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π The Complexity of Songs
"The Complexity of Songs" is a journal article published by computer scientist Donald Knuth in 1977, as an in-joke about computational complexity theory. The article capitalizes on the tendency of popular songs to devolve from long and content-rich ballads to highly repetitive texts with little or no meaningful content. The article notes that a song of length N words may be produced remembering, e.g., only O(log N) words ("space complexity" of the song).
Discussed on
- "The Complexity of Songs" | 2018-04-08 | 20 Upvotes 5 Comments
π Dunbar's Number
Dunbar's number is a suggested cognitive limit to the number of people with whom one can maintain stable social relationshipsβrelationships in which an individual knows who each person is and how each person relates to every other person. This number was first proposed in the 1990s by British anthropologist Robin Dunbar, who found a correlation between primate brain size and average social group size. By using the average human brain size and extrapolating from the results of primates, he proposed that humans can comfortably maintain 150 stable relationships. Dunbar explained it informally as "the number of people you would not feel embarrassed about joining uninvited for a drink if you happened to bump into them in a bar".
Proponents assert that numbers larger than this generally require more restrictive rules, laws, and enforced norms to maintain a stable, cohesive group. It has been proposed to lie between 100 and 250, with a commonly used value of 150. Dunbar's number states the number of people one knows and keeps social contact with, and it does not include the number of people known personally with a ceased social relationship, nor people just generally known with a lack of persistent social relationship, a number which might be much higher and likely depends on long-term memory size.
Dunbar theorised that "this limit is a direct function of relative neocortex size, and that this in turn limits group size [...] the limit imposed by neocortical processing capacity is simply on the number of individuals with whom a stable inter-personal relationship can be maintained". On the periphery, the number also includes past colleagues, such as high school friends, with whom a person would want to reacquaint himself or herself if they met again.
Discussed on
- "Dunbar's Number" | 2018-04-07 | 108 Upvotes 63 Comments
π Molyneux's problem
Molyneux's problem is a thought experiment in philosophy concerning immediate recovery from blindness. It was first formulated by William Molyneux, and notably referred to in John Locke's An Essay Concerning Human Understanding (1689). The problem can be stated in brief, "if a man born blind can feel the differences between shapes such as spheres and cubes, could he, if given the ability to see, distinguish those objects by sight alone, in reference to the tactile schemata he already possessed?"
Discussed on
- "Molyneux's problem" | 2018-04-07 | 122 Upvotes 68 Comments
- "Molyneux's problem" | 2013-04-27 | 44 Upvotes 45 Comments
π Debate between sheep and grain
The "Debate between sheep and grain" or "Myth of cattle and grain" is a Sumerian creation myth, written on clay tablets in the mid to late 3rd millennium BCE.
Discussed on
- "Debate between sheep and grain" | 2018-04-06 | 47 Upvotes 18 Comments
π Conway notation
In knot theory, Conway notation, invented by John Horton Conway, is a way of describing knots that makes many of their properties clear. It composes a knot using certain operations on tangles to construct it.
Discussed on
- "Conway notation" | 2018-04-01 | 75 Upvotes 7 Comments
π Apple Pippin (1996)
The Apple Pippin is a defunct open multimedia technology platform, designed by Apple Computer, and marketed as PiPP!N. According to Apple, Pippin was directed at the home market as "an integral part of the consumer audiovisual, stereo, and television environment."
Pippin is based on the Apple Macintosh platform, including the classic Mac OS architecture. Apple built a demonstration device based on Pippin called "Pippin Power Player," and used it to demonstrate the platform at trade shows and to the media, in order to attract potential software developers and hardware manufacturers. Apple licensed the Pippin technology to third-party companies. Bandai Company Ltd. developed the ATMARK and @WORLD models, and focused them on the gaming and entertainment business in Japan and the United States. Katz Media developed the KMP 2000, and focused it on vertical markets throughout Europe and Canada.
Discussed on
- "Apple Pippin (1996)" | 2018-03-31 | 68 Upvotes 29 Comments
π Lucky iron fish
Lucky Iron Fish are fish-shaped cast iron ingots used to provide dietary supplementation of iron to individuals affected by iron-deficiency anaemia. The ingots are placed in a pot of boiling water to leach elemental iron into the water and food. They were developed in 2008 by Canadian health workers in Cambodia, and in 2012 a company, The Lucky Iron Fish Project, was formed to develop the iron fish on a larger scale, promote them among rural areas, and distribute them to non-governmental organization partners. Notably, recent research found that the iron ingot had no effect on anemia. It therefore recommended against its use in Cambodia and other countries with low levels of iron deficiency.
Discussed on
- "Lucky iron fish" | 2018-03-23 | 52 Upvotes 10 Comments
π Pointing machine
A pointing machine is a measuring tool used by stone sculptors and woodcarvers to accurately copy plaster, clay or wax sculpture models into wood or stone. In essence the device is a pointing needle that can be set to any position and then fixed. It further consists of brass or stainless steel rods and joints which can be placed into any position and then tightened. It is not actually a machine; its name is derived from the Italian macchinetta di punta. The invention of the tool has been ascribed to both the French sculptor and medallist Nicolas-Marie Gatteaux (1751β1832) and to the British sculptor John Bacon (1740β1799). It was later perfected by Canova. However, similar devices were used in ancient times, when the copying of Greek sculptures for the Roman market was a large industry.
Discussed on
- "Pointing machine" | 2018-03-21 | 41 Upvotes 3 Comments
π Fittsβs law
Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in humanβcomputer interaction and ergonomics. This scientific law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. Fitts's law is used to model the act of pointing, either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor using a pointing device.
Fitts's law has been shown to apply under a variety of conditions; with many different limbs (hands, feet, the lower lip, head-mounted sights), manipulanda (input devices), physical environments (including underwater), and user populations (young, old, special educational needs, and drugged participants).
Discussed on
- "Fittsβs law" | 2018-03-18 | 83 Upvotes 2 Comments
- "Fitt's Law" | 2016-03-02 | 70 Upvotes 43 Comments
π Mail art
Mail art (also known as postal art and correspondence art) is a populist artistic movement centered on sending small scale works through the postal service. It initially developed out of what eventually became Ray Johnson's New York Correspondence School in the 1950s and the Fluxus movement in the 1960s, though it has since developed into a global movement that continues to the present.
Discussed on
- "Mail art" | 2018-03-15 | 110 Upvotes 13 Comments