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๐Ÿ”— Powder metallurgy

๐Ÿ”— Engineering ๐Ÿ”— Metalworking

Powder metallurgy (PM) is a term covering a wide range of ways in which materials or components are made from metal powders. PM processes can avoid, or greatly reduce, the need to use metal removal processes, thereby drastically reducing yield losses in manufacture and often resulting in lower costs.

Powder metallurgy is also used to make unique materials impossible to get from melting or forming in other ways. A very important product of this type is tungsten carbide (WC). WC is used to cut and form other metals and is made from WC particles bonded with cobalt. It is very widely used in industry for tools of many types and globally ~50,000 tonnes/year (t/y) is made by PM. Other products include sintered filters, porous oil-impregnated bearings, electrical contacts and diamond tools.

Since the advent of industrial productionโ€“scale metal powderโ€“based additive manufacturing (AM) in the 2010s, selective laser sintering and other metal AM processes are a new category of commercially important powder metallurgy applications.

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๐Ÿ”— Herd Immunity

๐Ÿ”— Medicine ๐Ÿ”— Statistics ๐Ÿ”— Microbiology ๐Ÿ”— Game theory

Herd immunity (also called herd effect, community immunity, population immunity, or social immunity) is a form of indirect protection from infectious disease that occurs when a large percentage of a population has become immune to an infection, whether through previous infections or vaccination, thereby providing a measure of protection for individuals who are not immune. In a population in which a large proportion of individuals possess immunity, such people being unlikely to contribute to disease transmission, chains of infection are more likely to be disrupted, which either stops or slows the spread of disease. The greater the proportion of immune individuals in a community, the smaller the probability that non-immune individuals will come into contact with an infectious individual, helping to shield non-immune individuals from infection.

Individuals can become immune by recovering from an earlier infection or through vaccination. Some individuals cannot become immune due to medical reasons, such as an immunodeficiency or immunosuppression, and in this group herd immunity is a crucial method of protection. Once a certain threshold has been reached, herd immunity gradually eliminates a disease from a population. This elimination, if achieved worldwide, may result in the permanent reduction in the number of infections to zero, called eradication. Herd immunity created via vaccination contributed to the eventual eradication of smallpox in 1977 and has contributed to the reduction of the frequencies of other diseases. Herd immunity does not apply to all diseases, just those that are contagious, meaning that they can be transmitted from one individual to another. Tetanus, for example, is infectious but not contagious, so herd immunity does not apply.

The term "herd immunity" was first used in 1923. It was recognized as a naturally occurring phenomenon in the 1930s when it was observed that after a significant number of children had become immune to measles, the number of new infections temporarily decreased, including among susceptible children. Mass vaccination to induce herd immunity has since become common and proved successful in preventing the spread of many infectious diseases. Opposition to vaccination has posed a challenge to herd immunity, allowing preventable diseases to persist in or return to communities that have inadequate vaccination rates.

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๐Ÿ”— Judy arrays are patented

๐Ÿ”— Computing

In computer science, a Judy array is a data structure implementing a type of associative array with high performance and low memory usage. Unlike most other key-value stores, Judy arrays use no hashing, leverage compression on their keys (which may be integers or strings), and can efficiently represent sparse data, that is, they may have large ranges of unassigned indices without greatly increasing memory usage or processing time. They are designed to remain efficient even on structures with sizes in the peta-element range, with performance scaling on the order of O(log n). Roughly speaking, Judy arrays are highly optimized 256-ary radix trees.

Judy trees are usually faster than AVL trees, B-trees, hash tables and skip lists because they are highly optimized to maximize usage of the CPU cache. In addition, they require no tree balancing and no hashing algorithm is used.

The Judy array was invented by Douglas Baskins and named after his sister.

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๐Ÿ”— Yarn Bombing

๐Ÿ”— Public Art ๐Ÿ”— Textile Arts ๐Ÿ”— Graffiti

Yarn bombing (or yarnbombing) is a type of graffiti or street art that employs colourful displays of knitted or crocheted yarn or fibre rather than paint or chalk. It is also called wool bombing, yarn storming, guerrilla knitting, kniffiti, urban knitting, or graffiti knitting.

๐Ÿ”— Tza'ar Ba'alei Chayim

๐Ÿ”— Judaism

Tza'ar ba'alei chayim (Hebrew: ืฆืขืจ ื‘ืขืœื™ ื—ื™ื™ืโ€Ž), literally "suffering of living creatures", is a Jewish commandment which bans causing animals unnecessary suffering. This concept is not clearly enunciated in the written Torah, but was accepted by the Talmud as being a biblical mandate. It is linked in the Talmud from the biblical law requiring people to assist in unloading burdens from animals (Exodus 23:5).

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๐Ÿ”— Denรฉโ€“Yeniseian Languages

๐Ÿ”— Russia ๐Ÿ”— Linguistics ๐Ÿ”— Russia/demographics and ethnography of Russia ๐Ÿ”— Languages ๐Ÿ”— Indigenous peoples of North America ๐Ÿ”— Russia/language and literature of Russia

Denรฉโ€“Yeniseian is a proposed language family consisting of the Yeniseian languages of central Siberia and the Na-Denรฉ languages of northwestern North America.

Reception among experts has been largely, though not universally, favorable; thus, Denรฉโ€“Yeniseian has been called "the first demonstration of a genealogical link between Old World and New World language families that meets the standards of traditional comparative-historical linguistics," besides the Eskimoโ€“Aleut languages spoken in far eastern Siberia and North America.

๐Ÿ”— Peto's Paradox

๐Ÿ”— Physiology ๐Ÿ”— Molecular Biology ๐Ÿ”— Physiology/cell ๐Ÿ”— Molecular Biology/Molecular and Cell Biology

Peto's paradox is an observation that at the species level, the incidence of cancer does not appear to correlate with the number of cells in an organism. For example, the incidence of cancer in humans is much higher than the incidence of cancer in whales, despite whales having more cells than humans. If the probability of carcinogenesis were constant across cells, one would expect whales to have a higher incidence of cancer than humans. Peto's paradox is named after English statistician and epidemiologist Richard Peto, who first observed the connection.

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๐Ÿ”— ร‰variste Galois

๐Ÿ”— Biography ๐Ÿ”— Mathematics ๐Ÿ”— France ๐Ÿ”— Biography/science and academia

ร‰variste Galois (; French: [evaสist ษกalwa]; 25 October 1811ย โ€“ 31 May 1832) was a French mathematician and political activist. While still in his teens, he was able to determine a necessary and sufficient condition for a polynomial to be solvable by radicals, thereby solving a problem that had been open for 350 years. His work laid the foundations for Galois theory and group theory, two major branches of abstract algebra.

Galois was a staunch republican and was heavily involved in the political turmoil that surrounded the French Revolution of 1830. As a result of his political activism, he was arrested repeatedly, serving one jail sentence of several months. For reasons that remain obscure, shortly after his release from prison, Galois fought in a duel and died of the wounds he suffered.

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๐Ÿ”— Kahan Summation Algorithm

๐Ÿ”— Computer science ๐Ÿ”— Mathematics

In numerical analysis, the Kahan summation algorithm, also known as compensated summation, significantly reduces the numerical error in the total obtained by adding a sequence of finite-precision floating-point numbers, compared to the obvious approach. This is done by keeping a separate running compensation (a variable to accumulate small errors).

In particular, simply summing n numbers in sequence has a worst-case error that grows proportional to n, and a root mean square error that grows as n {\displaystyle {\sqrt {n}}} for random inputs (the roundoff errors form a random walk). With compensated summation, the worst-case error bound is effectively independent of n, so a large number of values can be summed with an error that only depends on the floating-point precision.

The algorithm is attributed to William Kahan. Similar, earlier techniques are, for example, Bresenham's line algorithm, keeping track of the accumulated error in integer operations (although first documented around the same time) and the delta-sigma modulation (integrating, not just summing the error).

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๐Ÿ”— Tennis for Two was an electronic game developed in 1958 on an analog computer

๐Ÿ”— Video games ๐Ÿ”— Tennis

Tennis for Two (also known as Computer Tennis) is a sports video game, which simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven National Laboratory's annual public exhibition after learning that the government research institution's Donner Model 30 analog computer could simulate trajectories with wind resistance. He designed the game, displayed on an oscilloscope and played with two custom aluminum controllers, in a few hours, after which he and technician Robert V. Dvorak built it over three weeks. The game's visuals show a representation of a tennis court viewed from the side, and players adjust the angle of their shots with a knob on their controller and try to hit the ball over the net by pressing a button.

The game was very popular during the three-day exhibition, with players lining up to see the game, especially high school students. It was shown again the following year with a larger oscilloscope screen and a more complicated design that could simulate different gravity levels. It was then dismantled and largely forgotten until the late 1970s when Higinbotham testified in court about the game during lawsuits between Magnavox and Ralph H. Baer over video game patents. Since then, it has been celebrated as one of the earliest video games, and Brookhaven has made recreations of the original device. Under some definitions Tennis for Two is considered the first video game, as while it did not include any technological innovations over prior games, it was the first computer game to be created purely as an entertainment product rather than for academic research or commercial technology promotion.