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πŸ”— Monty Hall Problem

πŸ”— Mathematics πŸ”— Television πŸ”— Statistics πŸ”— Game theory πŸ”— Television/Television game shows

The Monty Hall problem is a brain teaser, in the form of a probability puzzle, loosely based on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975 (Selvin 1975a), (Selvin 1975b). It became famous as a question from a reader's letter quoted in Marilyn vos Savant's "Ask Marilyn" column in Parade magazine in 1990 (vos Savant 1990a):

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

Vos Savant's response was that the contestant should switch to the other door (vos Savant 1990a). Under the standard assumptions, contestants who switch have a 2/3 chance of winning the car, while contestants who stick to their initial choice have only a 1/3 chance.

The given probabilities depend on specific assumptions about how the host and contestant choose their doors. A key insight is that, under these standard conditions, there is more information about doors 2 and 3 than was available at the beginning of the game when door 1 was chosen by the player: the host's deliberate action adds value to the door he did not choose to eliminate, but not to the one chosen by the contestant originally. Another insight is that switching doors is a different action than choosing between the two remaining doors at random, as the first action uses the previous information and the latter does not. Other possible behaviors than the one described can reveal different additional information, or none at all, and yield different probabilities. Yet another insight is that your chance of winning by switching doors is directly related to your chance of choosing the winning door in the first place: if you choose the correct door on your first try, then switching loses; if you choose a wrong door on your first try, then switching wins; your chance of choosing the correct door on your first try is 1/3, and the chance of choosing a wrong door is 2/3.

Many readers of vos Savant's column refused to believe switching is beneficial despite her explanation. After the problem appeared in Parade, approximately 10,000 readers, including nearly 1,000 with PhDs, wrote to the magazine, most of them claiming vos Savant was wrong (Tierney 1991). Even when given explanations, simulations, and formal mathematical proofs, many people still do not accept that switching is the best strategy (vos Savant 1991a). Paul ErdΕ‘s, one of the most prolific mathematicians in history, remained unconvinced until he was shown a computer simulation demonstrating vos Savant’s predicted result (Vazsonyi 1999).

The problem is a paradox of the veridical type, because the correct choice (that one should switch doors) is so counterintuitive it can seem absurd, but is nevertheless demonstrably true. The Monty Hall problem is mathematically closely related to the earlier Three Prisoners problem and to the much older Bertrand's box paradox.

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πŸ”— Bloom's 2 sigma problem

πŸ”— Psychology πŸ”— Education

Bloom's 2 sigma problem refers to an educational phenomenon observed by educational psychologist Benjamin Bloom and initially reported in 1984 in the journal Educational Researcher. Bloom found that the average student tutored one-to-one using mastery learning techniques performed two standard deviations better than students who learn via conventional instructional methods β€” that is, "the average tutored student was above 98% of the students in the control class". Additionally, the variation of the students' achievement changed: "about 90% of the tutored students ... attained the level of summative achievement reached by only the highest 20%" of the control class. Bloom's graduate students J. Anania and A. J. Burke conducted studies of this effect at different grade levels and in different schools, observing students with "great differences in cognitive achievement, attitudes, and academic self-concept".

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πŸ”— 1% rule

πŸ”— Internet culture

In Internet culture, the 1% rule is a rule of thumb pertaining to participation in an internet community, stating that only 1% of the users of a website add content, while the other 99% of the participants only lurk. Variants include the 1–9–90 rule (sometimes 90–9–1 principle or the 89:10:1 ratio), which states that in a collaborative website such as a wiki, 90% of the participants of a community only consume content, 9% of the participants change or update content, and 1% of the participants add content.

Similar rules are known in information science, such as the 80/20 rule known as the Pareto principle, that 20 percent of a group will produce 80 percent of the activity, however the activity may be defined.

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πŸ”— The Buzzer

πŸ”— Russia πŸ”— Russia/technology and engineering in Russia πŸ”— Russia/mass media in Russia πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Military history/Intelligence πŸ”— Military history/Russian, Soviet and CIS military history πŸ”— Radio Stations

UVB-76, also known as "The Buzzer", is a nickname given by radio listeners to a shortwave radio station that broadcasts on the frequencies 4625 and 4810 kHz. It broadcasts a short, monotonous buzz toneΒ , repeating at a rate of approximately 25 tones per minute, 24 hours per day. Sometimes, the buzzer signal is interrupted and a voice transmission in Russian takes place. The first reports were made of a station on this frequency in 1973.

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πŸ”— Aphantasia

πŸ”— Medicine πŸ”— Psychology πŸ”— Disability πŸ”— Neuroscience

Aphantasia is a condition where one does not possess a functioning mind's eye and cannot voluntarily visualize imagery. The phenomenon was first described by Francis Galton in 1880 but has since remained largely unstudied. Interest in the phenomenon renewed after the publication of a study in 2015 conducted by a team led by Professor Adam Zeman of the University of Exeter, which also coined the term aphantasia. Research on the condition is still scarce.

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πŸ”— One Instruction Set Computer

πŸ”— Computing πŸ”— Computer science

A one-instruction set computer (OISC), sometimes called an ultimate reduced instruction set computer (URISC), is an abstract machine that uses only one instruction – obviating the need for a machine language opcode. With a judicious choice for the single instruction and given infinite resources, an OISC is capable of being a universal computer in the same manner as traditional computers that have multiple instructions. OISCs have been recommended as aids in teaching computer architecture and have been used as computational models in structural computing research.

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πŸ”— Lenin was a mushroom

πŸ”— Soviet Union πŸ”— Russia πŸ”— Russia/mass media in Russia πŸ”— Television πŸ”— Russia/history of Russia

Lenin was a mushroom (Russian: Π›Π΅Π½ΠΈΠ½ β€” Π³Ρ€ΠΈΠ±) was a highly influential televised hoax by Soviet musician Sergey Kuryokhin and reporter Sergey Sholokhov. It was first broadcast on 17 May 1991 on Leningrad Television.

The hoax took the form of an interview on the television program Pyatoe Koleso (The Fifth Wheel). In the interview, Kuryokhin, impersonating a historian, narrated his findings that Vladimir Lenin consumed large quantities of psychedelic mushrooms and eventually became a mushroom himself. Kuryokhin arrived at his conclusion through a long series of logical fallacies and appeals to the authority of various "sources" (such as Carlos Castaneda, the Massachusetts Institute of Technology, and Konstantin Tsiolkovsky), creating the illusion of a reasoned and plausible logical chain.

The timing of the hoax played a large role in its success, coming as it did during the Glasnost period when the ebbing of censorship in the Soviet Union led to many revelations about the country's history, often presented in sensational form. Furthermore, Soviet television had, up to that point, been regarded by its audience as conservative in style and content. As a result, a large number of Soviet citizens (one estimate puts the number at 11,250,000 audience members) took the deadpan "interview" at face value, in spite of the absurd claims presented.

Sholokhov has said that perhaps the most notable result of the show was an appeal by a group of party members to the Leningrad Regional Committee of the CPSU to clarify the veracity of Kuryokhin's claim. According to Sholokhov, in response to the request one of the top regional functionaries stated that "Lenin could not have been a mushroom" because "a mammal cannot be a plant." Modern taxonomy classifies mushrooms as fungi, a separate kingdom from plants.

The incident has served as a watershed moment in Soviet (and Russian) culture and has often been used as proof of the gullibility of the masses.

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πŸ”— Qanat

πŸ”— Civil engineering πŸ”— Water

A qanat or kariz is a gently sloping underground channel to transport water from an aquifer or water well to surface for irrigation and drinking, acting as an underground aqueduct. This is an old system of water supply from a deep well with a series of vertical access shafts. The qanats still create a reliable supply of water for human settlements and irrigation in hot, arid, and semi-arid climates, but the value of this system is directly related to the quality, volume, and regularity of the water flow. Traditionally qanats are built by a group of skilled laborers, muqannΔ«s, with hand labor. The profession historically paid well and was typically handed down from father to son. According to most sources, the qanat technology was developed in ancient Iran by the Persian people sometime in the early 1st millennium BCE, and spread from there slowly westward and eastward. However, some other sources suggest a Southeast Arabian origin.

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  • "Qanat" | 2023-11-11 | 423 Upvotes 100 Comments
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πŸ”— Great Vowel Shift

πŸ”— England πŸ”— Linguistics

The Great Vowel Shift was a series of changes in the pronunciation of the English language that took place primarily between 1400 and 1700, beginning in southern England and today having influenced effectively all dialects of English. Through this vowel shift, the pronunciation of all Middle English long vowels was changed. Some consonant sounds changed as well, particularly those that became silent; the term Great Vowel Shift is sometimes used to include these consonant changes.

English spelling began to become standardized in the 15th and 16th centuries, and the Great Vowel Shift is the major reason English spellings now often considerably deviate from how they represent pronunciations. The Great Vowel Shift was first studied by Otto Jespersen (1860–1943), a Danish linguist and Anglicist, who coined the term.

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πŸ”— Wow signal

πŸ”— History πŸ”— Physics πŸ”— Telecommunications πŸ”— Skepticism πŸ”— Astronomy πŸ”— History of Science πŸ”— Physics/History πŸ”— Paranormal

The Wow! signal was a strong narrowband radio signal received on August 15, 1977, by Ohio State University's Big Ear radio telescope in the United States, then used to support the search for extraterrestrial intelligence. The signal appeared to come from the direction of the constellation Sagittarius and bore the expected hallmarks of extraterrestrial origin.

Astronomer Jerry R. Ehman discovered the anomaly a few days later while reviewing the recorded data. He was so impressed by the result that he circled the reading on the computer printout, "6EQUJ5", and wrote the comment "Wow!" on its side, leading to the event's widely used name.

The entire signal sequence lasted for the full 72-second window during which Big Ear was able to observe it, but has not been detected since, despite several subsequent attempts by Ehman and others. Many hypotheses have been advanced on the origin of the emission, including natural and human-made sources, but none of them adequately explains the signal.

Although the Wow! signal had no detectable modulationβ€”a technique used to transmit information over radio wavesβ€”it remains the strongest candidate for an alien radio transmission ever detected.

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