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🔗 Accelerationism

🔗 Philosophy 🔗 Socialism 🔗 Philosophy/Social and political philosophy

In political and social theory, accelerationism is the idea that capitalism, or particular processes that historically characterised capitalism, should be accelerated instead of overcome in order to generate radical social change. "Accelerationism" may also refer more broadly, and usually pejoratively, to support for the intensification of capitalism in the belief that this will hasten its self-destructive tendencies and ultimately lead to its collapse.

Some contemporary accelerationist philosophy starts with the Deleuzo–Guattarian theory of deterritorialisation, aiming to identify and radicalise the social forces that promote this emancipatory process.

Accelerationist theory has been divided into mutually contradictory left-wing and right-wing variants. "Left-accelerationism" attempts to press "the process of technological evolution" beyond the constrictive horizon of capitalism, for example by repurposing modern technology for socially beneficial and emancipatory ends; "right-accelerationism" supports the indefinite intensification of capitalism itself, possibly in order to bring about a technological singularity. Accelerationist writers have additionally distinguished other variants, such as "unconditional accelerationism".

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🔗 The Birthday Paradox

🔗 Mathematics 🔗 Statistics

In probability theory, the birthday problem or birthday paradox concerns the probability that, in a set of n randomly chosen people, some pair of them will have the same birthday. By the pigeonhole principle, the probability reaches 100% when the number of people reaches 367 (since there are only 366 possible birthdays, including February 29). However, 99.9% probability is reached with just 70 people, and 50% probability with 23 people. These conclusions are based on the assumption that each day of the year (excluding February 29) is equally probable for a birthday.

Actual birth records show that different numbers of people are born on different days. In this case, it can be shown that the number of people required to reach the 50% threshold is 23 or fewer. For example, if half the people were born on one day and the other half on another day, then any two people would have a 50% chance of sharing a birthday.

It may well seem surprising that a group of just 23 individuals is required to reach a probability of 50% that at least two individuals in the group have the same birthday: this result is perhaps made more plausible by considering that the comparisons of birthday will actually be made between every possible pair of individuals = 23 × 22/2 = 253 comparisons, which is well over half the number of days in a year (183 at most), as opposed to fixing on one individual and comparing his or her birthday to everyone else's. The birthday problem is not a "paradox" in the literal logical sense of being self-contradictory, but is merely unintuitive at first glance.

Real-world applications for the birthday problem include a cryptographic attack called the birthday attack, which uses this probabilistic model to reduce the complexity of finding a collision for a hash function, as well as calculating the approximate risk of a hash collision existing within the hashes of a given size of population.

The history of the problem is obscure. W. W. Rouse Ball indicated (without citation) that it was first discussed by Harold Davenport. However, Richard von Mises proposed an earlier version of what is considered today to be the birthday problem.

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🔗 Kosher Cell Phone

🔗 Technology 🔗 Telecommunications

A mobile phone, cellular phone, cell phone, cellphone, or hand phone, sometimes shortened to simply mobile, cell or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture, and, therefore, mobile telephones are called cellular telephones or cell phones, in North America. In addition to telephony, 2000s-era mobile phones support a variety of other services, such as text messaging, MMS, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games, and digital photography. Mobile phones offering only those capabilities are known as feature phones; mobile phones which offer greatly advanced computing capabilities are referred to as smartphones.

The development of metal-oxide-semiconductor (MOS) large-scale integration (LSI) technology, information theory and cellular networking led to the development of affordable mobile communications. The first handheld mobile phone was demonstrated by John F. Mitchell and Martin Cooper of Motorola in 1973, using a handset weighing c. 2 kilograms (4.4 lbs). In 1979, Nippon Telegraph and Telephone (NTT) launched the world's first cellular network in Japan. In 1983, the DynaTAC 8000x was the first commercially available handheld mobile phone. From 1983 to 2014, worldwide mobile phone subscriptions grew to over seven billion—enough to provide one for every person on Earth. In the first quarter of 2016, the top smartphone developers worldwide were Samsung, Apple, and Huawei, and smartphone sales represented 78 percent of total mobile phone sales. For feature phones (slang: “dumbphones”) as of 2016, the largest were Samsung, Nokia, and Alcatel.

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🔗 Top 500 supercomputers by processor family

🔗 Technology 🔗 Computing 🔗 Electronics

A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instructions per second (MIPS). Since 2017, there are supercomputers which can perform over a hundred quadrillion FLOPS (petaFLOPS). Since November 2017, all of the world's fastest 500 supercomputers run Linux-based operating systems. Additional research is being conducted in China, the United States, the European Union, Taiwan and Japan to build faster, more powerful and technologically superior exascale supercomputers.

Supercomputers play an important role in the field of computational science, and are used for a wide range of computationally intensive tasks in various fields, including quantum mechanics, weather forecasting, climate research, oil and gas exploration, molecular modeling (computing the structures and properties of chemical compounds, biological macromolecules, polymers, and crystals), and physical simulations (such as simulations of the early moments of the universe, airplane and spacecraft aerodynamics, the detonation of nuclear weapons, and nuclear fusion). They have been essential in the field of cryptanalysis.

Supercomputers were introduced in the 1960s, and for several decades the fastest were made by Seymour Cray at Control Data Corporation (CDC), Cray Research and subsequent companies bearing his name or monogram. The first such machines were highly tuned conventional designs that ran faster than their more general-purpose contemporaries. Through the decade, increasing amounts of parallelism were added, with one to four processors being typical. From the 1970s, vector processors operating on large arrays of data came to dominate. A notable example is the highly successful Cray-1 of 1976. Vector computers remained the dominant design into the 1990s. From then until today, massively parallel supercomputers with tens of thousands of off-the-shelf processors became the norm.

The US has long been the leader in the supercomputer field, first through Cray's almost uninterrupted dominance of the field, and later through a variety of technology companies. Japan made major strides in the field in the 1980s and 90s, with China becoming increasingly active in the field. As of November 2018, the fastest supercomputer on the TOP500 supercomputer list is the Summit, in the United States, with a LINPACK benchmark score of 143.5 PFLOPS, followed by, Sierra, by around 48.860 PFLOPS. The US has five of the top 10 and China has two. In June 2018, all supercomputers on the list combined broke the 1 exaFLOPS mark.

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🔗 List of selected stars for navigation

🔗 Lists 🔗 Transport 🔗 Transport/Maritime

Fifty-eight selected navigational stars are given a special status in the field of celestial navigation. Of the approximately 6,000 stars visible to the naked eye under optimal conditions, the selected stars are among the brightest and span 38 constellations of the celestial sphere from the declination of −70° to +89°. Many of the selected stars were named in antiquity by the Babylonians, Greeks, Romans, and Arabs.

The star Polaris, often called the "North Star", is treated specially due to its proximity to the north celestial pole. When navigating in the Northern Hemisphere, special techniques can be used with Polaris to determine latitude or gyrocompass error. The other 57 selected stars have daily positions given in nautical almanacs, aiding the navigator in efficiently performing observations on them. A second group of 115 "tabulated stars" can also be used for celestial navigation, but are often less familiar to the navigator and require extra calculations.

For purposes of identification, the positions of navigational stars — expressed as declination and sidereal hour angle — are often rounded to the nearest degree. In addition to tables, star charts provide an aid to the navigator in identifying the navigational stars, showing constellations, relative positions, and brightness.

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🔗 Blackstone's Ratio

🔗 Law 🔗 England

In criminal law, Blackstone's ratio (also known as the Blackstone ratio or Blackstone's formulation) is the idea that:

It is better that ten guilty persons escape than that one innocent suffer.

As expressed by the English jurist William Blackstone in his seminal work, Commentaries on the Laws of England, published in the 1760s.

The idea subsequently became a staple of legal thinking in Anglo-Saxon jurisdictions and continues to be a topic of debate. There is also a long pre-history of similar sentiments going back centuries in a variety of legal traditions. The message that government and the courts must err on the side of innocence has remained constant.

🔗 Vela Incident

🔗 Military history 🔗 Military history/Military science, technology, and theory 🔗 Military history/Weaponry 🔗 Military history/African military history

The Vela incident, also known as the South Atlantic Flash, was an unidentified double flash of light detected by an American Vela Hotel satellite on 22 September 1979 near the Prince Edward Islands in the Indian Ocean.

The cause of the flash remains officially unknown, and some information about the event remains classified. While it has been suggested that the signal could have been caused by a meteoroid hitting the satellite, the previous 41 double flashes detected by the Vela satellites were caused by nuclear weapons tests. Today, most independent researchers believe that the 1979 flash was caused by a nuclear explosion — perhaps an undeclared nuclear test carried out by South Africa and Israel.

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🔗 Potemkin Village

🔗 Russia 🔗 History 🔗 Skepticism 🔗 Sociology 🔗 Russia/language and literature of Russia 🔗 Russia/history of Russia

In politics and economics, a Potemkin village is any construction (literal or figurative) whose sole purpose is to provide an external façade to a country which is faring poorly, making people believe that the country is faring better, although statistics and charts would state otherwise. The term comes from stories of a fake portable village built solely to impress Empress Catherine II by her former lover Grigory Potemkin, during her journey to Crimea in 1787. While modern historians claim accounts of this portable village are exaggerated, the original story was that Potemkin erected phony portable settlements along the banks of the Dnieper River in order to impress the Russian Empress; the structures would be disassembled after she passed, and re-assembled farther along her route to be viewed again as if another example. The term is a translation of the Russian: потёмкинские деревни (IPA: /pɐˈtʲɵmkʲɪnskʲɪɪ dʲɪˈrʲɛvnʲɪ/; romanization: potyómkinskiye derévni).

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🔗 Trillion-dollar coin

🔗 United States/U.S. Government 🔗 United States 🔗 Finance & Investment 🔗 Politics 🔗 United States/District of Columbia

The trillion-dollar coin is a concept that emerged during the United States debt-ceiling crisis in 2011, as a proposed way to bypass any necessity for the United States Congress to raise the country's borrowing limit, through the minting of very high-value platinum coins. The concept gained more mainstream attention by late 2012 during the debates over the United States fiscal cliff negotiations and renewed debt-ceiling discussions. After reaching the headlines during the week of January 7, 2013, use of the trillion dollar coin concept was ultimately rejected by the Federal Reserve and the Treasury..

The concept of the trillion-dollar coin was reintroduced in March 2020 in the form of a congressional proposal during the 2020 stock market crash.

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🔗 Zelda Games on the Philips CD-i

🔗 Video games 🔗 Video games/Nintendo

Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda's Adventure are action-adventure games produced by Philips for their CD-i format as part of Nintendo's The Legend of Zelda video game series. Not designed for Nintendo platforms, the games owe their existence to negotiations related to Nintendo's decision not to have Philips create a CD add-on to the Super NES. During these negotiations, Philips secured the rights to use Nintendo characters in CD-i third-party developer games. The Faces of Evil and The Wand of Gamelon were developed by Animation Magic and were both released in North America on October 10, 1993, and Zelda's Adventure was developed by Viridis and was released in North America on June 5, 1994. The games were given little funding or development time, and Nintendo provided only cursory input. None of the games are canonical to the Zelda franchise.

CD-i players did not sell well and the games saw relatively small sales figures. Though the games initially received largely positive reviews, they have been universally criticized since the mid-2000s. This is attributed to the reaction of many gamers to the obscure games' full motion video cutscenes when they first became widely available through video-sharing websites such as YouTube. The cutscenes are perceived to be of poor quality. Because the aging early 1990s visual effects of the titles failed to live up to the graphic effects of the 2000s, and because for many fans this was their first experience of the games, the CD-i Zelda titles have developed a critical reputation as particularly poor based largely on animation quality and to an extent awkward controls. In the eyes of "devout" hardcore gamers, according to Edge, the games are now considered "tantamount to blasphemy".

Faces of Evil and Wand of Gamelon are played using the side-scrolling view introduced in Zelda II: The Adventure of Link, while Zelda's Adventure has a top-down view reminiscent of the original The Legend of Zelda. All the CD-i Zelda games begin with animated FMVs to illustrate the capabilities of the CD-ROM format, save Zelda's Adventure, which begins with a live-action video.

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