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๐Ÿ”— Michel de Montaigne

๐Ÿ”— Biography ๐Ÿ”— France ๐Ÿ”— Philosophy ๐Ÿ”— Biography/science and academia ๐Ÿ”— Philosophy/Philosophers ๐Ÿ”— Philosophy/Epistemology ๐Ÿ”— Philosophy/Modern philosophy ๐Ÿ”— Libertarianism

Michel Eyquem, Seigneur de Montaigne ( mon-TAYN; French:ย [miสƒษ›l ekษ›m dษ™ mษ”ฬƒtษ›ษฒ]; 28 February 1533ย โ€“ 13 September 1592), known as Michel de Montaigne, was one of the most significant philosophers of the French Renaissance. He is known for popularizing the essay as a literary genre. His work is noted for its merging of casual anecdotes and autobiography with intellectual insight. Montaigne had a direct influence on numerous Western writers; his massive volume Essais contains some of the most influential essays ever written.

During his lifetime, Montaigne was admired more as a statesman than as an author. The tendency in his essays to digress into anecdotes and personal ruminations was seen as detrimental to proper style rather than as an innovation, and his declaration that "I am myself the matter of my book" was viewed by his contemporaries as self-indulgent. In time, however, Montaigne came to be recognized as embodying, perhaps better than any other author of his time, the spirit of freely entertaining doubt that began to emerge at that time. He is most famously known for his skeptical remark, ''Que sรงay-je?" ("What do I know?", in Middle French; now rendered as "Que sais-je?" in modern French).

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๐Ÿ”— Queueing Theory

๐Ÿ”— Computing ๐Ÿ”— Mathematics ๐Ÿ”— Statistics ๐Ÿ”— Systems ๐Ÿ”— Systems/Operations research

Queueing theory is the mathematical study of waiting lines, or queues. A queueing model is constructed so that queue lengths and waiting time can be predicted. Queueing theory is generally considered a branch of operations research because the results are often used when making business decisions about the resources needed to provide a service.

Queueing theory has its origins in research by Agner Krarup Erlang when he created models to describe the system of Copenhagen Telephone Exchange company, a Danish company. The ideas have since seen applications including telecommunication, traffic engineering, computing and, particularly in industrial engineering, in the design of factories, shops, offices and hospitals, as well as in project management.

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๐Ÿ”— Lotkaโ€“Volterra Equations

๐Ÿ”— Ecology

The Lotkaโ€“Volterra equations, also known as the Lotkaโ€“Volterra predatorโ€“prey model, are a pair of first-order nonlinear differential equations, frequently used to describe the dynamics of biological systems in which two species interact, one as a predator and the other as prey. The populations change through time according to the pair of equations: d x d t = ฮฑ x โˆ’ ฮฒ x y , d y d t = โˆ’ ฮณ y + ฮด x y , {\displaystyle {\begin{aligned}{\frac {dx}{dt}}&=\alpha x-\beta xy,\\{\frac {dy}{dt}}&=-\gamma y+\delta xy,\end{aligned}}}

where

  • the variable x is the population density of prey (for example, the number of rabbits per square kilometre);
  • the variable y is the population density of some predator (for example, the number of foxes per square kilometre);
  • d y d t {\displaystyle {\tfrac {dy}{dt}}} and d x d t {\displaystyle {\tfrac {dx}{dt}}} represent the instantaneous growth rates of the two populations;
  • t represents time;
  • The prey's parameters, ฮฑ and ฮฒ, describe, respectively, the maximum prey per capita growth rate, and the effect of the presence of predators on the prey death rate.
  • The predator's parameters, ฮณ, ฮด, respectively describe the predator's per capita death rate, and the effect of the presence of prey on the predator's growth rate.
  • All parameters are positive and real.

The solution of the differential equations is deterministic and continuous. This, in turn, implies that the generations of both the predator and prey are continually overlapping.

The Lotkaโ€“Volterra system of equations is an example of a Kolmogorov population model (not to be confused with the better known Kolmogorov equations), which is a more general framework that can model the dynamics of ecological systems with predatorโ€“prey interactions, competition, disease, and mutualism.

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๐Ÿ”— Zaum

๐Ÿ”— Philosophy ๐Ÿ”— Philosophy/Aesthetics ๐Ÿ”— Constructed languages

Zaum (Russian: ะทะฐฬัƒะผัŒ, lit.โ€‰'transrational') are the linguistic experiments in sound symbolism and language creation of Russian Cubo-Futurist poets such as Velimir Khlebnikov and Aleksei Kruchenykh. Zaum is a non-referential phonetic entity with its own ontology. The language consists of neologisms that mean nothing. Zaum is a language organized through phonetic analogy and rhythm. Zaum literature cannot contain any onomatopoeia or psychopathological states.

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  • "Zaum" | 2023-08-18 | 160 Upvotes 46 Comments

๐Ÿ”— 60% of medal of honor recipients are Irish or Irish-American

๐Ÿ”— United States ๐Ÿ”— Biography ๐Ÿ”— Military history ๐Ÿ”— Military history/North American military history ๐Ÿ”— Military history/United States military history ๐Ÿ”— Lists ๐Ÿ”— Military history/World War I ๐Ÿ”— Military history/World War II ๐Ÿ”— Military history/American Civil War ๐Ÿ”— Project-independent assessment

The following is a list of Irish-American soldiers, sailors, airmen and Marines who were awarded the American military's highest decorationย โ€” the Medal of Honor. The Medal of Honor is bestowed "for conspicuous gallantry and intrepidity at the risk of life, above and beyond the call of duty, in actual combat against an armed enemy force." The medal is awarded by the President of the United States on behalf of the Congress.

Of the 3,464 Medals of Honor awarded as of September 17, 2009, an estimated 2,021 (58%) have been awarded to Irish-American recipients, more than twice the number awarded any other ethnic group; 257 Irish-born Americans have received the Medal of Honor which represents more than half of foreign-born MOH recipients. A monument to these Irish-born Medal of Honor recipients is located at Valley Forge's Medal of Honor Grove; erected by the Ancient Order of Hibernians. The first Irish American to receive the Medal was Michael Madden, who received it for his actions in the American Civil War (Note that the earliest action for which the Medal of Honor was awarded was to Irish American U.S. Army Assistant Surgeon Bernard J.D. Irwin for the engagement at Apache Pass, February 1861. The award was made three decades after the event and after Madden's award).

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๐Ÿ”— The Indian state of Kerala has a communist government and India's highest HDI

๐Ÿ”— Politics ๐Ÿ”— Socialism ๐Ÿ”— India ๐Ÿ”— India/Indian politics workgroup ๐Ÿ”— India/Kerala

Communism in Kerala refers to the strong presence of communist ideas in the Indian state of Kerala. In addition to Kerala, the Indian states of West Bengal and Tripura have had multiple democratically elected Marxist governments, and change takes place in the government by regular multiparty electoral processes. Communism of Kerala has provided Indian communist stalwarts such as M. N. Govindan Nair, C. Achutha Menon, K. Damodaran, T. V. Thomas, N. E. Balaram, E. M. S. Namboodiripad, A. K. Gopalan, K. R. Gouri Amma, P. K. Vasudevan Nair and C. K. Chandrappan

Today the two largest communist parties in Kerala politics are the Communist Party of India (Marxist) and the Communist Party of India. The Left Democratic Front is a coalition of left-wing political parties in the state of Kerala and is one of the two major political coalitions in Kerala, each of which have been in power alternatively for the last two decades. The coalition led by the Communist Party of India (Marxist) consists of the Communist Party of India, the Janata Dal (Secular), the Nationalist Congress Party, the Indian National League, the Kerala Congress (Anti-merger Group), and the Indian National Congress (Socialist).

๐Ÿ”— Learned helplessness

๐Ÿ”— Psychology

Learned helplessness is behavior exhibited by a subject after enduring repeated aversive stimuli beyond their control. It was initially thought to be caused from the subject's acceptance of their powerlessness: discontinuing attempts to escape or avoid the aversive stimulus, even when such alternatives are unambiguously presented. Upon exhibiting such behavior, the subject was said to have acquired learned helplessness. Over the past few decades, neuroscience has provided insight into learned helplessness and shown that the original theory actually had it backwards: the brain's default state is to assume that control is not present, and the presence of "helpfulness" is what is actually learned.

In humans, learned helplessness is related to the concept of self-efficacy; the individual's belief in their innate ability to achieve goals. Learned helplessness theory is the view that clinical depression and related mental illnesses may result from such real or perceived absence of control over the outcome of a situation.

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๐Ÿ”— Piet is a programming language, whose programs look like abstract art.

๐Ÿ”— Computing ๐Ÿ”— Computer science ๐Ÿ”— Comedy

An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke. The use of esoteric distinguishes these languages from programming languages that working developers use to write software. Usually, an esolang's creators do not intend the language to be used for mainstream programming, although some esoteric features, such as visuospatial syntax, have inspired practical applications in the arts. Such languages are often popular among hackers and hobbyists.

Usability is rarely a goal for esoteric programming language designersโ€”often the design leads to quite the opposite. Their usual aim is to remove or replace conventional language features while still maintaining a language that is Turing-complete, or even one for which the computational class is unknown.

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๐Ÿ”— Twelve Basic Principles of Animation

๐Ÿ”— Animation ๐Ÿ”— Disney ๐Ÿ”— Project-independent assessment

Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.[a] The principles are based on the work of Disney animators from the 1930s onwards, in their quest to produce more realistic animation. The main purpose of these principles was to produce an illusion that cartoon characters adhered to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.

The book has been referred to by some as the "Bible of animation", and some of its principles have been adopted by traditional studios. In 1999, The Illusion of Life was voted the "best animation book[...] of all time" in an online poll done by Animation World Network. While originally intended to apply to traditional, hand-drawn animation, the principles still have great relevance for today's more prevalent computer animation.

๐Ÿ”— Steve Jackson Games, Inc. vs. United States Secret Service (1993)

๐Ÿ”— United States ๐Ÿ”— Law ๐Ÿ”— United States/Texas - Austin

Steve Jackson Games, Inc. v. United States Secret Service, 816 F. Supp. 432 (W.D. Tex. 1993), was a lawsuit arising from a 1990 raid by the United States Secret Service on the headquarters of Steve Jackson Games (SJG) in Austin, Texas. The raid, along with the Secret Service's unrelated Operation Sundevil, was influential in the founding of the Electronic Frontier Foundation.

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