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πŸ”— Aphantasia

πŸ”— Medicine πŸ”— Psychology πŸ”— Disability πŸ”— Neuroscience

Aphantasia is a condition where one does not possess a functioning mind's eye and cannot voluntarily visualize imagery. The phenomenon was first described by Francis Galton in 1880 but has since remained largely unstudied. Interest in the phenomenon renewed after the publication of a study in 2015 conducted by a team led by Professor Adam Zeman of the University of Exeter, which also coined the term aphantasia. Research on the condition is still scarce.

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πŸ”— Bunkers in Albania

πŸ”— Military history πŸ”— Military history/Fortifications πŸ”— Military history/Cold War πŸ”— Military history/Balkan military history πŸ”— Albania πŸ”— Military history/European military history

Concrete military bunkers are a ubiquitous sight in Albania, with an average of 5.7 bunkers for every square kilometer (14.7 per square mile). The bunkers (Albanian: bunkerΓ«t) were built during the Hoxhaist government led by the Leader Enver Hoxha from the 1960s to the 1980s, as the government fortified Albania by building more than 750,000 bunkers.

Hoxha's program of "bunkerization" (bunkerizimi) resulted in the construction of bunkers in every corner of the then-People's Socialist Republic of Albania, ranging from mountain passes to city streets. They were never used for their intended purpose during the years that Hoxha governed. The cost of constructing them was a drain on Albania's resources, diverting them away from dealing with the country's housing shortage and poor roads.

The bunkers were abandoned following the dissolution of the communist government in 1992. A few were used in the Insurrection of 1997 and the Kosovo War of 1999. Most are now derelict, though some have been reused for a variety of purposes, including residential accommodation, cafΓ©s, storehouses, and shelters for animals or the homeless.

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πŸ”— Klemperer rosette

πŸ”— Physics

A Klemperer rosette is a gravitational system of heavier and lighter bodies orbiting in a regular repeating pattern around a common barycenter. It was first described by W. B. Klemperer in 1962, and is a special case of a central configuration.

Klemperer described the system as follows:

Such symmetry is also possessed by a peculiar family of geometrical configurations which may be described as 'rosettes'. In these an even number of 'planets' of two (or more) kinds, one (or some) heavier than the other, but all of each set of equal mass, are placed at the corners of two (or more) interdigitating regular polygons so that the lighter and heavier ones alternate (or follow each other in a cyclic manner).

The simplest rosette would be a series of four alternating heavier and lighter bodies, 90 degrees from one another, in a rhombic configuration [Heavy, Light, Heavy, Light], where the two larger bodies have the same mass, and likewise the two smaller bodies have the same mass. The number of "mass types" can be increased, so long as the arrangement pattern is cyclic: e.g. [ 1,2,3 ... 1,2,3 ], [ 1,2,3,4,5 ... 1,2,3,4,5 ], [ 1,2,3,3,2,1 ... 1,2,3,3,2,1 ], etc.

Klemperer also mentioned octagonal and rhombic rosettes. While all Klemperer rosettes are vulnerable to destabilization, the hexagonal rosette has extra stability because the "planets" sit in each other's L4 and L5 Lagrangian points.

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πŸ”— The Price of Anarchy

πŸ”— Game theory

The Price of Anarchy (PoA) is a concept in economics and game theory that measures how the efficiency of a system degrades due to selfish behavior of its agents. It is a general notion that can be extended to diverse systems and notions of efficiency. For example, consider the system of transportation of a city and many agents trying to go from some initial location to a destination. Let efficiency in this case mean the average time for an agent to reach the destination. In the 'centralized' solution, a central authority can tell each agent which path to take in order to minimize the average travel time. In the 'decentralized' version, each agent chooses its own path. The Price of Anarchy measures the ratio between average travel time in the two cases.

Usually the system is modeled as a game and the efficiency is some function of the outcomes (e.g. maximum delay in a network, congestion in a transportation system, social welfare in an auction, ...). Different concepts of equilibrium can be used to model the selfish behavior of the agents, among which the most common is the Nash equilibrium. Different flavors of Nash equilibrium lead to variations of the notion of Price of Anarchy as Pure Price of Anarchy (for deterministic equilibria), Mixed Price of Anarchy (for randomized equilibria), and Bayes–Nash Price of Anarchy (for games with incomplete information). Solution concepts other than Nash equilibrium lead to variations such as the Price of Sinking.

The term Price of Anarchy was first used by Elias Koutsoupias and Christos Papadimitriou, but the idea of measuring inefficiency of equilibrium is older. The concept in its current form was designed to be the analogue of the 'approximation ratio' in an approximation algorithm or the 'competitive ratio' in an online algorithm. This is in the context of the current trend of analyzing games using algorithmic lenses (algorithmic game theory).

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πŸ”— Anisotropic Filtering

πŸ”— Video games πŸ”— Computing πŸ”— Computer graphics

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

Like bilinear and trilinear filtering, anisotropic filtering eliminates aliasing effects, but improves on these other techniques by reducing blur and preserving detail at extreme viewing angles.

Anisotropic filtering is relatively intensive (primarily memory bandwidth and to some degree computationally, though the standard space–time tradeoff rules apply) and only became a standard feature of consumer-level graphics cards in the late 1990s. Anisotropic filtering is now common in modern graphics hardware (and video driver software) and is enabled either by users through driver settings or by graphics applications and video games through programming interfaces.

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πŸ”— Kasparov versus the World

πŸ”— Chess

Kasparov versus the World was a game of chess played in 1999 over the Internet. Conducting the white pieces, Garry Kasparov faced the rest of the world in consultation, with the World Team moves to be decided by plurality vote. Over 50,000 people from more than 75 countries participated in the game.

The host and promoter of the match was the MSN Gaming Zone, with sponsorship from First USA bank. After 62 moves played over four months, Kasparov won the game. Contrary to expectations, the game produced a mixture of deep tactical and strategic ideas, and although Kasparov won, he admitted that he had never expended as much effort on any other game in his life. He later said, "It is the greatest game in the history of chess. The sheer number of ideas, the complexity, and the contribution it has made to chess make it the most important game ever played."

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πŸ”— Anti Tank Vespa

πŸ”— France πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Military history/Weaponry πŸ”— Brands πŸ”— Military history/French military history πŸ”— Military history/Military land vehicles πŸ”— Military history/Italian military history πŸ”— Military history/European military history

The Vespa 150 TAP was an anti-tank scooter made in the 1950s from a Vespa scooter for use with French paratroops (troupes aΓ©roportΓ©es, TAP). Introduced in 1956 and updated in 1959, the scooter was produced by Ateliers de Construction de Motocycles et Automobiles (ACMA), the licensed assembler of Vespas in France at the time. Modifications from the civilian Vespa included a reinforced frame and a 75Β mm (3.0Β in) recoilless rifle mounted to the scooter.

The 150 TAPs mounted a M20 75Β mm recoilless rifle, a U.S.-made light anti-armour weapon. It was very light in comparison to a standard 75Β mm (3.0Β in) cannon but was still able to penetrate 100Β mm (3.9Β in) of armour with its HEAT warhead. The recoil was counteracted by venting propellant gases out the rear of the weapon which eliminated the need for a mechanical recoil system or heavy mount.

The scooters would be parachute-dropped in pairs, accompanied by a two-man team. The gun was carried on one scooter, while the ammunition was loaded on the other. Due to the lack of any kind of aiming devices the recoilless rifle was never designed to be fired from the scooter; the gun was mounted on a M1917 Browning machine gun tripod, which was also carried by the scooter, before being fired. However, in an emergency it could be fired while in the frame, and while the scooter was moving.

The "Bazooka Vespa" was relatively cheap: Vespas cost roughly US$500 at the time, and the M20s were plentiful. 600 of them were produced, between 1956 and 1959. It had a cart, and also came with two cans of fuel.

The scooter themselves were original civilian produced VB1T models, 150 cc capacity engine. The engine was two stroke, top speed of 60Β km/h (37Β mph), enough speed to ram any vehicles if needed in an emergency, or move the user from the drop site to the area where the paratrooper was needed.

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πŸ”— Blissymbols, an Ideographic Writing System

πŸ”— Disability πŸ”— Writing systems πŸ”— Constructed languages

Blissymbols or Blissymbolics is a constructed language conceived as an ideographic writing system called Semantography consisting of several hundred basic symbols, each representing a concept, which can be composed together to generate new symbols that represent new concepts. Blissymbols differ from most of the world's major writing systems in that the characters do not correspond at all to the sounds of any spoken language.

Blissymbols was published by Charles K. Bliss in 1949 and found use in the education of people with communication difficulties.

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πŸ”— Flux pinning

πŸ”— Physics

Flux pinning is the phenomenon where a superconductor is pinned in space above a magnet. The superconductor must be a type-II superconductor because type-I superconductors cannot be penetrated by magnetic fields. The act of magnetic penetration is what makes flux pinning possible. At higher magnetic fields (above Hc1 and below Hc2) the superconductor allows magnetic flux to enter in quantized packets surrounded by a superconducting current vortex (see Quantum vortex). These sites of penetration are known as flux tubes. The number of flux tubes per unit area is proportional to the magnetic field with a constant of proportionality equal to the magnetic flux quantum. On a simple 76 millimeter diameter, 1-micrometer thick disk, next to a magnetic field of 28 kA/m, there are approximately 100 billion flux tubes that hold 70,000 times the superconductor's weight. At lower temperatures the flux tubes are pinned in place and cannot move. This pinning is what holds the superconductor in place thereby allowing it to levitate. This phenomenon is closely related to the Meissner effect, though with one crucial difference β€” the Meissner effect shields the superconductor from all magnetic fields causing repulsion, unlike the pinned state of the superconductor disk which pins flux, and the superconductor in place.

πŸ”— US time zones (1857)

The International Meridian Conference was a conference held in October 1884 in Washington, D.C., in the United States, to determine a prime meridian for international use. The conference was held at the request of U.S. President Chester A. Arthur. The subject to discuss was the choice of "a meridian to be employed as a common zero of longitude and standard of time reckoning throughout the world". It resulted in the recommendation of the Greenwich Meridian as the international standard for zero degrees longitude.

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