Topic: computing (Page 52)
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π Simula β the first object-oriented language
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is a fairly faithful superset of ALGOL 60, also influenced by the design of Simscript.
Simula 67 introduced objects, classes, inheritance and subclasses, virtual procedures, coroutines, and discrete event simulation, and features garbage collection. Also other forms of subtyping (besides inheriting subclasses) were introduced in Simula derivatives.
Simula is considered the first object-oriented programming language. As its name suggests, the first Simula version by 1962 was designed for doing simulations; Simula 67 though was designed to be a general-purpose programming language and provided the framework for many of the features of object-oriented languages today.
Simula has been used in a wide range of applications such as simulating very-large-scale integration (VLSI) designs, process modeling, communication protocols, algorithms, and other applications such as typesetting, computer graphics, and education. The influence of Simula is often understated, and Simula-type objects are reimplemented in C++, Object Pascal, Java, C#, and many other languages. Computer scientists such as Bjarne Stroustrup, creator of C++, and James Gosling, creator of Java, have acknowledged Simula as a major influence.
π Gameframe
A gameframe is a hybrid computer system that was first used in the online video game industry. It is an amalgamation of the different technologies and architectures for supercomputers and mainframes, namely high computing power and high throughput.
π Shadow IT
In big organizations, shadow IT refers to information technology (IT) systems deployed by departments other than the central IT department, to work around the shortcomings of the central information systems.
Shadow IT systems are an important source of innovation, and shadow systems may become prototypes for future central IT solutions.
Discussed on
- "Shadow IT" | 2021-11-11 | 10 Upvotes 1 Comments
π Link 16
Link 16 is a military tactical data link network used by NATO and nations allowed by the MIDS International Program Office (IPO). Its specification is part of the family of Tactical Data Links.
With Link 16, military aircraft as well as ships and ground forces may exchange their tactical picture in near-real time. Link 16 also supports the exchange of text messages, imagery data and provides two channels of digital voice (2.4Β kbit/s or 16Β kbit/s in any combination). Link 16 is defined as one of the digital services of the JTIDS / MIDS in NATO's Standardization Agreement STANAG 5516. MIL-STD-6016 is the related United States Department of Defense Link 16 MIL-STD.
π Dial Box (Computer Peripheral)
A dial box is a computer peripheral for direct 3D manipulation e.g. to interactively input the rotation and torsion angles of a model displayed on a computer screen. Dial boxes were common input tools in the first years of interactive 3D graphics and they were available for Silicon Graphics (SGI) or Sun Microsystems and sold with their workstations. Currently they have been replaced by standard computer mouse interaction techniques.
Standard dial box has 8 dials mounted on a plate. The plate is set upright with the help of a stand and usually located next to the computer screen for convenient access. The connection to a computer is made via the serial port (RS-232).
One of the fields of application for dial boxes was molecular graphics.
Discussed on
- "Dial Box (Computer Peripheral)" | 2023-05-28 | 10 Upvotes 1 Comments
π Bubble Memory
Bubble memory is a type of non-volatile computer memory that uses a thin film of a magnetic material to hold small magnetized areas, known as bubbles or domains, each storing one bit of data. The material is arranged to form a series of parallel tracks that the bubbles can move along under the action of an external magnetic field. The bubbles are read by moving them to the edge of the material, where they can be read by a conventional magnetic pickup, and then rewritten on the far edge to keep the memory cycling through the material. In operation, bubble memories are similar to delay-line memory systems.
Bubble memory started out as a promising technology in the 1970s, offering performance similar to core memory, memory density similar to hard drives, and no moving parts. This led many to consider it a contender for a "universal memory" that could be used for all storage needs. The introduction of dramatically faster semiconductor memory chips in the early 1970s pushed bubble into the slow end of the scale and it began to be considered mostly as a replacement for disks. The equally dramatic improvements in hard-drive capacity through the early 1980s made it uncompetitive in price terms for mass storage.
Bubble memory was used for some time in the 1970s and 1980s in applications where its non-moving nature was desirable for maintenance or shock-proofing reasons. The introduction of flash storage and similar technologies rendered even this niche uncompetitive, and bubble disappeared entirely by the late 1980s.
π Rambus DRAM (Rdram)
Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generation of Rambus DRAM, DRDRAM was replaced by XDR DRAM. Rambus DRAM was developed for high-bandwidth applications and was positioned by Rambus as replacement for various types of contemporary memories, such as SDRAM. RDRAM is a serial memory bus.
DRDRAM was initially expected to become the standard in PC memory, especially after Intel agreed to license the Rambus technology for use with its future chipsets. Further, DRDRAM was expected to become a standard for graphics memory. However, RDRAM got embroiled in a standards war with an alternative technologyβDDR SDRAMβand quickly lost out on grounds of price and, later, performance. By around 2003, DRDRAM was no longer supported in new personal computers.
Discussed on
- "Rambus DRAM (Rdram)" | 2024-12-29 | 10 Upvotes 1 Comments
π Holographic Data Storage
Holographic data storage is a potential technology in the area of high-capacity data storage. While magnetic and optical data storage devices rely on individual bits being stored as distinct magnetic or optical changes on the surface of the recording medium, holographic data storage records information throughout the volume of the medium and is capable of recording multiple images in the same area utilizing light at different angles.
Additionally, whereas magnetic and optical data storage records information a bit at a time in a linear fashion, holographic storage is capable of recording and reading millions of bits in parallel, enabling data transfer rates greater than those attained by traditional optical storage.
π Python syntax and semantics
The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some definite differences between the languages.
π Floppy Disk Variants
The floppy disk is a data storage and transfer medium that was ubiquitous from the mid-1970s well into the 2000s. Besides the 3Β½-inch and 5ΒΌ-inch formats used in IBM PC compatible systems, or the 8-inch format that preceded them, many proprietary floppy disk formats were developed, either using a different disk design or special layout and encoding methods for the data held on the disk.