Popular Articles (Page 35)

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πŸ”— Ha-ha wall

πŸ”— Urban studies and planning πŸ”— Horticulture and Gardening

A ha-ha (French: hΓ’-hΓ’ or saut de loup) is a recessed landscape design element that creates a vertical barrier while preserving an uninterrupted view of the landscape beyond.

The design includes a turfed incline that slopes downward to a sharply vertical face (typically a masonry retaining wall). Ha-has are used in landscape design to prevent access to a garden, for example by grazing livestock, without obstructing views. In security design, the element is used to deter vehicular access to a site while minimizing visual obstruction.

The name "ha-ha" is thought to have stemmed from the exclamations of surprise by those coming across them, as the walls were intentionally designed so as not to be visible on the plane of the landscape.

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πŸ”— Bastion Fort

πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Architecture πŸ”— Urban studies and planning πŸ”— Military history/Fortifications πŸ”— Civil engineering πŸ”— Engineering

A bastion fort or trace italienne (a phrase improperly derived from French, literally meaning Italian outline), is a fortification in a style that evolved during the early modern period of gunpowder when the cannon came to dominate the battlefield. It was first seen in the mid-15th century in Italy. Some types, especially when combined with ravelins and other outworks, resembled the related star fort of the same era.

The design of the fort is normally a polygon with bastions at the corners of the walls. These outcroppings eliminated protected blind spots, called "dead zones", and allowed fire along the curtain from positions protected from direct fire. Many bastion forts also feature cavaliers, which are raised secondary structures based entirely inside the primary structure.

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πŸ”— Rat Park

πŸ”— Medicine πŸ”— Psychology πŸ”— Rodents

Rat Park was a series of studies into drug addiction conducted in the late 1970s and published between 1978 and 1981 by Canadian psychologist Bruce K. Alexander and his colleagues at Simon Fraser University in British Columbia, Canada.

Alexander's hypothesis was that drugs do not cause addiction, and that the apparent addiction to opiate drugs commonly observed in laboratory rats exposed to them is attributable to their living conditions, and not to any addictive property of the drug itself.

To test his hypothesis, Alexander built Rat Park, a large housing colony, 200 times the floor area of a standard laboratory cage. There were 16–20 rats of both sexes in residence, food, balls and wheels for play, and enough space for mating. The results of the experiment appeared to support his hypothesis.

The two major science journals, Science and Nature, rejected Alexander, Coambs, and Hadaway's first paper, which appeared instead in Psychopharmacology in 1978. The paper's publication initially attracted no response. Within a few years, Simon Fraser University withdrew Rat Park's funding.

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πŸ”— Wireworld

πŸ”— Computing πŸ”— Mathematics

Wireworld is a cellular automaton first proposed by Brian Silverman in 1987, as part of his program Phantom Fish Tank. It subsequently became more widely known as a result of an article in the "Computer Recreations" column of Scientific American. Wireworld is particularly suited to simulating transistors, and Wireworld is Turing-complete.

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πŸ”— List of Creepypastas

πŸ”— Internet culture πŸ”— Horror

Creepypastas are horror-related legends or images that have been copied and pasted around the Internet. These Internet entries are often brief, user-generated, paranormal stories intended to scare, frighten, or discomfort readers. The term "Creepypasta" originates from Copypasta, made from the words "copy" and "paste".

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πŸ”— Machine Identification Code

πŸ”— Computing

A Machine Identification Code (MIC), also known as printer steganography, yellow dots, tracking dots or secret dots, is a digital watermark which certain color laser printers and copiers leave on every single printed page, allowing identification of the device with which a document was printed and giving clues to the originator. Developed by Xerox and Canon in the mid-1980s, its existence became public only in 2004. In 2018, scientists developed privacy software to anonymize prints in order to support whistleblowers publishing their work.

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πŸ”— Betteridge's Law of Headlines

πŸ”— Journalism

Betteridge's law of headlines is an adage that states: "Any headline that ends in a question mark can be answered by the word no". It is named after Ian Betteridge, a British technology journalist who wrote about it in 2009, although the principle is much older. As with similar "laws" (e.g., Murphy's law), it is intended to be humorous rather than the literal truth. The adage fails to make sense with questions that are more open-ended than strict yes-no questions.

The maxim has been cited by other names since 1991, when a published compilation of Murphy's Law variants called it "Davis's law", a name that also crops up online (such as cited by linguist Mark Liberman), without any explanation of who Davis was. It has also been referred to as the "journalistic principle" and in 2007 was referred to in commentary as "an old truism among journalists".

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πŸ”— The Diolkos: an ancient Greek paved trackway enabling boats to be moved overland

πŸ”— Classical Greece and Rome πŸ”— Greece πŸ”— Trains πŸ”— Archaeology

The Diolkos (Δίολκος, from the Greek διά, dia "across" and α½Ξ»ΞΊΟŒΟ‚, holkos "portage machine") was a paved trackway near Corinth in Ancient Greece which enabled boats to be moved overland across the Isthmus of Corinth. The shortcut allowed ancient vessels to avoid the long and dangerous circumnavigation of the Peloponnese peninsula. The phrase "as fast as a Corinthian", penned by the comic playwright Aristophanes, indicates that the trackway was common knowledge and had acquired a reputation for swiftness.

The main function of the Diolkos was the transfer of goods, although in times of war it also became a preferred means of speeding up naval campaigns. The 6Β km (3.7Β mi) to 8.5Β km (5.3Β mi) long roadway was a rudimentary form of railway, and operated from c. 600Β BC until the middle of the 1st centuryΒ AD. The scale on which the Diolkos combined the two principles of the railway and the overland transport of ships remained unique in antiquity.

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πŸ”— Panopticon

πŸ”— Mass surveillance πŸ”— Architecture πŸ”— Philosophy πŸ”— Philosophy/Social and political philosophy πŸ”— Law Enforcement πŸ”— Correction and Detention Facilities

The panopticon is a type of institutional building and a system of control designed by the English philosopher and social theorist Jeremy Bentham in the 18th century. The concept of the design is to allow all prisoners of an institution to be observed by a single security guard, without the inmates being able to tell whether they are being watched.

Although it is physically impossible for the single guard to observe all the inmates' cells at once, the fact that the inmates cannot know when they are being watched means that they are motivated to act as though they are being watched at all times. Thus, the inmates are effectively compelled to regulate their own behaviour. The architecture consists of a rotunda with an inspection house at its centre. From the centre the manager or staff of the institution are able to watch the inmates. Bentham conceived the basic plan as being equally applicable to hospitals, schools, sanatoriums, and asylums, but he devoted most of his efforts to developing a design for a panopticon prison. It is his prison that is now most widely meant by the term "panopticon".

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πŸ”— Micromouse

πŸ”— Robotics

Micromouse is an event where small robot mice solve a 16Γ—16 maze. It began in the late 1970s. Events are held worldwide, and are most popular in the UK, U.S., Japan, Singapore, India, South Korea and becoming popular in subcontinent countries such as Sri Lanka.

The maze is made up of a 16Γ—16 grid of cells, each 180Β mm square with walls 50Β mm high. The mice are completely autonomous robots that must find their way from a predetermined starting position to the central area of the maze unaided. The mouse needs to keep track of where it is, discover walls as it explores, map out the maze and detect when it has reached the goal. Having reached the goal, the mouse will typically perform additional searches of the maze until it has found an optimal route from the start to the finish. Once the optimal route has been found, the mouse will run that route in the shortest possible time.

Competitions and conferences are still run regularly.

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