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🔗 How trains avoid colliding with each other
Signalling block systems enable the safe and efficient operation of railways by preventing collisions between trains. The basic principle is that a route is broken up into a series of sections or "blocks". Only one train may occupy a block at a time, and the blocks are sized to allow a train to stop within them. That ensures that a train always has time to stop before getting dangerously close to another train on the same line. The block system is referred to in the UK as the method of working, in the US as the method of operation, and in Australia as safeworking.
In most situations, a system of signals is used to control the passage of trains between the blocks. When a train enters a block, signals at both ends change to indicate that the block is occupied, typically using red lamps or indicator flags. When a train first enters a block, the rear of the same train has not yet left the previous block, so both blocks are marked as occupied. That ensures there is slightly less than one block length on either end of the train that is marked as occupied, so any other train approaching that section will have enough room to stop in time, even if the first train has stopped dead on the tracks. The previously-occupied block will only be marked unoccupied when the end of the train has entirely left it, leaving the entire block clear.
Block systems have the disadvantage that they limit the number of trains on a particular route to something fewer than the number of blocks. Since the route has a fixed length, increasing the number of trains requires the creation of more blocks, which means the blocks are shorter and trains have to operate at lower speeds in order to stop safely. As a result, the number and size of blocks are closely related to the overall route capacity, and cannot be changed easily because expensive alterations to the signals along the line would be required.
Block systems are used to control trains between stations and yards, but not normally within the yards, where some other method is used. Any block system is defined by its associated physical equipment and by the application of a relevant set of rules. Some systems involve the use of signals while others do not. Some systems are specifically designed for single track railways, on which there is a danger of both head-on and rear-end collision, as opposed to double track, on which the main danger is rear-end collisions.
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- "How trains avoid colliding with each other" | 2021-11-10 | 17 Upvotes 2 Comments
🔗 Artificio de Juanelo
The Artificio de Juanelo ("Gianello's artifice") was the name of two devices built in Toledo in the 16th century by Juanelo Turriano. They were designed to supply the city with a source of readily available water by lifting it from the Tagus (Tajo) river to the Alcázar. Now in ruins, the precise details of the operation of the devices are unknown, but at the time they were considered engineering wonders.
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- "Artificio de Juanelo" | 2024-04-02 | 96 Upvotes 11 Comments
🔗 Multi-User Dungeon (MUD)
A multi-user dungeon (MUD, ), also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, and non-player characters, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an avatar.
Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.
Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing.
Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as The Mud Connector.
The history of modern massively multiplayer online role-playing games (MMORPGs) like EverQuest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).
Discussed on
- "Multi-User Dungeon (MUD)" | 2025-11-14 | 36 Upvotes 22 Comments
🔗 User: Junnn11
Arthropod enthusiast, mainly focus on Panarthropod head problem, phylogeny across arthropod subphyla and stem lineage, basal chelicerates, dinocaridids and lobopodians. Sometime drawing stuff, not so well in english, mainly active at Japanese Wikipedia.
Japanese: 利用者:Junnn11
Commons: User:Junnn11
Twitter: ni075
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- "User: Junnn11" | 2023-04-19 | 747 Upvotes 101 Comments
🔗 Zone Rouge
The Zone Rouge (English: Red Zone) is a chain of non-contiguous areas throughout northeastern France that the French government isolated after the First World War. The land, which originally covered more than 1,200 square kilometres (460 sq mi), was deemed too physically and environmentally damaged by conflict for human habitation. Rather than attempt to immediately clean up the former battlefields, the land was allowed to return to nature. Restrictions within the Zone Rouge still exist today, although the control areas have been greatly reduced.
The Zone Rouge was defined just after the war as "Completely devastated. Damage to properties: 100%. Damage to Agriculture: 100%. Impossible to clean. Human life impossible".
Under French law, activities such as housing, farming, or forestry were temporarily or permanently forbidden in the Zone Rouge, because of the vast amounts of human and animal remains, and millions of items of unexploded ordnance contaminating the land. Some towns and villages were never permitted to be rebuilt after the war.
🔗 Trivers–Willard Hypothesis
In evolutionary biology and evolutionary psychology, the Trivers–Willard hypothesis, formally proposed by Robert Trivers and Dan Willard in 1973, suggests that female mammals are able to adjust offspring sex ratio in response to their maternal condition. For example, it may predict greater parental investment in males by parents in "good conditions" and greater investment in females by parents in "poor conditions" (relative to parents in good condition). The reasoning for this prediction is as follows: Assume that parents have information on the sex of their offspring and can influence their survival differentially. While pressures exist to maintain sex ratios at 50%, evolution will favor local deviations from this if one sex has a likely greater reproductive payoff than is usual.
Trivers and Willard also identified a circumstance in which reproducing individuals might experience deviations from expected offspring reproductive value—namely, varying maternal condition. In polygynous species males may mate with multiple females and low-condition males will achieve fewer or no matings. Parents in relatively good condition would then be under selection for mutations causing production and investment in sons (rather than daughters), because of the increased chance of mating experienced by these good-condition sons. Mating with multiple females conveys a large reproductive benefit, whereas daughters could translate their condition into only smaller benefits. An opposite prediction holds for poor-condition parents—selection will favor production and investment in daughters, so long as daughters are likely to be mated, while sons in poor condition are likely to be out-competed by other males and end up with zero mates (i.e., those sons will be a reproductive dead end).
The hypothesis was used to explain why, for example, Red Deer mothers would produce more sons when they are in good condition, and more daughters when in poor condition. In polyandrous species where some females mate with multiple males (and others get no matings) and males mate with one/few females (i.e., "sex-role reversed" species), these predictions from the Trivers–Willard hypothesis are reversed: parents in good condition will invest in daughters in order to have a daughter that can out-compete other females to attract multiple males, whereas parents in poor condition will avoid investing in daughters who are likely to get out-competed and will instead invest in sons in order to gain at least some grandchildren.
"Condition" can be assessed in multiple ways, including body size, parasite loads, or dominance, which has also been shown in macaques (Macaca sylvanus) to affect the sex of offspring, with dominant females giving birth to more sons and non-dominant females giving birth to more daughters. Consequently, high-ranking females give birth to a higher proportion of males than those who are low-ranking.
In their original paper, Trivers and Willard were not yet aware of the biochemical mechanism for the occurrence of biased sex ratios. Eventually, however, Melissa Larson et al. (2001) proposed that a high level of circulating glucose in the mother's bloodstream may favor the survival of male blastocysts. This conclusion is based on the observed male-skewed survival rates (to expanded blastocyst stages) when bovine blastocysts were exposed to heightened levels of glucose. As blood glucose levels are highly correlated with access to high-quality food, blood glucose level may serve as a proxy for "maternal condition". Thus, heightened glucose functions as one possible biochemical mechanism for observed Trivers–Willard effects.
Wild and West published a paper describing a mathematical model built on the Trivers–Willard hypothesis that allows precise predictions of alterations in sex-ratio under different circumstances.
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- "Trivers–Willard Hypothesis" | 2020-01-12 | 45 Upvotes 18 Comments
🔗 Elephant Clock
The elephant clock was a medieval invention by Al-Jazari (1136–1206), an Arab engineer and inventor of various clocks. The device consisted of a weight powered water clock in the form of an Asian elephant. This horological technology was derived from earlier Indian clocks and Chinese clocks.
In China clock escapement mechanism was invented by the polymath and Buddhist monk Yi Xing as well as the hydraulic powered waterwheel and water clock in the mechanically-driven and rotated equatorial armillary sphere of the polymaths Zhang Heng and Ma Jun. The Elephant clock had some design differences compared to earlier Indian and Chinese clocks and the various elements of the clock are in the housing (howdah) on top of the elephant.
Al-Jazari upon finishing the development and construction of his Elephant clock wrote: "The elephant represents the Indian and African cultures, the two dragons represents Chinese culture, the phoenix represents Persian culture, the water work represents Greek culture, and the turban represents Islamic culture" signifying the multicultural mentality of the intellectual Al-Jazari.
In addition to its mechanical innovations, the clock itself is seen as an early example of multiculturalism represented in technology.
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- "Elephant Clock" | 2018-07-12 | 64 Upvotes 15 Comments
🔗 Project Habakkuk, Britain's plan to build an aircraft carrier from ice
Project Habakkuk or Habbakuk (spelling varies) was a plan by the British during the Second World War to construct an aircraft carrier out of pykrete (a mixture of wood pulp and ice) for use against German U-boats in the mid-Atlantic, which were beyond the flight range of land-based planes at that time. The idea came from Geoffrey Pyke, who worked for Combined Operations Headquarters. After promising scale tests and the creation of a prototype on a lake (Patricia Lake, Jasper National Park) in Alberta, Canada, the project was shelved due to rising costs, added requirements, and the availability of longer-range aircraft and escort carriers which closed the Mid-Atlantic gap the project was intended to address.
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- "Project Habakkuk, Britain's plan to build an aircraft carrier from ice" | 2019-01-13 | 13 Upvotes 1 Comments
🔗 Timeline of programming languages
This is a record of historically important programming languages, by decade.
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- "Timeline of programming languages" | 2017-12-17 | 56 Upvotes 23 Comments
🔗 Domesticated Silver Fox
The domesticated silver fox is a form of the silver fox that has been to some extent domesticated under laboratory conditions. The silver fox is a melanistic form of the wild red fox. Domesticated silver foxes are the result of an experiment designed to demonstrate the power of selective breeding to transform species, as described by Charles Darwin in On the Origin of Species. The experiment at the Institute of Cytology and Genetics in Novosibirsk, Siberia explored whether selection for behaviour rather than morphology may have been the process that had produced dogs from wolves, by recording the changes in foxes when in each generation only the most tame foxes were allowed to breed. Many of the descendant foxes became both tamer and more dog-like in morphology, including displaying mottled or spotted coloured fur.
In 2019, an international research team questioned the conclusion that this experiment had provided strong support for the validity of domestication syndrome. They did conclude that it remains "a resource for investigation of the genomics and biology of behavior".
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- "Domesticated Silver Fox" | 2022-02-15 | 12 Upvotes 4 Comments