Topic: Systems

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πŸ”— Project Cybersyn (1971)

πŸ”— Computing πŸ”— Economics πŸ”— Systems πŸ”— Systems/Cybernetics πŸ”— Chile

Project Cybersyn was a Chilean project from 1971–1973 during the presidency of Salvador Allende aimed at constructing a distributed decision support system to aid in the management of the national economy. The project consisted of four modules: an economic simulator, custom software to check factory performance, an operations room, and a national network of telex machines that were linked to one mainframe computer.

Project Cybersyn was based on viable system model theory approach to organizational design, and featured innovative technology for its time: it included a network of telex machines (Cybernet) in state-run enterprises that would transmit and receive information with the government in Santiago. Information from the field would be fed into statistical modeling software (Cyberstride) that would monitor production indicators, such as raw material supplies or high rates of worker absenteeism, in "almost" real time, alerting the workers in the first case and, in abnormal situations, if those parameters fell outside acceptable ranges by a very large degree, also the central government. The information would also be input into economic simulation software (CHECO, for CHilean ECOnomic simulator) that the government could use to forecast the possible outcome of economic decisions. Finally, a sophisticated operations room (Opsroom) would provide a space where managers could see relevant economic data, formulate feasible responses to emergencies, and transmit advice and directives to enterprises and factories in alarm situations by using the telex network.

The principal architect of the system was British operations research scientist Stafford Beer, and the system embodied his notions of organisational cybernetics in industrial management. One of its main objectives was to devolve decision-making power within industrial enterprises to their workforce in order to develop self-regulation of factories.

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πŸ”— Gall's Law

πŸ”— Biography πŸ”— Systems πŸ”— Biography/arts and entertainment

John Gall (September 18, 1925 – December 15, 2014) was an American author and retired pediatrician. Gall is known for his 1975 book General systemantics: an essay on how systems work, and especially how they fail..., a critique of systems theory. One of the statements from this book has become known as Gall's law.

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πŸ”— Kalman Filter

πŸ”— Mathematics πŸ”— Statistics πŸ”— Systems πŸ”— Robotics πŸ”— Systems/Control theory

In statistics and control theory, Kalman filtering, also known as linear quadratic estimation (LQE), is an algorithm that uses a series of measurements observed over time, containing statistical noise and other inaccuracies, and produces estimates of unknown variables that tend to be more accurate than those based on a single measurement alone, by estimating a joint probability distribution over the variables for each timeframe. The filter is named after Rudolf E. KΓ‘lmΓ‘n, one of the primary developers of its theory.

The Kalman filter has numerous applications in technology. A common application is for guidance, navigation, and control of vehicles, particularly aircraft, spacecraft and dynamically positioned ships. Furthermore, the Kalman filter is a widely applied concept in time series analysis used in fields such as signal processing and econometrics. Kalman filters also are one of the main topics in the field of robotic motion planning and control and can be used in trajectory optimization. The Kalman filter also works for modeling the central nervous system's control of movement. Due to the time delay between issuing motor commands and receiving sensory feedback, use of the Kalman filter supports a realistic model for making estimates of the current state of the motor system and issuing updated commands.

The algorithm works in a two-step process. In the prediction step, the Kalman filter produces estimates of the current state variables, along with their uncertainties. Once the outcome of the next measurement (necessarily corrupted with some amount of error, including random noise) is observed, these estimates are updated using a weighted average, with more weight being given to estimates with higher certainty. The algorithm is recursive. It can run in real time, using only the present input measurements and the previously calculated state and its uncertainty matrix; no additional past information is required.

Optimality of the Kalman filter assumes that the errors are Gaussian. In the words of Rudolf E. KΓ‘lmΓ‘n: "In summary, the following assumptions are made about random processes: Physical random phenomena may be thought of as due to primary random sources exciting dynamic systems. The primary sources are assumed to be independent gaussian random processes with zero mean; the dynamic systems will be linear." Though regardless of Gaussianity, if the process and measurement covariances are known, the Kalman filter is the best possible linear estimator in the minimum mean-square-error sense.

Extensions and generalizations to the method have also been developed, such as the extended Kalman filter and the unscented Kalman filter which work on nonlinear systems. The underlying model is a hidden Markov model where the state space of the latent variables is continuous and all latent and observed variables have Gaussian distributions. Also, Kalman filter has been successfully used in multi-sensor fusion, and distributed sensor networks to develop distributed or consensus Kalman filter.

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πŸ”— Burning Ship Fractal

πŸ”— Systems πŸ”— Systems/Chaos theory

The Burning Ship fractal, first described and created by Michael Michelitsch and Otto E. RΓΆssler in 1992, is generated by iterating the function:

z n + 1 = ( | Re ⁑ ( z n ) | + i | Im ⁑ ( z n ) | ) 2 + c , z 0 = 0 {\displaystyle z_{n+1}=(|\operatorname {Re} \left(z_{n}\right)|+i|\operatorname {Im} \left(z_{n}\right)|)^{2}+c,\quad z_{0}=0}

in the complex plane C {\displaystyle \mathbb {C} } which will either escape or remain bounded. The difference between this calculation and that for the Mandelbrot set is that the real and imaginary components are set to their respective absolute values before squaring at each iteration. The mapping is non-analytic because its real and imaginary parts do not obey the Cauchy–Riemann equations.

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πŸ”— Digital sundial

πŸ”— Systems πŸ”— Time πŸ”— Systems/Chaos theory

A digital sundial is a clock that indicates the current time with numerals formed by the sunlight striking it. Like a classical sundial, the device contains no moving parts. It uses no electricity nor other manufactured sources of energy. The digital display changes as the sun advances in its daily course.

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πŸ”— Conway's Law

πŸ”— Computing πŸ”— Systems πŸ”— Computing/Software πŸ”— Computing/Computer science πŸ”— Systems/Systems engineering

Conway's law is an adage stating that organizations design systems that mirror their own communication structure. It is named after computer programmer Melvin Conway, who introduced the idea in 1967. His original wording was:

Any organization that designs a system (defined broadly) will produce a design whose structure is a copy of the organization's communication structure.

The law is based on the reasoning that in order for a software module to function, multiple authors must communicate frequently with each other. Therefore, the software interface structure of a system will reflect the social boundaries of the organization(s) that produced it, across which communication is more difficult. Conway's law was intended as a valid sociological observation, although sometimes it's used in a humorous context. It was dubbed Conway's law by participants at the 1968 National Symposium on Modular Programming.

In colloquial terms, it means software or automated systems end up "shaped like" the organizational structure they are designed in or designed for. Some interpretations of the law say this organizational pattern mirroring is a helpful feature of such systems, while other interpretations say it's merely a result of human nature or organizational bias.

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πŸ”— Queueing Theory

πŸ”— Computing πŸ”— Mathematics πŸ”— Statistics πŸ”— Systems πŸ”— Systems/Operations research

Queueing theory is the mathematical study of waiting lines, or queues. A queueing model is constructed so that queue lengths and waiting time can be predicted. Queueing theory is generally considered a branch of operations research because the results are often used when making business decisions about the resources needed to provide a service.

Queueing theory has its origins in research by Agner Krarup Erlang when he created models to describe the system of Copenhagen Telephone Exchange company, a Danish company. The ideas have since seen applications including telecommunication, traffic engineering, computing and, particularly in industrial engineering, in the design of factories, shops, offices and hospitals, as well as in project management.

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πŸ”— Johns Hopkins Beast

πŸ”— Systems πŸ”— Robotics πŸ”— Systems/Cybernetics

The Johns Hopkins Beast was a mobile automaton, an early pre-robot, built in the 1960s at the Johns Hopkins University Applied Physics Laboratory. The machine had a rudimentary intelligence and the ability to survive on its own. As it wandered through the white halls of the laboratory, it would seek black wall outlets. When it found one it would plug in and recharge.

The robot was cybernetic. It did not use a computer. Its control circuitry consisted of dozens of transistors controlling analog voltages. It used photocell optics and sonar to navigate. The 2N404 transistors were used to create NOR logic gates that implemented the Boolean logic to tell it what to do when a specific sensor was activated. The 2N404 transistors were also used to create timing gates to tell it how long to do something. 2N1040 Power transistors were used to control the power to the motion treads, the boom, and the charging mechanism.

The original sensors in Mod I were physical touch only. The wall socket was detected by physical switches on the arm that followed the wall. Once detected, two electrical prongs were extended until they entered the wall socket and made the electrical connection to charge the vehicle. The stairway, doors, and pipes on the hall wall were also detected by physical switches and recognized by appropriate logic.

The sonar guidance system was developed for Mod I and improved for Mod II. It used two ultrasonic transducers to determine distance, location within the halls, and obstructions in its path. This provided "The Beast" with bat-like guidance. At this point, it could detect obstructions in the hallway, such as people in the hallway. Once an obstruction was detected, the Beast would slow down and then decide whether to stop or divert around the obstruction. It could also ultrasonically recognize the stairway and doorways to take appropriate action.

An optical guidance system was added to Mod II. This provided, among other capabilities, the ability to optically identify the black wall sockets that contrasted with the white wall.

The Hopkins Beast Autonomous Robot Mod II link below was written by Dr. Ronald McConnell, at that time a co-op student and one of the designers for Mod II.

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πŸ”— Fourth-Generation Programming Language

πŸ”— Technology πŸ”— Computing πŸ”— Computer science πŸ”— Systems πŸ”— Business πŸ”— Computing/Software πŸ”— Systems/Software engineering

A fourth-generation programming language (4GL) is any computer programming language that belongs to a class of languages envisioned as an advancement upon third-generation programming languages (3GL). Each of the programming language generations aims to provide a higher level of abstraction of the internal computer hardware details, making the language more programmer-friendly, powerful, and versatile. While the definition of 4GL has changed over time, it can be typified by operating more with large collections of information at once rather than focusing on just bits and bytes. Languages claimed to be 4GL may include support for database management, report generation, mathematical optimization, GUI development, or web development. Some researchers state that 4GLs are a subset of domain-specific languages.

The concept of 4GL was developed from the 1970s through the 1990s, overlapping most of the development of 3GL, with 4GLs identified as "non-procedural" or "program-generating" languages, contrasted with 3GLs being algorithmic or procedural languages. While 3GLs like C, C++, C#, Java, and JavaScript remain popular for a wide variety of uses, 4GLs as originally defined found uses focused on databases, reports, and websites. Some advanced 3GLs like Python, Ruby, and Perl combine some 4GL abilities within a general-purpose 3GL environment, and libraries with 4GL-like features have been developed as add-ons for most popular 3GLs, producing languages that are a mix of 3GL and 4GL, blurring the distinction.

In the 1980s and 1990s, there were efforts to develop fifth-generation programming languages (5GL).

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πŸ”— OODA Loop

πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Systems πŸ”— Systems/Systems engineering

The OODA loop is the cycle observe–orient–decide–act, developed by military strategist and United States Air Force Colonel John Boyd. Boyd applied the concept to the combat operations process, often at the operational level during military campaigns. It is now also often applied to understand commercial operations and learning processes. The approach explains how agility can overcome raw power in dealing with human opponents. It is especially applicable to cyber security and cyberwarfare.

The OODA loop has become an important concept in litigation, business, law enforcement, management education, and military strategy. According to Boyd, decision-making occurs in a recurring cycle of observe–orient–decide–act. An entity (whether an individual or an organization) that can process this cycle quickly, observing and reacting to unfolding events more rapidly than an opponent, can thereby "get inside" the opponent's decision cycle and gain the advantage.

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