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πŸ”— Microtome

πŸ”— Biology πŸ”— Neuroscience πŸ”— Physiology πŸ”— Science

A microtome (from the Greek mikros, meaning "small", and temnein, meaning "to cut") is a cutting tool used to produce extremely thin slices of material known as sections, with the process being termed microsectioning. Important in science, microtomes are used in microscopy for the preparation of samples for observation under transmitted light or electron radiation.

Microtomes use steel, glass or diamond blades depending upon the specimen being sliced and the desired thickness of the sections being cut. Steel blades are used to prepare histological sections of animal or plant tissues for light microscopy. Glass knives are used to slice sections for light microscopy and to slice very thin sections for electron microscopy. Industrial grade diamond knives are used to slice hard materials such as bone, teeth and tough plant matter for both light microscopy and for electron microscopy. Gem-quality diamond knives are also used for slicing thin sections for electron microscopy.

Microtomy is a method for the preparation of thin sections for materials such as bones, minerals and teeth, and an alternative to electropolishing and ion milling. Microtome sections can be made thin enough to section a human hair across its breadth, with section thickness between 50Β nm and 100Β ΞΌm.

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πŸ”— Eazel, ex-Apple led Linux startup

πŸ”— Companies πŸ”— Technology πŸ”— Apple Inc. πŸ”— Computing πŸ”— Computing/Software πŸ”— Computing/Free and open-source software πŸ”— Linux

Eazel was an American software company operating from 1999 to 2001 in Palo Alto and then Mountain View, California. The company's flagship product is the Nautilus file manager for the GNOME desktop environment on Linux, which was immediately adopted and maintained by the free software movement. As the core of Eazel's business model, it is an early example of cloud storage services in the form of personal file storage, transparently and portably stored on the Internet. Renamed to Files, this application continues to be a centerpiece of some free Linux-based desktop environments.

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πŸ”— One Laptop per Child

πŸ”— Computing πŸ”— Computing/Computer hardware πŸ”— Environment πŸ”— International development

One Laptop per Child (OLPC) was a non-profit initiative established with the goal of transforming education for children around the world; this goal was to be achieved by creating and distributing educational devices for the developing world, and by creating software and content for those devices.

The goal was to transform education, by enabling children in low-income countries to have access to content, media and computer-programming environments. When the program launched, the typical retail price for a laptop was considerably in excess of $1,000 (US), so achieving this objective required bringing a low-cost machine to production. This became the OLPC XO Laptop, a low-cost and low-power laptop computer designed by Yves BΓ©har. The project was originally funded by member organizations such as AMD, eBay, Google, Marvell Technology Group, News Corporation, Nortel. Chi Mei Corporation, Red Hat, and Quanta provided in-kind support.

The OLPC project was the subject of much discussion. It was praised for pioneering low-cost, low-power laptops and inspiring later variants such as Eee PCs and Chromebooks; for assuring consensus at ministerial level in many countries that computer literacy is a mainstream part of education; for creating interfaces that worked without literacy in any language, and particularly without literacy in English. It was criticized from many sides regarding its US-centric focus ignoring bigger problems, high total costs, low focus on maintainability and training and its limited success. In 2014, after disappointing sales, the Foundation shut down.

The OLPC project is critically reviewed in a 2019 MIT Press book titled The Charisma Machine: The Life, Death, and Legacy of One Laptop per Child.

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πŸ”— Four Stages of Competence

πŸ”— Psychology

In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time. Many skills require practice to remain at a high level of competence.

The four stages suggest that individuals are initially unaware of how little they know, or unconscious of their incompetence. As they recognize their incompetence, they consciously acquire a skill, then consciously use it. Eventually, the skill can be utilized without it being consciously thought through: the individual is said to have then acquired unconscious competence.

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πŸ”— Open Source Cola

πŸ”— Food and drink πŸ”— Open πŸ”— Food and drink/Beverages

Open-source cola is any cola soft drink produced according to a published and shareable recipe. Unlike the secretive Coca-Cola formula, the recipes are openly published and their re-use is encouraged. The texts of OpenCola and Cube-Cola recipes are published under the GNU General Public License (GPL).

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πŸ”— Endling

πŸ”— Extinction

An endling is the last known individual of a species or subspecies. Once the endling dies, the species becomes extinct. The word was coined in correspondence in the scientific journal Nature. Alternative names put forth for the last individual of its kind include ender and terminarch.

The word relict may also be used, but usually refers to a population, rather than an individual, that is the last of a species.

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πŸ”— Bum Farto

πŸ”— United States πŸ”— Biography πŸ”— Florida πŸ”— Crime and Criminal Biography πŸ”— Firefighting

Joseph "Bum" Farto (July 3, 1919 – February 16, 1976) was a fire chief and convicted drug dealer in Key West, Florida who disappeared in 1976.

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πŸ”— DRAKON – An algorithmic visual programming language

πŸ”— Computing πŸ”— Spaceflight πŸ”— Computing/Software

DRAKON is an algorithmic visual programming and modeling language developed within the Buran space project following ergonomic design principles. The language provides a uniform way to represent flowcharts of any complexity that are easy to read and understand.

The DRAKON Editor, which was released in September 2011, is an implementation of the language available in the public domain. It can be used for creating documentation, or for creating visual programs that can be converted to source code in other languages.

Unlike UML's philosophy, DRAKON's language philosophy is based on being augmented if needed, by using a hybrid language, which can be illustrated as "incrustating code snippets from text language used into shape DRAKON requires". This way, DRAKON always remains a simple visual language that can be used as an augmentation for a programmer who is interested in making their own project code easier to support or other long-term needs for example improving the ergonomics of the coding process or to making code easier to review and understand.

The name DRAKON is the Russian acronym for "Π”Ρ€ΡƒΠΆΠ΅Π»ΡŽΠ±Π½Ρ‹ΠΉ Русский АлгоритмичСский [язык], ΠšΠΎΡ‚ΠΎΡ€Ρ‹ΠΉ ΠžΠ±Π΅ΡΠΏΠ΅Ρ‡ΠΈΠ²Π°Π΅Ρ‚ ΠΠ°Π³Π»ΡΠ΄Π½ΠΎΡΡ‚ΡŒ", which translates to "Friendly Russian algorithmic [language] that illustrates (or provides clarity)". The word "Π½Π°Π³Π»ΡΠ΄Π½ΠΎΡΡ‚ΡŒ" (pronounced approximately as "naa-glya-dno-st-th") refers to a concept or idea being easy to imagine and understand, and may be translated as "clarity".

The DRAKON language can be used both as a modelling/"markup" language (which is considered a standalone "pure DRAKON" program) and as a programming language (as part of a hybrid language).

Integration of a stricter, "academic", variant of a markup language into programming, such as provided by DRAKON, adds syntactic sugar allowing users of different programming languages to comprehend each other's contributions to the overall project and even provide commentary if needed.

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πŸ”— Kkrieger – A 96KB first person shooter

πŸ”— Video games

.kkrieger (from Krieger, German for warrior) is a first-person shooter video game created by German demogroup .theprodukkt (a former subdivision of Farbrausch), which won first place in the 96k game competition at Breakpoint in April 2004. The game remains a beta version as of 2019.

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