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πŸ”— The Third Place

πŸ”— Sociology πŸ”— Urban studies and planning

In sociology, the third place refers to the social surroundings that are separate from the two usual social environments of home ("first place") and the workplace ("second place"). Examples of third places include churches, cafes, clubs, public libraries, gyms, bookstores, stoops and parks. In his book The Great Good Place (1989), Ray Oldenburg argues that third places are important for civil society, democracy, civic engagement, and establishing feelings of a sense of place.

Robert Putnam addressed issues related to third place, but without using the term, in Bowling Alone: America's Declining Social Capital (1995, 2000).

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πŸ”— Wikipedia: Making of Doom

πŸ”— Video games

Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential titles in video game history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. The music and sound effects were created by Bobby Prince.

The Doom concept was proposed in late 1992, after the release of Wolfenstein 3D and its sequel Spear of Destiny. John Carmack was working on an improved 3D game engine from those games, and the team wanted to have their next game take advantage of his designs. Several ideas were proposed, including a new game in their Commander Keen series, but John proposed a game about using technology to fight demons inspired by the Dungeons & Dragons campaigns the team played. The initial months of development were spent building prototypes, while Hall created the Doom Bible, a design document for his vision of the game and its story; after id released a grandiose press release touting features that the team had not yet begun working on, the Doom Bible was rejected in favor of a plotless game with no design document at all.

Over the next six months, Hall designed levels based on real military bases, Romero built features, and artists Adrian and Cloud created textures and demons based on clay models they built. Hall's level designs, however, were deemed uninteresting and Romero began designing his own levels; Hall, increasingly frustrated with his limited influence, was fired in July. He was replaced by Petersen in September, and the team worked increasingly long hours until the game was completed in December 1993. Doom was self-published by id on December 10, 1993, and immediately downloaded by thousands of players.

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πŸ”— Posterous

πŸ”— Blogging

Posterous was a simple blogging platform started in May 2008. It supported integrated and automatic posting to other social media tools such as Flickr, Twitter, and Facebook, a built-in Google Analytics package, and custom themes. It was based in San Francisco and funded by Y Combinator.

Updating to Posterous was similar to other blogging platforms. Posting could be done by logging into the website's rich text editor, but it was particularly designed for mobile blogging. Mobile methods include sending an email, with attachments of photos, MP3s, documents, and video (both links and files). Many social media pundits considered Posterous to be the leading free application for lifestreaming. The platform received wide attention when leading social media expert Steve Rubel declared he was moving his blogging activity entirely to Posterous.

Posterous also had its own URL shortening service, which as of March 2010 could post to Twitter.

Posterous allowed users to point the DNS listing for a domain name or subdomain they already owned to their Posterous account, allowing them to have a site hosted by Posterous that used their own domain name.

In January 2010, the3six5, a Posterous-based storytelling project, launched. It was nominated for a Webby Award in 2011.

In May 2010, Posterous was recognized as one of the β€œ2010 Hottest Silicon Valley Companies” by Lead411.

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πŸ”— List of commercial video games with available source code

πŸ”— Video games πŸ”— Computing πŸ”— Lists πŸ”— Computing/Software πŸ”— Computing/Free and open-source software

This is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities.

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πŸ”— 319 Leona

πŸ”— Astronomy πŸ”— Astronomy/Astronomical objects πŸ”— Astronomy/Solar System

319 Leona (provisional designation A920 HE), is a dark asteroid and tumbling slow rotator from the outermost regions of the asteroid belt, approximately 70 kilometers in diameter. It was discovered on 8 October 1891, by French astronomer Auguste Charlois at Nice Observatory in southwestern France. Any reference of its name to a person is unknown. On 12 December 2023 Leona will occult Betelgeuse as seen from southern Europe.

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πŸ”— NCP, the Predecessor of TCP/IP

πŸ”— Computing πŸ”— Computing/Networking

The Network Control Program (NCP) provided the middle layers of the protocol stack running on host computers of the ARPANET, the predecessor to the modern Internet.

NCP preceded the Transmission Control Protocol (TCP) as a transport layer protocol used during the early ARPANET. NCP was a simplex protocol that utilized two port addresses, establishing two connections, for two-way communications. An odd and an even port were reserved for each application layer application or protocol. The standardization of TCP and UDP reduced the need for the use of two simplex ports for each application down to one duplex port.

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πŸ”— Hyatt Regency Walkway Collapse

πŸ”— Disaster management πŸ”— Death πŸ”— Kansas City πŸ”— Missouri

On July 17, 1981, two walkways collapsed at the Hyatt Regency Kansas City hotel in Kansas City, Missouri, one directly above the other. They crashed onto a tea dance being held in the hotel's lobby, killing 114 and injuring 216. As a product of a corporate culture of profound neglect, the disaster contributed many lessons to the study of engineering ethics and errors, and to emergency management. The event remains the deadliest non‑deliberate structural failure in American history, and it was the deadliest structural collapse in the U.S. until the collapse of the World Trade Center towers 20 years later.

πŸ”— Corecursion

πŸ”— Computer science

In computer science, corecursion is a type of operation that is dual to recursion. Whereas recursion works analytically, starting on data further from a base case and breaking it down into smaller data and repeating until one reaches a base case, corecursion works synthetically, starting from a base case and building it up, iteratively producing data further removed from a base case. Put simply, corecursive algorithms use the data that they themselves produce, bit by bit, as they become available, and needed, to produce further bits of data. A similar but distinct concept is generative recursion which may lack a definite "direction" inherent in corecursion and recursion.

Where recursion allows programs to operate on arbitrarily complex data, so long as they can be reduced to simple data (base cases), corecursion allows programs to produce arbitrarily complex and potentially infinite data structures, such as streams, so long as it can be produced from simple data (base cases) in a sequence of finite steps. Where recursion may not terminate, never reaching a base state, corecursion starts from a base state, and thus produces subsequent steps deterministically, though it may proceed indefinitely (and thus not terminate under strict evaluation), or it may consume more than it produces and thus become non-productive. Many functions that are traditionally analyzed as recursive can alternatively, and arguably more naturally, be interpreted as corecursive functions that are terminated at a given stage, for example recurrence relations such as the factorial.

Corecursion can produce both finite and infinite data structures as results, and may employ self-referential data structures. Corecursion is often used in conjunction with lazy evaluation, to produce only a finite subset of a potentially infinite structure (rather than trying to produce an entire infinite structure at once). Corecursion is a particularly important concept in functional programming, where corecursion and codata allow total languages to work with infinite data structures.

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πŸ”— Exorbitant Privilege

πŸ”— Economics

The term exorbitant privilege (privilège exorbitant in French) refers to the benefits the United States has due to its own currency (the US dollar) being the international reserve currency. For example, the US would not face a balance of payments crisis, because their imports are purchased in their own currency. Exorbitant privilege as a concept cannot refer to currencies that have a regional reserve currency role, only to global reserve currencies.

Academically, the exorbitant privilege literature analyzes two empirical puzzles, the position puzzle and the income puzzle. The position puzzle refers to the difference between the (negative) U.S. net international investment position (NIIP) and the accumulated U.S. current account deficits, the former being much smaller than the latter. The income puzzle is that despite a deeply negative NIIP, the U.S. income balance is positive, i.e. despite having much more liabilities than assets, earned income is higher than interest expenses.

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πŸ”— Bus Factor

πŸ”— Computing πŸ”— Business πŸ”— Computing/Software

The bus factor is a measurement of the risk resulting from information and capabilities not being shared among team members, derived from the phrase "in case they get hit by a bus." It is also known as the bread truck scenario, lottery factor, truck factor, bus/truck number, or lorry factor.

The concept is similar to the much older idea of key person risk, but considers the consequences of losing key technical experts, versus financial or managerial executives (who are theoretically replaceable at an insurable cost). Personnel must be both key and irreplaceable to contribute to the bus factor; losing a replaceable or non-key person would not result in a bus-factor effect.

The term was first applied to software development, where a team member might create critical components by crafting code that performs well, but which also is unavailable to other team members, such as work that was undocumented, never shared, encrypted, obfuscated, unpublished, or otherwise incomprehensible to others. Thus a key component would be effectively lost as a direct consequence of the absence of that team member, making the member key. If this component was key to the project's advancement, the project would stall.

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