Topic: computing (Page 53)

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🔗 Wireless Application Protocol

🔗 Computing 🔗 Telecommunications 🔗 Computing/Networking

Wireless Application Protocol (WAP) is a now obsolete technical standard for accessing information over a mobile wireless network. Introduced in 1999, WAP allowed at launch users with compatible mobile devices to browse content such as news, weather and sports scores provided by mobile network operators, specially designed for the limited capabilities of a mobile device. The Japanese i-mode system offered another major competing wireless data standard.

Before the introduction of WAP, mobile service providers had limited opportunities to offer interactive data services, but needed interactivity to support Internet and Web applications. Although hyped at launch, WAP suffered from much criticism. However the introduction of GPRS networks, offering a faster speed, led to an improvement in the WAP experience. WAP content was accessed using a WAP browser, which is like a standard web browser but designed for reading pages specific for WAP, instead of HTML. By the 2010s it had been largely superseded by more modern standards such as XHTML. Modern phones have proper Web browsers, so they do not need WAP markup for compatibility, and therefore, most are no longer able to render and display pages written in WML, WAP's markup language.

🔗 Squirrel (Programming Language)

🔗 Computing 🔗 Computing/Software 🔗 Computing/Free and open-source software

Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.

MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform. It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King. It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.

🔗 Microformats

🔗 Computing

Microformats (μF) are predefined HTML markup (like HTML classes) created to serve as descriptive and consistent metadata about elements, designating them as representing a certain type of data (such as contact information, geographic coordinates, events, products, recipes, etc.). They allow software to process the information reliably by having set classes refer to a specific type of data rather than being arbitrary.

Microformats emerged around 2005 and were predominantly designed for use by search engines, web syndication and aggregators such as RSS. Google confirmed in 2020 that it still parses microformats for use in content indexing. Microformats are referenced in several W3C social web specifications, including IndieAuth and Webmention.

Although the content of web pages has been capable of some "automated processing" since the inception of the web, such processing is difficult because the markup elements used to display information on the web do not describe what the information means. Microformats can bridge this gap by attaching semantics, and thereby obviating other, more complicated, methods of automated processing, such as natural language processing or screen scraping. The use, adoption and processing of microformats enables data items to be indexed, searched for, saved or cross-referenced, so that information can be reused or combined.

As of 2013, microformats allow the encoding and extraction of event details, contact information, social relationships and similar information.

Microformats2, abbreviated as mf2, is the updated version of microformats. Mf2 provides an easier way of interpreting HTML structured syntax and vocabularies than the earlier ways that made use of RDFa and microdata.