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πŸ”— Add oil

πŸ”— China πŸ”— Languages πŸ”— Hong Kong

"Add oil" is a Hong Kong English expression used as an encouragement and support to a person. Derived from the Chinese phrase Gayau (or Jiayou; Chinese: 加油), the expression is literally translated from the Cantonese phrase. It is originated in Hong Kong and is commonly used by bilingual Hong Kong speakers.

"Add oil" can be roughly translated as "Go for it". Though it is often described as "the hardest to translate well", the literal translation is the result of Chinglish and was added to the Oxford English Dictionary in 2018.

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πŸ”— Extreme Learning Machine

πŸ”— Statistics

Extreme learning machines are feedforward neural networks for classification, regression, clustering, sparse approximation, compression and feature learning with a single layer or multiple layers of hidden nodes, where the parameters of hidden nodes (not just the weights connecting inputs to hidden nodes) need not be tuned. These hidden nodes can be randomly assigned and never updated (i.e. they are random projection but with nonlinear transforms), or can be inherited from their ancestors without being changed. In most cases, the output weights of hidden nodes are usually learned in a single step, which essentially amounts to learning a linear model. The name "extreme learning machine" (ELM) was given to such models by its main inventor Guang-Bin Huang.

According to their creators, these models are able to produce good generalization performance and learn thousands of times faster than networks trained using backpropagation. In literature, it also shows that these models can outperform support vector machines (SVM) and SVM provides suboptimal solutions in both classification and regression applications.

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πŸ”— Three-Domain System

πŸ”— Biology πŸ”— Evolutionary biology πŸ”— Tree of Life

The three-domain system is a biological classification introduced by Carl Woese et al. in 1990 that divides cellular life forms into archaea, bacteria, and eukaryote domains. In particular, it emphasizes the separation of prokaryotes into two groups, originally called Eubacteria (now Bacteria) and Archaebacteria (now Archaea). Woese argued that, on the basis of differences in 16S rRNA genes, these two groups and the eukaryotes each arose separately from an ancestor with poorly developed genetic machinery, often called a progenote. To reflect these primary lines of descent, he treated each as a domain, divided into several different kingdoms. Woese initially used the term "kingdom" to refer to the three primary phylogenic groupings, and this nomenclature was widely used until the term "domain" was adopted in 1990.

Parts of the three-domain theory have been fiercly challenged by scientists such as Radhey S. Gupta, who argues that the primary division within prokaryotes should be between those surrounded by a single membrane, and those with two membranes.

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πŸ”— Sousveillance

πŸ”— Technology πŸ”— Blogging

Sousveillance ( soo-VAY-lΙ™nss) is the recording of an activity by a participant in the activity, typically by way of small wearable or portable personal technologies. The term "sousveillance", coined by Steve Mann, stems from the contrasting French words sur, meaning "above", and sous, meaning "below", i.e. "surveillance" denotes the "eye-in-the-sky" watching from above, whereas "sousveillance" denotes bringing the camera or other means of observation down to human level, either physically (mounting cameras on people rather than on buildings), or hierarchically (ordinary people doing the watching, rather than higher authorities or architectures doing the watching).

While surveillance and sousveillance both generally refer to visual monitoring, the terms also denote other forms of monitoring such as audio surveillance or sousveillance. In the audio sense (e.g. recording of phone conversations), sousveillance is referred to as "one party consent".

Undersight (inverse oversight) is sousveillance at high-level, e.g. "citizen undersight" being reciprocal to a congressional oversight committee or the like.

Inverse surveillance is a subset of sousveillance with a particular emphasis on the "watchful vigilance from underneath" and a form of surveillance inquiry or legal protection involving the recording, monitoring, study, or analysis of surveillance systems, proponents of surveillance, and possibly also recordings of authority figures and their actions. Inverse surveillance is typically an activity undertaken by those who are generally the subject of surveillance, and may thus be thought of as a form of an ethnography or ethnomethodology study (i.e. an analysis of the surveilled from the perspective of a participant in a society under surveillance).

Sousveillance typically involves community-based recording from first person perspectives, without necessarily involving any specific political agenda, whereas inverse-surveillance is a form of sousveillance that is typically directed at, or used to collect data to analyze or study, surveillance or its proponents (e.g., the actions of police or protestors at a protest rally).

Sousveillance is not necessarily countersurveillance; i.e. sousveillance can be used to "counter" the forces of surveillance, or it can also be used together with surveillance to create a more complete "veillance" ("Surveillance is a half-truth without sousveillance"). The question of "Who watches the watchers" is dealt with more properly under the topic of metaveillance (the veillance of veillance) than sousveillance.

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πŸ”— Capability Based Security

πŸ”— Computing πŸ”— Computer Security πŸ”— Computer Security/Computing

Capability-based security is a concept in the design of secure computing systems, one of the existing security models. A capability (known in some systems as a key) is a communicable, unforgeable token of authority. It refers to a value that references an object along with an associated set of access rights. A user program on a capability-based operating system must use a capability to access an object. Capability-based security refers to the principle of designing user programs such that they directly share capabilities with each other according to the principle of least privilege, and to the operating system infrastructure necessary to make such transactions efficient and secure. Capability-based security is to be contrasted with an approach that uses hierarchical protection domains.

Although most operating systems implement a facility which resembles capabilities, they typically do not provide enough support to allow for the exchange of capabilities among possibly mutually untrusting entities to be the primary means of granting and distributing access rights throughout the system. A capability-based system, in contrast, is designed with that goal in mind.

Capabilities as discussed in this article should not be confused with POSIX 1e/2c "Capabilities". The latter are coarse-grained privileges that cannot be transferred between processes.

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πŸ”— Development of Doom

πŸ”— Video games

Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential titles in video game history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. The music and sound effects were created by Bobby Prince.

The Doom concept was proposed in late 1992, after the release of Wolfenstein 3D and its sequel Spear of Destiny. John Carmack was working on an improved 3D game engine from those games, and the team wanted to have their next game take advantage of his designs. Several ideas were proposed, including a new game in their Commander Keen series, but John proposed a game about using technology to fight demons inspired by the Dungeons & Dragons campaigns the team played. The initial months of development were spent building prototypes, while Hall created the Doom Bible, a design document for his vision of the game and its story; after id released a grandiose press release touting features that the team had not yet begun working on, the Doom Bible was rejected in favor of a plotless game with no design document at all.

Over the next six months, Hall designed levels based on real military bases, Romero built features, and artists Adrian and Cloud created textures and demons based on clay models they built. Hall's level designs, however, were deemed uninteresting and Romero began designing his own levels; Hall, increasingly frustrated with his limited influence, was fired in July. He was replaced by Petersen in September, and the team worked increasingly long hours until the game was completed in December 1993. Doom was self-published by id on December 10, 1993, and immediately downloaded by thousands of players.

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πŸ”— Operation Sea Lion

πŸ”— Germany πŸ”— Military history πŸ”— Military history/Military aviation πŸ”— Military history/Maritime warfare πŸ”— Military history/World War II πŸ”— Military history/German military history πŸ”— Military history/European military history πŸ”— Military history/British military history

Operation Sea Lion, also written as Operation Sealion (German: Unternehmen SeelΓΆwe), was Nazi Germany's code name for the plan for an invasion of the United Kingdom during the Battle of Britain in the Second World War. Following the Battle of France, Adolf Hitler, the German FΓΌhrer and Supreme Commander of the Armed Forces, hoped the British government would accept his offer to end the war, and he reluctantly considered invasion only as a last resort if all other options failed.

As a precondition, Hitler specified the achievement of both air and naval superiority over the English Channel and the proposed landing sites, but the German forces did not achieve either at any point during the war, and both the German High Command and Hitler himself had serious doubts about the prospects for success. Nevertheless, both the German Army and Navy undertook a major programme of preparations for an invasion: training troops, developing specialised weapons and equipment, and modifying transport vessels. A large number of river barges and transport ships were gathered together on the Channel coast, but with Luftwaffe aircraft losses increasing in the Battle of Britain and no sign that the Royal Air Force had been defeated, Hitler postponed Sea Lion indefinitely on 17 September 1940 and it was never put into action.

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πŸ”— Ringelmann effect

πŸ”— Psychology πŸ”— Sociology

The Ringelmann effect is the tendency for individual members of a group to become increasingly less productive as the size of their group increases. This effect, discovered by French agricultural engineer Maximilien Ringelmann (1861–1931), illustrates the inverse relationship that exists between the size of a group and the magnitude of group members’ individual contribution to the completion of a task. While studying the relationship between process loss (i.e., reductions in performance effectiveness or efficiency) and group productivity, Ringelmann (1913) found that having group members work together on a task (e.g., pulling a rope) actually results in significantly less effort than when individual members are acting alone. Ringelmann discovered that as more and more people are added to a group, the group often becomes increasingly inefficient, ultimately violating the notion that group effort and team participation reliably leads to increased effort on behalf of the members.

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πŸ”— Sleep and creativity

πŸ”— Physiology πŸ”— Physiology/neuro

The majority of studies on sleep creativity have shown that sleep can facilitate insightful behavior and flexible reasoning, and there are several hypotheses about the creative function of dreams. On the other hand, a few recent studies have supported a theory of creative insomnia, in which creativity is significantly correlated with sleep disturbance.

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πŸ”— Spaceship Earth

πŸ”— Environment πŸ”— Economics πŸ”— Philosophy



Spaceship Earth (or Spacecraft Earth or Spaceship Planet Earth) is a worldview encouraging everyone on Earth to act as a harmonious crew working toward the greater good.

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