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πŸ”— Railway Time

πŸ”— Trains πŸ”— Trains/UK Railways πŸ”— Trains/Rail transport in Germany

Railway time was the standardised time arrangement first applied by the Great Western Railway in England in November 1840, the first recorded occasion when different local mean times were synchronised and a single standard time applied. The key goals behind introducing railway time were to overcome the confusion caused by having non-uniform local times in each town and station stop along the expanding railway network and to reduce the incidence of accidents and near misses, which were becoming more frequent as the number of train journeys increased.

Railway time was progressively taken up by all railway companies in Great Britain over the following seven years. The schedules by which trains were organised and the time station clocks displayed were brought in line with the local mean time for London or "London Time", the time set at Greenwich by the Royal Observatory, which was already widely known as Greenwich Mean Time (GMT).

The development of railway networks in North America in the 1850s, India in around 1860, and in Europe, prompted the introduction of standard time influenced by geography, industrial development, and political governance.

The railway companies sometimes faced concerted resistance from local people who refused to adjust their public clocks to bring them into line with London Time. As a consequence, two different times would be displayed in the town and in use, with the station clocks and the times published in train timetables differing by several minutes from that on other clocks. Despite this early reluctance, railway time rapidly became adopted as the default time across the whole of Great Britain, although it took until 1880 for the government to legislate on the establishment of a single standard time and a single time zone for the country.

Some contemporary commentators referred to the influence of railway time on encouraging greater precision in daily tasks and the demand for punctuality.

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πŸ”— Oi (Interjection)

πŸ”— Linguistics

Oi is an interjection used in various varieties of the English language, particularly Australian English, British English, Indian English, Irish English, New Zealand English, and South African English, as well as non-English languages such as Chinese, Tagalog, Tamil, Hindi/Urdu, Japanese, and Portuguese to get the attention of another person or to express surprise or disapproval. It is sometimes used in Canadian English and very rarely in American English. The word is also common in the Indian subcontinent, where it has varied pronunciations of "O-ee" and "O-ye".

"Oi" has been particularly associated with working class and Cockney speech. It is effectively a local pronunciation of "hoy" (see H-dropping), an older expression. A study of the Cockney dialect in the 1950s found that whether it was being used to call attention or as a challenge depended on its tone and abruptness. The study's author noted that the expression is "jaunty and self-assertive" as well as "intensely cockney".

A poll of non-English speakers by the British Council in 2004 found that "oi" was considered the 61st most beautiful word in the English language. A spokesman commented that "Oi is not a word that I would've thought turned up in English manuals all that often." "Oi" was added to the list of acceptable words in US Scrabble in 2006.

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πŸ”— Chess Boxing

πŸ”— Chess πŸ”— Boxing

Chess boxing, or chessboxing, is a hybrid that combines two traditional pastimes: chess, a cerebral board game, and boxing, a physical sport. The competitors fight in alternating rounds of chess and boxing. Chessboxing was invented by French comic book artist Enki Bilal and adapted by Dutch performance artist Iepe Rubingh as an art performance and has subsequently grown into a competitive sport. Chessboxing is particularly popular in Germany, the United Kingdom, India, and Russia.

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πŸ”— Mellified man

πŸ”— Death πŸ”— Agriculture πŸ”— China πŸ”— Skepticism πŸ”— Alternative medicine πŸ”— Arab world πŸ”— Agriculture/Beekeeping

A mellified man, or a human mummy confection, was a legendary medicinal substance created by steeping a human cadaver in honey. The concoction is detailed in Chinese medical sources, most significantly the Bencao Gangmu of the 16th-century Chinese medical doctor and pharmacologist Li Shizhen. Relying on a second-hand account, Li reports a story that some elderly men in Arabia, nearing the end of their lives, would submit themselves to a process of mummification in honey to create a healing confection.

This process differed from a simple body donation because of the aspect of self-sacrifice; the mellification process would ideally start before death. The donor would stop eating any food other than honey, going as far as to bathe in the substance. Shortly, his feces (and even his sweat, according to legend) would consist of honey. When this diet finally proved fatal, the donor's body would be placed in a stone coffin filled with honey.

After a century or so, the contents would have turned into a sort of confection reputedly capable of healing broken limbs and other ailments. This confection would then be sold in street markets as a hard to find item with a hefty price.

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πŸ”— MΓ©nage Problem

πŸ”— Mathematics

In combinatorial mathematics, the ménage problem or problème des ménages asks for the number of different ways in which it is possible to seat a set of male-female couples at a round dining table so that men and women alternate and nobody sits next to his or her partner. This problem was formulated in 1891 by Édouard Lucas and independently, a few years earlier, by Peter Guthrie Tait in connection with knot theory. For a number of couples equal to 3, 4, 5, ... the number of seating arrangements is

12, 96, 3120, 115200, 5836320, 382072320, 31488549120, ... (sequence A059375 in the OEIS).

Mathematicians have developed formulas and recurrence equations for computing these numbers and related sequences of numbers. Along with their applications to etiquette and knot theory, these numbers also have a graph theoretic interpretation: they count the numbers of matchings and Hamiltonian cycles in certain families of graphs.

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πŸ”— Boeing MQ-25 Stingray

πŸ”— Aviation πŸ”— Military history πŸ”— Military history/Military aviation πŸ”— Military history/North American military history πŸ”— Military history/United States military history πŸ”— Military history/Military science, technology, and theory πŸ”— Aviation/aircraft πŸ”— Military history/Maritime warfare

The Boeing MQ-25 Stingray is an aerial refueling drone that resulted from the Carrier-Based Aerial-Refueling System (CBARS) program, which grew out of the earlier Unmanned Carrier-Launched Airborne Surveillance and Strike (UCLASS) program. The MQ-25 first flew on 19 September 2019.

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πŸ”— _NSAKEY

πŸ”— Computer Security πŸ”— Computer Security/Computing πŸ”— Microsoft Windows πŸ”— Microsoft Windows/Computing πŸ”— Cryptography πŸ”— Cryptography/Computer science

_NSAKEY was a variable name discovered in an operating system from Microsoft in 1999. The variable contained a 1024-bit public key; such keys are used in cryptography for encryption and authentication. Due to the name it was speculated that the key was owned by the United States National Security Agency (the NSA) which would allow the intelligence agency to subvert any Windows user's security. Microsoft denied the speculation and said that the key's name came from the NSA being the technical review authority for U.S. cryptography export controls.

The key was discovered in a Windows NT 4 Service Pack 5 (which had been released unstripped of its symbolic debugging data) in August 1999 by Andrew D. Fernandes of Cryptonym Corporation.

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πŸ”— Eltanin Antenna

πŸ”— Paranormal

The Eltanin Antenna is an object photographed on the sea floor by the Antarctic oceanographic research ship USNS Eltanin in 1964, while photographing the sea bottom west of Cape Horn.

Due to its regular antenna-like structure and upright position on the seafloor at a depth of 3,904 metres (12,808Β ft), some proponents of fringe and UFO-related theories including Bruce Cathie have suggested that it might be an extraterrestrial artifact. Other authorities have suggested that the object photographed by the Eltanin was an unusual carnivorous sponge, Chondrocladia concrescens (formerly Cladorhiza concrescens).

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πŸ”— The β€œTopgrading” Interview Process

πŸ”— Business

Topgrading is a corporate hiring and interviewing methodology that is intended to identify preferred candidates for a particular position. In the methodology, prospective employees undergo a 12-step process that includes extensive interviews, the creation of detailed job scorecards, research into job history, coaching, and more. After being interviewed and reference-checked, job candidates are grouped into one of three categories: A Players, B Players, or C Players. A Players have the most potential for high performance in their role while B and C Players may require more work to be successful. The methodology has been used by major corporations and organizations like General Electric, Lincoln Financial, Honeywell, Barclays, and the American Heart Association.

πŸ”— Oblique Strategies

πŸ”— Literature πŸ”— Psychology

Oblique Strategies (subtitled Over One Hundred Worthwhile Dilemmas) is a card-based method for promoting creativity jointly created by Brian Eno and Peter Schmidt, first published in 1975. Physically, it takes the form of a deck of 7-by-9-centimetre (2.8Β in Γ—Β 3.5Β in) printed cards in a black box. Each card offers a challenging constraint intended to help artists (particularly musicians) break creative blocks by encouraging lateral thinking.

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