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πŸ”— Spaghetti-Tree Hoax

πŸ”— BBC πŸ”— Skepticism πŸ”— Food and drink

The spaghetti-tree hoax was a three-minute hoax report broadcast on April Fools' Day 1957 by the BBC current-affairs programme Panorama, purportedly showing a family in southern Switzerland harvesting spaghetti from the family "spaghetti tree". At the time spaghetti was relatively unknown in the UK, so many British people were unaware that it is made from wheat flour and water; a number of viewers afterwards contacted the BBC for advice on growing their own spaghetti trees. Decades later, CNN called this broadcast "the biggest hoax that any reputable news establishment ever pulled".

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πŸ”— Katarina Vilioni

πŸ”— Biography πŸ”— China/Chinese history πŸ”— Italy πŸ”— China

Katarina Vilioni (died 1342) was one of the first Europeans known to have resided in China. She was apparently a member of a Genoese trading family that lived in Yangzhou during the mid-14th century.

Vilioni is known through her tombstone, which was rediscovered at Yangzhou in 1951. It suggests that Vilioni died in 1342 and was the daughter of a man named Domenico Vilioni.

πŸ”— Blue Field Entoptic Phenomenon

πŸ”— Medicine πŸ”— Biology

The blue field entoptic phenomenon is an entoptic phenomenon characterized by the appearance of tiny bright dots (nicknamed blue-sky sprites) moving quickly along undulating pathways in the visual field, especially when looking into bright blue light such as the sky. The dots are short-lived, visible for about one second or less, and traveling short distances along seemingly random, undulating paths. Some of them seem to follow the same path as other dots before them. The dots may appear elongated along the path, like tiny worms. The dots' rate of travel appears to vary in synchrony with the heartbeat: they briefly accelerate at each beat. The dots appear in the central field of view, within 15 degrees from the fixation point. The left and right eye see different, seemingly random, dot patterns; a person viewing through both eyes sees a combination of both left and right visual field disturbances. While seeing the phenomenon, lightly pressing inward on the sides of the eyeballs at the lateral canthus causes the movement to stop being fluid and the dots to move only when the heart beats.

Most people are able to see this phenomenon in the sky, although it is relatively weak in most instances; many will not notice it until asked to pay attention. The dots are highly conspicuous against any monochromatic blue background of a wavelength of around 430Β nm in place of the sky. The phenomenon is also known as Scheerer's phenomenon, after the German ophthalmologist Richard Scheerer, who first drew clinical attention to it in 1924.

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πŸ”— Rhumb Line

πŸ”— Maps πŸ”— Sailing

In navigation, a rhumb line, rhumb (), or loxodrome is an arc crossing all meridians of longitude at the same angle, that is, a path with constant bearing as measured relative to true north.

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πŸ”— The Indiana Pi Bill

πŸ”— United States πŸ”— Mathematics πŸ”— Law πŸ”— History of Science πŸ”— United States/Indiana

The Indiana Pi Bill is the popular name for bill #246 of the 1897 sitting of the Indiana General Assembly, one of the most notorious attempts to establish mathematical truth by legislative fiat. Despite its name, the main result claimed by the bill is a method to square the circle, rather than to establish a certain value for the mathematical constant Ο€, the ratio of the circumference of a circle to its diameter. The bill, written by the crank Edward J. Goodwin, does imply various incorrect values of Ο€, such as 3.2. The bill never became law, due to the intervention of Professor C. A. Waldo of Purdue University, who happened to be present in the legislature on the day it went up for a vote.

The impossibility of squaring the circle using only compass and straightedge constructions, suspected since ancient times, was rigorously proven in 1882 by Ferdinand von Lindemann. Better approximations of Ο€ than those implied by the bill have been known since ancient times.

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πŸ”— Succinct Data Structures

πŸ”— Computer science

In computer science, a succinct data structure is a data structure which uses an amount of space that is "close" to the information-theoretic lower bound, but (unlike other compressed representations) still allows for efficient query operations. The concept was originally introduced by Jacobson to encode bit vectors, (unlabeled) trees, and planar graphs. Unlike general lossless data compression algorithms, succinct data structures retain the ability to use them in-place, without decompressing them first. A related notion is that of a compressed data structure, in which the size of the data structure depends upon the particular data being represented.

Suppose that Z {\displaystyle Z} is the information-theoretical optimal number of bits needed to store some data. A representation of this data is called:

  • implicit if it takes Z + O ( 1 ) {\displaystyle Z+O(1)} bits of space,
  • succinct if it takes Z + o ( Z ) {\displaystyle Z+o(Z)} bits of space, and
  • compact if it takes O ( Z ) {\displaystyle O(Z)} bits of space.

For example, a data structure that uses 2 Z {\displaystyle 2Z} bits of storage is compact, Z + Z {\displaystyle Z+{\sqrt {Z}}} bits is succinct, Z + lg ⁑ Z {\displaystyle Z+\lg Z} bits is also succinct, and Z + 3 {\displaystyle Z+3} bits is implicit.

Implicit structures are thus usually reduced to storing information using some permutation of the input data; the most well-known example of this is the heap.

πŸ”— Learned helplessness

πŸ”— Psychology

Learned helplessness is behavior exhibited by a subject after enduring repeated aversive stimuli beyond their control. It was initially thought to be caused from the subject's acceptance of their powerlessness: discontinuing attempts to escape or avoid the aversive stimulus, even when such alternatives are unambiguously presented. Upon exhibiting such behavior, the subject was said to have acquired learned helplessness. Over the past few decades, neuroscience has provided insight into learned helplessness and shown that the original theory actually had it backwards: the brain's default state is to assume that control is not present, and the presence of "helpfulness" is what is actually learned.

In humans, learned helplessness is related to the concept of self-efficacy; the individual's belief in their innate ability to achieve goals. Learned helplessness theory is the view that clinical depression and related mental illnesses may result from such real or perceived absence of control over the outcome of a situation.

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πŸ”— Chindōgu

πŸ”— Japan πŸ”— Japan/Culture

Chindōgu (珍道具) is the practice of inventing ingenious everyday gadgets that seem to be ideal solutions to particular problems, but which may cause more problems than they solve. The term is of Japanese origin.

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πŸ”— Company town

πŸ”— Business πŸ”— Urban studies and planning πŸ”— Cities

A company town is a place where practically all stores and housing are owned by the one company that is also the main employer. Company towns are often planned with a suite of amenities such as stores, houses of worship, schools, markets and recreation facilities. They are usually bigger than a model village ("model" in the sense of an ideal to be emulated).

Some company towns have had high ideals, but many have been regarded as controlling and/or exploitative. Others developed more or less in unplanned fashion, such as Summit Hill, Pennsylvania, United States, one of the oldest, which began as an LC&N Co. mining camp and mine site nine miles (14.5 km) from the nearest outside road.

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