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๐Ÿ”— Core War

๐Ÿ”— Video games

Core War is a 1984 programming game created by D. G. Jones and A. K. Dewdney in which two or more battle programs (called "warriors") compete for control of a virtual computer. These battle programs are written in an abstract assembly language called Redcode.

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๐Ÿ”— List of games that Buddha would not play

๐Ÿ”— Lists ๐Ÿ”— Buddhism ๐Ÿ”— Project-independent assessment

The Buddhist games list is a list of games that Gautama Buddha is reputed to have said that he would not play and that his disciples should likewise not play, because he believed them to be a 'cause for negligence'. This list dates from the 6th or 5th century BCE and is the earliest known list of games.

There is some debate about the translation of some of the games mentioned, and the list given here is based on the translation by T. W. Rhys Davids of the Brahmajฤla Sutta and is in the same order given in the original. The list is duplicated in a number of other early Buddhist texts, including the Vinaya Pitaka.

  1. Games on boards with 8 or 10 rows. This is thought to refer to ashtapada and dasapada respectively, but later Sinhala commentaries refer to these boards also being used with games involving dice.
  2. The same games played on imaginary boards. Akasam astapadam was an ashtapada variant played with no board, literally "astapadam played in the sky". A correspondent in the American Chess Bulletin identifies this as likely the earliest literary mention of a blindfold chess variant.
  3. Games of marking diagrams on the floor such that the player can only walk on certain places. This is described in the Vinaya Pitaka as "having drawn a circle with various lines on the ground, there they play avoiding the line to be avoided". Rhys Davids suggests that it may refer to parihฤra-patham, a form of hop-scotch.
  4. Games where players either remove pieces from a pile or add pieces to it, with the loser being the one who causes the heap to shake (similar to the modern game pick-up sticks).
  5. Games of throwing dice.
  6. "Dipping the hand with the fingers stretched out in lac, or red dye, or flour-water, and striking the wet hand on the ground or on a wall, calling out 'What shall it be?' and showing the form requiredโ€”elephants, horses, &c."
  7. Ball games.
  8. Blowing through a pat-kulal, a toy pipe made of leaves.
  9. Ploughing with a toy plough.
  10. Playing with toy windmills made from palm leaves.
  11. Playing with toy measures made from palm leaves.
  12. Playing with toy carts.
  13. Playing with toy bows.
  14. Guessing at letters traced with the finger in the air or on a friend's back.
  15. Guessing a friend's thoughts.
  16. Imitating deformities.

Although the modern game of chess had not been invented at the time the list was made, earlier chess-like games such as chaturaji may have existed. H.J.R. Murray refers to Rhys Davids' 1899 translation, noting that the 8ร—8 board game is most likely ashtapada while the 10ร—10 game is dasapada. He states that both are race games.

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๐Ÿ”— Lojban

๐Ÿ”— Constructed languages

Lojban (pronounced [หˆloส’ban] (listen)) is a constructed, syntactically unambiguous human language created by the Logical Language Group and succeeding the Loglan project.

The Logical Language Group (LLG) began developing Lojban in 1987. The LLG sought to realize Loglan's purposes, and further improve the language by making it more usable and freely available (as indicated by its official full English title, "Lojban: A Realization of Loglan"). After a long initial period of debating and testing, the baseline was completed in 1997, and published as The Complete Lojban Language. In an interview in 2010 with The New York Times, Arika Okrent, the author of In the Land of Invented Languages, stated: "The constructed language with the most complete grammar is probably Lojbanโ€”a language created to reflect the principles of logic."

Lojban is proposed as a speakable language for communication between people of different language backgrounds, as a potential means of machine translation and to explore the intersection of human language and software.

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๐Ÿ”— Gรถdel's ontological proof

๐Ÿ”— Philosophy ๐Ÿ”— Philosophy/Logic ๐Ÿ”— Philosophy/Contemporary philosophy ๐Ÿ”— Philosophy/Philosophy of religion ๐Ÿ”— Christianity ๐Ÿ”— Christianity/theology ๐Ÿ”— Military history/European military history

Gรถdel's ontological proof is a formal argument by the mathematician Kurt Gรถdel (1906โ€“1978) for the existence of God. The argument is in a line of development that goes back to Anselm of Canterbury (1033โ€“1109). St. Anselm's ontological argument, in its most succinct form, is as follows: "God, by definition, is that for which no greater can be conceived. God exists in the understanding. If God exists in the understanding, we could imagine Him to be greater by existing in reality. Therefore, God must exist." A more elaborate version was given by Gottfried Leibniz (1646โ€“1716); this is the version that Gรถdel studied and attempted to clarify with his ontological argument.

Gรถdel left a fourteen-point outline of his philosophical beliefs in his papers. Points relevant to the ontological proof include

4. There are other worlds and rational beings of a different and higher kind.
5. The world in which we live is not the only one in which we shall live or have lived.
13. There is a scientific (exact) philosophy and theology, which deals with concepts of the highest abstractness; and this is also most highly fruitful for science.
14. Religions are, for the most part, badโ€”but religion is not.

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๐Ÿ”— Vasili Arkhipov โ€“ Soviet Navy Officer Who Prevented Nuclear Strike in 1962

๐Ÿ”— Biography ๐Ÿ”— Soviet Union ๐Ÿ”— Russia ๐Ÿ”— Military history ๐Ÿ”— Military history/Military biography ๐Ÿ”— Biography/military biography ๐Ÿ”— Military history/Maritime warfare ๐Ÿ”— Military history/Cold War ๐Ÿ”— Cold War ๐Ÿ”— Russia/Russian, Soviet, and CIS military history ๐Ÿ”— Military history/Russian, Soviet and CIS military history ๐Ÿ”— Russia/history of Russia

Vasily Arkhipov (Russian: ะ’ะฐัะธะปะธะน ะั€ั…ะธะฟะพะฒ) may refer to:

  • Vasily Arkhipov (vice admiral) (1926โ€“1998), Soviet Navy officer credited with casting the single vote that prevented a Soviet nuclear strike
  • Vasily Arkhipov (general) (1906โ€“1985), Commander of the 53rd Guards Tank Brigade of the Red Army during World War II, twice Hero of the Soviet Union


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๐Ÿ”— Paradox of tolerance

๐Ÿ”— Philosophy ๐Ÿ”— Philosophy/Social and political philosophy

The paradox of tolerance states that if a society is tolerant without limit, its ability to be tolerant is eventually seized or destroyed by the intolerant. Karl Popper described it as the seemingly paradoxical idea that, "In order to maintain a tolerant society, the society must be intolerant of intolerance." The paradox of tolerance is an important concept for thinking about which boundaries can or should be set.

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๐Ÿ”— Cyc

๐Ÿ”— Computing ๐Ÿ”— Computer science ๐Ÿ”— Cognitive science ๐Ÿ”— Software ๐Ÿ”— Software/Computing ๐Ÿ”— Databases ๐Ÿ”— Databases/Computer science

Cyc (pronounced SYKE, ) is a long-living artificial intelligence project that aims to assemble a comprehensive ontology and knowledge base that spans the basic concepts and rules about how the world works. Hoping to capture common sense knowledge, Cyc focuses on implicit knowledge that other AI platforms may take for granted. This is contrasted with facts one might find somewhere on the internet or retrieve via a search engine or Wikipedia. Cyc enables AI applications to perform human-like reasoning and be less "brittle" when confronted with novel situations.

Douglas Lenat began the project in July 1984 at MCC, where he was Principal Scientist 1984โ€“1994, and then, since January 1995, has been under active development by the Cycorp company, where he is the CEO.

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  • "Cyc" | 2022-09-28 | 24 Upvotes 2 Comments
  • "Cyc" | 2019-12-13 | 357 Upvotes 173 Comments

๐Ÿ”— Thought-Terminating Cliche

๐Ÿ”— Marketing & Advertising ๐Ÿ”— Linguistics

A thought-terminating clichรฉ (also known as a semantic stop-sign, a thought-stopper, bumper sticker logic, or clichรฉ thinking) is a form of loaded language, commonly used to quell cognitive dissonance. Depending on context in which a phrase (or clichรฉ) is used, it may actually be valid and not qualify as thought-terminating; it does qualify as such when its application intends to dismiss dissent or justify fallacious logic. Its only function is to stop an argument from proceeding further, in other words "end the debate with a cliche... not a point." The term was popularized by Robert Jay Lifton in his 1961 book Thought Reform and the Psychology of Totalism, who called the use of the clichรฉ, along with "loading the language", as "The language of Non-thought".

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