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πŸ”— The Pip

πŸ”— Russia πŸ”— Russia/mass media in Russia πŸ”— Radio Stations

The Pip is the nickname given by radio listeners to a shortwave radio station that broadcasts on the frequency 5448Β kHz by day, and 3756Β kHz during the night. It broadcasts short, repeated beeps at a rate of around 50 per minute, for 24 hours per day. The beep signal is occasionally interrupted by voice messages in Russian. The Pip has been active since around 1985, when its distinctive beeping sound was first recorded by listeners.

The station is commonly referred to as "The Pip" among English-speaking radio listeners. In Russia, it is known as Капля (Kaplya) "the drop". While its official name or callsign is not known, some of the voice transmissions begin with the code 8S1Shch (Cyrillic: 8Π‘1Π©), which is generally considered to be the name of the station. However, this code may not be a callsign, but instead serve some other purpose. Radioscanner.ru identifies the owner of this station as a North-Caucasian military district communication center with callsign "Akacia" (ex-72nd communication center, Russian "72 ΡƒΠ·Π΅Π» связи ΡˆΡ‚Π°Π±Π° Π‘ΠšΠ’Πž").

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πŸ”— Etymology of tea

πŸ”— China πŸ”— Linguistics πŸ”— Food and drink πŸ”— Linguistics/Etymology πŸ”— Food and drink/Beverages

The etymology of the word tea can be traced back to the various Chinese pronunciations of the word. Nearly all the words for tea worldwide, fall into three broad groups: te, cha and chai, which reflected the history of transmission of tea drinking culture and trade from China to countries around the world. The few exceptions of words for tea that do not fall into these three broad groups are mostly from the minor languages from the botanical homeland of the tea plant, and likely to be the ultimate origin of the Chinese words for tea. Notably, none of these words mean 'dinner' or a late afternoon meal.

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πŸ”— Tetrapharmakos - Epicurus's remedy for leading the happiest possible life.

πŸ”— Philosophy πŸ”— Philosophy/Ancient philosophy πŸ”— Philosophy/Ethics

The Tetrapharmakos (τΡτραφάρμακος) "four-part remedy" is a summary of the first four of the Κύριαι Ξ”ΟŒΞΎΞ±ΞΉ (Kuriai Doxai, the forty Epicurean Principal Doctrines given by Diogenes LaΓ«rtius in his Life of Epicurus) in Epicureanism, a recipe for leading the happiest possible life. They are recommendations to avoid anxiety or existential dread.

The "tetrapharmakos" was originally a compound of four drugs (wax, tallow, pitch and resin); the word has been used metaphorically by Roman-era Epicureans. to refer to the four remedies for healing the soul.

πŸ”— Wolf Warrior Diplomacy

πŸ”— International relations πŸ”— China

Wolf warrior diplomacy (Chinese: ζˆ˜η‹Όε€–δΊ€; pinyin: ZhΓ nlΓ‘ng WΓ ijiāo) describes an aggressive style of coercive diplomacy adopted by Chinese diplomats in the 21st century under Chinese leader Xi Jinping's administration. The term was coined from the Chinese action film, Wolf Warrior 2. This approach is in contrast to prior Chinese diplomatic practices of Deng Xiaoping, which had emphasized the avoidance of controversy and the use of cooperative rhetoric. Wolf warrior diplomacy is confrontational and combative, with its proponents loudly denouncing any criticism of China on social media and in interviews. As an attempt to gain "discourse power" in international politics, wolf warrior diplomacy forms one part of a new foreign policy strategy called Xi Jinping's "Major Country Diplomacy" (Chinese: ε€§ε›½ε€–δΊ€; pinyin: DΓ guΓ³ WΓ ijiāo) which has legitimized a more active role for China on the world stage, including engaging in an open ideological struggle with the West.

Although the phrase "wolf warrior diplomacy" was popularized as a description of this diplomatic approach during the COVID-19 pandemic, the appearance of wolf warrior-style diplomats had begun a few years prior. Chinese leader and General Secretary of the Chinese Communist Party Xi Jinping's foreign policy writ large, perceived anti-China hostility from the West among Chinese government officials, and shifts within the Chinese diplomatic bureaucracy have been cited as factors leading to its emergence.

πŸ”— Delphi

πŸ”— Computing πŸ”— Computing/Software

Delphi is an event-driven programming language based on Object Pascal and an associated integrated development environment (IDE) for rapid application development of desktop, mobile, web, and console software, currently developed and maintained by Embarcadero Technologies.

Delphi's compilers generate native code for Microsoft Windows, macOS, iOS, Android and Linux (x64 only). Since 2016, there have been new releases of Delphi every six months, with new platforms being added approximately every second release.

Delphi includes a code editor, a visual designer, an integrated debugger, a source code control component, and support for third-party plugins. The code editor features Code Insight (code completion), Error Insight (real-time error-checking), and refactoring. The visual forms designer has traditionally used Visual Component Library (VCL) for native Windows development, but the FireMonkey (FMX) platform was later added for cross-platform development. Database support in Delphi is very strong. A Delphi project of a million lines of code can compile in a few seconds – one benchmark compiled 170,000 lines per second.

Delphi was originally developed by Borland as a rapid application development tool for Windows as the successor of Turbo Pascal. Delphi added full object-oriented programming to the existing language, and since then the language has grown to support generics and anonymous methods, and native Component Object Model (COM) support. In 2006, Borland’s developer tools section was transferred from Borland to a wholly owned subsidiary known as CodeGear, which was sold to Embarcadero Technologies in 2008. In 2015, Embarcadero was purchased by Idera Software, but the Embarcadero mark was retained for the developer tools division.

Delphi and its C++ counterpart, C++Builder, are interoperable. They share many core components, notably the IDE, VCL, and much of the runtime library. In addition, they can be used jointly in a project. For example, C++Builder 6 and later can consume Delphi source code and C++ in one project, while packages compiled with C++Builder can be used from within Delphi. In 2007, the products were released jointly as RADΒ Studio, a shared host for Delphi and C++Builder, which can be purchased with either or both.

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πŸ”— Venetian Arsenal

πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Military history/Weaponry πŸ”— Italy πŸ”— Architecture πŸ”— Military history/Early Modern warfare πŸ”— Military history/Maritime warfare πŸ”— Ships πŸ”— Military history/Medieval warfare πŸ”— Industrial design πŸ”— Military history/Italian military history πŸ”— Former countries πŸ”— Military history/European military history πŸ”— Former countries/Italian historical states

The Venetian Arsenal (Italian: Arsenale di Venezia) is a complex of former shipyards and armories clustered together in the city of Venice in northern Italy. Owned by the state, the Arsenal was responsible for the bulk of the Venetian republic's naval power from the late Middle Ages to the early modern period. It was "one of the earliest large-scale industrial enterprises in history".

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πŸ”— Zelda Games on the Philips CD-i

πŸ”— Video games πŸ”— Video games/Nintendo

Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda's Adventure are action-adventure games produced by Philips for their CD-i format as part of Nintendo's The Legend of Zelda video game series. Not designed for Nintendo platforms, the games owe their existence to negotiations related to Nintendo's decision not to have Philips create a CD add-on to the Super NES. During these negotiations, Philips secured the rights to use Nintendo characters in CD-i third-party developer games. The Faces of Evil and The Wand of Gamelon were developed by Animation Magic and were both released in North America on October 10, 1993, and Zelda's Adventure was developed by Viridis and was released in North America on June 5, 1994. The games were given little funding or development time, and Nintendo provided only cursory input. None of the games are canonical to the Zelda franchise.

CD-i players did not sell well and the games saw relatively small sales figures. Though the games initially received largely positive reviews, they have been universally criticized since the mid-2000s. This is attributed to the reaction of many gamers to the obscure games' full motion video cutscenes when they first became widely available through video-sharing websites such as YouTube. The cutscenes are perceived to be of poor quality. Because the aging early 1990s visual effects of the titles failed to live up to the graphic effects of the 2000s, and because for many fans this was their first experience of the games, the CD-i Zelda titles have developed a critical reputation as particularly poor based largely on animation quality and to an extent awkward controls. In the eyes of "devout" hardcore gamers, according to Edge, the games are now considered "tantamount to blasphemy".

Faces of Evil and Wand of Gamelon are played using the side-scrolling view introduced in Zelda II: The Adventure of Link, while Zelda's Adventure has a top-down view reminiscent of the original The Legend of Zelda. All the CD-i Zelda games begin with animated FMVs to illustrate the capabilities of the CD-ROM format, save Zelda's Adventure, which begins with a live-action video.

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πŸ”— Darwin (1960s programming game)

πŸ”— Video games

Darwin was a programming game invented in August 1961 by Victor A. Vyssotsky, Robert Morris Sr., and M. Douglas McIlroy. (Dennis Ritchie is sometimes incorrectly cited as a co-author, but was not involved.) The game was developed at Bell Labs, and played on an IBM 7090 mainframe there. The game was only played for a few weeks before Morris developed an "ultimate" program that eventually brought the game to an end, as no-one managed to produce anything that could defeat it.

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πŸ”— Nash equilibrium

πŸ”— Mathematics πŸ”— Economics πŸ”— Politics πŸ”— Game theory

In game theory, the Nash equilibrium, named after the mathematician John Forbes Nash Jr., is a proposed solution of a non-cooperative game involving two or more players in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only their own strategy.

In terms of game theory, if each player has chosen a strategy, and no player can benefit by changing strategies while the other players keep theirs unchanged, then the current set of strategy choices and their corresponding payoffs constitutes a Nash equilibrium.

Stated simply, Alice and Bob are in Nash equilibrium if Alice is making the best decision she can, taking into account Bob's decision while his decision remains unchanged, and Bob is making the best decision he can, taking into account Alice's decision while her decision remains unchanged. Likewise, a group of players are in Nash equilibrium if each one is making the best decision possible, taking into account the decisions of the others in the game as long as the other parties' decisions remain unchanged.

Nash showed that there is a Nash equilibrium for every finite game: see further the article on strategy.

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πŸ”— Wikipedia deletes entry on PBWiki, the biggest hosted competitor with 550,000 wikis

πŸ”— Companies

PBworks (formerly PBwiki) is a commercial real-time collaborative editing (RTCE) system created by David Weekly, with Ramit Sethi and Nathan Schmidt, who joined shortly thereafter as co-founders. Based in San Mateo, California, United States, the company operates on a freemium basis, offering basic features free of charge and more advanced features for a fee.

PBworks' investors include Mohr Davidow Ventures and the Seraph Group, as well as angel investors Ron Conway and Chris Yeh.