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π Brainbow
Brainbow is a process by which individual neurons in the brain can be distinguished from neighboring neurons using fluorescent proteins. By randomly expressing different ratios of red, green, and blue derivatives of green fluorescent protein in individual neurons, it is possible to flag each neuron with a distinctive color. This process has been a major contribution to the field of connectomics, traditionally known as hodology, which is the study of neural connections in the brain.
The technique was originally developed in 2007 by a team led by Jeff W. Lichtman and Joshua R. Sanes, both at Harvard University. The original technique has recently been adapted for use with other model organisms including Drosophila melanogaster, Caenorhabditis elegans, and Arabidopsis thaliana.
While earlier labeling techniques allowed for the mapping of only a few neurons, this new method allows more than 100 differently mapped neurons to be simultaneously and differentially illuminated in this manner. The resulting images can be quite striking and have won awards in science photography competitions.
Discussed on
- "Brainbow" | 2020-07-26 | 16 Upvotes 3 Comments
π Mao Kun Map
Mao Kun map, usually referred to in modern Chinese sources as Zheng He's Navigation Map (simplified Chinese: ιεθͺζ΅·εΎ; traditional Chinese: ιεθͺζ΅·ε; pinyin: ZhΓ¨ng HΓ© hΓ‘nghΗi tΓΊ), is a set of navigation charts published in the Ming dynasty military treatise Wubei Zhi. The book was compiled by Mao Yuanyi in 1621 and published in 1628; the name of the map refers to his grandfather Mao Kun (Chinese: θ ε€; pinyin: MΓ‘o KΕ«n) from whose library the map is likely to have originated. The map is often regarded as a surviving document from the expeditions of Zheng He in addition to accounts written by Zheng's officers, such as Yingya Shenglan by Ma Huan, Xingcha Shenglan by Fei Xin, and Xiyang Fanguo Zhi by Gong Zhen. It is the earliest Chinese map to give an adequate representation of Southern Asia, Persia, Arabia and East Africa.
Discussed on
- "Mao Kun Map" | 2020-07-26 | 44 Upvotes 23 Comments
π Ludic Fallacy
The ludic fallacy, identified by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations". Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime".
Discussed on
- "Ludic Fallacy" | 2020-07-23 | 119 Upvotes 79 Comments
π Cephalization
Cephalization is an evolutionary trend in which, over many generations, the mouth, sense organs, and nerve ganglia become concentrated at the front end of an animal, producing a head region. This is associated with movement and bilateral symmetry, such that the animal has a definite head end. This led to the formation of a highly sophisticated brain in three groups of animals, namely the arthropods, cephalopod molluscs, and vertebrates.
Discussed on
- "Cephalization" | 2020-07-23 | 14 Upvotes 2 Comments
π MagiCan
MagiCans were special, mechanical cans used by The Coca-Cola Company in the United States of America as a part of their $100-million "Magic Summer '90" promotion. The MagiCan promotion began on May 7, 1990, and ended on May 31.
In this promotion, some Coca-Cola cans had cash prizes or gift certificates inside instead of Coca-Cola. The prizes were spring-loaded to pop out of the opening once the can was opened. The prize would either be money, from $1 to $500, or coupons redeemable for trips or merchandise. The total giveaway of cash and prize coupons was $4 million. The original plan was to randomly distribute about 750,000 MagiCans among the 200 million cans of Coca-Cola Classic in circulation at any one time. To make the cans feel and weigh normal, and prevent people from easily finding the prize cans, a sealed area within the cans was filled with a mixture of chlorinated water and a foul-smelling substance to discourage drinking. Though initially a great success, leading to a rise in sales, technical difficulties led to the promotion's early termination.
Discussed on
- "MagiCan" | 2020-07-21 | 181 Upvotes 86 Comments
π Lincos language
Lincos (an abbreviation of the Latin phrase lingua cosmica) is a constructed language first described in 1960 by Dr. Hans Freudenthal in his book Lincos: Design of a Language for Cosmic Intercourse, Part 1. It is a language designed to be understandable by any possible intelligent extraterrestrial life form, for use in interstellar radio transmissions. Freudenthal considered that such a language should be easily understood by beings not acquainted with any Earthling syntax or language. Lincos was designed to be capable of encapsulating "the whole bulk of our knowledge."
Discussed on
- "Lincos language" | 2020-07-20 | 80 Upvotes 32 Comments
π Tunnels and Trolls
Tunnels & Trolls (abbreviated T&T) is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.
Discussed on
- "Tunnels and Trolls" | 2020-07-20 | 21 Upvotes 6 Comments
π Battle of Athens (1946)
The Battle of Athens (sometimes called the McMinn County War) was a rebellion led by citizens in Athens and Etowah, Tennessee, United States, against the local government in August 1946. The citizens, including some World WarΒ II veterans, accused the local officials of predatory policing, police brutality, political corruption, and voter intimidation.
π Magnets cannot exist under classical mechanics
The Bohrβvan Leeuwen theorem states that when statistical mechanics and classical mechanics are applied consistently, the thermal average of the magnetization is always zero. This makes magnetism in solids solely a quantum mechanical effect and means that classical physics cannot account for diamagnetism.
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- "Magnets cannot exist under classical mechanics" | 2020-07-19 | 141 Upvotes 88 Comments
π Excess-3
Excess-3, 3-excess or 10-excess-3 binary code (often abbreviated as XS-3, 3XS or X3), shifted binary or Stibitz code (after George Stibitz, who built a relay-based adding machine in 1937) is a self-complementary binary-coded decimal (BCD) code and numeral system. It is a biased representation. Excess-3 code was used on some older computers as well as in cash registers and hand-held portable electronic calculators of the 1970s, among other uses.
Discussed on
- "Excess-3" | 2020-07-16 | 37 Upvotes 6 Comments