Random Articles (Page 4)

Have a deep view into what people are curious about.

πŸ”— Better Portable Graphics

πŸ”— Computing

Better Portable Graphics (BPG) is a file format for coding digital images, which was created by programmer Fabrice Bellard in 2014. He has proposed it as a replacement for the JPEG image format as the more compression-efficient alternative in terms of image quality or file size.

It is based on the intra-frame encoding of the High Efficiency Video Coding (HEVC) video compression standard. Tests on photographic images in July 2014 found that BPG produced smaller files for a given quality than JPEG, JPEG XR and WebP.

The format has been designed to be portable and work in low memory environments, and used in portable handheld and IoT devices, where those properties are particularly important. Current research works on designing and developing more energy-efficient BPG hardware which can then be integrated in portable devices such as digital cameras.

While there is no built-in native support for BPG in any mainstream browsers, websites can still deliver BPG images to all browsers by including a JavaScript library written by Bellard.

Discussed on

πŸ”— Gresham's Law

πŸ”— Economics πŸ”— Numismatics

In economics, Gresham's law is a monetary principle stating that "bad money drives out good". For example, if there are two forms of commodity money in circulation, which are accepted by law as having similar face value, the more valuable commodity will gradually disappear from circulation.

The law was named in 1860 by Henry Dunning Macleod, after Sir Thomas Gresham (1519–1579), who was an English financier during the Tudor dynasty. However, the concept itself had been previously expressed by others, including by Aristophanes in his play The Frogs, which dates from around the end of the 5th century BC, in the 14th century by Nicole Oresme c. 1350, in his treatise On the Origin, Nature, Law, and Alterations of Money, and by jurist and historian Al-Maqrizi (1364–1442) in the Mamluk Empire; and in 1519 by Nicolaus Copernicus in a treatise called Monetae cudendae ratio For this reason, it is occasionally known as the Gresham–Copernicus' law.

Discussed on

πŸ”— Apollo 11 50th Anniversary

πŸ”— Spaceflight πŸ”— Military history πŸ”— Military history/Military aviation πŸ”— Military history/Maritime warfare πŸ”— Moon πŸ”— Smithsonian Institution-related πŸ”— National Archives

Apollo 11 was the spaceflight that first landed humans on the Moon. Commander Neil Armstrong and lunar module pilot Buzz Aldrin formed the American crew that landed the Apollo Lunar Module Eagle on July 20, 1969, at 20:17 UTC. Armstrong became the first person to step onto the lunar surface six hours and 39 minutes later on July 21 at 02:56 UTC; Aldrin joined him 19 minutes later. They spent about two and a quarter hours together outside the spacecraft, and they collected 47.5 pounds (21.5Β kg) of lunar material to bring back to Earth. Command module pilot Michael Collins flew the Command Module Columbia alone in lunar orbit while they were on the Moon's surface. Armstrong and Aldrin spent 21 hours, 36 minutes on the lunar surface at a site they named Tranquility Base before lifting off to rejoin Columbia in lunar orbit.

Apollo 11 was launched by a Saturn V rocket from Kennedy Space Center on Merritt Island, Florida, on July 16 at 13:32 UTC, and it was the fifth crewed mission of NASA's Apollo program. The Apollo spacecraft had three parts: a command module (CM) with a cabin for the three astronauts, the only part that returned to Earth; a service module (SM), which supported the command module with propulsion, electrical power, oxygen, and water; and a lunar module (LM) that had two stagesβ€”a descent stage for landing on the Moon and an ascent stage to place the astronauts back into lunar orbit.

After being sent to the Moon by the Saturn V's third stage, the astronauts separated the spacecraft from it and traveled for three days until they entered lunar orbit. Armstrong and Aldrin then moved into Eagle and landed in the Sea of Tranquility on July 20. The astronauts used Eagle's ascent stage to lift off from the lunar surface and rejoin Collins in the command module. They jettisoned Eagle before they performed the maneuvers that propelled Columbia out of the last of its 30 lunar orbits onto a trajectory back to Earth. They returned to Earth and splashed down in the Pacific Ocean on July 24 after more than eight days in space.

Armstrong's first step onto the lunar surface was broadcast on live TV to a worldwide audience. He described the event as "one small step for [a] man, one giant leap for mankind." Apollo 11 effectively ended the Space Race and fulfilled a national goal proposed in 1961 by President John F. Kennedy: "before this decade is out, of landing a man on the Moon and returning him safely to the Earth."

Discussed on

πŸ”— One electron universe

πŸ”— Physics

The one-electron universe postulate, proposed by John Wheeler in a telephone call to Richard Feynman in the spring of 1940, is the hypothesis that all electrons and positrons are actually manifestations of a single entity moving backwards and forwards in time. According to Feynman:

Discussed on

πŸ”— Ulster County "I Voted" sticker

πŸ”— Internet culture πŸ”— Politics πŸ”— New York (state) πŸ”— Politics/American politics πŸ”— Visual arts πŸ”— Graphic design πŸ”— Elections and Referendums

The Ulster County "I Voted" sticker was designed in 2022 by 14-year-old Hudson Rowan as an entrant in the second annual youth design competition for "I Voted" stickers, held in Ulster County, New York, United States. The design went viral on social media and was picked up by radio stations as well as local and major media outlets. It won the final vote with over 228,000 votes, and was used by the county as their "I Voted" sticker during Election Day.

The sticker design was credited with encouraging voter participation, and two New York-based politicians had the design tattooed on themselves. On October 18, 2022, Rowan received the Pride of Ulster County Award for the design.

πŸ”— Grade 2 Braille

πŸ”— Disability πŸ”— Writing systems

English Braille, also known as Grade 2 Braille, is the braille alphabet used for English. It consists of around 250 letters (phonograms), numerals, punctuation, formatting marks, contractions, and abbreviations (logograms). Some English Braille letters, such as ⠿ ⟨for⟩, correspond to more than one letter in print.

There are three levels of complexity in English Braille. Grade 1 is a nearly one-to-one transcription of printed English and is restricted to basic literacy. Grade 2, which is nearly universal beyond basic literacy materials, abandons one-to-one transcription in many places (such as the letter ⠿ ⟨for⟩) and adds hundreds of abbreviations and contractions. Both Grade 1 and Grade 2 have been standardized. "Grade 3" is any of various personal shorthands that are almost never found in publications. Most of this article describes the 1994 American edition of Grade 2 Braille, which is largely equivalent to British Grade 2 Braille. Some of the differences with Unified English Braille, which was officially adopted by various countries between 2005 and 2012, are discussed at the end.

Braille is frequently portrayed as a re-encoding of the English orthography used by sighted people. However, braille is a separate writing system, not a variant of the printed English alphabet.

Discussed on

πŸ”— Decline in Insect Populations

πŸ”— Environment πŸ”— Insects πŸ”— Ecology

An increasing number of scientific studies are reporting substantial declines in insect populations worldwide. Most commonly, the declines involve reductions in abundance, though in some cases entire species are going extinct. The declines are far from uniform. In some localities, there have been reports of increases in overall insect population, and some types of insects appear to be increasing in abundance across the world.

Some of the insects most affected include bees, butterflies, moths, beetles, dragonflies and damselflies. Anecdotal evidence has been offered of much greater apparent abundance of insects in the 20th century; recollections of the windscreen phenomenon are an example.

Possible causes are similar to other biodiversity loss, with studies identifying: habitat destruction, including intensive agriculture; the use of pesticides (particularly insecticides); urbanization, and industrialization; introduced species; and climate change. Not all insect orders are affected in the same way; many groups are the subject of limited research, and comparative figures from earlier decades are often not available.

In response to the reported declines, increased insect related conservation measures have been launched. In 2018 the German government initiated an "Action Programme for Insect Protection", and in 2019 a group of 27 British entomologists and ecologists wrote an open letter calling on the research establishment in the UK "to enable intensive investigation of the real threat of ecological disruption caused by insect declines without delay".

πŸ”— Computational sociology

πŸ”— Sociology

Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like social network analysis, computational sociology develops and tests theories of complex social processes through bottom-up modeling of social interactions.

It involves the understanding of social agents, the interaction among these agents, and the effect of these interactions on the social aggregate. Although the subject matter and methodologies in social science differ from those in natural science or computer science, several of the approaches used in contemporary social simulation originated from fields such as physics and artificial intelligence. Some of the approaches that originated in this field have been imported into the natural sciences, such as measures of network centrality from the fields of social network analysis and network science.

In relevant literature, computational sociology is often related to the study of social complexity. Social complexity concepts such as complex systems, non-linear interconnection among macro and micro process, and emergence, have entered the vocabulary of computational sociology. A practical and well-known example is the construction of a computational model in the form of an "artificial society", by which researchers can analyze the structure of a social system.

Discussed on

πŸ”— Rope (data structure)

πŸ”— Computing πŸ”— Computing/Computer science

In computer programming, a rope, or cord, is a data structure composed of smaller strings that is used to efficiently store and manipulate a very long string. For example, a text editing program may use a rope to represent the text being edited, so that operations such as insertion, deletion, and random access can be done efficiently.

Discussed on