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π Wikipedia Now with Dark Mode
A light-on-dark color scheme (dark mode, night mode) is available to Wikipedia's smartphone apps and website (for users using the default skins) since July 2024.
In addition to this there is a gadget on English Wikipedia, and various volunteer-written CSS files that allow customization for logged-in users.
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- "Wikipedia Now with Dark Mode" | 2024-07-27 | 11 Upvotes 2 Comments
π Peter Naur has died
Peter Naur (25 October 1928 β 3 January 2016) was a Danish computer science pioneer and Turing award winner. His last name is the "N" in the BNF notation (BackusβNaur form), used in the description of the syntax for most programming languages. He contributed to the creation of the ALGOL 60 programming language.
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- "Peter Naur has died" | 2016-01-03 | 570 Upvotes 96 Comments
π Salem Witchcraft Trial (1878)
The Salem witchcraft trial of 1878, also known as the Ipswich witchcraft trial and the second Salem witch trial, was an American civil case held in May 1878 in Salem, Massachusetts, in which Lucretia L. S. Brown, an adherent of the Christian Science religion, accused fellow Christian Scientist Daniel H. Spofford of attempting to harm her through his "mesmeric" mental powers. By 1918, it was considered the last witchcraft trial held in the United States. The case garnered significant attention for its startling claims and the fact that it took place in Salem, the scene of the 1692 Salem witch trials. The judge dismissed the case.
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- "Salem Witchcraft Trial (1878)" | 2022-11-25 | 20 Upvotes 13 Comments
π History of the Monte Carlo method
Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle. They are often used in physical and mathematical problems and are most useful when it is difficult or impossible to use other approaches. Monte Carlo methods are mainly used in three problem classes: optimization, numerical integration, and generating draws from a probability distribution.
In physics-related problems, Monte Carlo methods are useful for simulating systems with many coupled degrees of freedom, such as fluids, disordered materials, strongly coupled solids, and cellular structures (see cellular Potts model, interacting particle systems, McKeanβVlasov processes, kinetic models of gases).
Other examples include modeling phenomena with significant uncertainty in inputs such as the calculation of risk in business and, in mathematics, evaluation of multidimensional definite integrals with complicated boundary conditions. In application to systems engineering problems (space, oil exploration, aircraft design, etc.), Monte Carloβbased predictions of failure, cost overruns and schedule overruns are routinely better than human intuition or alternative "soft" methods.
In principle, Monte Carlo methods can be used to solve any problem having a probabilistic interpretation. By the law of large numbers, integrals described by the expected value of some random variable can be approximated by taking the empirical mean (a.k.a. the sample mean) of independent samples of the variable. When the probability distribution of the variable is parameterized, mathematicians often use a Markov chain Monte Carlo (MCMC) sampler. The central idea is to design a judicious Markov chain model with a prescribed stationary probability distribution. That is, in the limit, the samples being generated by the MCMC method will be samples from the desired (target) distribution. By the ergodic theorem, the stationary distribution is approximated by the empirical measures of the random states of the MCMC sampler.
In other problems, the objective is generating draws from a sequence of probability distributions satisfying a nonlinear evolution equation. These flows of probability distributions can always be interpreted as the distributions of the random states of a Markov process whose transition probabilities depend on the distributions of the current random states (see McKeanβVlasov processes, nonlinear filtering equation). In other instances we are given a flow of probability distributions with an increasing level of sampling complexity (path spaces models with an increasing time horizon, BoltzmannβGibbs measures associated with decreasing temperature parameters, and many others). These models can also be seen as the evolution of the law of the random states of a nonlinear Markov chain. A natural way to simulate these sophisticated nonlinear Markov processes is to sample multiple copies of the process, replacing in the evolution equation the unknown distributions of the random states by the sampled empirical measures. In contrast with traditional Monte Carlo and MCMC methodologies, these mean-field particle techniques rely on sequential interacting samples. The terminology mean field reflects the fact that each of the samples (a.k.a. particles, individuals, walkers, agents, creatures, or phenotypes) interacts with the empirical measures of the process. When the size of the system tends to infinity, these random empirical measures converge to the deterministic distribution of the random states of the nonlinear Markov chain, so that the statistical interaction between particles vanishes.
Despite its conceptual and algorithmic simplicity, the computational cost associated with a Monte Carlo simulation can be staggeringly high. In general the method requires many samples to get a good approximation, which may incur an arbitrarily large total runtime if the processing time of a single sample is high. Although this is a severe limitation in very complex problems, the embarrassingly parallel nature of the algorithm allows this large cost to be reduced (perhaps to a feasible level) through parallel computing strategies in local processors, clusters, cloud computing, GPU, FPGA, etc.
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- "History of the Monte Carlo method" | 2022-09-18 | 94 Upvotes 26 Comments
π 1593 Transported Soldier Legend
A folk legend holds that in October 1593 a soldier of the Spanish Empire (named Gil PΓ©rez in a 1908 version) was mysteriously transported from Manila in the Philippines to the Plaza Mayor (now the ZΓ³calo) in Mexico City. The soldier's claim to have come from the Philippines was disbelieved by the Mexicans until his account of the assassination of GΓ³mez PΓ©rez DasmariΓ±as was corroborated months later by the passengers of a ship which had crossed the Pacific Ocean with the news. Folklorist Thomas Allibone Janvier in 1908 described the legend as "current among all classes of the population of the City of Mexico". Twentieth-century paranormal investigators giving credence to the story have offered teleportation and alien abduction as explanations.
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- "In 1593 a soldier of the Spanish Empire was teleported from Manila to Mexico" | 2024-07-02 | 16 Upvotes 4 Comments
- "1593 Transported Soldier Legend" | 2020-10-27 | 67 Upvotes 8 Comments
π Ludic Fallacy
The ludic fallacy, identified by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations". Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime".
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- "Ludic Fallacy" | 2020-07-23 | 119 Upvotes 79 Comments
π The Hacker's Diet
The Hacker's Diet (humorously subtitled "How to lose weight and hair through stress and poor nutrition") is a diet plan created by the founder of Autodesk, John Walker, outlined in an electronic book of the same name, that attempts to aid the process of weight loss by more accurately modeling how calories consumed and calories expended actually impact weight. Walker notes that much of our fat free mass introduces signal noise when trying to determine how much weight we're actually losing or gaining. With the help of a graphing tool (Excel is used in the book), he addresses these problems. Factoring in exercise, and through counting calories, one can calculate one's own total energy expenditure (basal metabolic rate, thermic effect of food, and day-to-day exercise) and cut back calorie intake or increase exercise to lose weight.
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- "The Hacker's Diet" | 2024-02-08 | 30 Upvotes 1 Comments
π Psychology of music preference
The psychology of music preference refers to the psychological factors behind peoples' different music preferences. Music is heard by people daily in many parts of the world, and affects people in various ways from emotion regulation to cognitive development, along with providing a means for self-expression. Music training has been shown to help improve intellectual development and ability, though no connection has been found as to how it affects emotion regulation. Numerous studies have been conducted to show that individual personality can have an effect on music preference, mostly using personality, though a recent meta-analysis has shown that personality in itself explains little variance in music preferences. These studies are not limited to American culture, as they have been conducted with significant results in countries all over the world, including Japan, Germany, and Spain.
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- "Psychology of music preference" | 2015-03-24 | 11 Upvotes 2 Comments
π Pick Operating System
The Pick operating system (often called just "the Pick system" or simply "Pick") is a demand-paged, multiuser, virtual memory, time-sharing computer operating system based around a unique MultiValue database. Pick is used primarily for business data processing. It is named after one of its developers, Dick Pick.
The term "Pick system" has also come to be used as the general name of all operating environments which employ this multivalued database and have some implementation of Pick/BASIC and ENGLISH/Access queries. Although Pick started on a variety of minicomputers, the system and its various implementations eventually spread to a large assortment of microcomputers, personal computers and mainframe computers.
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- "Pick operating system" | 2017-03-13 | 11 Upvotes 2 Comments
π Wow signal
The Wow! signal was a strong narrowband radio signal received on August 15, 1977, by Ohio State University's Big Ear radio telescope in the United States, then used to support the search for extraterrestrial intelligence. The signal appeared to come from the direction of the constellation Sagittarius and bore the expected hallmarks of extraterrestrial origin.
Astronomer Jerry R. Ehman discovered the anomaly a few days later while reviewing the recorded data. He was so impressed by the result that he circled the reading on the computer printout, "6EQUJ5", and wrote the comment "Wow!" on its side, leading to the event's widely used name.
The entire signal sequence lasted for the full 72-second window during which Big Ear was able to observe it, but has not been detected since, despite several subsequent attempts by Ehman and others. Many hypotheses have been advanced on the origin of the emission, including natural and human-made sources, but none of them adequately explains the signal.
Although the Wow! signal had no detectable modulationβa technique used to transmit information over radio wavesβit remains the strongest candidate for an alien radio transmission ever detected.
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- "Wow Signal" | 2024-03-12 | 40 Upvotes 4 Comments
- "Wow signal" | 2015-07-05 | 43 Upvotes 31 Comments
- "Wow signal" | 2014-03-12 | 125 Upvotes 95 Comments
- "Wow signal" | 2010-03-15 | 27 Upvotes 13 Comments