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π Nirvana Fallacy
The nirvana fallacy is the informal fallacy of comparing actual things with unrealistic, idealized alternatives. It can also refer to the tendency to assume there is a perfect solution to a particular problem. A closely related concept is the "perfect solution fallacy."
By creating a false dichotomy that presents one option which is obviously advantageousβwhile at the same time being completely implausibleβa person using the nirvana fallacy can attack any opposing idea because it is imperfect. Under this fallacy, the choice is not between real world solutions; it is, rather, a choice between one realistic achievable possibility and another unrealistic solution that could in some way be "better".
Discussed on
- "Nirvana fallacy (Perfect solution fallacy)" | 2024-09-19 | 12 Upvotes 4 Comments
- "Nirvana Fallacy" | 2023-05-24 | 140 Upvotes 110 Comments
- "Nirvana Fallacy" | 2021-09-20 | 10 Upvotes 4 Comments
π Heslington Brain
The Heslington Brain is a 2,600-year-old human brain found inside a skull buried in a pit in Heslington, Yorkshire, in England, by York Archaeological Trust in 2008. It is the oldest preserved brain ever found in Eurasia, and is believed to be the best-preserved ancient brain in the world. The skull was discovered during an archaeological dig commissioned by the University of York on the site of its new campus on the outskirts of the city of York. The area was found to have been the site of well-developed permanent habitation between 2,000β3,000 years before the present day.
A number of possibly ritualistic objects were found to have been deposited in several pits, including the skull, which had belonged to a man probably in his 30s. He had been hanged before being decapitated with a knife and his skull appears to have been buried immediately. The rest of the body was missing. Although it is not known why he was killed, it is possible that it may have been a human sacrifice or ritual murder.
The brain was found while the skull was being cleaned. It had survived despite the rest of the tissue on the skull having disappeared long ago. After being extracted at York Hospital, the brain was subjected to a range of medical and forensic examinations by York Archaeological Trust which found that it was remarkably intact, though it had shrunk to only about 20% of its original size. It showed few signs of decay, though most of its original material had been replaced by an as yet unidentified organic compound, due to chemical changes during burial.
According to the archaeologists and scientists who have examined it, the brain has a "resilient, tofu-like texture". It is not clear why the Heslington brain survived, although the presence of a wet, anoxic environment underground seems to have been an essential factor, and research is still ongoing to shed light on how the local soil conditions may have contributed to its preservation.
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- "Heslington Brain" | 2023-10-25 | 114 Upvotes 41 Comments
π List of virtual communities with more than 1 million users
This is a list of notable active virtual communities with more than 1 million registered members.
- Defunct
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- "List of virtual communities with more than 1 million users" | 2016-12-18 | 68 Upvotes 24 Comments
π Stolperstein
A Stolperstein (pronounced [ΛΚtΙlpΙΛΚtaΙͺn] (listen); plural Stolpersteine; literally "stumbling stone", metaphorically a "stumbling block") is a sett-size, ten-centimetre (3.9Β in) concrete cube bearing a brass plate inscribed with the name and life dates of victims of Nazi extermination or persecution.
The Stolpersteine project, initiated by the German artist Gunter Demnig in 1992, aims to commemorate individuals at exactly the last place of residencyβor, sometimes, workβwhich was freely chosen by the person before he or she fell victim to Nazi terror, euthanasia, eugenics, deportation to a concentration or extermination camp, or escaped persecution by emigration or suicide. As of December 2019, 75,000 Stolpersteine have been laid, making the Stolpersteine project the world's largest decentralized memorial.
The majority of Stolpersteine commemorate Jewish victims of the Holocaust. Others have been placed for Sinti and Romani people (then also called "gypsies"), homosexuals, the physically or mentally disabled, Jehovah's Witnesses, black people, members of the Communist Party, the Social Democratic Party, and the anti-Nazi Resistance, the Christian opposition (both Protestants and Catholics), and Freemasons, along with International Brigade soldiers in the Spanish Civil War, military deserters, conscientious objectors, escape helpers, capitulators, "habitual criminals", looters, and others charged with treason, military disobedience, or undermining the Nazi military, as well as Allied soldiers.
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- "Stolperstein" | 2022-06-18 | 445 Upvotes 170 Comments
π Decision fatigue
In decision making and psychology, decision fatigue refers to the deteriorating quality of decisions made by an individual after a long session of decision making. It is now understood as one of the causes of irrational trade-offs in decision making. Decision fatigue may also lead to consumers making poor choices with their purchases.
There is a paradox in that "people who lack choices seem to want them and often will fight for them", yet at the same time, "people find that making many choices can be [psychologically] aversive."
For example, major politicians and businessmen such as former United States President Barack Obama, Steve Jobs, and Mark Zuckerberg have been known to reduce their everyday clothing down to one or two outfits in order to limit the number of decisions they make in a day.
Discussed on
- "Decision fatigue" | 2020-03-04 | 184 Upvotes 82 Comments
π Uno β The βUnitβ for Dimensionless Quantities
In science and engineering, the parts-per notation is a set of pseudo-units to describe small values of miscellaneous dimensionless quantities, e.g. mole fraction or mass fraction. Since these fractions are quantity-per-quantity measures, they are pure numbers with no associated units of measurement. Commonly used are parts-per-million (ppm, 10β6), parts-per-billion (ppb, 10β9), parts-per-trillion (ppt, 10β12) and parts-per-quadrillion (ppq, 10β15). This notation is not part of the International System of Units (SI) system and its meaning is ambiguous.
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- "Uno β The βUnitβ for Dimensionless Quantities" | 2021-07-01 | 131 Upvotes 115 Comments
π Flashsort
Flashsort is a distribution sorting algorithm showing linear computational complexity for uniformly distributed data sets and relatively little additional memory requirement. The original work was published in 1998 by Karl-Dietrich Neubert.
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- "Flashsort" | 2020-02-09 | 141 Upvotes 31 Comments
π Human-based computation games
A human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process to humans in an entertaining way (gamification).
Luis von Ahn first proposed the idea of "human algorithm games", or games with a purpose (GWAPs), in order to harness human time and energy for addressing problems that computers cannot yet tackle on their own. He believes that human intellect is an important resource and contribution to the enhancement of computer processing and human computer interaction. He argues that games constitute a general mechanism for using brainpower to solve open computational problems. In this technique, human brains are compared to processors in a distributed system, each performing a small task of a massive computation. However, humans require an incentive to become part of a collective computation. Online games are used as a means to encourage participation in the process.
The tasks presented in these games are usually trivial for humans, but difficult for computers. These tasks include labeling images, transcribing ancient texts, common sense or human experience based activities, and more. Human-based computation games motivate people through entertainment rather than an interest in solving computation problems. This makes GWAPs more appealing to a larger audience. GWAPs can be used to help build the semantic web, annotate and classify collected data, crowdsource general knowledge, and improving other general computer processes. GWAPs have a vast range of applications in variety of areas such as security, computer vision, Internet accessibility, adult content filtering, and Internet search. In applications such as these, games with a purpose have lowered the cost of annotating data and increased the level of human participation.
Discussed on
- "Human-based computation games" | 2015-11-26 | 20 Upvotes 1 Comments
π Long and short scales
The long and short scales are two of several naming systems for integer powers of ten which use some of the same terms for different magnitudes.
For whole numbers smaller than 1,000,000,000 (109), such as one thousand or one million, the two scales are identical. For larger numbers, starting with 109, the two systems differ. For identical names, the long scale proceeds by powers of one million, whereas the short scale proceeds by powers of one thousand. For example, one billion is one thousand millions in the short scale, while it is one million millions in the long scale. The long scale system introduces new terms for the intervening values, typically replacing the word ending -ion with -iard.
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- "Long and short scales" | 2015-07-27 | 18 Upvotes 4 Comments
π Digital Radio Frequency Memory (DRFM)
Digital Radio Frequency Memory (DRFM) is an electronic method for digitally capturing and retransmitting RF signals. DRFM systems are typically used in radar jamming, although applications in cellular communications are becoming more common.