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πŸ”— Artificial Intelligence Act (EU Law)

πŸ”— International relations πŸ”— Technology πŸ”— Internet πŸ”— Computing πŸ”— Computer science πŸ”— Law πŸ”— Business πŸ”— Politics πŸ”— Robotics πŸ”— International relations/International law πŸ”— Futures studies πŸ”— European Union πŸ”— Science Policy πŸ”— Artificial Intelligence

The Artificial Intelligence Act (AI Act) is a European Union regulation concerning artificial intelligence (AI).

It establishes a common regulatory and legal framework for AI in the European Union (EU). Proposed by the European Commission on 21 April 2021, and then passed in the European Parliament on 13 March 2024, it was unanimously approved by the Council of the European Union on 21 May 2024. The Act creates a European Artificial Intelligence Board to promote national cooperation and ensure compliance with the regulation. Like the EU's General Data Protection Regulation, the Act can apply extraterritorially to providers from outside the EU, if they have users within the EU.

It covers all types of AI in a broad range of sectors; exceptions include AI systems used solely for military, national security, research and non-professional purposes. As a piece of product regulation, it would not confer rights on individuals, but would regulate the providers of AI systems and entities using AI in a professional context. The draft Act was revised following the rise in popularity of generative AI systems, such as ChatGPT, whose general-purpose capabilities did not fit the main framework. More restrictive regulations are planned for powerful generative AI systems with systemic impact.

The Act classifies AI applications by their risk of causing harm. There are four levels – unacceptable, high, limited, minimal – plus an additional category for general-purpose AI. Applications with unacceptable risks are banned. High-risk applications must comply with security, transparency and quality obligations and undergo conformity assessments. Limited-risk applications only have transparency obligations and those representing minimal risks are not regulated. For general-purpose AI, transparency requirements are imposed, with additional evaluations when there are high risks.

La Quadrature du Net (LQDN) stated that the adopted version of the AI Act would be ineffective, arguing that the role of self-regulation and exemptions in the act rendered it "largely incapable of standing in the way of the social, political and environmental damage linked to the proliferation of AI".

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πŸ”— Greenspun's Tenth Rule

πŸ”— Computing πŸ”— Systems πŸ”— Computing/Software πŸ”— Systems/Systems engineering

Greenspun's tenth rule of programming is an aphorism in computer programming and especially programming language circles that states:

Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp.

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πŸ”— Graham's Number

πŸ”— Mathematics

Graham's number is an immense number that arises as an upper bound on the answer of a problem in the mathematical field of Ramsey theory. It is named after mathematician Ronald Graham, who used the number in conversations with popular science writer Martin Gardner as a simplified explanation of the upper bounds of the problem he was working on. In 1977, Gardner described the number in Scientific American, introducing it to the general public. At the time of its introduction, it was the largest specific positive integer ever to have been used in a published mathematical proof. The number was published in the 1980 Guinness Book of World Records, adding to its popular interest. Other specific integers (such as TREE(3)) known to be far larger than Graham's number have since appeared in many serious mathematical proofs, for example in connection with Harvey Friedman's various finite forms of Kruskal's theorem. Additionally, smaller upper bounds on the Ramsey theory problem from which Graham's number derived have since been proven to be valid.

Graham's number is much larger than many other large numbers such as Skewes' number and Moser's number, both of which are in turn much larger than a googolplex. As with these, it is so large that the observable universe is far too small to contain an ordinary digital representation of Graham's number, assuming that each digit occupies one Planck volume, possibly the smallest measurable space. But even the number of digits in this digital representation of Graham's number would itself be a number so large that its digital representation cannot be represented in the observable universe. Nor even can the number of digits of that numberβ€”and so forth, for a number of times far exceeding the total number of Planck volumes in the observable universe. Thus Graham's number cannot be expressed even by power towers of the form a b c β‹… β‹… β‹… {\displaystyle a^{b^{c^{\cdot ^{\cdot ^{\cdot }}}}}} .

However, Graham's number can be explicitly given by computable recursive formulas using Knuth's up-arrow notation or equivalent, as was done by Graham. As there is a recursive formula to define it, it is much smaller than typical busy beaver numbers. Though too large to be computed in full, the sequence of digits of Graham's number can be computed explicitly through simple algorithms. The last 12 digits are ...262464195387. With Knuth's up-arrow notation, Graham's number is g 64 {\displaystyle g_{64}} , where

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πŸ”— Graffiti (Palm OS)

Graffiti is an essentially single-stroke shorthand handwriting recognition system used in PDAs based on the Palm OS. Graffiti was originally written by Palm, Inc. as the recognition system for GEOS-based devices such as HP's OmniGo 100 and 120 or the Magic Cap-line and was available as an alternate recognition system for the Apple Newton MessagePad, when NewtonOS 1.0 could not recognize handwriting very well. Graffiti also runs on the Windows Mobile platform, where it is called "Block Recognizer", and on the Symbian UIQ platform as the default recognizer and was available for Casio's Zoomer PDA.

The software is based primarily on a neography of upper-case characters that can be drawn blindly with a stylus on a touch-sensitive panel. Since the user typically cannot see the character as it is being drawn, complexities have been removed from four of the most difficult letters. "A" "F", "K" and "T" all are drawn without any need to match up a cross-stroke.

Some letters can be drawn with strokes other than the "official" ones. Two examples of these alternative strokes are the letters "V" (drawn the same only from right to left) and "X" (drawn the same as the letter "K" except reversed from right to left). These alternative strokes are frequently recognized with greater reliability.

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πŸ”— Multi-User Dungeon (MUD)

πŸ”— Internet πŸ”— Video games

A multi-user dungeon (MUD, ), also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, and non-player characters, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an avatar.

Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.

Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing.

Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as The Mud Connector.

The history of modern massively multiplayer online role-playing games (MMORPGs) like EverQuest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).

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πŸ”— Thokcha (Meteorite Amulets)

πŸ”— Geology πŸ”— Geology/Meteorites

Thokcha (Tibetan: ཐོག་ལྕགས, Wylie: thog lcags; also alternatively Tibetan: ΰ½‚ΰ½“ΰ½˜ΰΌ‹ΰ½£ΰΎ•ΰ½‚ΰ½¦, Wylie: gnam lcags) are tektites and meteorites which serve as amulets. Typically high in iron content, these are traditionally believed to contain a magical, protective power comparable to Tibetan dzi beads. Most thokcha are made of a copper alloy.

The use of meteoric iron has been common throughout the history of ferrous metallurgy. Historically, thokcha were prized for the metallurgical fabrication of weapons, musical instruments, and sacred tools, such as the phurba. Thokcha are an auspicious addition in the metallurgical fabrication of sacred objects cast from panchaloha.

Writer Robert Beer regards meteoric iron as "the supreme substance for forging the physical representation of the vajra or other iron weapons." It was believed that these amulets had been tempered by the celestial gods before falling to Earth. Beer describes the metal falling from space as a metaphor for "the indivisibility of form and emptiness." Many meteorite fragments can be found in Tibet due to its high altitude and open landscape.

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πŸ”— Hofmeister Kink

πŸ”— Automobiles

The Hofmeister kink (sometimes also translated Hofmeister kick, German: Hofmeister-Knick) is an automotive design feature seen on modern BMWs and automobiles by other manufacturers. The feature consists of a low forward bend at the C-pillar or D-pillar in the case of touring vehicles or SUVs. It is named for Wilhelm Hofmeister, BMW design chief from 1955-1970.

Among the first cars to feature this design trait were some 1949 General Motors 2-door cars, as well as the 1958 Lancia Flaminia Sport Zagato and the 1961 Lancia Flavia CoupΓ©. Despite its being used broadly across automotive makes, the term "Hofmeister kink" is generally used in reference to automobiles designed by BMW it later appeared in.

The first BMWs to feature it were the BMW 3200 CS and the BMW 1500 shown at the Frankfurt Motor Show in September 1961 and was later named after then-BMW director of design, Wilhelm Hofmeister. In early models, the widened base of the C-pillar sometimes featured the BMW roundel.

Apart from its stylistic effect, the Hofmeister kink is said by BMW to suggest that all BMW models have rear-wheel drive (or all-wheel drive biased to the rear).

Not unique to BMW models, similar C-pillar kinks have appeared on cars of other brands both before 1961 and since. For example, the 1951 Kaiser Deluxe Golden Dragon shows a considerable "Hofmeister kink" in its greenhouse design. Another instance is seen with the 1994 Chevrolet Impala SS, based on the 1991+ Chevrolet Caprice, which had a plastic C-pillar kink insert and unique quarter window added to its design for its debut year. For 1994, the Caprice retained the standard triangular shaped window glass. In 1995, GM did away with the plastic insert, and incorporated this kink into the stamped sheetmetal quarter panels themselves for both the Impala SS as well as the Caprice Classic. In addition, the kink is present on some Honda Accord and Civic models.

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πŸ”— The Church Rock Uranium Mill Spill

πŸ”— United States πŸ”— Environment πŸ”— Disaster management πŸ”— Medicine πŸ”— Occupational Safety and Health πŸ”— Energy πŸ”— Medicine/Toxicology πŸ”— Indigenous peoples of North America πŸ”— United States/New Mexico πŸ”— United States/Superfund

The Church Rock uranium mill spill occurred in the U.S. state of New Mexico on July 16, 1979, when United Nuclear Corporation's tailings disposal pond at its uranium mill in Church Rock breached its dam. The spill remains the largest release of radioactive material in U.S. history, having released more radioactivity than the Three Mile Island accident four months earlier.

The mill, which operated from June 1977 to May 1982, was located on privately owned land about 17 miles (27Β km) northeast of Gallup, New Mexico, and was bordered to the north and southwest by Navajo Nation Tribal Trust lands. The milling of uranium ore produced an acidic slurry of ground waste rock and fluid (tailings) that was pumped to the tailings disposal area. The breach released more than 1,100 short tons (1,000Β t) of solid radioactive mill waste and 94Β million US gallons (360,000Β m3) of acidic, radioactive tailings solution into the Puerco River through Pipeline Arroyo. An estimated 1.36 short tons (1.23Β t) of uranium and 46 curies of alpha contaminants traveled 80 miles (130Β km) downstream to Navajo County, Arizona, and onto the Navajo Nation. In addition to being radioactive and acidic, the spill contained toxic metals and sulfates. The spill contaminated groundwater and rendered the Puerco unusable to local residents, mostly Navajo peoples who used the river's water for drinking, irrigation, and livestock. They were not warned for days of the toxic dangers from the spill.

The governor of New Mexico, Bruce King, refused the Navajo Nation's request that the site be declared a federal disaster area, limiting aid to affected residents. The nuclear contamination event received less media coverage than that of Three Mile Island, possibly because it occurred in a very rural area not served by major media. The spill also happened in Native American country, among a community who reportedly did not have their concerns addressed by medical authorities.

In 2003, the Church Rock Chapter of the Navajo Nation began the Church Rock Uranium Monitoring Project to assess environmental impacts of abandoned uranium mines; it found significant radiation from both natural and mining sources in the area. As of 2016, the EPA National Priorities List included the Church Rock tailings storage site, where "groundwater migration is not under control".

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πŸ”— Reification (Computer Science)

πŸ”— Computing

Reification is the process by which an abstract idea about a computer program is turned into an explicit data model or other object created in a programming language. A computable/addressable objectβ€”a resourceβ€”is created in a system as a proxy for a non computable/addressable object. By means of reification, something that was previously implicit, unexpressed, and possibly inexpressible is explicitly formulated and made available to conceptual (logical or computational) manipulation. Informally, reification is often referred to as "making something a first-class citizen" within the scope of a particular system. Some aspect of a system can be reified at language design time, which is related to reflection in programming languages. It can be applied as a stepwise refinement at system design time. Reification is one of the most frequently used techniques of conceptual analysis and knowledge representation.

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πŸ”— Crop Milk

πŸ”— Birds

Crop milk is a secretion from the lining of the crop of parent birds in some species that is regurgitated to young birds. It is found among all pigeons and doves where it is also referred to as pigeon milk. Crop milk is also secreted from the crop of flamingos and the male emperor penguin, suggesting independent evolution of this trait. Unlike in mammals where only females produce milk, crop milk is produced by both males and females in pigeons and flamingos; and in penguins, only by the male. Lactation in birds is controlled by prolactin, which is the same hormone that causes lactation in mammals. Crop milk is a holocrine secretion, unlike in mammals where milk is an exocrine secretion. Crop milk contains both fat and protein, as with mammalian milk, but unlike mammalian milk, it contains no carbohydrates.

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