Random Articles (Page 2)

Have a deep view into what people are curious about.

๐Ÿ”— Pit of despair

๐Ÿ”— Psychology ๐Ÿ”— Animal rights

The Pit of despair was a name used by American comparative psychologist Harry Harlow for a device he designed, technically called a vertical chamber apparatus, that he used in experiments on rhesus macaque monkeys at the University of Wisconsinโ€“Madison in the 1970s. The aim of the research was to produce an animal model of clinical depression. Researcher Stephen Suomi described the device as "little more than a stainless-steel trough with sides that sloped to a rounded bottom":

A โ€‹3โ„8ย in. wire mesh floor 1ย in. above the bottom of the chamber allowed waste material to drop through the drain and out of holes drilled in the stainless-steel. The chamber was equipped with a food box and a water-bottle holder, and was covered with a pyramid top [removed in the accompanying photograph], designed to discourage incarcerated subjects from hanging from the upper part of the chamber.

Harlow had already placed newly born monkeys in isolation chambers for up to one year. With the "Pit of despair", he placed monkeys between three months and three years old in the chamber alone, after they had bonded with their mothers, for up to ten weeks. Within a few days, they had stopped moving about and remained huddled in a corner.

Discussed on

๐Ÿ”— The Morris Worm was released 35 years ago today

๐Ÿ”— Computer Security ๐Ÿ”— Computer Security/Computing ๐Ÿ”— Crime and Criminal Biography

The Morris worm or Internet worm of November 2, 1988, is one of the oldest computer worms distributed via the Internet, and the first to gain significant mainstream media attention. It resulted in the first felony conviction in the US under the 1986 Computer Fraud and Abuse Act. It was written by a graduate student at Cornell University, Robert Tappan Morris, and launched on 8:30 pm November 2, 1988, from the Massachusetts Institute of Technology network.

Clifford Stoll of Harvard wrote that "Rumors have it that [Morris] worked with a friend or two at Harvard's computing department (Harvard student Paul Graham sent him mail asking for 'Any news on the brilliant project')."

Discussed on

๐Ÿ”— Zero to the Power of Zero

๐Ÿ”— Mathematics

Zero to the power of zero, denoted by 00, is a mathematical expression with no agreed-upon value. The most common possibilities are 1 or leaving the expression undefined, with justifications existing for each, depending on context. In algebra and combinatorics, the generally agreed upon value isย 00 = 1, whereas in mathematical analysis, the expression is sometimes left undefined. Computer programs also have differing ways of handling this expression.

Discussed on

๐Ÿ”— Interplanetary Transport Network

๐Ÿ”— Spaceflight ๐Ÿ”— Physics ๐Ÿ”— Systems ๐Ÿ”— Systems/Dynamical systems

The Interplanetary Transport Network (ITN) is a collection of gravitationally determined pathways through the Solar System that require very little energy for an object to follow. The ITN makes particular use of Lagrange points as locations where trajectories through space are redirected using little or no energy. These points have the peculiar property of allowing objects to orbit around them, despite lacking an object to orbit. While it would use little energy, transport along the network would take a long time.

Discussed on

๐Ÿ”— Bitmessage: a decentralized, encrypted, trustless communications protocol

๐Ÿ”— Internet ๐Ÿ”— Computing ๐Ÿ”— Telecommunications ๐Ÿ”— Cryptography ๐Ÿ”— Cryptography/Computer science

Bitmessage is a decentralized, encrypted, peer-to-peer, trustless communications protocol that can be used by one person to send encrypted messages to another person, or to multiple subscribers.

In June 2013, the software experienced a surge of new adoptions after news reports of email surveillance by the US National Security Agency.

Bitmessage was conceived by software developer Jonathan Warren, who based its design on the decentralized digital currency, bitcoin. The software was released in November 2012 under the MIT license.

Bitmessage gained a reputation for being out of reach of warrantless wiretapping conducted by the National Security Agency (NSA), due to the decentralized nature of the protocol, and its encryption being difficult to crack. As a result, downloads of the Bitmessage program increased fivefold during June 2013, after news broke of classified email surveillance activities conducted by the NSA.

Bitmessage has also been mentioned as an experimental alternative to email by Popular Science and CNET.

Some ransomware programs instruct affected users to use Bitmessage to communicate with the attackers.

๐Ÿ”— Transactive Memory

๐Ÿ”— Psychology

Transactive memory is a psychological hypothesis first proposed by Daniel Wegner in 1985 as a response to earlier theories of "group mind" such as groupthink. A transactive memory system is a mechanism through which groups collectively encode, store, and retrieve knowledge. Transactive memory was initially studied in couples and families where individuals had close relationships but was later extended to teams, larger groups, and organizations to explain how they develop a "group mind", a memory system that is more complex and potentially more effective than that of any of its individual constituents. A transactive memory system includes memory stored in each individual, the interactions between memory within the individuals, as well as the processes that update this memory. Transactive memory, then, is the shared store of knowledge.

According to Wegner, a transactive memory system consists of the knowledge stored in each individual's memory combined with metamemory containing information regarding the different teammate's domains of expertise. The transactive memory system works similarly to external memory, where other members of the group are the external memory aid. Just as an individual's metamemory allows them to be aware of what information is available for retrieval, so does the transactive memory system provide teammates with information regarding the knowledge they have access to within the group. Group members learn who knowledge experts are and how to access expertise through communicative processes. In this way, a transactive memory system can provide the group members with more and better knowledge than any individual could access on their own.

๐Ÿ”— Japanese Aesthetics

๐Ÿ”— Philosophy ๐Ÿ”— Philosophy/Aesthetics ๐Ÿ”— Japan ๐Ÿ”— Japan/Culture

Japanese aesthetics comprise a set of ancient ideals that include wabi (transient and stark beauty), sabi (the beauty of natural patina and aging), and yลซgen (profound grace and subtlety). These ideals, and others, underpin much of Japanese cultural and aesthetic norms on what is considered tasteful or beautiful. Thus, while seen as a philosophy in Western societies, the concept of aesthetics in Japan is seen as an integral part of daily life. Japanese aesthetics now encompass a variety of ideals; some of these are traditional while others are modern and sometimes influenced by other cultures.

Discussed on

๐Ÿ”— Sterile Cockpit Rule

๐Ÿ”— Aviation

In aviation, the sterile flight deck rule or sterile cockpit rule is a procedural requirement that during critical phases of flight (normally below 10,000 feet (3,050ย m)), only activities required for the safe operation of the aircraft may be carried out by the flight crew, and all non-essential activities in the cockpit are forbidden. In the United States, the Federal Aviation Administration (FAA) imposed the rule in 1981, after reviewing a series of accidents that were caused by flight crews who were distracted from their flying duties by engaging in non-essential conversations and activities during critical parts of the flight.

One such accident was Eastern Air Lines Flight 212, which crashed just short of the runway at Charlotte/Douglas International Airport in 1974 while conducting an instrument approach in dense fog. The National Transportation Safety Board (NTSB) concluded that a probable cause of the accident was lack of altitude awareness due to distraction from idle chatter among the flight crew during the approach phase of the flight.

Discussed on

๐Ÿ”— Jewel Voice Broadcast

๐Ÿ”— Military history ๐Ÿ”— Military history/World War II ๐Ÿ”— Japan ๐Ÿ”— Japan/Japanese military history ๐Ÿ”— Military history/Asian military history ๐Ÿ”— Military history/Japanese military history ๐Ÿ”— Japan/History ๐Ÿ”— Japan/Royalty and nobility

The Jewel Voice Broadcast (็މ้Ÿณๆ”พ้€, Gyokuon-hลsล) was the radio broadcast in which Japanese Emperor Hirohito (Emperor Shลwa ๆ˜ญๅ’Œๅคฉ็š‡ Shลwa-tennล) read out the Imperial Rescript on the Termination of the Greater East Asia War (ๅคงๆฑไบœๆˆฆไบ‰็ต‚็ตใƒŽ่ฉ”ๆ›ธ, Daitลa-sensล-shลซketsu-no-shลsho), announcing to the Japanese people that the Japanese Government had accepted the Potsdam Declaration demanding the unconditional surrender of the Japanese military at the end of World Warย II. This speech was broadcast at noon Japan Standard Time on August 15, 1945.

The speech was probably the first time that an Emperor of Japan had spoken (albeit via a phonograph record) to the common people. It was delivered in the formal, Classical Japanese that few ordinary people could easily understand. It made no direct reference to a surrender of Japan, instead stating that the government had been instructed to accept the terms of the Potsdam Declaration fully. This created confusion in the minds of many listeners who were not sure whether Japan had surrendered. The poor audio quality of the radio broadcast, as well as the formal courtly language in which the speech was composed, worsened the confusion. A digitally remastered version of the broadcast was released on 30 June 2015.

Discussed on

๐Ÿ”— Zugzwang

๐Ÿ”— Chess

Zugzwang (German for "compulsion to move", pronounced [หˆtsuหktsvaล‹]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because they must make a move when they would prefer to pass and not move. The fact that the player is compelled to move means that their position will become significantly weaker. A player is said to be "in zugzwang" when any possible move will worsen their position.

Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible.

The term zugzwang was used in German chess literature in 1858 or earlier, and the first known use of the term in English was by World Champion Emanuel Lasker in 1905. The concept of zugzwang was known to chess players many centuries before the term was coined, appearing in an endgame study published in 1604 by Alessandro Salvio, one of the first writers on the game, and in shatranj studies dating back to the early 9th century, over 1000 years before the first known use of the term.

Positions with zugzwang occur fairly often in chess endgames, especially in king and pawn endgames. According to John Nunn, positions of reciprocal zugzwang are surprisingly important in the analysis of endgames.

Discussed on