Popular Articles (Page 29)

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πŸ”— Demon Core

πŸ”— Military history πŸ”— Military history/North American military history πŸ”— Military history/United States military history πŸ”— Military history/Military science, technology, and theory πŸ”— Military history/Weaponry

The demon core was a spherical 6.2-kilogram (14Β lb) subcritical mass of plutonium 89 millimetres (3.5Β in) in diameter, that was involved in two criticality accidents, on August 21, 1945 and May 21, 1946. The core was intended for use in a third nuclear weapon, but remained in use for testing after Japan's surrender. It was designed with a small safety margin to ensure a successful explosion of the bomb. The device briefly went supercritical when it was accidentally placed in supercritical configurations during two separate experiments intended to guarantee the core was indeed close to the critical point. The incidents happened at the Los Alamos Laboratory in 1945 and 1946, both resulting in the acute radiation poisoning and subsequent deaths of scientists: Harry Daghlian and Louis Slotin. After these incidents the spherical plutonium core was referred to as the "demon core".

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πŸ”— Trap Street

πŸ”— Maps

In cartography, a trap street is a fictitious entry in the form of a misrepresented street on a map, often outside the area the map nominally covers, for the purpose of "trapping" potential copyright violators of the map who, if caught, would be unable to explain the inclusion of the "trap street" on their map as innocent. On maps that are not of streets, other "copyright trap" features (such as nonexistent towns, or mountains with the wrong elevations) may be inserted or altered for the same purpose.

Trap streets are often nonexistent streets; but sometimes, rather than actually depicting a street where none exists, a map will misrepresent the nature of a street in a fashion that can still be used to detect copyright violators but is less likely to interfere with navigation. For instance, a map might add nonexistent bends to a street, or depict a major street as a narrow lane, without changing its location or its connections to other streets.

Trap streets are rarely acknowledged by publishers. One known case is a popular driver's atlas for the city of Athens, Greece, which has a warning inside its front cover that potential copyright violators should beware of trap streets.

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πŸ”— OK Soda

πŸ”— Food and drink πŸ”— Brands πŸ”— Food and drink/Beverages

OK Soda was a soft drink created by The Coca-Cola Company in 1993 that courted the American Generation X demographic with unusual advertising tactics, including neo-noir design, chain letters and deliberately negative publicity. After the soda did not sell well in select test markets, it was officially declared out of production in 1995 before reaching nationwide distribution. The drink's slogan was "Things are going to be OK."

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πŸ”— Flanderization

πŸ”— Internet culture πŸ”— Television πŸ”— The Simpsons

Flanderization is the process through which a fictional character's essential traits are exaggerated over the course of a serial work. The term flanderization was coined by TV Tropes in reference to Ned Flanders of The Simpsons, who was caricatured over the show's run from a good neighbor who was religious among other characteristics into an evangelical "bible-thumper". Flanderization has been analyzed as an aspect of serial works, especially television comedies, that shows a work's decline.

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πŸ”— Pantone 448 C

πŸ”— Color

Pantone 448 C, also referred to as "the ugliest colour in the world", is a colour in the Pantone colour system. Described as a "drab dark brown", it was selected in 2016 as the colour for plain tobacco and cigarette packaging in Australia, after market researchers determined that it was the least attractive colour. The Australian Department of Health initially referred to the colour as "olive green", but the name was changed after concerns were expressed by the Australian Olive Association.

Since 2016, the same colour has also been used for plain cigarette packaging in France, the United Kingdom, Israel, Norway, New Zealand, Slovenia, Saudi Arabia, and Turkey.

The colour has also been widely but erroneously reported as being known as "opaque couchΓ©"; in fact this is simply French for "layered opaque", in reference to being used on coated paper. The confusion appears to have arisen because "PANTONE opaque couchΓ©" is the French name of a swatch library (palette) used in Adobe Illustrator containing this colour and intended for printing in solid ink colours on coated paper; in English this library is known as "PANTONE solid coated".

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πŸ”— Coastline Paradox

πŸ”— Mathematics πŸ”— Maps

The coastline paradox is the counterintuitive observation that the coastline of a landmass does not have a well-defined length. This results from the fractal curve-like properties of coastlines, i.e., the fact that a coastline typically has a fractal dimension (which in fact makes the notion of length inapplicable). The first recorded observation of this phenomenon was by Lewis Fry Richardson and it was expanded upon by Benoit Mandelbrot.

The measured length of the coastline depends on the method used to measure it and the degree of cartographic generalization. Since a landmass has features at all scales, from hundreds of kilometers in size to tiny fractions of a millimeter and below, there is no obvious size of the smallest feature that should be taken into consideration when measuring, and hence no single well-defined perimeter to the landmass. Various approximations exist when specific assumptions are made about minimum feature size.

The problem is fundamentally different from the measurement of other, simpler edges. It is possible, for example, to accurately measure the length of a straight, idealized metal bar by using a measurement device to determine that the length is less than a certain amount and greater than another amountβ€”that is, to measure it within a certain degree of uncertainty. The more accurate the measurement device, the closer results will be to the true length of the edge. When measuring a coastline, however, the closer measurement does not result in an increase in accuracyβ€”the measurement only increases in length; unlike with the metal bar, there is no way to obtain a maximum value for the length of the coastline.

In three-dimensional space, the coastline paradox is readily extended to the concept of fractal surfaces whereby the area of a surface varies, depending on the measurement resolution.

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πŸ”— Nomic

πŸ”— Games

Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.

Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.

The initial ruleset was designed by Peter Suber, and first published in Douglas Hofstadter's column Metamagical Themas in Scientific American in June 1982. The column discussed Suber's then-upcoming book, The Paradox of Self-Amendment, which was published some years later. Nomic now refers to many games, all based on the initial ruleset.

The game is in some ways modeled on modern government systems. It demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Because the game models (and exposes conceptual questions about) a legal system and the problems of legal interpretation, it is named after Ξ½ΟŒΞΌΞΏΟ‚ (nomos), Greek for "law".

While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of dice, he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves". Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern. Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed. Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a "scam" and modify the rules to win the game. Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation.

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πŸ”— Onfim

πŸ”— Russia πŸ”— Archaeology

Onfim (Old Novgorodian: ΠΎΠ½Ρ³ΠΈΠΌΠ΅, Onfime; also, Anthemius of Novgorod) was a boy who lived in Novgorod in the 13th century. He left his notes and homework exercises scratched in soft birch bark (beresta) which was preserved in the clay soil of Novgorod. Onfim, who was six or seven at the time, wrote in Old Novgorodian; besides letters and syllables, he drew "battle scenes and drawings of himself and his teacher".

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πŸ”— The If-by-whiskey fallacy

πŸ”— Philosophy πŸ”— Philosophy/Logic

In political discourse, if-by-whiskey is a relativist fallacy in which the speaker's position is contingent on the listener's opinion. An if-by-whiskey argument implemented through doublespeak appears to affirm both sides of an issue, and agrees with whichever side the listener supports, in effect taking a position without taking a position. The statement typically uses words with strongly positive or negative connotations (e.g., terrorist as negative and freedom fighter as positive).

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