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๐ 18XX Train Games
18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad corporations during the 19th century; individual games within the series use particular years in the 19th century as their title (usually the date of the start of railway development in the area of the world they cover), or "18" plus a two or more letter geographical designator (such as 18EU for a game set in the European Union). The games 2038, set in the future, and Poseidon and Ur, 1830 BC, both set in ancient history, are also regarded as 18XX titles as their game mechanics and titling nomenclature are similar despite variance from the common railroad/stock-market theme.
The 18XX series has its origins in the game 1829, first produced by Francis Tresham in the mid-1970s. 1829 was chosen as it was the year of the Rainhill Trials. 1830 was produced by Avalon Hill in 1986, and was the first game of the series widely available in the United States; it is seen as the basic 18XX game by the U.S. audience.
In addition to traditionally published games, the 18XX series has spawned self-published variants and games published by low-volume game companies.
With few exceptions (such as 2038), 18XX titles are multiplayer board games without random variables in their game mechanics.
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- "18XX Train Games" | 2020-12-25 | 101 Upvotes 18 Comments
๐ Erlang Shen
Erlang Shen (ไบ้็ฅ), or Erlang is a Chinese God with a third truth-seeing eye in the middle of his forehead.
Er-lang Shen may be a deified version of several semi-mythical folk heroes who help regulate China's torrential floods dating variously from the Qin, Sui, and Jin dynasties. A later Buddhist source identifies him as the second son of the Northern Heavenly King Vaishravana.
In the Ming semi-mythical novels Creation of the Gods and Journey to the West, Erlang Shen is the nephew of the Jade Emperor. In the former, he assists the Zhou army in defeating the Shang. In the latter, he is the second son of a mortal and Jade emperor's sister. In the legend, he is known as the greatest warrior god of heaven.
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- "Erlang Shen" | 2009-03-11 | 127 Upvotes 6 Comments
๐ Jesuit Reduction
The Jesuit reductions were a type of settlement for indigenous people specifically in the Rio Grande do Sul area of Brazil, Paraguay and neighbouring Argentina in South America, established by the Jesuit Order early in the 17th century and wound up in the 18th century with the banning of the Jesuit order in several European countries. Subsequently, it has been called an experiment in "socialist theocracy" or a rare example of "benign colonialism".
In their newly acquired South American dominions, the Spanish and Portuguese Empires had adopted a strategy of gathering native populations into communities called "Indian reductions" (Spanish: reducciones de indios) and Portuguese: reduรงรฃo (plural reduรงรตes). The objectives of the reductions were to impart Christianity and European culture. Secular as well as religious authorities created "reductions".
The Jesuit reductions were Christian missions that extended successfully in an area straddling the borders of present-day Paraguay, Brazil, and Argentina (the triple frontera) amongst the Guaranรญ peoples. The reductions are often called collectively the Rรญo de la Plata missions. The Jesuits attempted to create a "state within a state" in which the native peoples in the reductions, guided by the Jesuits, would remain autonomous and isolated from Spanish colonists and Spanish rule. A major factor attracting the natives to the reductions was the protection they afforded from enslavement and the forced labour of encomiendas.
Under the leadership of both the Jesuits and native caciques, the reductions achieved a high degree of autonomy within the Spanish colonial empire. With the use of native labour, the reductions became economically successful. When the incursions of Brazilian Bandeirante slave-traders threatened the existence of the reductions, Indian militias were set up, which fought effectively against the Portuguese colonists. However, directly as a result of the Suppression of the Society of Jesus in several European countries, including Spain, in 1767, the Jesuits were expelled from the Guaranรญ missions (and the Americas) by order of the Spanish king, Charles III. So ended the era of the Paraguayan reductions. The reasons for the expulsion related more to politics in Europe than the activities of the Jesuit missions themselves.
The Jesuit Rio de la Plata reductions reached a maximum population of 141,182 in 1732 in 30 missions in Brazil, Paraguay, and Argentina. The reductions of the Jesuit Missions of Chiquitos in eastern Bolivia reached a maximum population of 25,000 in 1766. Jesuit reductions in the Llanos de Moxos, also in Bolivia, reached a population of about 30,000 in 1720. In Chiquitos, the first reduction was founded in 1691 and in the Llanos de Moxos in 1682.
The Jesuit reductions have been lavishly praised as a "socialist utopia" and a "Christian communistic republic" as well as criticized for their "rigid, severe and meticulous regimentation" of the lives of the Indian people they ruled with a firm hand through Guaranรญ intermediaries.
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- "Jesuit Reduction" | 2021-10-22 | 13 Upvotes 1 Comments
๐ Singing Sand
Singing sand, also called whistling sand, barking sand or singing dune, is sand that produces sound. The sound emission may be caused by wind passing over dunes or by walking on the sand.
Certain conditions have to come together to create singing sand:
- The sand grains have to be round and between 0.1 and 0.5ย mm in diameter.
- The sand has to contain silica.
- The sand needs to be at a certain humidity.
The most common frequency emitted seems to be close to 450 Hz.
There are various theories about the singing sand mechanism. It has been proposed that the sound frequency is controlled by the shear rate. Others have suggested that the frequency of vibration is related to the thickness of the dry surface layer of sand. The sound waves bounce back and forth between the surface of the dune and the surface of the moist layer, creating a resonance that increases the sound's volume. The noise may be generated by friction between the grains or by the compression of air between them.
Other sounds that can be emitted by sand have been described as "roaring" or "booming".
๐ Molyneux's problem
Molyneux's problem is a thought experiment in philosophy concerning immediate recovery from blindness. It was first formulated by William Molyneux, and notably referred to in John Locke's An Essay Concerning Human Understanding (1689). The problem can be stated in brief, "if a man born blind can feel the differences between shapes such as spheres and cubes, could he, if given the ability to see, distinguish those objects by sight alone, in reference to the tactile schemata he already possessed?"
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- "Molyneux's problem" | 2018-04-07 | 122 Upvotes 68 Comments
- "Molyneux's problem" | 2013-04-27 | 44 Upvotes 45 Comments
๐ Bitmessage: a decentralized, encrypted, trustless communications protocol
Bitmessage is a decentralized, encrypted, peer-to-peer, trustless communications protocol that can be used by one person to send encrypted messages to another person, or to multiple subscribers.
In June 2013, the software experienced a surge of new adoptions after news reports of email surveillance by the US National Security Agency.
Bitmessage was conceived by software developer Jonathan Warren, who based its design on the decentralized digital currency, bitcoin. The software was released in November 2012 under the MIT license.
Bitmessage gained a reputation for being out of reach of warrantless wiretapping conducted by the National Security Agency (NSA), due to the decentralized nature of the protocol, and its encryption being difficult to crack. As a result, downloads of the Bitmessage program increased fivefold during June 2013, after news broke of classified email surveillance activities conducted by the NSA.
Bitmessage has also been mentioned as an experimental alternative to email by Popular Science and CNET.
Some ransomware programs instruct affected users to use Bitmessage to communicate with the attackers.
Discussed on
- "Bitmessage: a decentralized, encrypted, trustless communications protocol" | 2016-10-15 | 70 Upvotes 26 Comments
๐ Kanye Quest 3030
Kanye Quest 3030 is a role-playing video game published on July 22, 2013 for Windows PCs. The game was unlicensed and unauthorised by musical artist Kanye West. It was created in RPG Maker by a user named "Phenix". The game describes itself as a hip hop-themed science fiction 2D role-playing game.
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- "Kanye Quest 3030" | 2022-09-05 | 12 Upvotes 2 Comments
๐ Development of Doom
Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential titles in video game history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. The music and sound effects were created by Bobby Prince.
The Doom concept was proposed in late 1992, after the release of Wolfenstein 3D and its sequel Spear of Destiny. John Carmack was working on an improved 3D game engine from those games, and the team wanted to have their next game take advantage of his designs. Several ideas were proposed, including a new game in their Commander Keen series, but John proposed a game about using technology to fight demons inspired by the Dungeons & Dragons campaigns the team played. The initial months of development were spent building prototypes, while Hall created the Doom Bible, a design document for his vision of the game and its story; after id released a grandiose press release touting features that the team had not yet begun working on, the Doom Bible was rejected in favor of a plotless game with no design document at all.
Over the next six months, Hall designed levels based on real military bases, Romero built features, and artists Adrian and Cloud created textures and demons based on clay models they built. Hall's level designs, however, were deemed uninteresting and Romero began designing his own levels; Hall, increasingly frustrated with his limited influence, was fired in July. He was replaced by Petersen in September, and the team worked increasingly long hours until the game was completed in December 1993. Doom was self-published by id on December 10, 1993, and immediately downloaded by thousands of players.
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- "Development of Doom" | 2015-03-20 | 74 Upvotes 26 Comments
๐ The China GPS shift problem
Due to national security concerns, the use of geographic information in the People's Republic of China is restricted to entities that obtain a special authorization from the administrative department for surveying and mapping under the State Council. Consequences of the restriction include fines for unauthorized surveys, lack of geotagging information on many cameras when the GPS chip detects a location within China, incorrect alignment of street maps with satellite maps in various applications, and seeming unlawfulness of crowdsourced mapping efforts such as OpenStreetMap.
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- "The China GPS shift problem" | 2017-09-06 | 20 Upvotes 6 Comments
- "The China GPS shift problem" | 2016-01-24 | 205 Upvotes 71 Comments
๐ ChandraโToueg consensus algorithm
The ChandraโToueg consensus algorithm, published by Tushar Deepak Chandra and Sam Toueg in 1996, is an algorithm for solving consensus in a network of unreliable processes equipped with an eventually strong failure detector. The failure detector is an abstract version of timeouts; it signals to each process when other processes may have crashed. An eventually strong failure detector is one that never identifies some specific non-faulty process as having failed after some initial period of confusion, and, at the same time, eventually identifies all faulty processes as failed (where a faulty process is a process which eventually fails or crashes and a non-faulty process never fails). The ChandraโToueg consensus algorithm assumes that the number of faulty processes, denoted by f, is less than n/2 (i.e. the minority), i.e. it assumes f < n/2, where n is the total number of processes.