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πŸ”— Backbone Cabal

πŸ”— Secret Societies

The backbone cabal was an informal organization of large-site news server administrators of the worldwide distributed newsgroup-based discussion system Usenet. It existed from about 1983 at least into the 2000s.

The cabal was created in an effort to facilitate reliable propagation of new Usenet posts. While in the 1970s and 1980s many news servers only operated during night time to save on the cost of long distance communication, servers of the backbone cabal were available 24 hours a day. The administrators of these servers gained sufficient influence in the otherwise anarchic Usenet community to be able to push through controversial changes, for instance the Great Renaming of Usenet newsgroups during 1987.

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πŸ”— Culture-Bound Syndrome

πŸ”— Medicine πŸ”— Skepticism πŸ”— Anthropology πŸ”— Medicine/Psychiatry

In medicine and medical anthropology, a culture-bound syndrome, culture-specific syndrome, or folk illness is a combination of psychiatric and somatic symptoms that are considered to be a recognizable disease only within a specific society or culture. There are no objective biochemical or structural alterations of body organs or functions, and the disease is not recognized in other cultures. The term culture-bound syndrome was included in the fourth version of the Diagnostic and Statistical Manual of Mental Disorders (American Psychiatric Association, 1994) which also includes a list of the most common culture-bound conditions (DSM-IV: Appendix I). Counterpart within the framework of ICD-10 (Chapter V) are the culture-specific disorders defined in Annex 2 of the Diagnostic criteria for research.

More broadly, an endemic that can be attributed to certain behavior patterns within a specific culture by suggestion may be referred to as a potential behavioral epidemic. As in the cases of drug use, or alcohol and smoking abuses, transmission can be determined by communal reinforcement and person-to-person interactions. On etiological grounds, it can be difficult to distinguish the causal contribution of culture upon disease from other environmental factors such as toxicity.

πŸ”— The Iron Law of Wages

πŸ”— Economics

The iron law of wages is a proposed law of economics that asserts that real wages always tend, in the long run, toward the minimum wage necessary to sustain the life of the worker. The theory was first named by Ferdinand Lassalle in the mid-nineteenth century. Karl Marx and Friedrich Engels attribute the doctrine to Lassalle (notably in Marx's 1875 Critique of the Gotha Program), the idea to Thomas Malthus's An Essay on the Principle of Population, and the terminology to Goethe's "great, eternal iron laws" in Das GΓΆttliche.

It was coined in reference to the views of classical economists such as David Ricardo's Law of rent, and the competing population theory of Thomas Malthus. It held that the market price of labour would always, or almost always, tend toward the minimum required for the subsistence of the labourers, reducing as the working population increased and vice versa. Ricardo believed that happened only under particular conditions.

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πŸ”— Mancala

πŸ”— Board and table games

Mancala is a generic name for a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces.

Versions of the game date back to the 7th century and evidence suggests the game existed in ancient Egypt. It is among the oldest known games to still be widely played today

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πŸ”— Avro Canada VZ-9 Avrocar

πŸ”— United States πŸ”— Technology πŸ”— Aviation πŸ”— Military history πŸ”— Military history/Military aviation πŸ”— Military history/North American military history πŸ”— Military history/United States military history πŸ”— Military history/Military science, technology, and theory πŸ”— Canada πŸ”— Aviation/aircraft πŸ”— Engineering πŸ”— Cold War πŸ”— Military history/Military land vehicles πŸ”— Military history/Canadian military history

The Avro Canada VZ-9 Avrocar was a VTOL aircraft developed by Avro Canada as part of a secret U.S. military project carried out in the early years of the Cold War. The Avrocar intended to exploit the Coandă effect to provide lift and thrust from a single "turborotor" blowing exhaust out the rim of the disk-shaped aircraft. In the air, it would have resembled a flying saucer.

Originally designed as a fighter-like aircraft capable of very high speeds and altitudes, the project was repeatedly scaled back over time and the U.S. Air Force eventually abandoned it. Development was then taken up by the U.S. Army for a tactical combat aircraft requirement, a sort of high-performance helicopter. In flight testing, the Avrocar proved to have unresolved thrust and stability problems that limited it to a degraded, low-performance flight envelope; subsequently, the project was cancelled in September 1961.

Through the history of the program, the project was referred to by a number of different names. Avro referred to the efforts as Project Y, with individual vehicles known as Spade and Omega. Project Y-2 was later funded by the U.S. Air Force, who referred to it as WS-606A, Project 1794 and Project Silver Bug. When the U.S. Army joined the efforts it took on its final name "Avrocar", and the designation "VZ-9", part of the U.S. Army's VTOL projects in the VZ series.

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πŸ”— Moin

πŸ”— Germany πŸ”— Linguistics

Moin, moi or mojn is a Low German, Frisian, High German (moin [moin] or Moin, [Moin]), Danish (mojn) and Kashubian (mΓ²jn) greeting from East Frisia, Southern Schleswig (including North Frisia and Flensburg), Bremen, Holstein, Mecklenburg-Vorpommern, the eastern and northern Netherlands, Southern Jutland in Denmark and parts of Kashubia.

It means "hello" and, in some places, "goodbye" as well.

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  • "Moin" | 2020-08-17 | 19 Upvotes 10 Comments

πŸ”— List of games that Buddha would not play

πŸ”— Lists πŸ”— Buddhism πŸ”— Project-independent assessment

The Buddhist games list is a list of games that Gautama Buddha is reputed to have said that he would not play and that his disciples should likewise not play, because he believed them to be a 'cause for negligence'. This list dates from the 6th or 5th century BCE and is the earliest known list of games.

There is some debate about the translation of some of the games mentioned, and the list given here is based on the translation by T. W. Rhys Davids of the Brahmajāla Sutta and is in the same order given in the original. The list is duplicated in a number of other early Buddhist texts, including the Vinaya Pitaka.

  1. Games on boards with 8 or 10 rows. This is thought to refer to ashtapada and dasapada respectively, but later Sinhala commentaries refer to these boards also being used with games involving dice.
  2. The same games played on imaginary boards. Akasam astapadam was an ashtapada variant played with no board, literally "astapadam played in the sky". A correspondent in the American Chess Bulletin identifies this as likely the earliest literary mention of a blindfold chess variant.
  3. Games of marking diagrams on the floor such that the player can only walk on certain places. This is described in the Vinaya Pitaka as "having drawn a circle with various lines on the ground, there they play avoiding the line to be avoided". Rhys Davids suggests that it may refer to parihāra-patham, a form of hop-scotch.
  4. Games where players either remove pieces from a pile or add pieces to it, with the loser being the one who causes the heap to shake (similar to the modern game pick-up sticks).
  5. Games of throwing dice.
  6. "Dipping the hand with the fingers stretched out in lac, or red dye, or flour-water, and striking the wet hand on the ground or on a wall, calling out 'What shall it be?' and showing the form requiredβ€”elephants, horses, &c."
  7. Ball games.
  8. Blowing through a pat-kulal, a toy pipe made of leaves.
  9. Ploughing with a toy plough.
  10. Playing with toy windmills made from palm leaves.
  11. Playing with toy measures made from palm leaves.
  12. Playing with toy carts.
  13. Playing with toy bows.
  14. Guessing at letters traced with the finger in the air or on a friend's back.
  15. Guessing a friend's thoughts.
  16. Imitating deformities.

Although the modern game of chess had not been invented at the time the list was made, earlier chess-like games such as chaturaji may have existed. H.J.R. Murray refers to Rhys Davids' 1899 translation, noting that the 8Γ—8 board game is most likely ashtapada while the 10Γ—10 game is dasapada. He states that both are race games.

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πŸ”— Mozilla made $436M from search deals in 2018

πŸ”— California πŸ”— Companies πŸ”— California/San Francisco Bay Area πŸ”— Computing πŸ”— Open πŸ”— Mozilla

The Mozilla Corporation (stylized as moz://a) is a wholly owned subsidiary of the Mozilla Foundation that coordinates and integrates the development of Internet-related applications such as the Firefox web browser, by a global community of open-source developers, some of whom are employed by the corporation itself. The corporation also distributes and promotes these products. Unlike the non-profit Mozilla Foundation, and the Mozilla open source project, founded by the now defunct Netscape Communications Corporation, the Mozilla Corporation is a taxable entity. The Mozilla Corporation reinvests all of its profits back into the Mozilla projects. The Mozilla Corporation's stated aim is to work towards the Mozilla Foundation's public benefit to "promote choice and innovation on the Internet."

A MozillaZine article explained:

The Mozilla Foundation will ultimately control the activities of the Mozilla Corporation and will retain its 100 percent ownership of the new subsidiary. Any profits made by the Mozilla Corporation will be invested back into the Mozilla project. There will be no shareholders, no stock options will be issued and no dividends will be paid. The Mozilla Corporation will not be floating on the stock market and it will be impossible for any company to take over or buy a stake in the subsidiary. The Mozilla Foundation will continue to own the Mozilla trademarks and other intellectual property and will license them to the Mozilla Corporation. The Foundation will also continue to govern the source code repository and control who is allowed to check in.

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πŸ”— Morrison Shelter

πŸ”— Military history πŸ”— Architecture πŸ”— Military history/Fortifications

Air raid shelters, also known as bomb shelters, are structures for the protection of non-combatants as well as combatants against enemy attacks from the air. They are similar to bunkers in many regards, although they are not designed to defend against ground attack (but many have been used as defensive structures in such situations).

Prior to World War II, in May 1924, an Air Raid Precautions Committee was set up in the United Kingdom. For years, little progress was made with shelters because of the apparently irreconcilable conflict between the need to send the public underground for shelter and the need to keep them above ground for protection against gas attacks. In February 1936 the Home Secretary appointed a technical Committee on Structural Precautions against Air Attack.

By November 1937, there had only been slow progress, because of a serious lack of data on which to base any design recommendations and the Committee proposed that the Home Office should have its own department for research into structural precautions, rather than relying on research work done by the Bombing Test Committee to support the development of bomb design and strategy. This proposal was eventually implemented in January 1939.

During the Munich crisis, local authorities dug trenches to provide shelter. After the crisis, the British Government decided to make these a permanent feature, with a standard design of precast concrete trench lining. Unfortunately these turned out to perform very poorly. They also decided to issue free to poorer households the Anderson shelter, and to provide steel props to create shelters in suitable basements.

πŸ”— The Third Wave Experiment

πŸ”— California πŸ”— California/San Francisco Bay Area πŸ”— Philosophy πŸ”— Psychology πŸ”— Philosophy/Social and political philosophy πŸ”— Sociology

The Third Wave was an experimental social movement created by California high school history teacher Ron Jones in 1967 to explain how the German population could accept the actions of the Nazi regime during the Second World War. While he taught his students about Nazi Germany during his "Contemporary World History" class, Jones found it difficult to explain how the German people could accept the actions of the Nazis, and decided to create a social movement as a demonstration of the appeal of fascism. Over the course of five days, Jones – a member of the SDS, Cubberley United Student Movement sponsor and Black Panthers supporter – conducted a series of exercises in his classroom emphasizing discipline and community, intended to model certain characteristics of the Nazi movement. As the movement grew outside his class and began to number in the hundreds, Jones began to feel that the movement had spiraled out of control. He convinced the students to attend a rally where he claimed that the classroom project was part of a nationwide movement, and that the announcement of a Third Wave presidential candidate would be televised. Upon their arrival, the students were presented with a blank channel. Jones told his students of the true nature of the movement as an experiment in fascism, and presented to them a short film discussing the actions of Nazi Germany.

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