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πŸ”— Tinkerbell Effect

πŸ”— Philosophy

The Tinkerbell effect is an American English expression describing things that are thought to exist only because people believe in them. The effect is named after Tinker Bell, the fairy in the play Peter Pan, who is revived from near death by the belief of the audience.

Another form is called the Reverse Tinkerbell effect, a term coined by David Post in 2003. It stipulates that the more you believe in something the more likely it is to vanish. For example, as more people believe that driving is safe, more people will drive carelessly, in turn making driving less safe.

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πŸ”— Fuzzy Logic

πŸ”— Mathematics πŸ”— Philosophy πŸ”— Statistics

Fuzzy logic is a form of many-valued logic in which the truth values of variables may be any real number between 0 and 1 both inclusive. It is employed to handle the concept of partial truth, where the truth value may range between completely true and completely false. By contrast, in Boolean logic, the truth values of variables may only be the integer values 0 or 1.

The term fuzzy logic was introduced with the 1965 proposal of fuzzy set theory by Lotfi Zadeh. Fuzzy logic had, however, been studied since the 1920s, as infinite-valued logicβ€”notably by Łukasiewicz and Tarski.

Fuzzy logic is based on the observation that people make decisions based on imprecise and non-numerical information. Fuzzy models or sets are mathematical means of representing vagueness and imprecise information (hence the term fuzzy). These models have the capability of recognising, representing, manipulating, interpreting, and utilising data and information that are vague and lack certainty.

Fuzzy logic has been applied to many fields, from control theory to artificial intelligence.

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πŸ”— Vectrex

πŸ”— Video games

The Vectrex is a vector display-based home video game console developed by Smith Engineering. It was first released for North America in November 1982 and for both Europe and Japan in 1983. Originally manufactured by General Computer Electronics, it was licensed to Milton Bradley after they acquired the company. Bandai released the system in Japan.

In contrast to other video game systems available at the time, the Vectrex uses a monochrome CRT monitor, capable of displaying vector graphics, without need to be hooked up to a television set. The control pad is mounted to the base of the console, and is detachable. Games came with color overlays to compensate for the monochrome screen. A number of peripherals were also produced, such as a pair of 3D goggles known as the "3D Imager", alongside a "light-pen" that allowed the player to draw on the screen. The system also comes with a built-in game, Mine Storm, playable if a cartridge is absent.

The console was originally conceived by John Ross, an employee at Smith Engineering, as far back as late 1980. Originally an idea to clear out excess inventory of 1-inch monitors, the console became Smith's first foray into the home game market. It was at first conceived as a handheld system, known as the "Mini Arcade". Once the prototype was completed, it was presented to General Computer, who agreed to publish the console. Initial sales of the system were strong, causing General Computer to be acquired by Milton Bradley. The Vectrex was a victim of the North American video game crash of 1983, and was discontinued shortly after Milton Bradley's acquisition by Hasbro.

Despite being a commercial failure, the Vectrex was highly praised for its software library, graphical capabilities and use of a built-in monitor; several publications labeled it one of the best home consoles available at the time. The Vectrex is considered the first video game console to have a 3D-based peripheral. In later years, the system gained a cult following, with many releasing homebrew software for it. A colorized handheld version of the Vectrex was conceived in the late 1980s. However, the success of the Nintendo Game Boy and manufacturing cost caused it to be shelved.

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πŸ”— Operation Dark Winter

πŸ”— Military history πŸ”— Military history/North American military history πŸ”— Military history/United States military history

Operation Dark Winter was the code name for a senior-level bio-terrorist attack simulation conducted from June 22–23, 2001. It was designed to carry out a mock version of a covert and widespread smallpox attack on the United States. Tara O'Toole and Thomas Inglesby of the Johns Hopkins Center for Civilian Biodefense Strategies (CCBS) / Center for Strategic and International Studies (CSIS), and Randy Larsen and Mark DeMier of Analytic Services were the principal designers, authors, and controllers of the Dark Winter project.

Dark Winter was focused on evaluating the inadequacies of a national emergency response during the use of a biological weapon against the American populace. The exercise was solely intended to establish preventive measures and response strategies by increasing governmental and public awareness of the magnitude and potential of such a threat posed by biological weapons.

Dark Winter's simulated scenario involved an initial localized smallpox attack on Oklahoma City, Oklahoma with additional smallpox attack cases in Georgia and Pennsylvania. The simulation was then designed to spiral out of control. This would create a contingency in which the National Security Council struggles to determine both the origin of the attack as well as deal with containing the spreading virus. By not being able to keep pace with the disease's rate of spread, a new catastrophic contingency emerges in which massive civilian casualties would overwhelm America's emergency response capabilities.

The disastrous contingencies that would result in the massive loss of civilian life were used to exploit the weaknesses of the U.S. health care infrastructure and its inability to handle such a threat. The contingencies were also meant to address the widespread panic that would emerge and which would result in mass social breakdown and mob violence. Exploits would also include the many difficulties that the media would face when providing American citizens with the necessary information regarding safety procedures.

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πŸ”— Doomsday Clock at the shortest distance to midnight ever

πŸ”— United States πŸ”— International relations πŸ”— Politics πŸ”— Cold War

The Doomsday Clock is a symbol that represents the likelihood of a man-made global catastrophe. Maintained since 1947 by the members of the Bulletin of the Atomic Scientists, the Clock is a metaphor for threats to humanity from unchecked scientific and technical advances. The Clock represents the hypothetical global catastrophe as "midnight" and the Bulletin's opinion on how close the world is to a global catastrophe as a number of "minutes" to midnight, assessed in January of each year. The main factors influencing the Clock are nuclear risk and global warming (climate change). The Bulletin's Science and Security Board also monitors new developments in the life sciences and technology that could inflict irrevocable harm to humanity.

The Clock's original setting in 1947 was seven minutes to midnight. It has been set backward and forward 24 times since then, the largest-ever number of minutes to midnight being 17 (in 1991), and the smallest 100 seconds (1 minute and 40 seconds) in January 2020.

The clock was set at two minutes to midnight in January 2018, and left unchanged in 2019 due to the twin threats of nuclear weapons and the increasing effects of global warming. On 23 January 2020, it was moved forward to 100 seconds (1 minute 40 seconds) before midnight, based on the increased threats to global stability posed by "a nuclear blunder", exacerbated by the rate of climate change.

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πŸ”— Decision fatigue

πŸ”— Economics πŸ”— Psychology πŸ”— Marketing & Advertising πŸ”— Retailing

In decision making and psychology, decision fatigue refers to the deteriorating quality of decisions made by an individual after a long session of decision making. It is now understood as one of the causes of irrational trade-offs in decision making. Decision fatigue may also lead to consumers making poor choices with their purchases.

There is a paradox in that "people who lack choices seem to want them and often will fight for them", yet at the same time, "people find that making many choices can be [psychologically] aversive."

For example, major politicians and businessmen such as former United States President Barack Obama, Steve Jobs, and Mark Zuckerberg have been known to reduce their everyday clothing down to one or two outfits in order to limit the number of decisions they make in a day.

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πŸ”— United States National Radio Quiet Zone

πŸ”— United States πŸ”— United States Public Policy πŸ”— Virginia πŸ”— United States/West Virginia

The National Radio Quiet Zone (NRQZ) is a large area of land in the United States designated as a radio quiet zone, in which radio transmissions are heavily restricted by law to facilitate scientific research and the gathering of military intelligence. Roughly half of the zone is located in the Blue Ridge Mountains of west-central Virginia while the other half is the Allegheny Mountains of east-central West Virginia; a small part of the zone is in the southernmost tip of the Maryland panhandle.

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πŸ”— The Plague

πŸ”— France πŸ”— Novels πŸ”— Philosophy πŸ”— Philosophy/Philosophical literature πŸ”— Philosophy/Social and political philosophy πŸ”— Philosophy/Continental philosophy πŸ”— Algeria

The Plague (French: La Peste) is a novel by Albert Camus, published in 1947, that tells the story of a plague sweeping the French Algerian city of Oran. It asks a number of questions relating to the nature of destiny and the human condition. The characters in the book, ranging from doctors to vacationers to fugitives, all help to show the effects the plague has on a populace.

The novel is believed to be based on the cholera epidemic that killed a large percentage of Oran's population in 1849 following French colonization, but the novel is placed in the 1940s. Oran and its surroundings were struck by disease multiple times before Camus published this novel. According to a research report by the Centers for Disease Control and Prevention, Oran was decimated by the plague in 1556 and 1678, but all later outbreaks, in 1921 (185 cases), 1931 (76 cases), and 1944 (95 cases), were very far from the scale of the epidemic described in the novel.

The Plague is considered an existentialist classic despite Camus' objection to the label. The narrative tone is similar to Kafka's, especially in The Trial whose individual sentences potentially have multiple meanings, the material often pointedly resonating as stark allegory of phenomenal consciousness and the human condition.

Camus included a dim-witted character misreading The Trial as a mystery novel as an oblique homage. The novel has been read as an allegorical treatment of the French resistance to Nazi occupation during World War II. Additionally, he further illustrates the human reaction towards the "absurd". The Plague represents how the world deals with the philosophical notion of the Absurd, a theory that Camus himself helped to define.

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πŸ”— Wicked problem

πŸ”— Environment πŸ”— Business πŸ”— Politics πŸ”— Sociology

In planning and policy, a wicked problem is a problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize. It refers to an idea or problem that cannot be fixed, where there is no single solution to the problem; and "wicked" denotes resistance to resolution, rather than evil. Another definition is "a problem whose social complexity means that it has no determinable stopping point". Moreover, because of complex interdependencies, the effort to solve one aspect of a wicked problem may reveal or create other problems.

The phrase was originally used in social planning. Its modern sense was introduced in 1967 by C. West Churchman in a guest editorial Churchman wrote in the journal Management Science, responding to a previous use of the term by Horst Rittel. Churchman discussed the moral responsibility of operations research "to inform the manager in what respect our 'solutions' have failed to tame his wicked problems". Rittel and Melvin M. Webber formally described the concept of wicked problems in a 1973 treatise, contrasting "wicked" problems with relatively "tame", soluble problems in mathematics, chess, or puzzle solving.

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πŸ”— Capability Immaturity Model

πŸ”— Computing πŸ”— Systems πŸ”— Computing/Software πŸ”— Systems/Software engineering

Capability Immaturity Model (CIMM) in software engineering is a parody acronym, a semi-serious effort to provide a contrast to the Capability Maturity Model (CMM). The Capability Maturity Model is a five point scale of capability in an organization, ranging from random processes at level 1 to fully defined, managed and optimized processes at level 5. The ability of an organization to carry out its mission on time and within budget is claimed to improve as the CMM level increases.

The "Capability Im-Maturity Model" asserts that organizations can and do occupy levels below CMM level 1. An original article by Capt. Tom Schorsch USAF as part of a graduate project at the Air Force Institute of Technology provides the definitions for CIMM. He cites Prof. Anthony Finkelstein's ACM paper as an inspiration. The article describes situations that arise in dysfunctional organizations. Such situations are reportedly common in organizations of all kinds undertaking software development, i.e. they are really characterizations of the management of specific projects, since they can occur even in organizations with positive CMM levels.

Kik Piney, citing the original authors, later adapted the model to a somewhat satirical version that attracted a number of followers who felt that it was quite true to their experience.

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