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๐Ÿ”— R v Dudley and Stephens โ€“ British murder case of 1884

๐Ÿ”— Disaster management ๐Ÿ”— Crime ๐Ÿ”— Law ๐Ÿ”— England

R v Dudley and Stephens (1884) 14 QBD 273 DC is a leading English criminal case which established a precedent throughout the common law world that necessity is not a defence to a charge of murder. It concerned survival cannibalism following a shipwreck and its purported justification on the basis of a custom of the sea. It marked the culmination of a long history of attempts by the law, in the face of public opinion sympathetic to castaways, to outlaw the custom and it became something of a cause cรฉlรจbre in Victorian Britain.

Dudley and Stephens were shipwrecked along with two other men. When one of them, the cabin boy Richard Parker, fell into a coma, Dudley and Stephens decided to kill him for food.

๐Ÿ”— Getting to โ€œPhilosophyโ€

Clicking on the first link in the main text of a Wikipedia article, and then repeating the process for subsequent articles, would usually lead to the Philosophy article. As of February 2016, 97% of all articles in Wikipedia eventually led to the article Philosophy. The remaining articles lead to an article without any outgoing wikilinks, to pages that do not exist, or get stuck in loops. This has gone up from 94.52% in 2011.

There have been some theories on this phenomenon, with the most prevalent being the tendency for Wikipedia pages to move up a "classification chain." According to this theory, the Wikipedia Manual of Style guidelines on how to write the lead section of an article recommend that the article should start by defining the topic of the article, so that the first link of each page will naturally take the reader into a broader subject, eventually ending in wide-reaching pages such as Mathematics, Science, Language, and of course, Philosophy, nicknamed "the mother of all sciences".

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๐Ÿ”— Arne Nรฆss: Recommendations for Public Debate

๐Ÿ”— Biography ๐Ÿ”— Philosophy ๐Ÿ”— Biography/science and academia ๐Ÿ”— Philosophy/Philosophers ๐Ÿ”— Norway ๐Ÿ”— Philosophy/Ethics

Arne Dekke Eide Nรฆss ( AR-nษ™ NESS; Norwegian:ย [หˆnษ›sห]; 27 January 1912 โ€“ 12 January 2009) was a Norwegian philosopher who coined the term "deep ecology" and was an important intellectual and inspirational figure within the environmental movement of the late twentieth century. Nรฆss cited Rachel Carson's 1962 book Silent Spring as being a key influence in his vision of deep ecology. Nรฆss combined his ecological vision with Gandhian nonviolence and on several occasions participated in direct action.

Nรฆss averred that while western environmental groups of the early post-war period had raised public awareness of the environmental issues of the time, they had largely failed to have insight into and address what he argued were the underlying cultural and philosophical background to these problems. Naess believed that the environmental crisis of the twentieth century had arisen due to certain unspoken philosophical presuppositions and attitudes within modern western developed societies which remained unacknowledged.

He thereby distinguished between what he called deep and shallow ecological thinking. In contrast to the prevailing utilitarian pragmatism of western businesses and governments, he advocated that a true understanding of nature would give rise to a point of view that appreciates the value of biological diversity, understanding that each living thing is dependent on the existence of other creatures in the complex web of interrelationships that is the natural world.

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๐Ÿ”— Cell (microprocessor)

๐Ÿ”— Computing ๐Ÿ”— Computer science ๐Ÿ”— Brands

Cell is a multi-core microprocessor microarchitecture that combines a general-purpose PowerPC core of modest performance with streamlined coprocessing elements which greatly accelerate multimedia and vector processing applications, as well as many other forms of dedicated computation.

It was developed by Sony, Toshiba, and IBM, an alliance known as "STI". The architectural design and first implementation were carried out at the STI Design Center in Austin, Texas over a four-year period beginning March 2001 on a budget reported by Sony as approaching US$400 million. Cell is shorthand for Cell Broadband Engine Architecture, commonly abbreviated CBEA in full or Cell BE in part.

The first major commercial application of Cell was in Sony's PlayStation 3 game console, released in 2006. In May 2008, the Cell-based IBM Roadrunner supercomputer became the first TOP500 LINPACK sustained 1.0 petaflops system. Mercury Computer Systems also developed designs based on the Cell.

The Cell architecture includes a memory coherence architecture that emphasizes power efficiency, prioritizes bandwidth over low latency, and favors peak computational throughput over simplicity of program code. For these reasons, Cell is widely regarded as a challenging environment for software development. IBM provides a Linux-based development platform to help developers program for Cell chips.

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๐Ÿ”— Whitespace programming language

๐Ÿ”— Computing ๐Ÿ”— Computing/Software

Whitespace is an esoteric programming language developed by Edwin Brady and Chris Morris at the University of Durham (also developers of the Kaya and Idris programming languages). It was released on 1 April 2003 (April Fool's Day). Its name is a reference to whitespace characters. Unlike most programming languages, which ignore or assign little meaning to most whitespace characters, the Whitespace interpreter ignores any non-whitespace characters. Only spaces, tabs and linefeeds have meaning. A consequence of this property is that a Whitespace program can easily be contained within the whitespace characters of a program written in another language, except possibly in languages which depend on spaces for syntax validity such as Python, making the text a polyglot.

The language itself is an imperative stack-based language. The virtual machine on which the programs run has a stack and a heap. The programmer is free to push arbitrary-width integers onto the stack (currently there is no implementation of floating point numbers) and can also access the heap as a permanent store for variables and data structures.

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๐Ÿ”— Programma 101, the first commercial โ€œdesktop computerโ€

๐Ÿ”— Computing

The Olivetti Programma 101, also known as Perottina or P101, is one of the first "all in one" commercial programmable desktop calculators, although not the first. Produced by Italian manufacturer Olivetti, based in Ivrea, Piedmont, and invented by the Italian engineer Pier Giorgio Perotto, the P101 has the main features of large computers of that period. It was launched at the 1964 New York World's Fair; volume production started in 1965. A futuristic design for its time, the Programma 101 was priced at $3,200 (equivalent to $26,000 in 2019). About 44,000 units were sold, primarily in the US.

It is usually called a printing programmable calculator or desktop calculator because its arithmetic instructions correspond to calculator operations.

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๐Ÿ”— Self-tiling tile set

A self-tiling tile set, or setiset, of order n is a set of n shapes or pieces, usually planar, each of which can be tiled with smaller replicas of the complete set of n shapes. That is, the n shapes can be assembled in n different ways so as to create larger copies of themselves, where the increase in scale is the same in each case. Figure 1 shows an example for n = 4 using distinctly shaped decominoes. The concept can be extended to include pieces of higher dimension. The name setisets was coined by Lee Sallows in 2012, but the problem of finding such sets for n = 4 was asked decades previously by C. Dudley Langford, and examples for polyaboloes (discovered by Martin Gardner, Wade E. Philpott and others) and polyominoes (discovered by Maurice J. Povah) were previously published by Gardner.

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๐Ÿ”— Method of loci

๐Ÿ”— History ๐Ÿ”— Psychology

The method of loci (loci being Latin for "places") is a strategy of memory enhancement which uses visualizations of familiar spatial environments in order to enhance the recall of information. The method of loci is also known as the memory journey, memory palace, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises (in the anonymous Rhetorica ad Herennium, Cicero's De Oratore, and Quintilian's Institutio Oratoria). Many memory contest champions report using this technique to recall faces, digits, and lists of words.

The term is most often found in specialised works on psychology, neurobiology, and memory, though it was used in the same general way at least as early as the first half of the nineteenth century in works on rhetoric, logic, and philosophy. John O'Keefe and Lynn Nadel refer to:

'the method of loci', an imaginal technique known to the ancient Greeks and Romans and described by Yates (1966) in her book The Art of Memory as well as by Luria (1969). In this technique the subject memorizes the layout of some building, or the arrangement of shops on a street, or any geographical entity which is composed of a number of discrete loci. When desiring to remember a set of items the subject 'walks' through these loci in their imagination and commits an item to each one by forming an image between the item and any feature of that locus. Retrieval of items is achieved by 'walking' through the loci, allowing the latter to activate the desired items. The efficacy of this technique has been well established (Ross and Lawrence 1968, Crovitz 1969, 1971, Briggs, Hawkins and Crovitz 1970, Lea 1975), as is the minimal interference seen with its use.

The items to be remembered in this mnemonic system are mentally associated with specific physical locations. The method relies on memorized spatial relationships to establish order and recollect memorial content. It is also known as the "Journey Method", used for storing lists of related items, or the "Roman Room" technique, which is most effective for storing unrelated information.

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๐Ÿ”— Diverging Diamond Interchange

๐Ÿ”— Highways ๐Ÿ”— Road transport ๐Ÿ”— Highways/Road transport

A diverging diamond interchange (DDI), also called a double crossover diamond interchange (DCD), is a type of diamond interchange in which the two directions of traffic on the non-freeway road cross to the opposite side on both sides of the bridge at the freeway. It is unusual in that it requires traffic on the freeway overpass (or underpass) to briefly drive on the opposite side of the road from what is customary for the jurisdiction. The crossover "X" sections can either be traffic-light intersections or one-side overpasses to travel above the opposite lanes without stopping, to allow nonstop traffic flow when relatively sparse traffic.

Like the continuous flow intersection, the diverging diamond interchange allows for two-phase operation at all signalized intersections within the interchange. This is a significant improvement in safety, since no long turns (e.g. left turns where traffic drives on the right side of the road) must clear opposing traffic and all movements are discrete, with most controlled by traffic signals. Its at-grade variant can be seen as a two-leg continuous flow intersection.

Additionally, the design can improve the efficiency of an interchange, as the lost time for various phases in the cycle can be redistributed as green timeโ€”there are only two clearance intervals (the time for traffic signals to change from green to yellow to red) instead of the six or more found in other interchange designs.

A diverging diamond can be constructed for limited cost, at an existing straight-line bridge, by building crisscross intersections outside the bridge ramps to switch traffic lanes before entering the bridge. The switchover lanes, each with 2 side ramps, introduce a new risk of drivers turning onto an empty, wrong-way, do-not-enter, exit lane and driving the wrong way down a freeway exit ramp to confront high-speed, oncoming traffic. Studies have analyzed various roadsigns to reduce similar driver errors.

Diverging diamond roads have been used in France since the 1970s. However, the diverging diamond interchange was listed by Popular Science magazine as one of the best innovations in 2009 (engineering category) in "Best of What's New 2009".

The design also is promoted as part of the Federal Highway Administration's Every Day Counts initiative which started in 2011.

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๐Ÿ”— Great Molasses Flood

๐Ÿ”— United States ๐Ÿ”— Disaster management ๐Ÿ”— Occupational Safety and Health ๐Ÿ”— United States/Massachusetts - Boston

The Great Molasses Flood, also known as the Boston Molasses Disaster or the Great Boston Molasses Flood, and sometimes referred to locally as the Boston Molassacre, occurred on January 15, 1919, in the North End neighborhood of Boston, Massachusetts. A large storage tank filled with 2.3ย millionย USย gal (8,700ย m3) weighing approximately 13,000 short tons (12,000ย t) of molasses burst, and the resultant wave of molasses rushed through the streets at an estimated 35ย mph (56ย km/h), killing 21 and injuring 150. The event entered local folklore and residents claimed for decades afterwards that the area still smelled of molasses on hot summer days.

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