Topic: Video games (Page 8)

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πŸ”— HN as a credible source in Wikipedia?

πŸ”— California πŸ”— Companies πŸ”— California/San Francisco Bay Area πŸ”— Video games

Zynga Inc. is an American social game developer running social video game services and founded in April 2007 with headquarters in San Francisco, California, United States. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games."

Zynga launched its best-known game, FarmVille, on Facebook in June 2009, reaching 10 million daily active users (DAU) within six weeks. As of August 2017, Zynga had 30 million monthly active users (MAU). In 2017 its most successful games were Zynga Poker and Words with Friends 2, with about 57 million games being played at any given moment; and CSR Racing 2, the most popular racing game on mobile devices.

Zynga began trading on NASDAQ December 16, 2011, under the ticker ZNGA.

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πŸ”— Bleem

πŸ”— Video games πŸ”— Law

Bleem! (styled as bleem!) is a commercial PlayStation emulator released by the Bleem! Company in 1999 for IBM-compatible PCs and Dreamcast. It is notable for being one of the few commercial software emulators to be aggressively marketed during the emulated console's lifetime, and was the center of multiple controversial lawsuits.

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  • "Bleem" | 2024-03-08 | 13 Upvotes 1 Comments

πŸ”— Anisotropic Filtering

πŸ”— Video games πŸ”— Computing πŸ”— Computer graphics

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

Like bilinear and trilinear filtering, anisotropic filtering eliminates aliasing effects, but improves on these other techniques by reducing blur and preserving detail at extreme viewing angles.

Anisotropic filtering is relatively intensive (primarily memory bandwidth and to some degree computationally, though the standard space–time tradeoff rules apply) and only became a standard feature of consumer-level graphics cards in the late 1990s. Anisotropic filtering is now common in modern graphics hardware (and video driver software) and is enabled either by users through driver settings or by graphics applications and video games through programming interfaces.

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πŸ”— VIC-20

πŸ”— Video games πŸ”— Computing

The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units, eventually reaching 2.5 million. It was described as "one of the first anti-spectatorial, non-esoteric computers by design...no longer relegated to hobbyist/enthusiasts or those with money, the computer Commodore developed was the computer of the future."

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πŸ”— Balance in game design

πŸ”— Video games πŸ”— Board and table games πŸ”— Role-playing games

In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers. An unbalanced system represents wasted development resources at the very least, and at worst can undermine the game's entire ruleset by making important roles or tasks impossible to perform.

πŸ”— Don't Buy This

πŸ”— Video games

Don't Buy This (also known as Don't Buy This: Five of the Worst Games Ever) is a compilation of video games for the ZX Spectrum released on 1 April 1985. As described on the box, it contains five of the poorest games submitted to publisher Firebird. Instead of rejecting the submissions, they decided to mock the original developers by releasing them together and publicly brand it as "unoriginal" and "awful". Firebird even disowned all their copyright to the game and encouraged buyers to pirate it at will.

Reviews for the game were universally negative, with critics questioning how to critique the game due to its publicity being based on it being a collection of bad games. Despite the negative reception, the game was a commercial success.

πŸ”— Chants of Sennaar

πŸ”— Video games πŸ”— Video games/indie

Chants of Sennaar is a 2023 adventure video game developed by Rundisc and published by Focus Entertainment. Players solve puzzles and minigames to translate fictional languages.

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πŸ”— Gameframe

πŸ”— Video games πŸ”— Computing

A gameframe is a hybrid computer system that was first used in the online video game industry. It is an amalgamation of the different technologies and architectures for supercomputers and mainframes, namely high computing power and high throughput.

πŸ”— Self-Replicating Machines in Fiction

πŸ”— Video games πŸ”— Science Fiction πŸ”— Popular Culture

A self-replicating machine is a type of autonomous robot that is capable of reproducing itself autonomously using raw materials found in the environment, thus exhibiting self-replication in a way analogous to that found in nature. Such machines are often featured in works of science fiction.

πŸ”— Fog of War

πŸ”— Video games πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Board and table games

The fog of war (German: Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign. Military forces try to reduce the fog of war through military intelligence and friendly force tracking systems. The term has become commonly used to define uncertainty mechanics in wargames.