Topic: Video games (Page 7)
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🔗 Human-based computation games
A human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process to humans in an entertaining way (gamification).
Luis von Ahn first proposed the idea of "human algorithm games", or games with a purpose (GWAPs), in order to harness human time and energy for addressing problems that computers cannot yet tackle on their own. He believes that human intellect is an important resource and contribution to the enhancement of computer processing and human computer interaction. He argues that games constitute a general mechanism for using brainpower to solve open computational problems. In this technique, human brains are compared to processors in a distributed system, each performing a small task of a massive computation. However, humans require an incentive to become part of a collective computation. Online games are used as a means to encourage participation in the process.
The tasks presented in these games are usually trivial for humans, but difficult for computers. These tasks include labeling images, transcribing ancient texts, common sense or human experience based activities, and more. Human-based computation games motivate people through entertainment rather than an interest in solving computation problems. This makes GWAPs more appealing to a larger audience. GWAPs can be used to help build the semantic web, annotate and classify collected data, crowdsource general knowledge, and improving other general computer processes. GWAPs have a vast range of applications in variety of areas such as security, computer vision, Internet accessibility, adult content filtering, and Internet search. In applications such as these, games with a purpose have lowered the cost of annotating data and increased the level of human participation.
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- "Human-based computation games" | 2015-11-26 | 20 Upvotes 1 Comments
🔗 Interton Video Computer 4000
The Interton Video Computer 4000 (officially abbreviated as Interton VC 4000) is an 8-bit ROM cartridge-based second-generation home video game console that was released in Germany, England, France, Spain, Austria, the Netherlands and Australia in 1978 by German hearing aid manufacturer Interton. The console is quite obscure outside Germany, but many software-compatible systems can be found in numerous European countries (see versions of the 1292 Advanced Programmable Video System). The console is the successor of the Interton Video 3001 and was sold for 298DM and discontinued in 1983.
It is unknown if Interton designed and produced the Interton VCÂ 4000 within their own rights, or if they were sold the rights to design and produce it. This is because many other foreign brands have produced "clones" of this system in the preceding years.
The Interton VC 4000's power comes from a Signetics 2650 CPU (which is the same as an Arcadia 2001) and a Signetics 2636 gaming video controller. Both controllers contain a 12-button keypad, two fire buttons, and a joystick. Inside the systems control panel, there are four different buttons: the ON/OFF switch, RESET, SELECT, and START.
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- "Interton Video Computer 4000" | 2025-12-21 | 18 Upvotes 1 Comments
🔗 Computer
A computer is a machine that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. A "complete" computer including the hardware, the operating system (main software), and peripheral equipment required and used for "full" operation can be referred to as a computer system. This term may as well be used for a group of computers that are connected and work together, in particular a computer network or computer cluster.
Computers are used as control systems for a wide variety of industrial and consumer devices. This includes simple special purpose devices like microwave ovens and remote controls, factory devices such as industrial robots and computer-aided design, and also general purpose devices like personal computers and mobile devices such as smartphones. The Internet is run on computers and it connects hundreds of millions of other computers and their users.
Early computers were only conceived as calculating devices. Since ancient times, simple manual devices like the abacus aided people in doing calculations. Early in the Industrial Revolution, some mechanical devices were built to automate long tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit (IC) chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power and versatility of computers have been increasing dramatically ever since then, with MOS transistor counts increasing at a rapid pace (as predicted by Moore's law), leading to the Digital Revolution during the late 20th to early 21st centuries.
Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a metal-oxide-semiconductor (MOS) microprocessor, along with some type of computer memory, typically MOS semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the result of operations to be saved and retrieved.
🔗 SimHealth: The National Health Care Simulation
SimHealth: The National Health Care Simulation is a management simulation video game, developed by Thinking Tools and published by Maxis with assistance from the Markle Foundation for MS-DOS in 1994. It is a simulation of the U.S. Healthcare system. The game was released during Congressional debates on the Clinton health care plan.
Due to the complexity of the game, SimHealth was seen as being very difficult. Armed with none of the tongue-in-cheek humor that Maxis's prior games were known for, the only real link to the franchise was the SimCity 2000-inspired user interface. The game was seen as more serious than other Maxis games. Noel Fritzinger, who with Lyman Orton first conceptualized CommunityViz, says that his inspiration came from seeing SimHealth and wondering if the same concepts could be applied to real-world land-use planning.
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- "SimHealth: The National Health Care Simulation" | 2016-05-28 | 13 Upvotes 5 Comments
🔗 CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the Green Book, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but CD-i eventually became best known for its video games.
CD-i media physically have the same dimensions as CD, but with up to 744 MiB of digital data storage, including up to 72 minutes of full motion video. CD-i players were usually standalone boxes that connect to a standard television; some less common setups included integrated CD-i television sets and expansion modules for personal computers. Most players were created by Philips; the format was licensed by Philips and Microware for use by other manufacturers, notably Sony who released professional CD-i players under the "Intelligent Discman" brand. Unlike CD-ROM drives, CD-i players are complete computer systems centered around dedicated Motorola 68000-based microprocessors and its own operating system called CD-RTOS, which is an acronym for "Compact Disc – Real Time Operating System".
Media released on the format included video games and "edutainment" and multimedia reference titles, such as interactive encyclopedias and museum tours – which were popular before public Internet access was widespread – as well as business software. Philips's CD-i system also implemented Internet features, including subscriptions, web browsing, downloading, e-mail, and online play. Philips's aim with its players was to introduce interactive multimedia content for the general public by combining features of a CD player and game console, but at a lower price than a personal computer with a CD-ROM drive.
Authoring kits for the format were released first in 1988, and the first player aimed for home consumers, Philips's CDI 910/205, at the end of 1991, initially priced around US$1,000 (equivalent to $1,877 in 2019), and capable of playing interactive CD-i discs, Audio CDs, CD+G (CD+Graphics), Photo CDs and Video CDs (VCDs), though the latter required an optional "Digital Video Card" to provide MPEG-1 decoding. Initially marketed to consumers as "home entertainment systems", and in later years as a "gaming platform", CD-i did not manage to find enough success in the market, and was mostly abandoned by Philips in 1996. The format continued to be supported for licensees for a few more years after.
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- "CD-i" | 2021-01-01 | 13 Upvotes 5 Comments
🔗 FM Towns
The FM Towns (Japanese: エフエムタウンズ, Hepburn: Efu Emu Taunzu) is a Japanese personal computer built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games.
The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes".
🔗 Feelie
A feelie is a physical item included to supplement a video game. Likely deriving their name from the fictional media in Aldous Huxley's 1932 novel Brave New World, feelies were popularized by the American video game company Infocom in the 1980s and subsequently adopted by such companies as Origin Systems and Sierra Entertainment in the United States and Namco and ASCII in Japan. Becoming less prevalent since the rise of digital distribution, feelies are now limited primarily to deluxe editions that are sold at a premium.
Feelies may take various forms, with common ones including reproductions of game objects, printed materials, cosmetics, and figurines. Historically, feelies allowed video game developers to implement copy protection and minimize the amount of digital space used for supplemental materials while simultaneously distinguishing their products from those of competitors. For players, feelies could provide assistance during gameplay, opportunities for continued play elsewhere, and improved immersion. Scholars have explored feelies as paratexts, while video game journalists have recalled them fondly.
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- "Feelie" | 2025-01-03 | 14 Upvotes 3 Comments
🔗 Black Mirror: Bandersnatch
Black Mirror: Bandersnatch is a 2018 interactive film in the science fiction anthology series Black Mirror. It was written by series creator Charlie Brooker and directed by David Slade. Netflix released the standalone film on 28 December 2018.
In Bandersnatch, viewers make decisions for the main character, the young programmer Stefan Butler (Fionn Whitehead), who is adapting a fantasy choose-your-own-adventure novel into a video game in 1984. Other characters include Mohan Thakur (Asim Chaudhry) and Colin Ritman (Will Poulter), both of whom work at a video game company, Butler's father, Peter (Craig Parkinson), and Butler's therapist, Dr. Haynes (Alice Lowe). The film is based on a planned Imagine Software video game of the same name which went unreleased after the company filed for bankruptcy. It also alludes to Lewis Carroll's own works that feature the bandersnatch creature. A piece of science fiction and horror, Bandersnatch incorporates meta-commentary and rumination on free will.
Brooker and executive producer Annabel Jones were approached by Netflix about making an interactive film in May 2017, during which time Netflix had several interactive projects for children underway. Difficulty in writing the highly non-linear script led to the creation of a bespoke program called Branch Manager for Netflix; the unique nature of the content required adaptations in the platform's use of cache memory. Filming and production took longer than for typical Black Mirror episodes, resulting in the show's fifth series being delayed. A quickly-deleted tweet from a Netflix account about the release of Bandersnatch led to widespread media speculation throughout December which Netflix declined to comment on. The trailer for Bandersnatch was released on 27 December 2018, a day before the film was released. Critical reception for the film was generally positive, though some found the interactive nature to be too gimmicky for a proper Black Mirror narrative. In 2019, the episode won two Emmy Awards, including the Outstanding Television Movie award.
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- "Black Mirror: Bandersnatch" | 2018-12-29 | 10 Upvotes 5 Comments
🔗 UCI
The Universal Chess Interface (UCI) is an open communication protocol that enables chess engines to communicate with user interfaces.
🔗 Kanye Quest 3030
Kanye Quest 3030 is a role-playing video game published on July 22, 2013 for Windows PCs. The game was unlicensed and unauthorised by musical artist Kanye West. It was created in RPG Maker by a user named "Phenix". The game describes itself as a hip hop-themed science fiction 2D role-playing game.
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- "Kanye Quest 3030" | 2022-09-05 | 12 Upvotes 2 Comments