Topic: Popular Culture

You are looking at all articles with the topic "Popular Culture". We found 14 matches.

Hint: To view all topics, click here. Too see the most popular topics, click here instead.

🔗 Scunthorpe Problem

🔗 Internet 🔗 Computing 🔗 Internet culture 🔗 Freedom of speech 🔗 Computing/Software 🔗 Computing/Computer Security 🔗 Popular Culture 🔗 Lincolnshire

The Scunthorpe problem is the unintentional blocking of websites, e-mails, forum posts or search results by a spam filter or search engine because their text contains a string of letters that appear to have an obscene or otherwise unacceptable meaning. Names, abbreviations, and technical terms are most often cited as being affected by the issue.

The problem arises since computers can easily identify strings of text within a document, but interpreting words of this kind requires considerable ability to interpret a wide range of contexts, possibly across many cultures, which is an extremely difficult task. As a result, broad blocking rules may result in false positives affecting innocent phrases.

Discussed on

🔗 List of stories set in a future now past

🔗 Lists 🔗 Science Fiction 🔗 Transhumanism 🔗 Sociology 🔗 Futures studies 🔗 Science 🔗 Popular Culture

This is a list of fictional stories that, when written, were set in the future, but the future they predicted is now present or past. The list excludes works that were alternate histories, which were composed after the dates they depict, alternative futures, as depicted in time travel fiction, as well as any works that make no predictions of the future, such as those focusing solely on the future lives of specific fictional characters, or works which, despite their claimed dates, are contemporary in all but name. Entries referencing the current year may be added if their month and day were not specified or have already occurred.

Discussed on

🔗 Retrofuturism

🔗 Architecture 🔗 Philosophy 🔗 Philosophy/Aesthetics 🔗 Science Fiction 🔗 Visual arts 🔗 Popular Culture 🔗 Fashion 🔗 Sculpture

Retrofuturism (adjective retrofuturistic or retrofuture) is a movement in the creative arts showing the influence of depictions of the future produced in an earlier era. If futurism is sometimes called a "science" bent on anticipating what will come, retrofuturism is the remembering of that anticipation. Characterized by a blend of old-fashioned "retro styles" with futuristic technology, retrofuturism explores the themes of tension between past and future, and between the alienating and empowering effects of technology. Primarily reflected in artistic creations and modified technologies that realize the imagined artifacts of its parallel reality, retrofuturism can be seen as "an animating perspective on the world". However, it has also manifested in the worlds of fashion, architecture, design, music, literature, film, and video games.

Discussed on

🔗 COVFEFE Act

🔗 United States/U.S. Government 🔗 Internet culture 🔗 Telecommunications 🔗 Law 🔗 Politics 🔗 Popular Culture 🔗 Donald Trump

The Communications Over Various Feeds Electronically for Engagement Act (COVFEFE Act) is a bill introduced into the United States House of Representatives in 2017 (on June 12), during the 115th United States Congress.

The bill would amend the Presidential Records Act to preserve Twitter posts and other social media interactions of the President of the United States, and to require the National Archives to store such items.

U.S. Representative Mike Quigley, Democrat of Illinois, introduced the legislation in the wake of Donald Trump's routine use of Twitter, stating "In order to maintain public trust in government, elected officials must answer for what they do and say; this includes 140-character tweets. If the president is going to take to social media to make sudden public policy proclamations, we must ensure that these statements are documented and preserved for future reference." If enacted, the bill "would bar the prolifically tweeting president from deleting his posts, as he has sometimes done."

If the bill were enacted, it would see US law treat US presidents' personal social media accounts (such as Trump's "@realDonaldTrump" Twitter account) the same as "official" social media accounts (such as the "@POTUS" Twitter account).

Discussed on

🔗 Lie to Children

🔗 Human rights 🔗 Philosophy 🔗 Freedom of speech 🔗 Philosophy/Logic 🔗 Politics 🔗 Psychology 🔗 Sociology 🔗 Education 🔗 Popular Culture 🔗 Debating

A lie-to-children is a simplified, and often technically incorrect, explanation of technical or complex subjects employed as a teaching method. Educators who employ lies-to-children do not intend to deceive, but instead seek to 'meet the child/pupil/student where they are', in order to facilitate initial comprehension, which they build upon over time as the learner's intellectual capacity expands. The technique has been incorporated by academics within the fields of biology, evolution, bioinformatics and the social sciences.

Discussed on

🔗 Vulcan Salute (Handshake Alternative, U+1F596)

🔗 Popular Culture 🔗 Star Trek

The Vulcan salutation is a hand gesture popularized by the 1960s television series Star Trek. It consists of a raised hand with the palm forward and the thumb extended, while the fingers are parted between the middle and ring finger.

Discussed on

🔗 List of commercial failures in video games

🔗 Companies 🔗 Video games 🔗 Lists 🔗 Business 🔗 Video games/Nintendo 🔗 Popular Culture 🔗 Industrial design 🔗 Video games/Sega

The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.

Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.

Discussed on

🔗 List of Helicopter Prison Escapes

🔗 Aviation 🔗 Crime 🔗 Lists 🔗 Novels 🔗 Correction and Detention Facilities 🔗 Popular Culture 🔗 Novels/Crime

A helicopter prison escape is made when an inmate escapes from a prison by means of a helicopter. This list includes prisoner escapes where a helicopter was used in an attempt to free prisoners from a place of internment, a prison or correctional facility.

One of the earliest instances of using a helicopter to escape a prison was the escape of Joel David Kaplan, nicknamed "Man Fan", on August 19, 1971 from the Santa Martha Acatitla in Mexico. Kaplan was a New York businessman who not only escaped the prison but eventually got out of Mexico and went on to write a book about his experience, The 10-Second Jailbreak.

France has had more recorded helicopter escape attempts than any other country, with at least 11. One of the most notable French jail breaks occurred in 1986, when the wife of bank robber Michel Vaujour studied for months to learn how to fly a helicopter. Using her newly acquired skills, she rented a white helicopter and flew low over Paris to pluck her husband off the roof of his fortress prison. Vaujour was later seriously wounded in a shootout with police, and his pilot wife was arrested.

The record for most helicopter escapes goes to convicted murderer Pascal Payet, who has used helicopters to escape from prisons in 2001, 2003, and most recently 2007.

Another multiple helicopter escapee is Vasilis Paleokostas who on February 22, 2009 escaped for the second time from the same prison. Because of this, many prisons have taken applicable precautions, such as nets or cables strung over open prison courtyards.

Discussed on

🔗 Jimmy Carter rabbit incident

🔗 United States 🔗 Media 🔗 Popular Culture 🔗 Georgia (U.S. state) 🔗 United States/United States Presidents 🔗 Animals in media

The Jimmy Carter rabbit incident, sensationalized as the "killer rabbit attack" by the press, involved a swamp rabbit (Sylvilagus aquaticus) that swam toward then-U.S. President Jimmy Carter's fishing boat on April 20, 1979. The incident caught the imagination of the media after Carter's press secretary, Jody Powell, mentioned the event to a correspondent months later.

Political opponents argued that the incident was symbolic of Carter's purported weakness. According to Powell, anti-Carter political commentators went so far as to blame it for the Soviet invasion of Afghanistan and the Iran hostage crisis.

Discussed on