Discussed on
- "Yo (App)" | 2021-04-15 | 18 Upvotes 1 Comments
π Tadoma
Tadoma is a method of communication used by deafblind individuals, in which the deafblind person places their little finger on the speaker's lips and their fingers along the jawline. The middle three fingers often fall along the speaker's cheeks with the little finger picking up the vibrations of the speaker's throat. It is sometimes referred to as tactile lipreading, as the deafblind person feels the movement of the lips, as well as vibrations of the vocal cords, puffing of the cheeks and the warm air produced by nasal sounds such as 'N' and 'M'. There are variations in the hand positioning, and it is a method sometimes used by people to support their remaining hearing.
In some cases, especially if the speaker knows sign language, the deaf-blind person may use the Tadoma method with one hand, to feel the speaker's face, and, at the same time, the deaf-blind person may use their other hand to feel the speaker sign the same words. In this way, the two methods reinforce each other, giving the deaf-blind person a better chance of understanding what the speaker is trying to communicate.
In addition, the Tadoma method can provide the deaf-blind person with a closer connection with speech than they might otherwise have had. This can, in turn, help them to retain speech skills that they developed before going deaf, and in special cases, to learn how to speak brand new words.
It is a difficult method to learn and use, and is rarely used nowadays. However, a small number of deafblind people successfully use Tadoma in everyday communication.
Discussed on
- "Tadoma" | 2023-01-02 | 161 Upvotes 27 Comments
π Postzegelcode
A postzegelcode is a hand-written method of franking in the Netherlands. It consists of a code containing nine numbers and letters that customers can purchase online from PostNL and write directly on their piece of mail within five days as proof-of-payment in place of a postage stamp.
For mail within the Netherlands the nine letters and numbers are written as a grid of 3x3. For international mail there is fourth additional row that contains P, N, L.
The system was started in 2013. Initially the postzegelcode was more expensive than a stamp because additional handling systems were required. Then for a while the postzegelcode was cheaper. Eventually the tariffs were set to the same price.
In December 2020, 590,000 people sent cards with postzegelcodes.
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- "Postzegelcode" | 2024-06-30 | 241 Upvotes 105 Comments
π The Nine Worthies
The Nine Worthies are nine historical, scriptural, and legendary personages who personify the ideals of chivalry established in the Middle Ages, whose lives were deemed a valuable study for aspirants to chivalric status. All were commonly referred to as 'Princes', regardless of their historical titles. In French they are called Les Neuf Preux or "Nine Valiants", giving a more specific idea of the moral virtues they exemplified: those of soldierly courage and generalship. In Italy they are i Nove Prodi.
The Nine Worthies include three pagans (Hector, Alexander the Great and Julius Caesar), three Jews (Joshua, David and Judas Maccabeus) and three Christians (King Arthur, Charlemagne and Godfrey of Bouillon).
Discussed on
- "The Nine Worthies" | 2022-12-05 | 20 Upvotes 9 Comments
π The βLinen Book of Zagrebβ: The Longest Etruscan Text
The Liber Linteus Zagrabiensis (Latin for "Linen Book of Zagreb", also rarely known as Liber Agramensis, "Book of Agram") is the longest Etruscan text and the only extant linen book, dated to the 3rd century BCE. It remains mostly untranslated because of the lack of knowledge about the Etruscan language, though the few words which can be understood indicate that the text is most likely a ritual calendar.
The fabric of the book was preserved when it was used for mummy wrappings in Ptolemaic Egypt. The mummy was bought in Alexandria in 1848 and since 1867 both the mummy and the manuscript have been kept in Zagreb, Croatia, now in a refrigerated room at the Archaeological Museum.
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- "The βLinen Book of Zagrebβ: The Longest Etruscan Text" | 2019-05-19 | 89 Upvotes 21 Comments
π Tymnet
Tymnet was an international data communications network headquartered in Cupertino, California that used virtual call packet-switched technology and X.25, SNA/SDLC, BSC and Async interfaces to connect host computers (servers) at thousands of large companies, educational institutions, and government agencies. Users typically connected via dial-up connections or dedicated asynchronous connections.
The business consisted of a large public network that supported dial-up users and a private network that allowed government agencies and large companies (mostly banks and airlines) to build their own dedicated networks. The private networks were often connected via gateways to the public network to reach locations not on the private network. Tymnet was also connected to dozens of other public networks in the United States and internationally via X.25/X.75 gateways.
As the Internet grew and became almost universally accessible in the late 1990s, the need for services such as Tymnet migrated to the Internet style connections, but still had some value in the Third World and for specific legacy roles. However the value of these links continued to decrease, and Tymnet shut down in 2004.
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- "Tymnet" | 2022-06-05 | 13 Upvotes 4 Comments
π Karatsuba Algorithm
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It reduces the multiplication of two n-digit numbers to at most single-digit multiplications in general (and exactly when n is a power of 2). It is therefore faster than the classical algorithm, which requires single-digit products. For example, the Karatsuba algorithm requires 310 = 59,049 single-digit multiplications to multiply two 1024-digit numbers (n = 1024 = 210), whereas the classical algorithm requires (210)2 = 1,048,576 (a speedup of 17.75 times).
The Karatsuba algorithm was the first multiplication algorithm asymptotically faster than the quadratic "grade school" algorithm. The ToomβCook algorithm (1963) is a faster generalization of Karatsuba's method, and the SchΓΆnhageβStrassen algorithm (1971) is even faster, for sufficiently large n.
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- "Karatsuba Algorithm" | 2019-10-03 | 170 Upvotes 27 Comments