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๐Ÿ”— Spaghetti-Tree Hoax

๐Ÿ”— BBC ๐Ÿ”— Skepticism ๐Ÿ”— Food and drink

The spaghetti-tree hoax was a three-minute hoax report broadcast on April Fools' Day 1957 by the BBC current-affairs programme Panorama, purportedly showing a family in southern Switzerland harvesting spaghetti from the family "spaghetti tree". At the time spaghetti was relatively unknown in the UK, so many British people were unaware that it is made from wheat flour and water; a number of viewers afterwards contacted the BBC for advice on growing their own spaghetti trees. Decades later, CNN called this broadcast "the biggest hoax that any reputable news establishment ever pulled".

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๐Ÿ”— James-Lange Theory

๐Ÿ”— Psychology

The Jamesโ€“Lange theory is a hypothesis on the origin and nature of emotions and is one of the earliest theories of emotion within modern psychology. It was developed by philosopher John Dewey and named for two 19th-century scholars, William James and Carl Lange (see modern criticism for more on the theory's origin). The basic premise of the theory is that physiological arousal instigates the experience of emotion. Previously people considered emotions as reactions to some significant events or their features, i.e. events come first, and then there is an emotional response. James-Lange theory proposed that the state of the body can induce emotions or emotional dispositions. In other words, this theory suggests that when we feel teary, it generates a disposition for sad emotions; when our heartbeat is out of normality, it makes us feel anxiety. Instead of feeling an emotion and subsequent physiological (bodily) response, the theory proposes that the physiological change is primary, and emotion is then experienced when the brain reacts to the information received via the body's nervous system. It proposes that each specific category of emotion is attached to a unique and different pattern of physiological arousal and emotional behaviour in reaction due to an exciting stimulus.

The theory has been criticized and modified over the course of time, as one of several competing theories of emotion. Modern theorists have built on its ideas by proposing that the experience of emotion is modulated by both physiological feedback and other information, rather than consisting solely of bodily changes, as James suggested. Psychologist Tim Dalgleish states that most modern affective neuroscientists would support such a viewpoint. In 2002, a research paper on the autonomic nervous system stated that the theory has been "hard to disprove".

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๐Ÿ”— Eternal September

๐Ÿ”— Internet culture

Eternal September or the September that never ended is Usenet slang for a period beginning in September 1993, the month that Internet service provider America Online (AOL) began offering Usenet access to its many users, overwhelming the existing culture for online forums.

Before then, Usenet was largely restricted to colleges, universities, and other research institutions. Every September, many incoming students would acquire access to Usenet for the first time, taking time to become accustomed to Usenet's standards of conduct and "netiquette". After a month or so, these new users would either learn to comply with the networks' social norms or tire of using the service.

Whereas the regular September student influx would quickly settle down, the influx of new users from AOL did not end and Usenet's existing culture did not have the capacity to integrate the sheer number of new users. The influx was exacerbated by the aggressive direct mailing campaign by AOL Chief Marketing Officer Jan Brandt, which most notably involved distributing millions of floppy disks and CD-ROMs with free trials of AOL.

Since then the popularity of the Internet has led to a constant stream of new users. Hence, from the point of view of the early Usenet, the influx of new users in September 1993 never ended.

Dave Fischer appears to have coined the term in a January 1994 post to alt.folklore.computers: "It's moot now. September 1993 will go down in net history as the September that never ended."

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๐Ÿ”— British Pet Massacre

๐Ÿ”— Military history ๐Ÿ”— United Kingdom ๐Ÿ”— Military history/World War II ๐Ÿ”— Animal rights ๐Ÿ”— Animals ๐Ÿ”— Military history/European military history ๐Ÿ”— Military history/British military history

The British pet massacre was an event in 1939 in the United Kingdom where over 750,000 pets were killed in preparation for food shortages during World War II. It was referred to at the time as the September Holocaust, and later sources describe it as a "holocaust of pets". In London alone, during the first week of the Second World War around 400,000 companion animals, about 26% of all cats and dogs were killed.

No bombs were to fall on the UK mainland until April 1940.

Similar events happened in mainland Europe, for example, the killing of millions of farm animals in Denmark due to the lack of imported fodder for them.

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๐Ÿ”— Cybiko

The Cybiko is a Russian handheld computer introduced in the United States by David Yang's company Cybiko Inc. as a retail test market in New York on April 2000, and rolled out nationwide in May 2000. It is designed for teens, featuring its own two-way radio text messaging system. It had over 430 "official" freeware games and applications. Because of the text messaging system, it features a rubber QWERTY keyboard. An MP3 player add-on with a SmartMedia card slot was made for the unit as well. The company stopped manufacturing the units after two product versions and only a few years on the market. Cybikos can communicate with each other up to a maximum range of 100 metres (300 feet). Several Cybikos can chat with each other in a wireless chatroom. By the end of 2000, the Cybiko Classic sold over 500,000 units.

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๐Ÿ”— Otokichi

๐Ÿ”— Biography ๐Ÿ”— United Kingdom ๐Ÿ”— Japan ๐Ÿ”— Japan/History ๐Ÿ”— Japan/Biography

Otokichi (้Ÿณๅ‰ or ไน™ๅ‰), also known as Yamamoto Otokichi and later known as John Matthew Ottoson (1818 โ€“ January 1867), was a Japanese castaway originally from the area of Onoura near modern-day Mihama, on the west coast of the Chita Peninsula in Aichi Prefecture.

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๐Ÿ”— Quadratic Voting

๐Ÿ”— Politics

Quadratic voting is a collective decision-making procedure where individuals allocate votes to express the degree of their preferences, rather than just the direction of their preferences. By doing so, quadratic voting helps enable users to address issues of voting paradox and majority-rule. Quadratic voting works by allowing users to 'pay' for additional votes on a given matter to express their preference for given issues more strongly, resulting in voting outcomes that are aligned with the highest willingness to pay outcome, rather than just the outcome preferred by the majority regardless of the intensity of individual preferences. The payment for votes may be through either artificial or real currencies (e.g. with tokens distributed equally among voting members or with real money). Under various sets of conditions, quadratic voting has been shown to be much more efficient than one-person-one-vote in aligning collective decisions with doing the most good for the most people. Quadratic voting (abbreviated as QV) is considered a promising alternative to existing democratic structures to solve some of the known failure modes of one-person-one-vote democracies. Quadratic voting is a variant of cumulative voting in the class of cardinal voting. It differs from Cumulative voting by altering "the cost" and "the vote" relation from linear to quadratic.

Quadratic voting is based upon market principles, where each voter is given a budget of vote credits that they have the personal decisions and delegation to spend in order to influence the outcome of a range of decisions. If a participant has a strong preference for or against a specific decision, additional votes could be allocated to proportionally demonstrate the voter's preferences. A vote pricing rule determines the cost of additional votes, with each vote becoming increasingly more expensive. By increasing voter credit costs, this demonstrates an individual's preferences and interests toward the particular decision. This money is eventually cycled back to the voters based upon per capita. Both Weyl and Lalley conducted research to demonstrate that this decision-making policy expedites efficiency as the number of voters increases. The simplified formula on how quadratic voting functions is:

cost to the voter = (number of votes)2.

The quadratic nature of the voting suggests that a voter can use their votes more efficiently by spreading them across many issues. For example, a voter with a budget of 16 vote credits can apply 1 vote credit to each of the 16 issues. However, if the individual has a stronger passion or sentiment on an issue, they could allocate 4 votes, at the cost of 16 credits, to the singular issue, effectively using up their entire budget. This mechanism towards voting demonstrates that there is a large incentive to buy and sell votes, or to trade votes. Using this anonymous ballot system provides identity protection from vote buying or trading since these exchanges cannot be verified by the buyer or trader.

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๐Ÿ”— Pit of despair

๐Ÿ”— Psychology ๐Ÿ”— Animal rights

The Pit of despair was a name used by American comparative psychologist Harry Harlow for a device he designed, technically called a vertical chamber apparatus, that he used in experiments on rhesus macaque monkeys at the University of Wisconsinโ€“Madison in the 1970s. The aim of the research was to produce an animal model of clinical depression. Researcher Stephen Suomi described the device as "little more than a stainless-steel trough with sides that sloped to a rounded bottom":

A โ€‹3โ„8ย in. wire mesh floor 1ย in. above the bottom of the chamber allowed waste material to drop through the drain and out of holes drilled in the stainless-steel. The chamber was equipped with a food box and a water-bottle holder, and was covered with a pyramid top [removed in the accompanying photograph], designed to discourage incarcerated subjects from hanging from the upper part of the chamber.

Harlow had already placed newly born monkeys in isolation chambers for up to one year. With the "Pit of despair", he placed monkeys between three months and three years old in the chamber alone, after they had bonded with their mothers, for up to ten weeks. Within a few days, they had stopped moving about and remained huddled in a corner.

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๐Ÿ”— Astronautilia

๐Ÿ”— United States ๐Ÿ”— Books ๐Ÿ”— Science Fiction

The Astronautilia (Czech: Hvฤ›zdoplavba; full title in Greek: ฮ ฮฟฮนฮทฯ„ฮฟแฟฆ แผ€ฮดฮฎฮปฮฟฯ… ฮ‘ฮฃฮคฮกฮŸฮฮ‘ฮฅฮคฮ™ฮ›ฮ™ฮ‘ แผข แผก ฮœฮนฮบฯฮฟฮฟฮดฯฯƒฯƒฮตฮนฮฑ แผก ฮบฮฟฯƒฮผฮนฮบฮฎ; i.e. "An unknown poet's Starvoyage, or the Cosmic Micro-Odyssey") is the magnum opus, written in 1994 under the hellenised pseudonym แผธฯ‰ฮฌฮฝฮฝฮทฯ‚ ฮ ฯ…ฯฮตแฟ–ฮฑ, of Czech poet and writer Jan Kล™esadlo, one of the most unusual works of twentieth-century Czech literature. It was published shortly after his death, as a commemorative first edition.

While no full English translation exists as yet, there is a sample chapter translation online, and a German translation of the fully transcribed and annotated Greek text is in preparation.

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๐Ÿ”— Psychohistory

๐Ÿ”— Psychology

Psychohistory is an amalgam of psychology, history, and related social sciences and the humanities. It examines the "why" of history, especially the difference between stated intention and actual behavior. Psychobiography, childhood, group dynamics, mechanisms of psychic defense, dreams, and creativity are primary areas of research. It works to combine the insights of psychology, especially psychoanalysis, with the research methodology of the social sciences and humanities to understand the emotional origin of the behavior of individuals, groups and nations, past and present. Work in the field has been done in the areas of childhood, creativity, dreams, family dynamics, overcoming adversity, personality, political and presidential psychobiography. There are major psychohistorical studies of studies of anthropology, art, ethnology, history, politics and political science, and much else.

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