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πŸ”— Blinkenlights

πŸ”— Computing πŸ”— Computing/Computer hardware πŸ”— Computing/Early computers

In computer jargon, blinkenlights are diagnostic lights on front panels of old mainframe computers. More recently the term applies to status lights of modern network hardware (modems, network hubs, etc.). Blinkenlights disappeared from more recent computers for a number of reasons, the most important being the fact that with faster CPUs a human can no longer interpret the processes in the computer on the fly. Though more sophisticated UI mechanisms have since been developed, blinkenlights may still be present as additional status indicators and familiar skeuomorphs.

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πŸ”— Jeppson's MalΓΆrt

πŸ”— Spirits πŸ”— Chicago

Jeppson's MalΓΆrt is an American brand of bΓ€sk liqueur, a type of brΓ€nnvin flavored with anise or wormwood. MalΓΆrt was introduced in Chicago in the 1930s and was long produced by the Carl Jeppson Company. In 2018, as its last employee was retiring, the brand and company name were sold to CH Distillery of Chicago's Pilsen neighborhood. Jeppson's MalΓΆrt is named after Carl Jeppson, a Swedish immigrant who first distilled and popularized the liquor in Chicago. MalΓΆrt (literally moth herb) is the Swedish word for wormwood, which is the key ingredient in bΓ€sk. MalΓΆrt is extremely low in thujone, a chemical once prevalent in absinthe and similar drinks.

Known for its extremely bitter taste, MalΓΆrt has been described as "infamous" and "the worst booze ever". It can be found in some Chicago-area bars and liquor stores, and is growing in popularity, with sales of MalΓΆrt shots increasing from 0.4 million in 2007 to 7.9 million in 2022. However, it is rare to find elsewhere in the United States.

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πŸ”— Flynn Effect

πŸ”— Medicine πŸ”— Psychology

The Flynn effect is the substantial and long-sustained increase in both fluid and crystallized intelligence test scores that were measured in many parts of the world over the 20th century, named after researcher James Flynn (1934–2020). When intelligence quotient (IQ) tests are initially standardized using a sample of test-takers, by convention the average of the test results is set to 100 and their standard deviation is set to 15 or 16 IQ points. When IQ tests are revised, they are again standardized using a new sample of test-takers, usually born more recently than the first; the average result is set to 100. When the new test subjects take the older tests, in almost every case their average scores are significantly above 100.

Test score increases have been continuous and approximately linear from the earliest years of testing to the present. For example, a study published in the year 2009 found that British children's average scores on the Raven's Progressive Matrices test rose by 14 IQ points from 1942 to 2008. Similar gains have been observed in many other countries in which IQ testing has long been widely used, including other Western European countries, as well as Japan and South Korea. Improvements have also been reported for semantic and episodic memory.

There are numerous proposed explanations of the Flynn effect, such as the rise in efficiency of education, along with skepticism concerning its implications. Some researchers have suggested the possibility of a mild reversal in the Flynn effect (i.e., a decline in IQ scores) in developed countries, beginning in the 1990s. In certain cases, this apparent reversal may be due to cultural changes rendering parts of intelligence tests obsolete. Meta-analyses indicate that, overall, the Flynn effect continues, either at the same rate, or at a slower rate in developed countries.

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πŸ”— Shavarsh Karapetyan

πŸ”— Biography πŸ”— Soviet Union πŸ”— Russia πŸ”— Biography/sports and games πŸ”— Russia/sports and games in Russia πŸ”— Armenia πŸ”— Underwater diving πŸ”— Swimming

Shavarsh Vladimiri (Vladimirovich) Karapetyan (Armenian: Υ‡Υ‘ΥΎΥ‘Φ€Υ· ΤΏΥ‘Φ€Υ‘ΥΊΥ₯ΥΏΥ΅Υ‘ΥΆ; born May 19, 1953) is a retired former Soviet finswimmer, best known for saving the lives of 20 people in a 1976 incident in Yerevan.

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πŸ”— Poka-yoke

πŸ”— Business πŸ”— Engineering πŸ”— Japan πŸ”— Japan/Science and technology πŸ”— Japan/Business and economy

Poka-yoke (ポカヨケ, [poka yoke]) is a Japanese term that means "mistake-proofing" or "inadvertent error prevention". A poka-yoke is any mechanism in any process that helps an equipment operator avoid (yokeru) mistakes (poka). Its purpose is to eliminate product defects by preventing, correcting, or drawing attention to human errors as they occur. The concept was formalised, and the term adopted, by Shigeo Shingo as part of the Toyota Production System. It was originally described as baka-yoke, but as this means "fool-proofing" (or "idiot-proofing") the name was changed to the milder poka-yoke.

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πŸ”— Wends of Texas

πŸ”— United States πŸ”— Germany πŸ”— Ethnic groups πŸ”— United States/Texas

The Texas Wends or Wends of Texas are a group of people descended from a congregation of 558 Sorbian/Wendish people under the leadership and pastoral care of John Kilian (Sorbian languages: Jan Kilian, German: Johann Killian) who emigrated from Lusatia (part of modern-day Germany) to Texas in 1854. The term also refers to the other emigrations (and all descendants) occurring before and after this group. However, none came close to the size or importance of the Wendish culture in Texas.

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πŸ”— Kimchi Refrigerator

πŸ”— Korea πŸ”— Food and drink πŸ”— Korea/one or more inactive working groups

A kimchi refrigerator is a refrigerator designed specifically to meet the storage requirements of kimchi and facilitate different fermentation processes. The kimchi refrigerator aims to be colder, with more consistent temperature, more humidity, and less moving air than a conventional refrigerator, providing the ideal environment for fermentation of kimchi. Some models may include features such as a UV Sterilizer.

In a consumer survey aimed at South Korean homemakers conducted by a top-ranking Korean media agency in 2004, the kimchi refrigerator was ranked first for most wanted household appliance.

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πŸ”— Raising of Chicago

πŸ”— Engineering πŸ”— Chicago

During the 1850s and 1860s, engineers carried out a piecemeal raising of the level of central Chicago. Streets, sidewalks, and buildings were physically raised on jackscrews. The work was funded by private property owners and public funds.

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πŸ”— Myth of Meritocracy

πŸ”— Economics πŸ”— Philosophy πŸ”— Politics πŸ”— Philosophy/Social and political philosophy πŸ”— Sociology πŸ”— Social Work πŸ”— Mythology πŸ”— Conservatism

Myth of meritocracy is a phrase arguing that meritocracy, or achieving upward social mobility through one's own merits regardless of one's social position, is not widely attainable in capitalist societies because of inherent contradictions. Meritocracy is argued to be a myth because, despite being promoted as an open and accessible method of achieving upward class mobility under neoliberal or free market capitalism, wealth disparity and limited class mobility remain widespread, regardless of individual work ethic. Some scholars argue that the wealth disparity has even increased because the "myth" of meritocracy has been so effectively promoted and defended by the political and private elite through the media, education, corporate culture, and elsewhere. Economist Robert Reich argues that many Americans still believe in meritocracy despite "the nation drifting ever-farther away from it."

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πŸ”— Feelie

πŸ”— Video games πŸ”— Marketing & Advertising

A feelie is a physical item included to supplement a video game. Likely deriving their name from the fictional media in Aldous Huxley's 1932 novel Brave New World, feelies were popularized by the American video game company Infocom in the 1980s and subsequently adopted by such companies as Origin Systems and Sierra Entertainment in the United States and Namco and ASCII in Japan. Becoming less prevalent since the rise of digital distribution, feelies are now limited primarily to deluxe editions that are sold at a premium.

Feelies may take various forms, with common ones including reproductions of game objects, printed materials, cosmetics, and figurines. Historically, feelies allowed video game developers to implement copy protection and minimize the amount of digital space used for supplemental materials while simultaneously distinguishing their products from those of competitors. For players, feelies could provide assistance during gameplay, opportunities for continued play elsewhere, and improved immersion. Scholars have explored feelies as paratexts, while video game journalists have recalled them fondly.

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