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πŸ”— Flashsort

πŸ”— Computing πŸ”— Computing/Software πŸ”— Computing/Computer science

Flashsort is a distribution sorting algorithm showing linear computational complexity O ( n ) {\displaystyle O(n)} for uniformly distributed data sets and relatively little additional memory requirement. The original work was published in 1998 by Karl-Dietrich Neubert.

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πŸ”— Time Cube

πŸ”— Internet culture πŸ”— Skepticism

Time Cube was a personal web page, founded in 1997 by the self-proclaimed "wisest man on earth," Otis Eugene "Gene" Ray. It was a self-published outlet for Ray's theory of everything, called "Time Cube," which polemically claims that all modern sciences are participating in a worldwide conspiracy to teach lies, by omitting his theory's alleged truth that each day actually consists of four days occurring simultaneously. Alongside these statements, Ray described himself as a "godlike being with superior intelligence who has absolute evidence and proof" for his views. Ray asserted repeatedly and variously that "academia" had not taken Time Cube seriously.

Otis Eugene Ray died on March 18, 2015 at age 87. Ray's website domain names expired in August 2015, and Time Cube was last archived by the Wayback Machine on January 12, 2016. (January 10–14)

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πŸ”— Canadian Cross

πŸ”— Computing πŸ”— Computer science πŸ”— Software πŸ”— Software/Computing

A cross compiler is a compiler capable of creating executable code for a platform other than the one on which the compiler is running. For example, a compiler that runs on a PC but generates code that runs on Android devices is a cross compiler.

A cross compiler is useful to compile code for multiple platforms from one development host. Direct compilation on the target platform might be infeasible, for example on embedded systems with limited computing resources.

Cross compilers are distinct from source-to-source compilers. A cross compiler is for cross-platform software generation of machine code, while a source-to-source compiler translates from one coding language to another in text code. Both are programming tools.

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πŸ”— List of device bandwidths

πŸ”— Computing πŸ”— Telecommunications πŸ”— Lists πŸ”— Computing/Networking

This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels. The distinction can be arbitrary between a computer bus, often closer in space, and larger telecommunications networks. Many device interfaces or protocols (e.g., SATA, USB, SAS, PCIe) are used both inside many-device boxes, such as a PC, and one-device-boxes, such as a hard drive enclosure. Accordingly, this page lists both the internal ribbon and external communications cable standards together in one sortable table.

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πŸ”— Oriental Carpets in Renaissance Painting

πŸ”— Visual arts πŸ”— Textile Arts

Carpets of Middle-Eastern origin, either from Anatolia, Persia, Armenia, Azerbaijan, the Levant, the Mamluk state of Egypt or Northern Africa, were used as decorative features in Western European paintings from the 14th century onwards. More depictions of Oriental carpets in Renaissance painting survive than actual carpets contemporary with these paintings. Few Middle-Eastern carpets produced before the 17th century remain, though the number of these known has increased in recent decades. Therefore, comparative art-historical research has from its onset in the late 19th century relied on carpets represented in datable European paintings.

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πŸ”— Boltzmann machine

πŸ”— Computer science πŸ”— Statistics

A Boltzmann machine (also called stochastic Hopfield network with hidden units) is a type of stochastic recurrent neural network. It is a Markov random field. It was translated from statistical physics for use in cognitive science. The Boltzmann machine is based on stochastic spin-glass model with an external field, i.e., a Sherrington–Kirkpatrick model that is a stochastic Ising Model and applied to machine learning.

Boltzmann machines can be seen as the stochastic, generative counterpart of Hopfield networks. They were one of the first neural networks capable of learning internal representations, and are able to represent and (given sufficient time) solve combinatoric problems.

They are theoretically intriguing because of the locality and Hebbian nature of their training algorithm (being trained by Hebb's rule), and because of their parallelism and the resemblance of their dynamics to simple physical processes. Boltzmann machines with unconstrained connectivity have not proven useful for practical problems in machine learning or inference, but if the connectivity is properly constrained, the learning can be made efficient enough to be useful for practical problems.

They are named after the Boltzmann distribution in statistical mechanics, which is used in their sampling function. That's why they are called "energy based models" (EBM). They were invented in 1985 by Geoffrey Hinton, then a Professor at Carnegie Mellon University, and Terry Sejnowski, then a Professor at Johns Hopkins University.

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πŸ”— Finger Binary

πŸ”— Computing πŸ”— Mathematics

Finger binary is a system for counting and displaying binary numbers on the fingers of one or more hands. It is possible to count from 0 to 31 (25 βˆ’ 1) using the fingers of a single hand, from 0 through 1023 (210 βˆ’ 1) if both hands are used, or from 0 to 1,048,575 (220 βˆ’ 1) if the toes on both feet are used as well.

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πŸ”— List of Botched Executions

πŸ”— Death πŸ”— Law πŸ”— Lists πŸ”— Crime and Criminal Biography

A botched execution is defined by political science professor Austin Sarat as:

Botched executions occur when there is a breakdown in, or departure from, the 'protocol' for a particular method of execution. The protocol can be established by the norms, expectations, and advertised virtues of each method or by the government’s officially adopted execution guidelines. Botched executions are 'those involving unanticipated problems or delays that caused, at least arguably, unnecessary agony for the prisoner or that reflect gross incompetence of the executioner.' Examples of such problems include, among other things, inmates catching fire while being electrocuted, being strangled during hangings (instead of having their necks broken), and being administered the wrong dosages of specific drugs for lethal injections.

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πŸ”— Compressed-Air Car

πŸ”— Technology πŸ”— Environment πŸ”— Automobiles πŸ”— Environment/Green vehicle

A compressed-air car is a compressed-air vehicle powered by pressure vessels filled with compressed air. It is propelled by the release and expansion of the air within a motor adapted to compressed air. The car might be powered solely by air, or combined (as in a hybrid electric vehicle) with other fuels such as gasoline, diesel, or an electric plant with regenerative braking.

Compressed-air cars use a thermodynamic process. Air cools when expanding and heats when compressed. Thermal energy losses in the compressor and tankage reduce the capacity factor of compressed air systems.

This technology might develop into an inexpensive, clean transportation technology. The energy, vehicles and compressors might be produced easily by decentralized methods, even circular industry. Using plastic might permit open source fabrication using numerical control, including additive manufacturing. The compressed air for such vehicles might be produced easily by common types of renewable energy. For example, multistage air compressors and intercoolers or hydraulic pumps might be attached directly to trompes, hydropower, VAWT wind turbines or stirling engines using a solar concentrator. Direct mechanical compression avoids the Carnot inefficiencies of heat engines. Insulated storage of compressed air avoids energy conversion and battery storage. Heat-based systems might use tankage of solar-heated molten salts driving a heat exchanger rather than an onboard heat recovery system. Electric energy, electric grids and their issues might be avoided.

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πŸ”— Zone System

πŸ”— Film πŸ”— Film/Filmmaking πŸ”— Photography πŸ”— Photography/History of photography

The Zone System is a photographic technique for determining optimal film exposure and development, formulated by Ansel Adams and Fred Archer. Adams described the Zone System as "[...] not an invention of mine; it is a codification of the principles of sensitometry, worked out by Fred Archer and myself at the Art Center School in Los Angeles, around 1939–40."

The technique is based on the late 19th century sensitometry studies of Hurter and Driffield. The Zone System provides photographers with a systematic method of precisely defining the relationship between the way they visualize the photographic subject and the final results. Although it originated with black-and-white sheet film, the Zone System is also applicable to roll film, both black-and-white and color, negative and reversal, and to digital photography.

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