Random Articles (Page 10)

Have a deep view into what people are curious about.

πŸ”— Correction Girls

πŸ”— United States πŸ”— Women's History πŸ”— United States/Louisiana πŸ”— United States/Franco-Americans

Correction girls was a term describing women who were forcibly shipped from France to its colonies in America as brides for its colonists during the early 18th century.

Discussed on

πŸ”— Exotic Atom

πŸ”— Physics

An exotic atom is an otherwise normal atom in which one or more sub-atomic particles have been replaced by other particles of the same charge. For example, electrons may be replaced by other negatively charged particles such as muons (muonic atoms) or pions (pionic atoms). Because these substitute particles are usually unstable, exotic atoms typically have very short lifetimes and all currently observed atoms cannot persist under normal conditions.

Discussed on

πŸ”— Battle of Alesia

πŸ”— Military history πŸ”— Classical Greece and Rome πŸ”— Military history/French military history πŸ”— Military history/Roman and Byzantine military history πŸ”— Military history/Classical warfare πŸ”— Celts πŸ”— Military history/European military history

The Battle of Alesia or Siege of Alesia was a military engagement in the Gallic Wars that took place in September, 52Β BC, around the Gallic oppidum (fortified settlement) of Alesia, a major centre of the Mandubii tribe. It was fought by the army of Julius Caesar against a confederation of Gallic tribes united under the leadership of Vercingetorix of the Arverni. It was the last major engagement between Gauls and Romans, and is considered one of Caesar's greatest military achievements and a classic example of siege warfare and investment. The battle of Alesia marked the end of Gallic independence in France and Belgium.

The battle site was probably atop Mont Auxois, above modern Alise-Sainte-Reine in France, but this location, some have argued, does not fit Caesar's description of the battle. A number of alternatives have been proposed over time, among which only Chaux-des-Crotenay (in Jura in modern France) remains a challenger today.

At one point in the battle the Romans were outnumbered by the Gauls by four to one. The event is described by several contemporary authors, including Caesar himself in his Commentarii de Bello Gallico. After the Roman victory, Gaul (very roughly modern France) was subdued and became a Roman province. The Roman Senate granted a thanksgiving of 20 days for his victory in the Gallic War.

Discussed on

πŸ”— Auto-Antonym

An auto-antonym or autantonym, also called a contronym, contranym or Janus word, is a word with multiple meanings (senses) of which one is the reverse of another. For example, the word cleave can mean "to cut apart" or "to bind together". This phenomenon is called enantiosemy, enantionymy (enantio- means "opposite"), antilogy or autantonymy. An enantiosemic term is necessarily polysemic.

Discussed on

πŸ”— Dreadnought hoax

πŸ”— Military history πŸ”— Comedy πŸ”— Military history/Maritime warfare πŸ”— Military history/European military history πŸ”— Military history/British military history

The Dreadnought hoax was a practical joke pulled by Horace de Vere Cole in 1910. Cole tricked the Royal Navy into showing their flagship, the battleship HMS Dreadnought, to a fake delegation of Abyssinian royals. The hoax drew attention in Britain to the emergence of the Bloomsbury Group, among whom some of Cole's collaborators numbered. The hoax was a repeat of a similar impersonation which Cole and Adrian Stephen had organised while they were students at Cambridge in 1905.

Discussed on

πŸ”— Piyama-Radu

πŸ”— Biography πŸ”— Military history πŸ”— Ancient Near East πŸ”— Military history/Classical warfare

Piyamaradu (also spelled Piyama-Radu, Piyama Radu, Piyamaradus, PiyamaraduΕ‘) was a warlike personage whose name figures prominently in the Hittite archives of the middle and late 13th century BC in western Anatolia. His history is of particular interest because it appears to intertwine with that of the Trojan War. Some scholars assume that his name is cognate to that of King Priam of Troy.

πŸ”— Ōmoto

πŸ”— Religion πŸ”— Women's History πŸ”— Japan πŸ”— Japan/Religion πŸ”— Religion/New religious movements πŸ”— Japan/Shinto

Oomoto (倧本, Ōmoto, Great Source, or Great Origin), also known as Oomoto-kyo (ε€§ζœ¬ζ•™, Ōmoto-kyō), is a religion founded in 1892 by Deguchi Nao (1836–1918), often categorised as a new Japanese religion originated from Shinto. The spiritual leaders of the movement have predominantly been women; however, Deguchi Onisaburō (1871–1948) has been considered an important figure in Omoto as a seishi (spiritual teacher). Since 2001, the movement has been guided by its fifth leader, Kurenai Deguchi.

Discussed on

πŸ”— Omega Point

πŸ”— Philosophy πŸ”— Skepticism πŸ”— Philosophy/Philosophy of religion πŸ”— Alternative Views πŸ”— Philosophy/Metaphysics

The Omega Point is a theorized future event in which the entirety of the universe spirals toward a final point of unification. The term was invented by the French Jesuit Catholic priest Pierre Teilhard de Chardin (1881–1955). Teilhard argued that the Omega Point resembles the Christian Logos, namely Christ, who draws all things into himself, who in the words of the Nicene Creed, is "God from God", "Light from Light", "True God from True God", and "through him all things were made". In the Book of Revelation, Christ describes himself thrice as "the Alpha and the Omega, the beginning and the end". Several decades after Teilhard's death, the idea of the Omega Point was expanded upon in the writings of John David Garcia (1971), Paolo Soleri (1981), Frank Tipler (1994), and David Deutsch (1997).

πŸ”— List of games that Buddha would not play

πŸ”— Lists πŸ”— Buddhism

The Buddhist games list is a list of games that Gautama Buddha is reputed to have said that he would not play and that his disciples should likewise not play, because he believed them to be a 'cause for negligence'. This list dates from the 6th or 5th century BCE and is the earliest known list of games.

There is some debate about the translation of some of the games mentioned, and the list given here is based on the translation by T. W. Rhys Davids of the Brahmajāla Sutta and is in the same order given in the original. The list is duplicated in a number of other early Buddhist texts, including the Vinaya Pitaka.

  1. Games on boards with 8 or 10 rows. This is thought to refer to ashtapada and dasapada respectively, but later Sinhala commentaries refer to these boards also being used with games involving dice.
  2. The same games played on imaginary boards. Akasam astapadam was an ashtapada variant played with no board, literally "astapadam played in the sky". A correspondent in the American Chess Bulletin identifies this as likely the earliest literary mention of a blindfold chess variant.
  3. Games of marking diagrams on the floor such that the player can only walk on certain places. This is described in the Vinaya Pitaka as "having drawn a circle with various lines on the ground, there they play avoiding the line to be avoided". Rhys Davids suggests that it may refer to parihāra-patham, a form of hop-scotch.
  4. Games where players either remove pieces from a pile or add pieces to it, with the loser being the one who causes the heap to shake (similar to the modern game pick-up sticks).
  5. Games of throwing dice.
  6. "Dipping the hand with the fingers stretched out in lac, or red dye, or flour-water, and striking the wet hand on the ground or on a wall, calling out 'What shall it be?' and showing the form requiredβ€”elephants, horses, &c."
  7. Ball games.
  8. Blowing through a pat-kulal, a toy pipe made of leaves.
  9. Ploughing with a toy plough.
  10. Playing with toy windmills made from palm leaves.
  11. Playing with toy measures made from palm leaves.
  12. Playing with toy carts.
  13. Playing with toy bows.
  14. Guessing at letters traced with the finger in the air or on a friend's back.
  15. Guessing a friend's thoughts.
  16. Imitating deformities.

Although the modern game of chess had not been invented at the time the list was made, earlier chess-like games such as chaturaji may have existed. H.J.R. Murray refers to Rhys Davids' 1899 translation, noting that the 8Γ—8 board game is most likely ashtapada while the 10Γ—10 game is dasapada. He states that both are race games.

Discussed on

πŸ”— Dan McCracken died, peacefully in his sleep

πŸ”— Biography

Daniel D. McCracken (July 23, 1930 – July 30, 2011) was a computer scientist in the United States. He was a Professor of Computer Sciences at the City College of New York, and the author of over two dozen textbooks on computer programming, with an emphasis on guides to programming in widely used languages such as Fortran and COBOL. His A Guide to Fortran Programming (Wiley, 1961) and its successors were the standard textbooks on that language for over two decades. His books have been translated into fourteen languages.

Discussed on