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🔗 Wireless USB

🔗 Computing 🔗 Computing/Networking

Wireless USB was a short-range, high-bandwidth wireless radio communication protocol created by the Wireless USB Promoter Group which intended to increase the availability of general USB-based technologies. It is unrelated to Wi-Fi. It was maintained by the WiMedia Alliance which ceased operations in 2009. Wireless USB is sometimes abbreviated as "WUSB", although the USB Implementers Forum discouraged this practice and instead prefers to call the technology Certified Wireless USB to distinguish it from the competing UWB standard.

Wireless USB was based on the (now defunct) WiMedia Alliance's Ultra-WideBand (UWB) common radio platform, which is capable of sending 480 Mbit/s at distances up to 3 metres (9.8 ft) and 110 Mbit/s at up to 10 metres (33 ft). It was designed to operate in the 3.1 to 10.6 GHz frequency range, although local regulatory policies may restrict the legal operating range in some countries.

The standard is now obsolete, and no new hardware has been produced for many years.

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🔗 DRAKON – An algorithmic visual programming language

🔗 Computing 🔗 Spaceflight 🔗 Computing/Software

DRAKON is an algorithmic visual programming and modeling language developed within the Buran space project following ergonomic design principles. The language provides a uniform way to represent flowcharts of any complexity that are easy to read and understand.

The DRAKON Editor, which was released in September 2011, is an implementation of the language available in the public domain. It can be used for creating documentation, or for creating visual programs that can be converted to source code in other languages.

Unlike UML's philosophy, DRAKON's language philosophy is based on being augmented if needed, by using a hybrid language, which can be illustrated as "incrustating code snippets from text language used into shape DRAKON requires". This way, DRAKON always remains a simple visual language that can be used as an augmentation for a programmer who is interested in making their own project code easier to support or other long-term needs for example improving the ergonomics of the coding process or to making code easier to review and understand.

The name DRAKON is the Russian acronym for "Дружелюбный Русский Алгоритмический [язык], Который Обеспечивает Наглядность", which translates to "Friendly Russian algorithmic [language] that illustrates (or provides clarity)". The word "наглядность" (pronounced approximately as "naa-glya-dno-st-th") refers to a concept or idea being easy to imagine and understand, and may be translated as "clarity".

The DRAKON language can be used both as a modelling/"markup" language (which is considered a standalone "pure DRAKON" program) and as a programming language (as part of a hybrid language).

Integration of a stricter, "academic", variant of a markup language into programming, such as provided by DRAKON, adds syntactic sugar allowing users of different programming languages to comprehend each other's contributions to the overall project and even provide commentary if needed.

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🔗 Pick Operating System

🔗 Computing 🔗 Computing/Software

The Pick operating system (often called just "the Pick system" or simply "Pick") is a demand-paged, multiuser, virtual memory, time-sharing computer operating system based around a unique MultiValue database. Pick is used primarily for business data processing. It is named after one of its developers, Dick Pick.

The term "Pick system" has also come to be used as the general name of all operating environments which employ this multivalued database and have some implementation of Pick/BASIC and ENGLISH/Access queries. Although Pick started on a variety of minicomputers, the system and its various implementations eventually spread to a large assortment of microcomputers, personal computers and mainframe computers.

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🔗 Erwin Schrödinger – Sexual Abuse

🔗 Biography 🔗 Physics 🔗 Philosophy 🔗 Biography/science and academia 🔗 Philosophy/Philosophy of science 🔗 Philosophy/Contemporary philosophy 🔗 History of Science 🔗 Philosophy/Philosophers 🔗 Physics/Biographies 🔗 Ireland 🔗 University of Oxford 🔗 University of Oxford/University of Oxford (colleges)

Erwin Rudolf Josef Alexander Schrödinger (UK: , US: ; German: [ˈɛɐ̯vɪn ˈʃʁøːdɪŋɐ]; 12 August 1887 – 4 January 1961), sometimes written as Schroedinger or Schrodinger, was a Nobel Prize–winning Austrian and naturalized Irish physicist who developed fundamental results in quantum theory. In particular, he is recognized for postulating the Schrödinger equation, an equation that provides a way to calculate the wave function of a system and how it changes dynamically in time. He coined the term "quantum entanglement", and was the earliest to discuss it, doing so in 1932.

In addition, he wrote many works on various aspects of physics: statistical mechanics and thermodynamics, physics of dielectrics, colour theory, electrodynamics, general relativity, and cosmology, and he made several attempts to construct a unified field theory. In his book What Is Life? Schrödinger addressed the problems of genetics, looking at the phenomenon of life from the point of view of physics. He also paid great attention to the philosophical aspects of science, ancient, and oriental philosophical concepts, ethics, and religion. He also wrote on philosophy and theoretical biology. In popular culture, he is best known for his "Schrödinger's cat" thought experiment.

Spending most of his life as an academic with positions at various universities, Schrödinger, along with Paul Dirac, won the Nobel Prize in Physics in 1933 for his work on quantum mechanics, the same year he left Germany due to his opposition to Nazism. In his personal life, he lived with both his wife and his mistress which may have led to problems causing him to leave his position at Oxford. Subsequently, until 1938, he had a position in Graz, Austria, until the Nazi takeover when he fled, finally finding a long-term arrangement in Dublin where he remained until retirement in 1955. He died in Vienna of tuberculosis when he was 73.

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🔗 Soviet version of the Space Shuttle

🔗 Aviation 🔗 Soviet Union 🔗 Russia 🔗 Russia/technology and engineering in Russia 🔗 Spaceflight 🔗 Aviation/aircraft 🔗 Central Asia

Buran (Russian: Бура́н, IPA: [bʊˈran], meaning "Snowstorm" or "Blizzard"; GRAU index serial number: "11F35 K1") was the first spaceplane to be produced as part of the Soviet/Russian Buran programme. It is, depending on the source, also known as "OK-1K1", "Orbiter K1", "OK 1.01" or "Shuttle 1.01". Besides describing the first operational Soviet/Russian shuttle orbiter, "Buran" was also the designation for the entire Soviet/Russian spaceplane project and its orbiters, which were known as "Buran-class spaceplanes".

OK-1K1 completed one uncrewed spaceflight in 1988, and was destroyed in 2002 when the hangar it was stored in collapsed. The Buran-class orbiters used the expendable Energia rocket, a class of super heavy-lift launch vehicle.

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🔗 Flotsam, Jetsam, Lagan and Derelict

🔗 Shipwrecks

In maritime law, flotsam, jetsam, lagan, and derelict are specific kinds of shipwreck. The words have specific nautical meanings, with legal consequences in the law of admiralty and marine salvage. A shipwreck is defined as the remains of a ship that has been wrecked—a destroyed ship at sea, whether it has sunk or is floating on the surface of the water.

🔗 Hashlife

🔗 Computer science

Hashlife is a memoized algorithm for computing the long-term fate of a given starting configuration in Conway's Game of Life and related cellular automata, much more quickly than would be possible using alternative algorithms that simulate each time step of each cell of the automaton. The algorithm was first described by Bill Gosper in the early 1980s while he was engaged in research at the Xerox Palo Alto Research Center. Hashlife was originally implemented on Symbolics Lisp machines with the aid of the Flavors extension.

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🔗 Tennis for Two was an electronic game developed in 1958 on an analog computer

🔗 Video games 🔗 Tennis

Tennis for Two (also known as Computer Tennis) is a sports video game, which simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven National Laboratory's annual public exhibition after learning that the government research institution's Donner Model 30 analog computer could simulate trajectories with wind resistance. He designed the game, displayed on an oscilloscope and played with two custom aluminum controllers, in a few hours, after which he and technician Robert V. Dvorak built it over three weeks. The game's visuals show a representation of a tennis court viewed from the side, and players adjust the angle of their shots with a knob on their controller and try to hit the ball over the net by pressing a button.

The game was very popular during the three-day exhibition, with players lining up to see the game, especially high school students. It was shown again the following year with a larger oscilloscope screen and a more complicated design that could simulate different gravity levels. It was then dismantled and largely forgotten until the late 1970s when Higinbotham testified in court about the game during lawsuits between Magnavox and Ralph H. Baer over video game patents. Since then, it has been celebrated as one of the earliest video games, and Brookhaven has made recreations of the original device. Under some definitions Tennis for Two is considered the first video game, as while it did not include any technological innovations over prior games, it was the first computer game to be created purely as an entertainment product rather than for academic research or commercial technology promotion.

🔗 Top 500 supercomputers by processor family

🔗 Technology 🔗 Computing 🔗 Electronics

A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instructions per second (MIPS). Since 2017, there are supercomputers which can perform over a hundred quadrillion FLOPS (petaFLOPS). Since November 2017, all of the world's fastest 500 supercomputers run Linux-based operating systems. Additional research is being conducted in China, the United States, the European Union, Taiwan and Japan to build faster, more powerful and technologically superior exascale supercomputers.

Supercomputers play an important role in the field of computational science, and are used for a wide range of computationally intensive tasks in various fields, including quantum mechanics, weather forecasting, climate research, oil and gas exploration, molecular modeling (computing the structures and properties of chemical compounds, biological macromolecules, polymers, and crystals), and physical simulations (such as simulations of the early moments of the universe, airplane and spacecraft aerodynamics, the detonation of nuclear weapons, and nuclear fusion). They have been essential in the field of cryptanalysis.

Supercomputers were introduced in the 1960s, and for several decades the fastest were made by Seymour Cray at Control Data Corporation (CDC), Cray Research and subsequent companies bearing his name or monogram. The first such machines were highly tuned conventional designs that ran faster than their more general-purpose contemporaries. Through the decade, increasing amounts of parallelism were added, with one to four processors being typical. From the 1970s, vector processors operating on large arrays of data came to dominate. A notable example is the highly successful Cray-1 of 1976. Vector computers remained the dominant design into the 1990s. From then until today, massively parallel supercomputers with tens of thousands of off-the-shelf processors became the norm.

The US has long been the leader in the supercomputer field, first through Cray's almost uninterrupted dominance of the field, and later through a variety of technology companies. Japan made major strides in the field in the 1980s and 90s, with China becoming increasingly active in the field. As of November 2018, the fastest supercomputer on the TOP500 supercomputer list is the Summit, in the United States, with a LINPACK benchmark score of 143.5 PFLOPS, followed by, Sierra, by around 48.860 PFLOPS. The US has five of the top 10 and China has two. In June 2018, all supercomputers on the list combined broke the 1 exaFLOPS mark.

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🔗 Broken Windows Theory

🔗 Psychology 🔗 Law Enforcement

In criminology, the broken windows theory states that visible signs of crime, anti-social behavior and civil disorder create an urban environment that encourages further crime and disorder, including serious crimes. The theory suggests that policing methods that target minor crimes such as vandalism, loitering, public drinking, jaywalking, and fare evasion help to create an atmosphere of order and lawfulness.

The theory was introduced in a 1982 article by social scientists James Q. Wilson and George L. Kelling. It was popularized in the 1990s by New York City police commissioner William Bratton and mayor Rudy Giuliani, whose policing policies were influenced by the theory.

The theory became subject to debate both within the social sciences and the public sphere. Broken windows policing has been enforced with controversial police practices, such as the high use of stop-and-frisk in New York City in the decade up to 2013. In response, Bratton and Kelling have written that broken windows policing should not be treated as "zero tolerance" or "zealotry", but as a method that requires "careful training, guidelines, and supervision" and a positive relationship with communities, thus linking it to community policing.

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