Random Articles (Page 311)
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π 4X
4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.
4X computer games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire increases as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement, with varying degrees of success.
The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are not uncommon. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.
In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The Civilization board game that gave rise to Sid Meier's Civilization computer game, for instance, has no exploration and no extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games.
Discussed on
- "4X" | 2019-02-03 | 124 Upvotes 25 Comments
π Josephson Voltage Standard
A Josephson voltage standard is a complex system that uses a superconducting integrated circuit chip operating at a temperature of 4Β K to generate stable voltages that depend only on an applied frequency and fundamental constants. It is an intrinsic standard in the sense that it does not depend on any physical artifact. It is the most accurate method to generate or measure voltage and, by international agreement in 1990, is the basis for voltage standards around the world.
π Arcosanti
Arcosanti is a projected experimental town with a molten bronze bell casting business in Yavapai County, central Arizona, 70Β mi (110Β km) north of Phoenix, at an elevation of 3,732 feet (1,130 meters). Its arcology concept was posited by the Italian-American architect, Paolo Soleri (1919β2013). He began construction in 1970, to demonstrate how urban conditions could be improved while minimizing the destructive impact on the earth. He taught and influenced generations of architects and urban designers who studied and worked with him there to build the proposed "town".
Discussed on
- "Arcosanti" | 2020-08-05 | 230 Upvotes 71 Comments
- "Arcosanti" | 2015-02-19 | 113 Upvotes 28 Comments
π Thomas Salme
Thomas Harry Salme (born 18 February 1969, in Stockholm) was convicted of flying passenger jets without a commercial pilot's license. After working as a First Officer and Captain from 1997 to 2010 for several international airline companies, Salme was arrested at Amsterdam's Schiphol Airport in March 2010.
π Hawthorne Effect
The Hawthorne effect is a type of human behavior reactivity in which individuals modify an aspect of their behavior in response to their awareness of being observed. The effect was discovered in the context of research conducted at the Hawthorne Western Electric plant; however, some scholars feel the descriptions are apocryphal.
The original research involved workers who made electrical relays at the Hawthorne Works, a Western Electric plant in Cicero, Illinois. Between 1924 and 1927, the lighting study was conducted. Workers experienced a series of lighting changes in which productivity was said to increase with almost any change in the lighting. This turned out not to be true. In the study that was associated with Elton Mayo, which ran from 1928 to 1932, a series of changes in work structure were implemented (e.g., changes in rest periods) in a group of five women. However, this was a methodologically poor, uncontrolled study that did not permit any firm conclusions to be drawn.
One of the later interpretations by Landsberger suggested that the novelty of being research subjects and the increased attention from such could lead to temporary increases in workers' productivity. This interpretation was dubbed "the Hawthorne effect".
Discussed on
- "Hawthorne Effect" | 2023-04-24 | 68 Upvotes 47 Comments
π Anvil Firing
Anvil firing (also known as anvil launching or anvil shooting) is the practice of firing an anvil into the air with gunpowder.
In the UK, the term refers to a method of testing anvils. Black powder was poured onto the top of the anvil and ignited. If the anvil did not shatter it was deemed safe to use.
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- "Anvil Firing" | 2019-04-06 | 174 Upvotes 89 Comments
π Expert System
In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as ifβthen rules rather than through conventional procedural code. The first expert systems were created in the 1970s and then proliferated in the 1980s. Expert systems were among the first truly successful forms of artificial intelligence (AI) software. An expert system is divided into two subsystems: the inference engine and the knowledge base. The knowledge base represents facts and rules. The inference engine applies the rules to the known facts to deduce new facts. Inference engines can also include explanation and debugging abilities.
π Nothing about us without us
"Nothing about us without us" (Latin: Nihil de nobis, sine nobis) is a slogan used to communicate the idea that no policy should be decided by any representative without the full and direct participation of members of the group(s) affected by that policy. In its modern form, this often involves national, ethnic, disability-based, or other groups that are often marginalized from political, social, and economic opportunities.
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- "Nothing about us without us" | 2025-02-16 | 38 Upvotes 7 Comments
π Ferrite Bead
A ferrite bead (also known as a ferrite block, ferrite core, ferrite ring, EMI filter, or ferrite choke) is a type of choke that suppresses high-frequency electronic noise in electronic circuits.
Ferrite beads employ high-frequency current dissipation in a ferrite ceramic to build high-frequency noise suppression devices.
Discussed on
- "Ferrite Bead" | 2023-05-18 | 25 Upvotes 12 Comments
π Salmon Protocol
The Salmon Protocol is a message exchange protocol running over HTTP designed to decentralize commentary and annotations made against newsfeed articles such as blog posts. It allows a single discussion thread to be established between the article's origin and any feed reader or "aggregator" which is subscribing to the content. Put simply, that if an article appeared on 3 sites: A (the source), B and C (the aggregates), that members of all 3 sites could see and contribute to a single thread of conversation regardless of site they were viewing from.
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- "Salmon Protocol" | 2017-09-14 | 63 Upvotes 27 Comments