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πŸ”— List of aerial disappearances

πŸ”— Aviation πŸ”— Disaster management πŸ”— Aviation/Aviation accident πŸ”— Lists

This list of missing aircraft includes all of the aircraft that have disappeared in flight for reasons that have never been definitely determined. According to Annex 13 of the International Civil Aviation Organization, an aircraft is considered to be missing "when the official search has been terminated and the wreckage has not been located". However, there still remains a "grey area" on how much wreckage needs to be found for a plane to be declared "recovered". This list does not include every aviator, or air passenger that has ever gone missing as these are separate categories.

In the tables below, each missing aircraft is defined (in the Aircraft column) using one or more identifying features. If the aircraft was known by a custom or personalized name (e.g. Pathfinder), that name is presented first (in italics) followed by the aircraft type (in parentheses). The make of aircraft, although not necessarily a unique identifier, is also provided where appropriate. Aircraft registrations began to be used in the early 20th century for individual identification, so this is also included in the later tables (in parentheses).

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πŸ”— The Thing

πŸ”— Espionage πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Military history/Intelligence

The Thing, also known as the Great Seal bug, was one of the first covert listening devices (or "bugs") to use passive techniques to transmit an audio signal. It was concealed inside a gift given by the Soviet Union to W. Averell Harriman, the United States Ambassador to the Soviet Union, on August 4, 1945. Because it was passive, needing electromagnetic energy from an outside source to become energized and activate, it is considered a predecessor of Radio-Frequency Identification (RFID) technology.

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πŸ”— Tibia (1997) is one of the earliest and longest-running MMORPGs

πŸ”— Video games

Tibia is a 1997 massively multiplayer online role-playing game (MMORPG) developed and published by CipSoft. It is one of the earliest and longest-running MMORPGs, with a popularity that peaked in 2007. It is a free game to download and play, though players may pay to upgrade to a premium account, granting substantial in-game benefits. Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective.

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πŸ”— Pourquoi-Pas (1908)

πŸ”— France πŸ”— Ships πŸ”— Shipwrecks

Pourquoi Pas? IV (English: Why Not? IV) was the fourth ship built for Jean-Baptiste Charcot, which completed the second Charcot expedition of the Antarctic regions from 1908 to 1910. Charcot died aboard when the ship was wrecked on 16 September 1936, off the coast of Iceland. Of the forty men on board, only one survived.

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πŸ”— Human Anti-Mouse Antibody

πŸ”— Pharmacology

Human anti-mouse antibody or human anti-murine antibody (HAMA) is an antibody found in humans which reacts to immunoglobins found in mice.

πŸ”— Non-explosive demolition agents

πŸ”— Chemical and Bio Engineering

Non-explosive demolition agents are chemicals that are an alternative to explosives and gas pressure blasting products in demolition, mining, and quarrying. To use non-explosive demolition agents in demolition or quarrying, holes are drilled in the base rock as they would be for use with conventional explosives. A slurry mixture of the non-explosive demolition agent and water is poured into the drill holes. Over the next few hours the slurry expands, cracking the rock in a pattern somewhat like the cracking that would occur from conventional explosives.

Non-explosive demolition agents offer many advantages including that they are silent and do not produce vibration the way a conventional explosive would. In some applications conventional explosives are more economical than non-explosive demolition agents. In many countries these are available without restriction, unlike explosives which are highly regulated.

The active ingredient is typically calcium oxide, "burnt lime," and is typically mixed with Portland cement and modifiers.

These agents are much safer than explosives, but they have to be used as directed to avoid steam explosions during the first few hours after being placed.

Many patents describe non-explosive demolition agents containing CaO, SiO2 and/or cement.

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πŸ”— SoftICE

πŸ”— Computing

SoftICE is a kernel mode debugger for DOS and Windows up to Windows XP. Crucially, it is designed to run underneath Windows such that the operating system is unaware of its presence. Unlike an application debugger, SoftICE is capable of suspending all operations in Windows when instructed. For driver debugging this is critical due to how hardware is accessed and the kernel of the operating system functions. Because of its low-level capabilities, SoftICE is also popular as a software cracking tool.

Microsoft offers two kernel-mode debuggers, WinDbg and KD, for no charge. However, the full capabilities of WinDbg and KD are available only when two interlinked computers are used. SoftICE therefore is an exceptionally useful tool for difficult driver related development. The last released version was for Windows XP.

Older versions exist for DOS and compatible operating systems. SoftICE was originally produced by a company called NuMega, and was subsequently acquired by Compuware in 1997, which in turn sold the property to Micro Focus in 2009. Currently, Micro Focus owns the source code and patents, but is not actively maintaining SoftICE.

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πŸ”— I Get This Call Every Day

πŸ”— Video games

I Get This Call Every Day is a 2012 point-and-click video game developed and published by Toronto-based developer David S Gallant. It was released for Microsoft Windows and OS X on December 21, 2012. It focuses on a call received by an employee of a customer service call centre; the player must navigate through the call without irritating the caller or breaking confidentiality laws. Gallant was fired from his job at a call centre as a direct result of publishing the game.

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πŸ”— CDC 6600

πŸ”— Computing

The CDC 6600 was the flagship of the 6000 series of mainframe computer systems manufactured by Control Data Corporation. Generally considered to be the first successful supercomputer, it outperformed the industry's prior recordholder, the IBM 7030 Stretch, by a factor of three. With performance of up to threeΒ megaFLOPS, the CDC 6600 was the world's fastest computer from 1964 to 1969, when it relinquished that status to its successor, the CDC 7600.

The first CDC 6600s were delivered in 1965 to Livermore and Los Alamos. They quickly became a must-have system in high-end scientific and mathematical computing, with systems being delivered to Courant Institute of Mathematical Sciences, CERN, the Lawrence Radiation Laboratory, and many others. At least 100 were delivered in total.

A CDC 6600 is on display at the Computer History Museum in Mountain View, California. The only running CDC 6000 series machine has been restored by Living Computers: Museum + Labs.

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πŸ”— Groupthink

πŸ”— Philosophy πŸ”— Philosophy/Logic πŸ”— Business πŸ”— Politics πŸ”— Psychology πŸ”— Politics/Corporatism

Groupthink is a psychological phenomenon that occurs within a group of people in which the desire for harmony or conformity in the group results in an irrational or dysfunctional decision-making outcome. Cohesiveness, or the desire for cohesiveness, in a group may produce a tendency among its members to agree at all costs. This causes the group to minimize conflict and reach a consensus decision without critical evaluation.

Groupthink requires individuals to avoid raising controversial issues or alternative solutions, and there is loss of individual creativity, uniqueness and independent thinking. The dysfunctional group dynamics of the "ingroup" produces an "illusion of invulnerability" (an inflated certainty that the right decision has been made). Thus the "ingroup" significantly overrates its own abilities in decision-making and significantly underrates the abilities of its opponents (the "outgroup"). Furthermore, groupthink can produce dehumanizing actions against the "outgroup". Members of a group can often feel peer pressure to "go along with the crowd" in fear of rocking the boat or of what them speaking up will do to the overall to how their teammates perceive them. Group interactions tend to favor, clear and harmonious agreements and it can be a cause for concern when little to no new innovations or arguments for better policies, outcomes and structures are called to question. (McLeod). Groupthink can often be referred to as a group of β€œyes men” because group activities and group projects in general make it extremely easy to pass on not offering constructive opinions.

Some methods that have been used to counteract group think in the past is selecting teams from more diverse backgrounds, and even mixing men and women for groups (Kamalnath). Groupthink can be considered by many to be a detriment to companies, organizations and in any work situations. Most positions that are senior level need individuals to be independent in their thinking. There is a positive correlation found between outstanding executives and decisiveness (Kelman). Groupthink also prohibits an organization from moving forward and innovating if no one ever speaks up and says something could be done differently.

Antecedent factors such as group cohesiveness, faulty group structure, and situational context (e.g., community panic) play into the likelihood of whether or not groupthink will impact the decision-making process.

Groupthink is a construct of social psychology, but has an extensive reach and influences literature in the fields of communication studies, political science, management, and organizational theory, as well as important aspects of deviant religious cult behaviour.

Groupthink is sometimes stated to occur (more broadly) within natural groups within the community, for example to explain the lifelong different mindsets of those with differing political views (such as "conservatism" and "liberalism" in the U.S. political context ) or the purported benefits of team work vs. work conducted in solitude. However, this conformity of viewpoints within a group does not mainly involve deliberate group decision-making, and might be better explained by the collective confirmation bias of the individual members of the group.

Most of the initial research on groupthink was conducted by Irving Janis, a research psychologist from Yale University. Janis published an influential book in 1972, which was revised in 1982. Janis used the Bay of Pigs disaster (the failed invasion of Castro's Cuba in 1961) and the Japanese attack on Pearl Harbor in 1941 as his two prime case studies. Later studies have evaluated and reformulated his groupthink model.

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