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🔗 Theremin

🔗 Musical Instruments 🔗 Electronic music

The theremin (; originally known as the ætherphone/etherphone, thereminophone or termenvox/thereminvox) is an electronic musical instrument controlled without physical contact by the thereminist (performer). It is named after its inventor, Léon Theremin, who patented the device in 1928.

The instrument's controlling section usually consists of two metal antennas that sense the relative position of the thereminist's hands and control oscillators for frequency with one hand, and amplitude (volume) with the other. The electric signals from the theremin are amplified and sent to a loudspeaker.

The sound of the instrument is often associated with eerie situations. Thus, the theremin has been used in movie soundtracks such as Miklós Rózsa's Spellbound and The Lost Weekend, Bernard Herrmann's The Day the Earth Stood Still, and Justin Hurwitz's First Man, as well as in theme songs for television shows such as the ITV drama Midsomer Murders. The theremin is also used in concert music (especially avant-garde and 20th- and 21st-century new music), and in popular music genres such as rock.

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🔗 DRAKON – An algorithmic visual programming language

🔗 Computing 🔗 Spaceflight 🔗 Computing/Software

DRAKON is an algorithmic visual programming and modeling language developed within the Buran space project following ergonomic design principles. The language provides a uniform way to represent flowcharts of any complexity that are easy to read and understand.

The DRAKON Editor, which was released in September 2011, is an implementation of the language available in the public domain. It can be used for creating documentation, or for creating visual programs that can be converted to source code in other languages.

Unlike UML's philosophy, DRAKON's language philosophy is based on being augmented if needed, by using a hybrid language, which can be illustrated as "incrustating code snippets from text language used into shape DRAKON requires". This way, DRAKON always remains a simple visual language that can be used as an augmentation for a programmer who is interested in making their own project code easier to support or other long-term needs for example improving the ergonomics of the coding process or to making code easier to review and understand.

The name DRAKON is the Russian acronym for "Дружелюбный Русский Алгоритмический [язык], Который Обеспечивает Наглядность", which translates to "Friendly Russian algorithmic [language] that illustrates (or provides clarity)". The word "наглядность" (pronounced approximately as "naa-glya-dno-st-th") refers to a concept or idea being easy to imagine and understand, and may be translated as "clarity".

The DRAKON language can be used both as a modelling/"markup" language (which is considered a standalone "pure DRAKON" program) and as a programming language (as part of a hybrid language).

Integration of a stricter, "academic", variant of a markup language into programming, such as provided by DRAKON, adds syntactic sugar allowing users of different programming languages to comprehend each other's contributions to the overall project and even provide commentary if needed.

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🔗 Charles Babbage

🔗 Biography 🔗 Computing 🔗 London 🔗 Philosophy 🔗 Philosophy/Logic 🔗 Business 🔗 England 🔗 Biography/science and academia 🔗 Philosophy/Philosophers 🔗 Philately 🔗 Biography/Core biographies

Charles Babbage (; 26 December 1791 – 18 October 1871) was an English polymath. A mathematician, philosopher, inventor and mechanical engineer, Babbage originated the concept of a digital programmable computer.

Considered by some to be a father of the computer, Babbage is credited with inventing the first mechanical computer that eventually led to more complex electronic designs, though all the essential ideas of modern computers are to be found in Babbage's Analytical Engine. His varied work in other fields has led him to be described as "pre-eminent" among the many polymaths of his century.

Parts of Babbage's incomplete mechanisms are on display in the Science Museum in London. In 1991, a functioning difference engine was constructed from Babbage's original plans. Built to tolerances achievable in the 19th century, the success of the finished engine indicated that Babbage's machine would have worked.

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🔗 Zellige

🔗 Visual arts 🔗 Morocco

Zellige (Arabic: [zˈliʑ]; Arabic: الزليج‎; also zelige or zellij or zileej) is mosaic tilework made from individually chiseled geometric tiles set into a plaster base. This form of Islamic art is one of the main characteristics of Moroccan architecture. It consists of geometrically patterned mosaics, used to ornament walls, ceilings, fountains, floors, pools and tables. The Moroccan traditional patterns and styles are found inside famous buildings such as Al-Qarawiyyin Mosque in Fez, the Alhambra in Granada, Spain, the Great Mosque of Cordoba, the Ben Youssef Madrasa in Marrakech, and the Hassan II mosque in Casablanca, which adds a new color palette with traditional designs.

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🔗 Heat-assisted magnetic recording

🔗 Computing

Heat-assisted magnetic recording (HAMR) is a magnetic storage technology for greatly increasing the amount of data that can be stored on a magnetic device such as a hard disk drive by temporarily heating the disk material during writing, which makes it much more receptive to magnetic effects and allows writing to much smaller regions (and much higher levels of data on a disk).

The technology was initially seen as extremely difficult to achieve, with doubts expressed about its feasibility in 2013. The regions being written must be heated in a tiny area - small enough that diffraction prevents the use of normal laser focused heating - and requires a heating, writing and cooling cycle of less than 1 nanosecond, while also controlling the effects of repeated spot-heating on the drive platters, the drive-to-head contact, and the adjacent magnetic data which must not be affected. These challenges required the development of nano-scale surface plasmons (surface guided laser) instead of direct laser-based heating, new types of glass platters and heat-control coatings that tolerate rapid spot-heating without affecting the contact with the recording head or nearby data, new methods to mount the heating laser onto the drive head, and a wide range of other technical, development and control issues that needed to be overcome.

In February 2019, Seagate Technology announced that HAMR would be launched commercially in 2019, having been extensively tested at partners during 2017 and 2018. The first drives will be 16 TB, with 20 TB expected in 2020, 24 TB drives in advanced development, and 40 TB drives by around 2023. Its planned successor, known as heated-dot magnetic recording (HDMR), or bit-pattern recording, is also under development, although not expected to be available until at least 2025 or later. HAMR drives have the same form factor (size and layout) as existing traditional hard drives, and do not require any change to the computer or other device in which they are installed; they can be used identically to existing hard drives. HAMR is expected to be delayed commercially until 2022, with 10-platter hard drives using perpendicular recording (expected to be followed by SMR) being used as a stopgap solution.

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🔗 Holographic Data Storage

🔗 Technology 🔗 Computing 🔗 Computing/Computer hardware

Holographic data storage is a potential technology in the area of high-capacity data storage. While magnetic and optical data storage devices rely on individual bits being stored as distinct magnetic or optical changes on the surface of the recording medium, holographic data storage records information throughout the volume of the medium and is capable of recording multiple images in the same area utilizing light at different angles.

Additionally, whereas magnetic and optical data storage records information a bit at a time in a linear fashion, holographic storage is capable of recording and reading millions of bits in parallel, enabling data transfer rates greater than those attained by traditional optical storage.

🔗 Drexler–Smalley debate on molecular nanotechnology

🔗 History of Science 🔗 Transhumanism

The Drexler–Smalley debate on molecular nanotechnology was a public dispute between K. Eric Drexler, the originator of the conceptual basis of molecular nanotechnology, and Richard Smalley, a recipient of the 1996 Nobel prize in Chemistry for the discovery of the nanomaterial buckminsterfullerene. The dispute was about the feasibility of constructing molecular assemblers, which are molecular machines which could robotically assemble molecular materials and devices by manipulating individual atoms or molecules. The concept of molecular assemblers was central to Drexler's conception of molecular nanotechnology, but Smalley argued that fundamental physical principles would prevent them from ever being possible. The two also traded accusations that the other's conception of nanotechnology was harmful to public perception of the field and threatened continued public support for nanotechnology research.

The debate was carried out from 2001 to 2003 through a series of published articles and open letters. It began with a 2001 article by Smalley in Scientific American, which was followed by a rebuttal published by Drexler and coworkers later that year, and two open letters by Drexler in early 2003. The debate was concluded in late 2003 in a "Point–Counterpoint" feature in Chemical & Engineering News in which both parties participated.

The debate has been often cited in the history of nanotechnology due to the fame of its participants and its commentary on both the technical and social aspects of nanotechnology. It has also been widely criticized for its adversarial tone, with Drexler accusing Smalley of publicly misrepresenting his work, and Smalley accusing Drexler of failing to understand basic science, causing commentators to go so far as to characterize the tone of the debate as similar to "a pissing match" and "reminiscent of [a] Saturday Night Live sketch".

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🔗 Essentially contested concept

🔗 Philosophy 🔗 Philosophy/Aesthetics 🔗 Philosophy/Social and political philosophy 🔗 Philosophy/Philosophy of religion

In a paper delivered to the Aristotelian Society on 12 March 1956, Walter Bryce Gallie (1912–1998) introduced the term essentially contested concept to facilitate an understanding of the different applications or interpretations of the sorts of abstract, qualitative, and evaluative notions—such as "art", "philanthropy" and "social justice"—used in the domains of aesthetics, development, political philosophy, philosophy of history, and philosophy of religion.

Garver (1978) describes their use as follows:

The term essentially contested concepts gives a name to a problematic situation that many people recognize: that in certain kinds of talk there is a variety of meanings employed for key terms in an argument, and there is a feeling that dogmatism ("My answer is right and all others are wrong"), skepticism ("All answers are equally true (or false); everyone has a right to his own truth"), and eclecticism ("Each meaning gives a partial view so the more meanings the better") are none of them the appropriate attitude towards that variety of meanings.

Essentially contested concepts involve widespread agreement on a concept (e.g., "fairness"), but not on the best realization thereof. They are "concepts the proper use of which inevitably involves endless disputes about their proper uses on the part of their users", and these disputes "cannot be settled by appeal to empirical evidence, linguistic usage, or the canons of logic alone".

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🔗 Olbers' paradox

🔗 Physics 🔗 Astronomy

In astrophysics and physical cosmology, Olbers' paradox, named after the German astronomer Heinrich Wilhelm Olbers (1758–1840), also known as the "dark night sky paradox", is the argument that the darkness of the night sky conflicts with the assumption of an infinite and eternal static universe. In the hypothetical case that the universe is static, homogeneous at a large scale, and populated by an infinite number of stars, then any line of sight from Earth must end at the (very bright) surface of a star and hence the night sky should be completely illuminated and very bright. This contradicts the observed darkness and non-uniformity of the night.

The darkness of the night sky is one of the pieces of evidence for a dynamic universe, such as the Big Bang model. That model explains the observed non-uniformity of brightness by invoking spacetime's expansion, which lengthens the light originating from the Big Bang to microwave levels via a process known as redshift; this microwave radiation background has wavelengths much longer than those of visible light, so appears dark to the naked eye. Other explanations for the paradox have been offered, but none have wide acceptance in cosmology.

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🔗 Functional Fixedness

🔗 Psychology 🔗 Cognitive science

Functional fixedness is a cognitive bias that limits a person to use an object only in the way it is traditionally used. The concept of functional fixedness originated in Gestalt psychology, a movement in psychology that emphasizes holistic processing. Karl Duncker defined functional fixedness as being a "mental block against using an object in a new way that is required to solve a problem". This "block" limits the ability of an individual to use components given to them to complete a task, as they cannot move past the original purpose of those components. For example, if someone needs a paperweight, but they only have a hammer, they may not see how the hammer can be used as a paperweight. Functional fixedness is this inability to see a hammer's use as anything other than for pounding nails; the person couldn't think to use the hammer in a way other than in its conventional function.

When tested, 5-year-old children show no signs of functional fixedness. It has been argued that this is because at age 5, any goal to be achieved with an object is equivalent to any other goal. However, by age 7, children have acquired the tendency to treat the originally intended purpose of an object as special.

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