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πŸ”— Vasili Arkhipov – Soviet Navy Officer Who Prevented Nuclear Strike in 1962

πŸ”— Biography πŸ”— Soviet Union πŸ”— Russia πŸ”— Military history πŸ”— Military history/Military biography πŸ”— Biography/military biography πŸ”— Military history/Maritime warfare πŸ”— Military history/Cold War πŸ”— Cold War πŸ”— Russia/Russian, Soviet, and CIS military history πŸ”— Military history/Russian, Soviet and CIS military history πŸ”— Russia/history of Russia

Vasily Arkhipov (Russian: Василий Архипов) may refer to:

  • Vasily Arkhipov (vice admiral) (1926–1998), Soviet Navy officer credited with casting the single vote that prevented a Soviet nuclear strike
  • Vasily Arkhipov (general) (1906–1985), Commander of the 53rd Guards Tank Brigade of the Red Army during World War II, twice Hero of the Soviet Union


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πŸ”— Paradox of tolerance

πŸ”— Philosophy πŸ”— Philosophy/Social and political philosophy

The paradox of tolerance states that if a society is tolerant without limit, its ability to be tolerant is eventually seized or destroyed by the intolerant. Karl Popper described it as the seemingly paradoxical idea that, "In order to maintain a tolerant society, the society must be intolerant of intolerance." The paradox of tolerance is an important concept for thinking about which boundaries can or should be set.

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πŸ”— Kardashev Scale

πŸ”— Technology πŸ”— Environment πŸ”— Science Fiction πŸ”— Astronomy πŸ”— Transhumanism πŸ”— Futures studies πŸ”— Energy

The Kardashev scale is a method of measuring a civilization's level of technological advancement based on the amount of energy they are able to use. The measure was proposed by Soviet astronomer Nikolai Kardashev in 1964. The scale has three designated categories:

  • A TypeΒ I civilization, also called a planetary civilizationβ€”can use and store all of the energy available on its planet.
  • A TypeΒ II civilization, also called a stellar civilizationβ€”can use and control energy at the scale of its stellar system.
  • A TypeΒ III civilization, also called a galactic civilizationβ€”can control energy at the scale of its entire host galaxy.

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πŸ”— Microsoft v MikeRoweSoft

πŸ”— United States πŸ”— Internet πŸ”— Law πŸ”— Freedom of speech πŸ”— Microsoft

Microsoft v. MikeRoweSoft was a legal dispute between Microsoft and a Canadian Belmont High School student named Mike Rowe over the domain name "MikeRoweSoft.com". Microsoft argued that their trademark had been infringed because of the phonetic resemblance between "Microsoft" and "MikeRoweSoft".

The case received international press attention following Microsoft's perceived heavy-handed approach to a 12th grade student's part-time web design business and the subsequent support that Rowe received from the online community. A settlement was eventually reached, with Rowe granting ownership of the domain to Microsoft in exchange for an Xbox and additional compensation.

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πŸ”— Loudness war

πŸ”— Professional sound production

The loudness war (or loudness race) refers to the trend of increasing audio levels in recorded music, which reduces audio fidelity, and according to many critics, listener enjoyment. Increasing loudness was first reported as early as the 1940s, with respect to mastering practices for 7" singles. The maximum peak level of analog recordings such as these is limited by varying specifications of electronic equipment along the chain from source to listener, including vinyl and Compact Cassette players. The issue garnered renewed attention starting in the 1990s with the introduction of digital signal processing capable of producing further loudness increases.

With the advent of the Compact Disc (CD), music is encoded to a digital format with a clearly defined maximum peak amplitude. Once the maximum amplitude of a CD is reached, loudness can be increased still further through signal processing techniques such as dynamic range compression and equalization. Engineers can apply an increasingly high ratio of compression to a recording until it more frequently peaks at the maximum amplitude. In extreme cases, efforts to increase loudness can result in clipping and other audible distortion. Modern recordings that use extreme dynamic range compression and other measures to increase loudness therefore can sacrifice sound quality to loudness. The competitive escalation of loudness has led music fans and members of the musical press to refer to the affected albums as "victims of the loudness war."

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πŸ”— I Can Eat Glass

πŸ”— Internet culture

I Can Eat Glass was a linguistic project documented on the early Web by then-Harvard student Ethan Mollick. The objective was to provide speakers with translations of the phrase "I can eat glass, it does not hurt me" from a wide variety of languages; the phrase was chosen because of its unorthodox nature. Mollick's original page disappeared in or about June 2004.

As Mollick explained, visitors to a foreign country have "an irresistible urge" to say something in that language, and whatever they say usually marks them as tourists immediately. Saying "I can eat glass, it does not hurt me", however, ensures that the speaker "will be viewed as an insane native, and treated with dignity and respect".

The project grew to considerable size since web surfers were invited to submit translations. The phrase was translated into over 150 languages, including some that are fictional or invented, as well as into code from various computer languages. It became an Internet meme.

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πŸ”— Socialist millionaire protocol

πŸ”— Cryptography πŸ”— Cryptography/Computer science

In cryptography, the socialist millionaire problem is one in which two millionaires want to determine if their wealth is equal without disclosing any information about their riches to each other. It is a variant of the Millionaire's Problem whereby two millionaires wish to compare their riches to determine who has the most wealth without disclosing any information about their riches to each other.

It is often used as a cryptographic protocol that allows two parties to verify the identity of the remote party through the use of a shared secret, avoiding a man-in-the-middle attack without the inconvenience of manually comparing public key fingerprints through an outside channel. In effect, a relatively weak password/passphrase in natural language can be used.

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πŸ”— Goodyear Inflatoplane

πŸ”— Aviation πŸ”— Military history πŸ”— Military history/Military aviation πŸ”— Military history/North American military history πŸ”— Military history/United States military history πŸ”— Aviation/aircraft πŸ”— Smithsonian Institution-related πŸ”— Smithsonian Institution

The Goodyear Inflatoplane was an inflatable experimental aircraft made by the Goodyear Aircraft Company, a subsidiary of Goodyear Tire and Rubber Company, well known for the Goodyear blimp. Although it seemed an improbable project, the finished aircraft proved to be capable of meeting its design objectives, although orders were never forthcoming from the military. A total of 12 prototypes were built between 1956 and 1959, and testing continued until 1972, when the project was finally cancelled.

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