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π Pauli Effect
The Pauli effect or Pauli's Device Corollary is the supposed tendency of technical equipment to encounter critical failure in the presence of certain people. The term was coined after mysterious anecdotal stories involving Austrian theoretical physicist Wolfgang Pauli, describing numerous instances in which demonstrations involving equipment suffered technical problems only when he was present.
The Pauli effect is not related with the Pauli exclusion principle, which is a bona fide physical phenomenon named after Pauli. However the Pauli effect was humorously tagged as a second Pauli exclusion principle, according to which a functioning device and Wolfgang Pauli may not occupy the same room. Pauli himself was convinced that the effect named after him was real. Pauli corresponded with Hans Bender and Carl Jung and saw the effect as an example of the concept of synchronicity.
Discussed on
- "Pauli Effect" | 2016-05-29 | 109 Upvotes 33 Comments
π Post-quantum cryptography: just in case
Post-quantum cryptography (sometimes referred to as quantum-proof, quantum-safe or quantum-resistant) refers to cryptographic algorithms (usually public-key algorithms) that are thought to be secure against an attack by a quantum computer. As of 2019, this is not true for the most popular public-key algorithms, which can be efficiently broken by a sufficiently strong quantum computer. The problem with currently popular algorithms is that their security relies on one of three hard mathematical problems: the integer factorization problem, the discrete logarithm problem or the elliptic-curve discrete logarithm problem. All of these problems can be easily solved on a sufficiently powerful quantum computer running Shor's algorithm. Even though current, publicly known, experimental quantum computers lack processing power to break any real cryptographic algorithm, many cryptographers are designing new algorithms to prepare for a time when quantum computing becomes a threat. This work has gained greater attention from academics and industry through the PQCrypto conference series since 2006 and more recently by several workshops on Quantum Safe Cryptography hosted by the European Telecommunications Standards Institute (ETSI) and the Institute for Quantum Computing.
In contrast to the threat quantum computing poses to current public-key algorithms, most current symmetric cryptographic algorithms and hash functions are considered to be relatively secure against attacks by quantum computers. While the quantum Grover's algorithm does speed up attacks against symmetric ciphers, doubling the key size can effectively block these attacks. Thus post-quantum symmetric cryptography does not need to differ significantly from current symmetric cryptography. See section on symmetric-key approach below.
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- "Post-quantum cryptography" | 2018-11-12 | 20 Upvotes 14 Comments
- "Post-quantum cryptography" | 2015-08-22 | 50 Upvotes 21 Comments
π Circulation of Elites
The circulation of elite is a theory of regime change described by Italian social scientist Vilfredo Pareto (1848β1923).
Changes of regime, revolutions, and so on occur not when rulers are overthrown from below, but when one elite replaces another. The role of ordinary people in such transformation is not that of initiators or principal actors, but as followers and supporters of one elite or another.
Discussed on
- "Circulation of Elites" | 2020-12-09 | 75 Upvotes 26 Comments
π 8-Circuit Model of Consciousness
The eight-circuit model of consciousness is a hypothesis by Timothy Leary, and later expanded on by Robert Anton Wilson and Antero Alli, that "suggested eight periods [circuits] and twenty-four stages of neurological evolution". The eight circuits, or eight "brains" as referred by other authors, operate within the human nervous system, each corresponding to its own imprint and direct experience of reality. Leary and Alli include three stages for each circuit that details developmental points for each level of consciousness.
The first four circuits deal with life on Earth, and survival of the species. The last four circuits are post-terrestrial, and deal with the evolution of the species, altered states of consciousness, enlightenment, mystical experiences, psychedelic states of mind, and psychic abilities. The proposal suggests that these altered states of consciousness are recently realized, but not widely utilized. Leary describes the first four as "larval circuits", necessary for surviving and functioning in a terrestrial human society, and proposed that the post terrestrial circuits will be useful for future humans who, through a predetermined script, continue to act on their urge to migrate to outer space and live extra-terrestrially. Leary, Wilson, and Alli have written about the idea in depth, and have explored and attempted to define how each circuit operates, both in the lives of individual people and in societies and civilization.
The term "circuit" is equated to a metaphor of the brain being computer hardware, and the wiring of the brain as circuitry.
Leary uses the eight circuits along with recapitulation theory to explain the evolution of the human species, the personal development of an individual, and the biological evolution of all life.
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- "8-Circuit Model of Consciousness" | 2011-01-10 | 12 Upvotes 6 Comments
π DunningβKruger Effect
The DunningβKruger effect is a cognitive bias in which people with low ability at a task overestimate their ability. It is related to the cognitive bias of illusory superiority and comes from people's inability to recognize their lack of ability. Without the self-awareness of metacognition, people cannot objectively evaluate their level of competence.
As described by social psychologists David Dunning and Justin Kruger, the bias results from an internal illusion in people of low ability and from an external misperception in people of high ability; that is, "the miscalibration of the incompetent stems from an error about the self, whereas the miscalibration of the highly competent stems from an error about others". Colloquially, people experiencing this bias are said to be "on Mount Stupid".
But in spite of the inherent appeal of Dunning and Kruger's claimed results, which align with many people's just world theories, their conclusions are strongly challenged when subjected to mathematical analysis and comparisons across cultures.
π 4X
4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.
4X computer games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire increases as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement, with varying degrees of success.
The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are not uncommon. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.
In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The Civilization board game that gave rise to Sid Meier's Civilization computer game, for instance, has no exploration and no extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games.
Discussed on
- "4X" | 2019-02-03 | 124 Upvotes 25 Comments
π JScript
JScript is Microsoft's dialect of the ECMAScript standard that is used in Microsoft's Internet Explorer.
JScript is implemented as an Active Scripting engine. This means that it can be "plugged in" to OLE Automation applications that support Active Scripting, such as Internet Explorer, Active Server Pages, and Windows Script Host. It also means such applications can use multiple Active Scripting languages, e.g., JScript, VBScript or PerlScript.
JScript was first supported in the Internet Explorer 3.0 browser released in August 1996. Its most recent version is JScript 9.0, included in Internet Explorer 9.
JScript 10.0 is a separate dialect, also known as JScript .NET, which adds several new features from the abandoned fourth edition of the ECMAScript standard. It must be compiled for .NET Framework version 2 or version 4, but static type annotations are optional.
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- "JScript" | 2021-08-29 | 15 Upvotes 18 Comments
π Atari STacy (1989)
The STacy is a portable computer version of the Atari ST.
The computer was originally designed to operate on 12 standard C cell flashlight batteries for portability. When Atari realized how quickly the machine would use up a set of batteries (especially when rechargeable batteries of the time supplied insufficient power compared to the intended alkalines), they simply glued the lid of the battery compartment shut.
The STacy has features similar to the Macintosh Portable, a version of Apple's Macintosh computer which contained a built in keyboard and monitor.
With built-in MIDI, the STacy enjoyed success for running music-sequencer software and as a controller of musical instruments among both amateurs and well-known musicians.
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- "Atari STacy (1989)" | 2023-07-17 | 31 Upvotes 12 Comments
π Zone Rouge
The Zone Rouge (English: Red Zone) is a chain of non-contiguous areas throughout northeastern France that the French government isolated after the First World War. The land, which originally covered more than 1,200 square kilometres (460Β sqΒ mi), was deemed too physically and environmentally damaged by conflict for human habitation. Rather than attempt to immediately clean up the former battlefields, the land was allowed to return to nature. Restrictions within the Zone Rouge still exist today, although the control areas have been greatly reduced.
The Zone Rouge was defined just after the war as "Completely devastated. Damage to properties: 100%. Damage to Agriculture: 100%. Impossible to clean. Human life impossible".
Under French law, activities such as housing, farming, or forestry were temporarily or permanently forbidden in the Zone Rouge, because of the vast amounts of human and animal remains, and millions of items of unexploded ordnance contaminating the land. Some towns and villages were never permitted to be rebuilt after the war.
π Claude Shannon
Claude Elwood Shannon (April 30, 1916 β February 24, 2001) was an American mathematician, electrical engineer, and cryptographer known as "the father of information theory". Shannon is noted for having founded information theory with a landmark paper, "A Mathematical Theory of Communication", that he published in 1948.
He is also well known for founding digital circuit design theory in 1937, whenβas a 21-year-old master's degree student at the Massachusetts Institute of Technology (MIT)βhe wrote his thesis demonstrating that electrical applications of Boolean algebra could construct any logical numerical relationship. Shannon contributed to the field of cryptanalysis for national defense during World War II, including his fundamental work on codebreaking and secure telecommunications.
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- "Claude Shannon" | 2009-12-03 | 25 Upvotes 12 Comments