Topic: Video games (Page 8)

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πŸ”— Don't Buy This

πŸ”— Video games

Don't Buy This (also known as Don't Buy This: Five of the Worst Games Ever) is a compilation of video games for the ZX Spectrum released on 1 April 1985. As described on the box, it contains five of the poorest games submitted to publisher Firebird. Instead of rejecting the submissions, they decided to mock the original developers by releasing them together and publicly brand it as "unoriginal" and "awful". Firebird even disowned all their copyright to the game and encouraged buyers to pirate it at will.

Reviews for the game were universally negative, with critics questioning how to critique the game due to its publicity being based on it being a collection of bad games. Despite the negative reception, the game was a commercial success.

πŸ”— Chants of Sennaar

πŸ”— Video games πŸ”— Video games/indie

Chants of Sennaar is a 2023 adventure video game developed by Rundisc and published by Focus Entertainment. Players solve puzzles and minigames to translate fictional languages.

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πŸ”— Gameframe

πŸ”— Video games πŸ”— Computing

A gameframe is a hybrid computer system that was first used in the online video game industry. It is an amalgamation of the different technologies and architectures for supercomputers and mainframes, namely high computing power and high throughput.

πŸ”— Self-Replicating Machines in Fiction

πŸ”— Video games πŸ”— Science Fiction πŸ”— Popular Culture

A self-replicating machine is a type of autonomous robot that is capable of reproducing itself autonomously using raw materials found in the environment, thus exhibiting self-replication in a way analogous to that found in nature. Such machines are often featured in works of science fiction.

πŸ”— Fog of War

πŸ”— Video games πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Board and table games

The fog of war (German: Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign. Military forces try to reduce the fog of war through military intelligence and friendly force tracking systems. The term has become commonly used to define uncertainty mechanics in wargames.