Random Articles (Page 213)
Have a deep view into what people are curious about.
๐ 4X
4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.
4X computer games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire increases as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement, with varying degrees of success.
The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are not uncommon. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.
In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The Civilization board game that gave rise to Sid Meier's Civilization computer game, for instance, has no exploration and no extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games.
Discussed on
- "4X" | 2019-02-03 | 124 Upvotes 25 Comments
๐ Loving v. Virginia
Loving v. Virginia, 388 U.S. 1 (1967), was a landmark civil rights decision of the U.S. Supreme Court in which the Court ruled that laws banning interracial marriage violate the Equal Protection and Due Process Clauses of the Fourteenth Amendment to the U.S. Constitution. Beginning in 2013, it was cited as precedent in U.S. federal court decisions holding restrictions on same-sex marriage in the United States unconstitutional, including in the 2015 Supreme Court decision Obergefell v. Hodges.
The case involved Mildred Loving, a woman of color, and her white husband Richard Loving, who in 1958 were sentenced to a year in prison for marrying each other. Their marriage violated Virginia's Racial Integrity Act of 1924, which criminalized marriage between people classified as "white" and people classified as "colored". The Lovings appealed their conviction to the Supreme Court of Virginia, which upheld it. They then appealed to the U.S. Supreme Court, which agreed to hear their case.
In June 1967, the Supreme Court issued a unanimous decision in the Lovings' favor and overturned their convictions. Its decision struck down Virginia's anti-miscegenation law and ended all race-based legal restrictions on marriage in the United States. Virginia had argued that its law was not a violation of the Equal Protection Clause because the punishment was the same regardless of the offender's race, and thus it "equally burdened" both whites and non-whites. The Court found that the law nonetheless violated the Equal Protection Clause because it was based solely on "distinctions drawn according to race" and outlawed conductโnamely, getting marriedโthat was otherwise generally accepted and which citizens were free to do.
Discussed on
- "Loving v. Virginia" | 2022-06-25 | 18 Upvotes 5 Comments
๐ Snowden Wikipedia page edited to label him a "traitor" from Senate computer
Discussed on
- "Snowden Wikipedia page edited to label him a "traitor" from Senate computer" | 2013-08-03 | 145 Upvotes 55 Comments
๐ Folding@Home
Folding@home (FAH or F@h) is a distributed computing project aimed to help scientists develop new therapeutics for a variety of diseases by the means of simulating protein dynamics. This includes the process of protein folding and the movements of proteins, and is reliant on simulations run on volunteers' personal computers. Folding@home is currently based at the University of Pennsylvania and led by Greg Bowman, a former student of Vijay Pande.
The project utilizes graphics processing units (GPUs), central processing units (CPUs), and ARM processors like those on the Raspberry Pi for distributed computing and scientific research. The project uses statistical simulation methodology that is a paradigm shift from traditional computing methods. As part of the clientโserver model network architecture, the volunteered machines each receive pieces of a simulation (work units), complete them, and return them to the project's database servers, where the units are compiled into an overall simulation. Volunteers can track their contributions on the Folding@home website, which makes volunteers' participation competitive and encourages long-term involvement.
Folding@home is one of the world's fastest computing systems. With heightened interest in the project as a result of the COVID-19 pandemic, the system achieved a speed of approximately 1.22 exaflops by late March 2020 and reached 2.43 exaflops by April 12, 2020, making it the world's first exaflop computing system. This level of performance from its large-scale computing network has allowed researchers to run computationally costly atomic-level simulations of protein folding thousands of times longer than formerly achieved. Since its launch on Octoberย 1, 2000, Folding@home was involved in the production of 226 scientific research papers. Results from the project's simulations agree well with experiments.
Discussed on
- "Folding@Home" | 2024-03-16 | 10 Upvotes 5 Comments
๐ Tell HN: Happy Solstice
The winter solstice, hiemal solstice or hibernal solstice, also known as midwinter, occurs when one of the Earth's poles has its maximum tilt away from the Sun. It happens twice yearly, once in each hemisphere (Northern and Southern). For that hemisphere, the winter solstice is the day with the shortest period of daylight and longest night of the year, when the Sun is at its lowest daily maximum elevation in the sky. At the pole, there is continuous darkness or twilight around the winter solstice. Its opposite is the summer solstice.
The winter solstice occurs during the hemisphere's winter. In the Northern Hemisphere, this is the December solstice (usually 21 or 22 December) and in the Southern Hemisphere, this is the June solstice (usually 20 or 21 June). Although the winter solstice itself lasts only a moment, the term sometimes refers to the day on which it occurs. Other names are "midwinter", the "extreme of winter" (Dongzhi), or the "shortest day". Traditionally, in many temperate regions, the winter solstice is seen as the middle of winter, but today in some countries and calendars, it is seen as the beginning of winter. In meteorology, winter is reckoned as beginning about three weeks before the winter solstice.
Since prehistory, the winter solstice has been seen as a significant time of year in many cultures, and has been marked by festivals and rituals. It marked the symbolic death and rebirth of the Sun. The seasonal significance of the winter solstice is in the reversal of the gradual lengthening of nights and shortening of days.
Discussed on
- "Tell HN: Happy Solstice" | 2009-12-21 | 37 Upvotes 19 Comments
๐ Story of a Stolen Boeing
On 25 May 2003, a Boeing 727, registered N844AA, was stolen at Quatro de Fevereiro Airport, Luanda, Angola. Its disappearance prompted a worldwide search by the United States' Federal Bureau of Investigation (FBI) and Central Intelligence Agency (CIA). No trace of the aircraft has since been found.
Discussed on
- "Story of a Stolen Boeing" | 2019-03-01 | 65 Upvotes 25 Comments
- "2003 Boeing 727-223 disappearance" | 2014-03-10 | 109 Upvotes 46 Comments
๐ Domain Fronting
Domain fronting is a technique for Internet censorship circumvention that uses different domain names in different communication layers of an HTTPS connection to discreetly connect to a different target domain than is discernable to third parties monitoring the requests and connections.
Due to quirks in security certificates, the redirect systems of the content delivery networks (CDNs) used as 'domain fronts', and the protection provided by HTTPS, censors are typically unable to differentiate circumvention ("domain-fronted") traffic from overt non-fronted traffic for any given domain name. As such they are forced to either allow all traffic to the domain frontโincluding circumvention trafficโor block the domain front entirely, which may result in expensive collateral damage and has been likened to "blocking the rest of the Internet".
Domain fronting does not conform to HTTP standards that require the SNI extension and HTTP Host header to contain the same domain. Many large cloud service providers, including Amazon, Microsoft, and Google, actively prohibit domain fronting, which has limited it as a censorship bypass technique. Pressure from censors in Russia and China is thought to have contributed to these prohibitions, but domain fronting can also be used maliciously.
A newer variant of domain fronting, domain hiding, passes an encrypted request for one resource (say, a website), concealed behind an unencrypted (plaintext) request for another resource whose DNS records are stored in the same cloud. It has much the same effect. Refraction networking is an application of the broader principle.
๐ Tsar Bomba
The Soviet RDS-202 hydrogen bomb (code name Ivan or Vanya), known by Western nations as Tsar Bomba (Russian: ะฆะฐัั-ะฑะพฬะผะฑะฐ, tr. Tsar'-bรณmba, IPA:ย [tอกsarสฒ หbombษ], lit. 'Tsar bomb'), was the most powerful nuclear weapon ever created. Tested on 30ย October 1961 as an experimental verification of calculation principles and multi-stage thermonuclear weapon designs, it also remains the most powerful human-made explosive ever detonated.
The bomb was detonated at the Sukhoy Nos ("Dry Nose") cape of Severny Island, Novaya Zemlya, 15ย km (9.3ย mi) from Mityushikha Bay, north of Matochkin Strait. The detonation was secret but was detected by US Intelligence agencies. The US apparently had an instrumented KC-135R aircraft (Operation SpeedLight) in the area of the test โ close enough to have been scorched by the blast.
The bhangmeter results and other data suggested the bomb yielded about 58 megatons of TNT [Mt] (240ย PJ), and that was the accepted yield in technical literature until 1991 when Soviet scientists revealed that their instruments indicated a yield of 50ย Mt (210ย PJ). As they had the instrumental data and access to the test site, their yield figure has been accepted as more accurate. In theory, the bomb would have had a yield in excess of 100ย Mt (420ย PJ) if it had included a uranium-238 tamper but, because only one bomb was built, that capability has never been demonstrated.
The remaining bomb casings are located at the Russian Atomic Weapon Museum in Sarov and the Museum of Nuclear Weapons, All-Russian Research Institute of Technical Physics, at Snezhinsk.
Discussed on
- "Tsar Bomba" | 2019-08-05 | 17 Upvotes 27 Comments
- "10 times the explosive power of all explosives used in WWII" | 2012-09-23 | 11 Upvotes 13 Comments
๐ Society for Preventing Parents from Naming Their Children Jennifer
The Society for Preventing Parents from Naming Their Children Jennifer (SPPNTCJ) was a popular and sometimes controversial website that contributed to early web culture, online from 1996 to 2000. The SPPNTCJ home page was created and updated by Jennifer Farwell, one of the three founding members of the SPPNTCJ. Other founding members were Jennifer Rich and Jennifer Ang.
The SPPNTCJ began as an inside joke on an email discussion list that both Farwell and Rich subscribed to, which included five or more Jennifers who actively posted at that time. One of the Jennifers tossed out the comment that there should be "a society for preventing parents from naming their children Jennifer." The idea took off, and Farwell created the SPPNTCJ's website. It welcomed more than 2 million visitors while online.
During its run, the SPPNTCJ was noted by the Richmond Times-Dispatch, Yahoo! Internet Life magazine, Thunder Bay Television News, 580 CKPR radio program Tech Talk, California State University, Chico, SignsOnSanDiego.com, WebMD and more. It received several Internet "cool site" acknowledgments, from Cool Central, Seven Wonders, Twoeys, Fallen Thinkers, and Secret Einstein.
Discussed on
- "Society for Preventing Parents from Naming Their Children Jennifer" | 2021-02-08 | 19 Upvotes 7 Comments
๐ Master of the Playing Cards
The Master of the Playing Cards (German: Meister der Spielkarten) was the first major master in the history of printmaking. He was a German (or conceivably Swiss) engraver, and probably also a painter, active in southwestern Germany โ probably in Alsace, from the 1430s to the 1450s, who has been called "the first personality in the history of engraving."
Various attempts to identify him have not been generally accepted, so he remains known only through his 106 engravings, which include the set of playing cards in five suits from which he takes his name. The majority of the set survives in unique impressions, most of which are in the Kupferstich-Kabinett in Dresden and the Bibliothรจque nationale de France in Paris. A further 88 engravings are regarded as sufficiently close to his style to be by his pupils.
Discussed on
- "Master of the Playing Cards" | 2024-02-17 | 69 Upvotes 8 Comments