Random Articles (Page 322)
Have a deep view into what people are curious about.
π List of territory purchased by a sovereign nation from another sovereign nation
This is a list of purchases of territory by a sovereign nation from another sovereign nation.
Discussed on
- "List of territory purchased by a sovereign nation from another sovereign nation" | 2022-05-16 | 10 Upvotes 1 Comments
π Zombie Zero
Zombie Zero is an attack vector where a cyber attacker utilized malware that was clandestinely embedded in new barcode readers which were manufactured overseas.
It remains unknown if this attack was promulgated by organized crime or a nation state. Clearly there was significant planning and investment in order to design the malware, and then embed it into the hardware within the barcode scanner. Internet of things (IoT) devices may be similarly preinstalled with malware that can capture the network passwords and then open a backdoor to attackers. Given the high volume of these devices manufactured overseas high caution is to be exercised before placing these devices on corporate or government networks.
Discussed on
- "Zombie Zero" | 2021-04-09 | 13 Upvotes 2 Comments
π Thomas Stevens (Cyclist)
Thomas Stevens (24 December 1854 β 24 January 1935) was the first person to circle the globe by bicycle. He rode a large-wheeled Ordinary, also known as a penny-farthing, from April 1884 to December 1886. He later searched for Henry Morton Stanley in Africa, investigated the claims of Indian ascetics and became manager of the Garrick Theatre in London.
Discussed on
- "Thomas Stevens (Cyclist)" | 2024-02-03 | 42 Upvotes 9 Comments
π Moravec's Paradox
Moravec's paradox is the observation by artificial intelligence and robotics researchers that, contrary to traditional assumptions, reasoning (which is high-level in humans) requires very little computation, but sensorimotor skills (comparatively low-level in humans) require enormous computational resources. The principle was articulated by Hans Moravec, Rodney Brooks, Marvin Minsky and others in the 1980s. As Moravec writes, "it is comparatively easy to make computers exhibit adult level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility".
Similarly, Minsky emphasized that the most difficult human skills to reverse engineer are those that are unconscious. "In general, we're least aware of what our minds do best", he wrote, and added "we're more aware of simple processes that don't work well than of complex ones that work flawlessly".
Discussed on
- "Moravec's Paradox" | 2023-06-10 | 13 Upvotes 4 Comments
- "Moravec's Paradox" | 2019-08-15 | 155 Upvotes 87 Comments
- "Moravec's paradox" | 2018-04-21 | 30 Upvotes 6 Comments
- "Moravec's paradox" | 2016-02-06 | 30 Upvotes 4 Comments
- "Moravec's paradox" | 2012-12-14 | 188 Upvotes 43 Comments
π Scuttlebutt: Decentralised, off-grid, mesh network and self-hosted social media
Secure Scuttlebutt (SSB) is a peer-to peer communication protocol, mesh network, and self-hosted social media ecosystem. Each user hosts their own content and the content of the peers they follow, which provides fault tolerance and eventual consistency. Messages are digitally signed and added to an append-only list of messages published by an author. SSB is primarily used for implementing distributed social networks, and utilizes cryptography to assure that content remains unforged as it is propagated through the network.
Discussed on
- "Secure Scuttlebutt" | 2023-01-22 | 151 Upvotes 82 Comments
- "Scuttlebutt: Decentralised, off-grid, mesh network and self-hosted social media" | 2021-09-22 | 31 Upvotes 3 Comments
π Gakken Ex-System
The Gakken EX-System is a series of educational electronics kits produced by Gakken in the late 1970s. The kits use denshi blocks (also known as electronic blocks) to allow electronics experiments to be performed easily and safely. Over 25 years after its original release, one of the main kits from the series was reissued in Japan in 2002.
Discussed on
- "Gakken Ex-System" | 2024-04-06 | 70 Upvotes 22 Comments
π KaiOS
KaiOS is a mobile operating system based on Linux, developed by KaiOS Technologies, a US-based company. It is forked from B2G OS (Boot to Gecko OS), an open source community-driven fork of Firefox OS, which was discontinued by Mozilla in 2016.
The primary features of KaiOS bring support for 4G LTE E, VoLTE, GPS and Wi-Fi with HTML5-based apps and longer battery life to non-touch devices with optimized user interface, less memory and energy consumption. It also features over-the-air updates. A dedicated app marketplace (KaiStore) enables users to download applications. Some services are preloaded as HTML5 applications, including Twitter, Facebook and YouTube. The operating system is comparatively lightweight on hardware resource usage, and is able to run on devices with just 256Β MB of memory.
The operating system first appeared in 2017 and is developed by KaiOS Technologies Inc., a San Diego, California-based company headed by CEO Sebastien Codeville with offices in other countries. In June 2018, Google invested US$22 million in the operating system. India-based telecom operator Reliance Jio also invested $7 million in cash to pick up a 16% stake in the company.
In market share study results announced in May 2018, KaiOS beat Apple's iOS for second place in India, while Android dominates with 71%, albeit down by 9%. KaiOS growth is being largely attributed to popularity of the competitively-priced Jio Phone. In Q1 2018, 23 million KaiOS devices were shipped.
KaiOS is also the name of an unrelated Linux project, dating from 2014 and targeted at embedded systems.
π Zipf's Law
Zipf's law (, not as in German) is an empirical law formulated using mathematical statistics that refers to the fact that many types of data studied in the physical and social sciences can be approximated with a Zipfian distribution, one of a family of related discrete power law probability distributions. Zipf distribution is related to the zeta distribution, but is not identical.
Zipf's law was originally formulated in terms of quantitative linguistics, stating that given some corpus of natural language utterances, the frequency of any word is inversely proportional to its rank in the frequency table. Thus the most frequent word will occur approximately twice as often as the second most frequent word, three times as often as the third most frequent word, etc.: the rank-frequency distribution is an inverse relation. For example, in the Brown Corpus of American English text, the word the is the most frequently occurring word, and by itself accounts for nearly 7% of all word occurrences (69,971 out of slightly over 1 million). True to Zipf's Law, the second-place word of accounts for slightly over 3.5% of words (36,411 occurrences), followed by and (28,852). Only 135 vocabulary items are needed to account for half the Brown Corpus.
The law is named after the American linguist George Kingsley Zipf (1902β1950), who popularized it and sought to explain it (Zipf 1935, 1949), though he did not claim to have originated it. The French stenographer Jean-Baptiste Estoup (1868β1950) appears to have noticed the regularity before Zipf. It was also noted in 1913 by German physicist Felix Auerbach (1856β1933).
π Tetris effect
The Tetris effect (also known as Tetris syndrome) occurs when people devote so much time and attention to an activity that it begins to pattern their thoughts, mental images, and dreams. It takes its name from the video game Tetris.
People who have played Tetris for a prolonged amount of time can find themselves thinking about ways different shapes in the real world can fit together, such as the boxes on a supermarket shelf or the buildings on a street. They may see coloured images of pieces falling into place on an invisible layout at the edges of their visual fields or when they close their eyes.. They may see such coloured, moving images when they are falling asleep, a form of hypnagogic imagery.
The Tetris effect is a form of habit. Those experiencing the effect may feel they are unable to prevent the thoughts, images, or dreams from happening.
A broadening of the Tetris effect may be the Game Transfer Phenomena (GTP).
Discussed on
- "Tetris Effect" | 2024-01-02 | 11 Upvotes 1 Comments
- "Tetris effect" | 2010-07-10 | 89 Upvotes 58 Comments
π Pentagramma mirificum
Pentagramma mirificum (Latin for miraculous pentagram) is a star polygon on a sphere, composed of five great circle arcs, all of whose internal angles are right angles. This shape was described by John Napier in his 1614 book Mirifici logarithmorum canonis descriptio (Description of the wonderful rule of logarithms) along with rules that link the values of trigonometric functions of five parts of a right spherical triangle (two angles and three sides). The properties of pentagramma mirificum were studied, among others, by Carl Friedrich Gauss.
Discussed on
- "Pentagramma mirificum" | 2018-12-29 | 27 Upvotes 2 Comments