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πŸ”— Great California, Nevada, Oregon Flood of 1862

πŸ”— United States πŸ”— California πŸ”— Disaster management πŸ”— Oregon πŸ”— United States/Utah πŸ”— Weather πŸ”— Weather/Non-tropical storms πŸ”— Weather/Floods

The Great Flood of 1862 was the largest flood in the recorded history of Oregon, Nevada, and California, occurring from December 1861 to January 1862. It was preceded by weeks of continuous rains and snows in the very high elevations that began in Oregon in November 1861 and continued into January 1862. This was followed by a record amount of rain from January 9–12, and contributed to a flood that extended from the Columbia River southward in western Oregon, and through California to San Diego, and extended as far inland as Idaho in the Washington Territory, Nevada and Utah in the Utah Territory, and Arizona in the western New Mexico Territory. The event dumped an equivalent of 10 feet (3.0Β m) of water in California, in the form of rain and snow, over a period of 43 days. Immense snowfalls in the mountains of far western North America caused more flooding in Idaho, Arizona, New Mexico, as well as in Baja California and Sonora, Mexico the following spring and summer, as the snow melted.

The event was capped by a warm intense storm that melted the high snow load. The resulting snow-melt flooded valleys, inundated or swept away towns, mills, dams, flumes, houses, fences, and domestic animals, and ruined fields. It has been described as the worst disaster ever to strike California. The storms caused approximately $100 million (1861 USD) in damage, approximately equal to $3.117 billion (2021 USD). The governor, state legislature, and state employees were not paid for a year and a half. At least 4,000 people were estimated to have been killed in the floods in California, which was roughly 1% of the state population at the time.

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πŸ”— Mammonart. An Essay on Economic Interpretation (1925)

πŸ”— Novels πŸ”— Books

Mammonart. An Essay on Economic Interpretation is a book of literary criticism from a Socialist point of view of the traditional "great authors" of Western and American literature (along with a few painters and composers). Mammonart was written by the prolific journalist, novelist and Socialist activist Upton Sinclair, and published in 1925.

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πŸ”— Boots Theory

πŸ”— Economics

The Sam Vimes "Boots" theory of socioeconomic unfairness, often called simply the boots theory, is an economic theory first popularised by English fantasy writer Terry Pratchett in his 1993 Discworld novel Men at Arms. In the novel, Sam Vimes, the captain of the Ankh-Morpork City Watch, reasons that poverty causes greater expenses to the poor than to those who are richer. Since its publication, the theory has received wider attention, especially in regard to the effect of increasing prices of daily necessities.

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πŸ”— Amarna Letters

πŸ”— Ancient Near East πŸ”— Ancient Egypt πŸ”— Assyria πŸ”— Iraq πŸ”— Writing systems πŸ”— Archaeology πŸ”— Phoenicia

The Amarna letters (; sometimes referred to as the Amarna correspondence or Amarna tablets, and cited with the abbreviation EA, for "El Amarna") are an archive, written on clay tablets, primarily consisting of diplomatic correspondence between the Egyptian administration and its representatives in Canaan and Amurru, or neighboring kingdom leaders, during the New Kingdom, spanning a period of no more than thirty years between c. 1360–1332 BC (see here for dates). The letters were found in Upper Egypt at el-Amarna, the modern name for the ancient Egyptian capital of Akhetaten, founded by pharaoh Akhenaten (1350s–1330sΒ BC) during the Eighteenth Dynasty of Egypt. The Amarna letters are unusual in Egyptological research, because they are written not in the language of ancient Egypt, but in cuneiform, the writing system of ancient Mesopotamia. Most are in a variety of Akkadian sometimes characterised as a mixed language, Canaanite-Akkadian; one especially long letterβ€”abbreviated EA 24β€”was written in a late dialect of Hurrian, and is the longest contiguous text known to survive in that language.

The known tablets total 382, of which 358 have been published by the Norwegian Assyriologist JΓΈrgen Alexander Knudtzon in his work, Die El-Amarna-Tafeln, which came out in two volumes (1907 and 1915) and remains the standard edition to this day. The texts of the remaining 24 complete or fragmentary tablets excavated since Knudtzon have also been made available.

The Amarna letters are of great significance for biblical studies as well as Semitic linguistics because they shed light on the culture and language of the Canaanite peoples in this time period. Though most are written in Akkadian, the Akkadian of the letters is heavily colored by the mother tongue of their writers, who probably spoke an early form of Proto-Canaanite, the language(s) which would later evolve into the daughter languages of Hebrew and Phoenician. These "Canaanisms" provide valuable insights into the proto-stage of those languages several centuries prior to their first actual manifestation.

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πŸ”— Bozo Bit

πŸ”— Apple Inc. πŸ”— Computing

The term bozo bit has been used in two contexts. Initially a weak copy protection system in the 1980s Apple classic Mac OS, the term "flipping the bozo bit" was later reused to describe a decision to ignore a person's input. It is a whimsical term, possibly derived from the classic children's comedy character, Bozo the Clown.

πŸ”— Tocharian Languages

πŸ”— China πŸ”— Central Asia πŸ”— Languages

The Tocharian (sometimes Tokharian) languages ( or ), also known as ArΕ›i-Kuči, Agnean-Kuchean or Kuchean-Agnean, are an extinct branch of the Indo-European language family spoken by inhabitants of the Tarim Basin, the Tocharians. The languages are known from manuscripts dating from the 5th to the 8th century AD, which were found in oasis cities on the northern edge of the Tarim Basin (now part of Xinjiang in Northwest China) and the Lop Desert. The discovery of these languages in the early 20th century contradicted the formerly prevalent idea of an east–west division of the Indo-European language family as centum and satem languages, and prompted reinvigorated study of the Indo-European family. Scholars studying these manuscripts in the early 20th century identified their authors with the Tokharoi, a name used in ancient sources for people of Bactria (Tokharistan). Although this identification is now believed to be mistaken, "Tocharian" remains the usual term for these languages.

The discovered manuscripts record two closely related languages, called Tocharian A (also East Tocharian, Agnean or Turfanian) and Tocharian B (West Tocharian or Kuchean). The subject matter of the texts suggests that Tocharian A was more archaic and used as a Buddhist liturgical language, while Tocharian B was more actively spoken in the entire area from Turfan in the east to Tumshuq in the west. A body of loanwords and names found in Prakrit documents from the Lop Nor basin have been dubbed Tocharian C (KrorΓ€nian). A claimed find of ten Tocharian C texts written in KharoαΉ£αΉ­hΔ« script has been discredited.

The oldest extant manuscripts in Tocharian B are now dated to the 5th or even late 4th century AD, making Tocharian a language of Late Antiquity contemporary with Gothic, Classical Armenian, and Primitive Irish.

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πŸ”— Triple Fault

πŸ”— Computing πŸ”— Computing/Computer hardware πŸ”— Computing/Software

On the x86 computer architecture, a triple fault is a special kind of exception generated by the CPU when an exception occurs while the CPU is trying to invoke the double fault exception handler, which itself handles exceptions occurring while trying to invoke a regular exception handler.

x86 processors beginning with the 80286 will cause a shutdown cycle to occur when a triple fault is encountered. This typically causes the motherboard hardware to initiate a CPU reset, which, in turn, causes the whole computer to reboot.

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πŸ”— Grandma Gatewood

πŸ”— United States πŸ”— Biography πŸ”— United States/Ohio πŸ”— Backpacking

Emma Rowena (Caldwell) Gatewood, known as Grandma Gatewood, (OctoberΒ 25, 1887 – JuneΒ 4, 1973), was an American ultra-light hiking pioneer. After a difficult life as a farm wife, mother of eleven children, and survivor of domestic violence, she became famous as the first solo female thru-hiker of the 2,168-mile (3,489Β km) Appalachian Trail (A.T.) in 1955 at the age of 67. She subsequently became the first person (male or female) to hike the A.T. three times, after completing a second thru-hike two years later, followed by a section-hike in 1964. In the meantime, she hiked 2,000 miles (3,200Β km) of the Oregon Trail in 1959. In her later years, she continued to travel and hike, and worked on a section of what would become the Buckeye Trail. The media coverage surrounding her feats was credited for generating interest in maintaining the A.T. and in hiking generally. Among many other honors, she was posthumously inducted into the Appalachian Trail Hall of Fame in 2012.

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πŸ”— Anisotropic Filtering

πŸ”— Video games πŸ”— Computing πŸ”— Computer graphics

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

Like bilinear and trilinear filtering, anisotropic filtering eliminates aliasing effects, but improves on these other techniques by reducing blur and preserving detail at extreme viewing angles.

Anisotropic filtering is relatively intensive (primarily memory bandwidth and to some degree computationally, though the standard space–time tradeoff rules apply) and only became a standard feature of consumer-level graphics cards in the late 1990s. Anisotropic filtering is now common in modern graphics hardware (and video driver software) and is enabled either by users through driver settings or by graphics applications and video games through programming interfaces.

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