Topic: Technology (Page 2)

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πŸ”— Mecanum wheel

πŸ”— Technology πŸ”— Engineering πŸ”— Sweden

The Mecanum wheel is a omnidirectional wheel design for a land-based vehicle to move in any direction. It is sometimes called the Ilon wheel after its inventor, Bengt Erland Ilon (1923-2008), who came up with the concept while working as an engineer with the Swedish company Mecanum AB, and patented it in the United States on November 13, 1972.

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πŸ”— Google was founded 25 years ago Today

πŸ”— California πŸ”— Companies πŸ”— Technology πŸ”— California/San Francisco Bay Area πŸ”— Internet πŸ”— History πŸ”— Computing πŸ”— Internet culture πŸ”— Websites πŸ”— Websites/Computing πŸ”— Stanford University πŸ”— Google

Google was officially launched in 1998 by Larry Page and Sergey Brin to market Google Search, which has become the most used web-based search engine. Larry Page and Sergey Brin, students at Stanford University in California, developed a search algorithm at first known as "BackRub" in 1996, with the help of Scott Hassan and Alan Steremberg. The search engine soon proved successful and the expanding company moved several times, finally settling at Mountain View in 2003. This marked a phase of rapid growth, with the company making its initial public offering in 2004 and quickly becoming one of the world's largest media companies. The company launched Google News in 2002, Gmail in 2004, Google Maps in 2005, Google Chrome in 2008, and the social network known as Google+ in 2011 (which was shut down in April 2019), in addition to many other products. In 2015, Google became the main subsidiary of the holding company Alphabet Inc.

The search engine went through many updates in attempts to eradicate search engine optimization.

Google has engaged in partnerships with NASA, AOL, Sun Microsystems, News Corporation, Sky UK, and others. The company set up a charitable offshoot, Google.org, in 2005.

The name Google is a misspelling of Googol, the number 1 followed by 100 zeros, which was picked to signify that the search engine was intended to provide large quantities of information.

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πŸ”— Kardashev Scale

πŸ”— Technology πŸ”— Environment πŸ”— Science Fiction πŸ”— Astronomy πŸ”— Transhumanism πŸ”— Futures studies πŸ”— Energy

The Kardashev scale is a method of measuring a civilization's level of technological advancement based on the amount of energy they are able to use. The measure was proposed by Soviet astronomer Nikolai Kardashev in 1964. The scale has three designated categories:

  • A TypeΒ I civilization, also called a planetary civilizationβ€”can use and store all of the energy available on its planet.
  • A TypeΒ II civilization, also called a stellar civilizationβ€”can use and control energy at the scale of its stellar system.
  • A TypeΒ III civilization, also called a galactic civilizationβ€”can control energy at the scale of its entire host galaxy.

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πŸ”— Paternoster Lift

πŸ”— Technology πŸ”— Transport

A paternoster (, , or ) or paternoster lift is a passenger elevator which consists of a chain of open compartments (each usually designed for two persons) that move slowly in a loop up and down inside a building without stopping. Passengers can step on or off at any floor they like. The same technique is also used for filing cabinets to store large amounts of (paper) documents or for small spare parts. The much smaller belt manlift which consists of an endless belt with steps and rungs but no compartments is also sometimes called a paternoster.

The name paternoster ("Our Father", the first two words of the Lord's Prayer in Latin) was originally applied to the device because the elevator is in the form of a loop and is thus similar to rosary beads used as an aid in reciting prayers.

The construction of new paternosters was stopped in the mid-1970s out of concern for safety, but public sentiment has kept many of the remaining examples open. By far most remaining paternosters are in Europe, with 230 examples in Germany, and 68 in the Czech Republic. Only three have been identified outside Europe: one in Malaysia, one in Sri Lanka, and another in Peru.

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πŸ”— Sousveillance

πŸ”— Technology πŸ”— Blogging

Sousveillance ( soo-VAY-lΙ™nss) is the recording of an activity by a participant in the activity, typically by way of small wearable or portable personal technologies. The term "sousveillance", coined by Steve Mann, stems from the contrasting French words sur, meaning "above", and sous, meaning "below", i.e. "surveillance" denotes the "eye-in-the-sky" watching from above, whereas "sousveillance" denotes bringing the camera or other means of observation down to human level, either physically (mounting cameras on people rather than on buildings), or hierarchically (ordinary people doing the watching, rather than higher authorities or architectures doing the watching).

While surveillance and sousveillance both generally refer to visual monitoring, the terms also denote other forms of monitoring such as audio surveillance or sousveillance. In the audio sense (e.g. recording of phone conversations), sousveillance is referred to as "one party consent".

Undersight (inverse oversight) is sousveillance at high-level, e.g. "citizen undersight" being reciprocal to a congressional oversight committee or the like.

Inverse surveillance is a subset of sousveillance with a particular emphasis on the "watchful vigilance from underneath" and a form of surveillance inquiry or legal protection involving the recording, monitoring, study, or analysis of surveillance systems, proponents of surveillance, and possibly also recordings of authority figures and their actions. Inverse surveillance is typically an activity undertaken by those who are generally the subject of surveillance, and may thus be thought of as a form of an ethnography or ethnomethodology study (i.e. an analysis of the surveilled from the perspective of a participant in a society under surveillance).

Sousveillance typically involves community-based recording from first person perspectives, without necessarily involving any specific political agenda, whereas inverse-surveillance is a form of sousveillance that is typically directed at, or used to collect data to analyze or study, surveillance or its proponents (e.g., the actions of police or protestors at a protest rally).

Sousveillance is not necessarily countersurveillance; i.e. sousveillance can be used to "counter" the forces of surveillance, or it can also be used together with surveillance to create a more complete "veillance" ("Surveillance is a half-truth without sousveillance"). The question of "Who watches the watchers" is dealt with more properly under the topic of metaveillance (the veillance of veillance) than sousveillance.

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πŸ”— Gray Goo

πŸ”— Technology πŸ”— Science Fiction πŸ”— Transhumanism

Gray goo (also spelled grey goo) is a hypothetical global catastrophic scenario involving molecular nanotechnology in which out-of-control self-replicating machines consume all biomass on Earth while building more of themselves, a scenario that has been called ecophagy ("eating the environment", more literally "eating the habitation"). The original idea assumed machines were designed to have this capability, while popularizations have assumed that machines might somehow gain this capability by accident.

Self-replicating machines of the macroscopic variety were originally described by mathematician John von Neumann, and are sometimes referred to as von Neumann machines or clanking replicators. The term gray goo was coined by nanotechnology pioneer K. Eric Drexler in his 1986 book Engines of Creation. In 2004 he stated, "I wish I had never used the term 'gray goo'." Engines of Creation mentions "gray goo" in two paragraphs and a note, while the popularized idea of gray goo was first publicized in a mass-circulation magazine, Omni, in November 1986.

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πŸ”— Reversible computing

πŸ”— Technology πŸ”— Computing πŸ”— Computer science

Reversible computing is a model of computing where the computational process to some extent is time-reversible. In a model of computation that uses deterministic transitions from one state of the abstract machine to another, a necessary condition for reversibility is that the relation of the mapping from (nonzero-probability) states to their successors must be one-to-one. Reversible computing is a form of unconventional computing.

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πŸ”— Fourth-Generation Programming Language

πŸ”— Technology πŸ”— Computing πŸ”— Computer science πŸ”— Systems πŸ”— Business πŸ”— Computing/Software πŸ”— Systems/Software engineering

A fourth-generation programming language (4GL) is any computer programming language that belongs to a class of languages envisioned as an advancement upon third-generation programming languages (3GL). Each of the programming language generations aims to provide a higher level of abstraction of the internal computer hardware details, making the language more programmer-friendly, powerful, and versatile. While the definition of 4GL has changed over time, it can be typified by operating more with large collections of information at once rather than focusing on just bits and bytes. Languages claimed to be 4GL may include support for database management, report generation, mathematical optimization, GUI development, or web development. Some researchers state that 4GLs are a subset of domain-specific languages.

The concept of 4GL was developed from the 1970s through the 1990s, overlapping most of the development of 3GL, with 4GLs identified as "non-procedural" or "program-generating" languages, contrasted with 3GLs being algorithmic or procedural languages. While 3GLs like C, C++, C#, Java, and JavaScript remain popular for a wide variety of uses, 4GLs as originally defined found uses focused on databases, reports, and websites. Some advanced 3GLs like Python, Ruby, and Perl combine some 4GL abilities within a general-purpose 3GL environment, and libraries with 4GL-like features have been developed as add-ons for most popular 3GLs, producing languages that are a mix of 3GL and 4GL, blurring the distinction.

In the 1980s and 1990s, there were efforts to develop fifth-generation programming languages (5GL).

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πŸ”— Eazel, ex-Apple led Linux startup

πŸ”— Companies πŸ”— Technology πŸ”— Apple Inc. πŸ”— Computing πŸ”— Computing/Software πŸ”— Computing/Free and open-source software πŸ”— Linux

Eazel was an American software company operating from 1999 to 2001 in Palo Alto and then Mountain View, California. The company's flagship product is the Nautilus file manager for the GNOME desktop environment on Linux, which was immediately adopted and maintained by the free software movement. As the core of Eazel's business model, it is an early example of cloud storage services in the form of personal file storage, transparently and portably stored on the Internet. Renamed to Files, this application continues to be a centerpiece of some free Linux-based desktop environments.

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πŸ”— Theory of Constraints

πŸ”— Technology πŸ”— Business πŸ”— Marketing & Advertising

The theory of constraints (TOC) is a management paradigm that views any manageable system as being limited in achieving more of its goals by a very small number of constraints. There is always at least one constraint, and TOC uses a focusing process to identify the constraint and restructure the rest of the organization around it. TOC adopts the common idiom "a chain is no stronger than its weakest link". That means that organizations and processes are vulnerable because the weakest person or part can always damage or break them, or at least adversely affect the outcome.

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