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๐Ÿ”— Philosophus Autodidactus

๐Ÿ”— Novels ๐Ÿ”— Philosophy ๐Ÿ”— Philosophy/Philosophical literature ๐Ÿ”— Books ๐Ÿ”— Philosophy/Medieval philosophy

แธคayy ibn Yaqแบ“ฤn (Arabic: ุญูŠ ุจู† ูŠู‚ุธุงู†, lit.โ€‰'Alive son of Awake'; also known as Hai Eb'n Yockdan) is an Arabic philosophical novel and an allegorical tale written by Ibn Tufail (c.โ€‰1105 โ€“ 1185) in the early 12th century in Al-Andalus. Names by which the book is also known include the Latin: Philosophus Autodidactus ('The Self-Taught Philosopher'); and English: The Improvement of Human Reason: Exhibited in the Life of Hai Ebn Yokdhan. แธคayy ibn Yaqแบ“ฤn was named after an earlier Arabic philosophical romance of the same name, written by Avicenna during his imprisonment in the early 11th century, even though both tales had different stories. The novel greatly inspired Islamic philosophy as well as major Enlightenment thinkers. It is the third most translated text from Arabic, after the Quran and the One Thousand and One Nights.

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๐Ÿ”— Jonbar Hinge

๐Ÿ”— Science Fiction ๐Ÿ”— Alternate History

In science-fiction criticism, a Jonbar hinge or Jonbar point is the fictional concept of a crucial point of divergence between two outcomes, especially in time-travel stories. It is sometimes referred to as a Jon Bar hinge or change-point.

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๐Ÿ”— GNS Theory

๐Ÿ”— Role-playing games

GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

The theory focuses on player interaction rather than statistics, encompassing game design beyond role-playing games. Analysis centers on how player behavior fits the above parameters of engagement and how these preferences shape the content and direction of a game. GNS theory is used by game designers to dissect the elements which attract players to certain types of games.

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๐Ÿ”— Ludus Latrunculorum

๐Ÿ”— Classical Greece and Rome ๐Ÿ”— Board and table games

Ludus latrunculorum, latrunculi, or simply latrones (โ€œthe game of brigandsโ€, from latrunculus, diminutive of latro, mercenary or highwayman) was a two-player strategy board game played throughout the Roman Empire. It is said to resemble chess or draughts, but is generally accepted to be a game of military tactics. Because of the scarcity of sources, reconstruction of the game's rules and basic structure is difficult, and therefore there are multiple interpretations of the available evidence.

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๐Ÿ”— Martian chaos terrain

๐Ÿ”— Astronomy ๐Ÿ”— Astronomy/Solar System ๐Ÿ”— Astronomy/Mars

The planet Mars has distinctive areas of chaos terrain, a topography unlike any on Earth. Chaos terrain generally consists of irregular groups of large blocks, some reaching tens of kilometers across and a hundred or more meters high. The tilted and flat topped blocks form depressions hundreds of metres deep. A chaotic region can be recognized by a rat's nest of mesas, buttes, and hills, chopped through with valleys which in places look almost patterned. Some parts of this chaotic area have not collapsed completelyโ€”they are still formed into large mesas, so they may still contain water ice. Chaos regions formed long ago. By counting craters (more craters in any given area means an older surface) and by studying the valleys' relations with other geological features, scientists have concluded the channels formed 2.0 to 3.8 billion years ago.

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๐Ÿ”— Illusory Superiority

๐Ÿ”— Skepticism ๐Ÿ”— Business ๐Ÿ”— Psychology ๐Ÿ”— Cognitive science

In the field of social psychology, illusory superiority is a condition of cognitive bias wherein a person overestimates their own qualities and abilities, in relation to the same qualities and abilities of other people. Illusory superiority is one of many positive illusions, relating to the self, that are evident in the study of intelligence, the effective performance of tasks and tests, and the possession of desirable personal characteristics and personality traits. Overestimation of abilities compared to an objective measure is known as the overconfidence effect.

The term illusory superiority was first used by the researchers Van Yperen and Buunk, in 1991. The phenomenon is also known as the above-average effect, the superiority bias, the leniency error, the sense of relative superiority, the primus inter pares effect, and the Lake Wobegon effect, named after the fictional town where all the children are above average. The Dunning-Kruger effect is a form of illusory superiority shown by people on a task where their level of skill is low.

A vast majority of the literature on illusory superiority originates from studies on participants in the United States. However, research that only investigates the effects in one specific population is severely limited as this may not be a true representation of human psychology. More recent research investigating self-esteem in other countries suggests that illusory superiority depends on culture. Some studies indicate that East Asians tend to underestimate their own abilities in order to improve themselves and get along with others.

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๐Ÿ”— Spaghettification

๐Ÿ”— Physics ๐Ÿ”— Physics/relativity

In astrophysics, spaghettification (sometimes referred to as the noodle effect) is the vertical stretching and horizontal compression of objects into long thin shapes (rather like spaghetti) in a very strong non-homogeneous gravitational field; it is caused by extreme tidal forces. In the most extreme cases, near black holes, the stretching is so powerful that no object can withstand it, no matter how strong its components. Within a small region the horizontal compression balances the vertical stretching so that small objects being spaghettified experience no net change in volume.

Stephen Hawking described the flight of a fictional astronaut who, passing within a black hole's event horizon, is "stretched like spaghetti" by the gravitational gradient (difference in strength) from head to toe. The reason this happens would be that the gravity force exerted by the singularity would be much stronger at one end of the body than the other. If one were to fall into a black hole feet first, the gravity at their feet would be much stronger than at their head, causing the person to be vertically stretched. Along with that, the right side of the body will be pulled to the left, and the left side of the body will be pulled to the right, horizontally compressing the person. However, the term "spaghettification" was established well before this. Spaghettification of a star was imaged for the first time in 2018 by researchers observing a pair of colliding galaxies approximately 150 million light-years from Earth.

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๐Ÿ”— Computational sociology

๐Ÿ”— Sociology

Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like social network analysis, computational sociology develops and tests theories of complex social processes through bottom-up modeling of social interactions.

It involves the understanding of social agents, the interaction among these agents, and the effect of these interactions on the social aggregate. Although the subject matter and methodologies in social science differ from those in natural science or computer science, several of the approaches used in contemporary social simulation originated from fields such as physics and artificial intelligence. Some of the approaches that originated in this field have been imported into the natural sciences, such as measures of network centrality from the fields of social network analysis and network science.

In relevant literature, computational sociology is often related to the study of social complexity. Social complexity concepts such as complex systems, non-linear interconnection among macro and micro process, and emergence, have entered the vocabulary of computational sociology. A practical and well-known example is the construction of a computational model in the form of an "artificial society", by which researchers can analyze the structure of a social system.

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๐Ÿ”— Casting out nines

๐Ÿ”— Mathematics

The expression "casting out nines" may refer to any one of three arithmetical procedures:

  • Adding the decimal digits of a positive whole number, while optionally ignoring any 9s or digits which sum to a multiple of 9. The result of this procedure is a number which is smaller than the original whenever the original has more than one digit, leaves the same remainder as the original after division by nine, and may be obtained from the original by subtracting a multiple of 9 from it. The name of the procedure derives from this latter property.
  • Repeated application of this procedure to the results obtained from previous applications until a single-digit number is obtained. This single-digit number is called the "digital root" of the original. If a number is divisible by 9, its digital root is 9. Otherwise, its digital root is the remainder it leaves after being divided by 9.
  • A sanity test in which the above-mentioned procedures are used to check for errors in arithmetical calculations. The test is carried out by applying the same sequence of arithmetical operations to the digital roots of the operands as are applied to the operands themselves. If no mistakes are made in the calculations, the digital roots of the two resultants should be the same. If they are different, therefore, one or more mistakes must have been made in the calculations.

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๐Ÿ”— The Two Cultures

๐Ÿ”— Philosophy ๐Ÿ”— Books ๐Ÿ”— Philosophy/Philosophy of science ๐Ÿ”— Science

The Two Cultures is the first part of an influential 1959 Rede Lecture by British scientist and novelist C. P. Snow which were published in book form as The Two Cultures and the Scientific Revolution the same year. Its thesis was that science and the humanities which represented "the intellectual life of the whole of western society" had become split into "two cultures" and that this division was a major handicap to both in solving the world's problems.

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