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πŸ”— Etymology of tea

πŸ”— China πŸ”— Linguistics πŸ”— Food and drink πŸ”— Linguistics/Etymology πŸ”— Food and drink/Beverages

The etymology of the word tea can be traced back to the various Chinese pronunciations of the word. Nearly all the words for tea worldwide, fall into three broad groups: te, cha and chai, which reflected the history of transmission of tea drinking culture and trade from China to countries around the world. The few exceptions of words for tea that do not fall into these three broad groups are mostly from the minor languages from the botanical homeland of the tea plant, and likely to be the ultimate origin of the Chinese words for tea. Notably, none of these words mean 'dinner' or a late afternoon meal.

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πŸ”— Posterous

πŸ”— Blogging

Posterous was a simple blogging platform started in May 2008. It supported integrated and automatic posting to other social media tools such as Flickr, Twitter, and Facebook, a built-in Google Analytics package, and custom themes. It was based in San Francisco and funded by Y Combinator.

Updating to Posterous was similar to other blogging platforms. Posting could be done by logging into the website's rich text editor, but it was particularly designed for mobile blogging. Mobile methods include sending an email, with attachments of photos, MP3s, documents, and video (both links and files). Many social media pundits considered Posterous to be the leading free application for lifestreaming. The platform received wide attention when leading social media expert Steve Rubel declared he was moving his blogging activity entirely to Posterous.

Posterous also had its own URL shortening service, which as of March 2010 could post to Twitter.

Posterous allowed users to point the DNS listing for a domain name or subdomain they already owned to their Posterous account, allowing them to have a site hosted by Posterous that used their own domain name.

In January 2010, the3six5, a Posterous-based storytelling project, launched. It was nominated for a Webby Award in 2011.

In May 2010, Posterous was recognized as one of the β€œ2010 Hottest Silicon Valley Companies” by Lead411.

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πŸ”— 2019–20 Coronavirus Pandemic

πŸ”— United States πŸ”— Disaster management πŸ”— Medicine πŸ”— Viruses πŸ”— Korea πŸ”— COVID-19 πŸ”— Europe πŸ”— China/Chinese history πŸ”— Iran πŸ”— North America πŸ”— Medicine/Pulmonology πŸ”— Italy πŸ”— China πŸ”— East Asia

The 2019–20 coronavirus pandemic is an ongoing pandemic of coronavirus disease 2019 (COVID-19), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The outbreak was first identified in Wuhan, Hubei, China, in December 2019, and was recognized as a pandemic by the World Health Organization (WHO) on 11 March. As of 28Β MarchΒ 2020, more than 663,000 cases of COVID-19 have been reported in over 190 countries and territories, resulting in approximately 30,800 deaths. More than 141,000 people have since recovered.

The virus is mainly spread during close contact and via respiratory droplets produced when people cough or sneeze. Respiratory droplets may be produced during breathing but the virus is not considered airborne. People may also catch COVID-19 by touching a contaminated surface and then their face. It is most contagious when people are symptomatic, although spread may be possible before symptoms appear. The time between exposure and symptom onset is typically around five days, but may range from 2Β to 14 days. Common symptoms include fever, cough, and shortness of breath. Complications may include pneumonia and acute respiratory distress syndrome. There is no known vaccine or specific antiviral treatment. Primary treatment is symptomatic and supportive therapy. Recommended preventive measures include hand washing, covering one's mouth when coughing, maintaining distance from other people, and monitoring and self-isolation for people who suspect they are infected.

Efforts to prevent the virus spreading include travel restrictions, quarantines, curfews, workplace hazard controls, event postponements and cancellations, and facility closures. These include the quarantine of Hubei, national or regional quarantines elsewhere in the world, curfew measures in China and South Korea, various border closures or incoming passenger restrictions, screening at airports and train stations, and outgoing passenger travel bans. Schools and universities have closed either on a nationwide or local basis in more than 160 countries, affecting more than 1.5Β billion students.

The pandemic has led to severe global socioeconomic disruption, the postponement or cancellation of sporting, religious, and cultural events, and widespread fears of supply shortages which have spurred panic buying. Misinformation and conspiracy theories about the virus have spread online, and there have been incidents of xenophobia and racism against Chinese and other East and Southeast Asian people.

πŸ”— Pandemic

πŸ”— International relations πŸ”— Disaster management πŸ”— Medicine πŸ”— Death

A pandemic (from Greek Ο€αΎΆΞ½ pan "all" and Ξ΄αΏ†ΞΌΞΏΟ‚ demos "people") is a disease epidemic that has spread across a large region, for instance multiple continents, or worldwide. A widespread endemic disease with a stable number of infected people is not a pandemic. Further, flu pandemics generally exclude recurrences of seasonal flu.

Throughout history, there have been a number of pandemics of diseases such as smallpox and tuberculosis. One of the most devastating pandemics was the Black Death (also known as The Plague), which killed an estimated 75–200 million people in the 14th century. Other notable pandemics include the 1918 influenza pandemic (Spanish flu) and the 2009 flu pandemic (H1N1). Current pandemics include HIV/AIDS and the 2019 coronavirus disease, which was declared a pandemic on 11 March 2020 by the World Health Organization (WHO).

πŸ”— Oxus Treasure

πŸ”— Iran πŸ”— London πŸ”— British Museum πŸ”— Visual arts πŸ”— Sculpture

The Oxus treasure (Persian: Ϊ―Ω†Ψ¬ΫŒΩ†Ω‡ Ψ’Ω…ΩˆΨ―Ψ±ΫŒΨ§) is a collection of about 180 surviving pieces of metalwork in gold and silver, the majority rather small, plus perhaps about 200 coins, from the Achaemenid Persian period which were found by the Oxus river about 1877-1880. The exact place and date of the find remain unclear, and it is likely that many other pieces from the hoard were melted down for bullion; early reports suggest there were originally some 1500 coins, and mention types of metalwork that are not among the surviving pieces. The metalwork is believed to date from the sixth to fourth centuries BC, but the coins show a greater range, with some of those believed to belong to the treasure coming from around 200 BC. The most likely origin for the treasure is that it belonged to a temple, where votive offerings were deposited over a long period. How it came to be deposited is unknown.

As a group, the treasure is the most important survival of what was once an enormous production of Achaemenid work in precious metal. It displays a very wide range of quality of execution, with the many gold votive plaques mostly crudely executed, some perhaps by the donors themselves, while other objects are of superb quality, presumably that expected by the court.

The British Museum now has nearly all the surviving metalwork, with one of the pair of griffin-headed bracelets on loan from the Victoria and Albert Museum, and displays them in Room 52. The group arrived at the museum by different routes, with many items bequeathed to the nation by Augustus Wollaston Franks. The coins are more widely dispersed, and more difficult to firmly connect with the treasure. A group believed to come from it is in the Hermitage Museum in Saint Petersburg, and other collections have examples.

πŸ”— List of OECD countries by hospital beds

πŸ”— Medicine πŸ”— Lists πŸ”— Countries

This is a list of countries by hospital beds per 1000 or 100,000 people, as published by the local governments, international organisation (OECD, E.U.), academic sources or others. The number of beds per people is an important indicator of the health care system of a country. The basic measure focus on all hospital beds, which are variously split and occupied. The classic hospital beds are also called curative beds. For severe patients with risk of organ(s) failure, patients are provided intensive care unit beds (aka ICU bed) or critical care beds (CCB).

Among OECD countries, curative beds' occupancy rate average was 75%, from 94.9% (Ireland) to 61.6% (Greece), with half of the OECD's nation between 70% and 80%.

In 2009, European nations, most of them also part of OECD, had an aggregated total of 2,070,000 acute beds and 73,585 (2.8%) critical care beds (CCB) or 11.5CCB/100,000 inhabitants. Germany had 29.2, Portugal 4.2.Aging population leads to increased demand for CCB and difficulties to satisfy it, while both quantity of CCB and availability are poorly documented.

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πŸ”— Object Oriented Role Analysis and Modeling

The Object Oriented Role Analysis and Modeling (OOram) is a method, based on the concept of role, for performing object-oriented modeling.

Originally (1989) coined Object Oriented Role Analysis, Synthesis and Structuring (OORASS), the method focuses on describing patterns of interaction without connecting the interaction to particular objects/instances. OOram was originally developed by Trygve Reenskaug (1996), a professor at the University of Oslo and the founder of the Norwegian IT company Taskon. The use of "roles" in OOram is similar in application to that of Agent-oriented programming.

Enterprise models created according to OOram may have a number of views, with each view presenting certain aspects of a model. The following ten views are proposed:

  1. Area of concern view: Textual description of a phenomenon represented in the role model.
  2. Stimulus-response view: Describes how environment roles may trigger activities in the organization (stimulus), together with the effect (response).
  3. Role list view: List describing all roles of a role model together with attributes and textual explanation.
  4. Semantic view: Describes meaning of roles and relationships between roles.
  5. Collaboration view: Describes patterns of roles and message paths.
  6. Interface view: Describes all messages that can be sent along a message path.
  7. Scenario view: Provides a sample sequence of messages flowing between roles (a concrete example).
  8. Process view: Describes data flow between roles and associated activities performed by the roles.
  9. State diagram view: For each role, the legal states can be described together with messages that trigger transitions.
  10. Method specification view: Describes what messages to send for each method belonging to a role. May also specify procedures to perform.

OOram suggests a varied mix of formal and informal notations and languages for representing and communicating models. Which view to use depends upon the needs in a particular situation.

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πŸ”— Project Coldfeet

πŸ”— United States/U.S. Government πŸ”— United States

Project COLDFEET was a 1962 Central Intelligence Agency (CIA) operation to extract intelligence from an abandoned Soviet Arctic drifting ice station. Due to the nature of its abandonment as the result of unstable ice, the retrieval of the operatives used the Fulton surface-to-air recovery system.

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πŸ”— List of commercial failures in video games

πŸ”— Companies πŸ”— Video games πŸ”— Lists πŸ”— Business πŸ”— Video games/Nintendo πŸ”— Popular Culture πŸ”— Industrial design πŸ”— Video games/Sega

The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.

Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.

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πŸ”— Antarctic Snow Cruiser

πŸ”— Antarctica πŸ”— Transport

The Antarctic Snow Cruiser was a vehicle designed from 1937 to 1939 under the direction of Thomas Poulter, intended to facilitate transport in Antarctica during the United States Antarctic Service Expedition (1939–41). The Snow Cruiser was also known as "The Penguin," "Penguin 1" or "Turtle" in some published material.

Poulter had been second in command of Byrd's Second Antarctic Expedition, launched in 1934. From his time in the Antarctic, Poulter had devised several innovative features. However, the massive Snow Cruiser generally failed to operate as hoped under the difficult conditions, and was eventually abandoned in Antarctica. Rediscovered under a deep layer of snow in 1958, it later disappeared again due to shifting ice conditions.

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