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πŸ”— Replay System (Pentium 4)

πŸ”— Computing πŸ”— Computing/Computer hardware πŸ”— Computing/Computer science

The replay system is a little-known subsystem within the Intel Pentium 4 processor. Its primary function is to catch operations that have been mistakenly sent for execution by the processor's scheduler. Operations caught by the replay system are then re-executed in a loop until the conditions necessary for their proper execution have been fulfilled.

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πŸ”— Agner Krarup Erlang

πŸ”— Biography πŸ”— Business πŸ”— Biography/science and academia πŸ”— Denmark

Agner Krarup Erlang (1 January 1878 – 3 February 1929) was a Danish mathematician, statistician and engineer, who invented the fields of traffic engineering and queueing theory.

By the time of his relatively early death at the age of 51, Erlang had created the field of telephone networks analysis. His early work in scrutinizing the use of local, exchange and trunk telephone line usage in a small community to understand the theoretical requirements of an efficient network led to the creation of the Erlang formula, which became a foundational element of modern telecommunication network studies.

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πŸ”— Polytope Model

πŸ”— Computer science

The polyhedral model (also called the polytope method) is a mathematical framework for programs that perform large numbers of operations -- too large to be explicitly enumerated -- thereby requiring a compact representation. Nested loop programs are the typical, but not the only example, and the most common use of the model is for loop nest optimization in program optimization. The polyhedral method treats each loop iteration within nested loops as lattice points inside mathematical objects called polyhedra, performs affine transformations or more general non-affine transformations such as tiling on the polytopes, and then converts the transformed polytopes into equivalent, but optimized (depending on targeted optimization goal), loop nests through polyhedra scanning.

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πŸ”— Inca Road System

πŸ”— Indigenous peoples of the Americas πŸ”— Peru πŸ”— Argentina

The Inca road system (often spelled Inka road system and known as Qhapaq Γ‘an meaning "royal road" in Quechua) was the most extensive and advanced transportation system in pre-Columbian South America. It was at least 40,000 kilometres (25,000Β mi) long. The construction of the roads required a large expenditure of time and effort.

The network was composed of formal roads carefully planned, engineered, built, marked and maintained; paved where necessary, with stairways to gain elevation, bridges and accessory constructions such as retaining walls, and water drainage system. It was based on two north-south roads: one along the coast and the second and most important inland and up the mountains, both with numerous branches. It can be directly compared with the road network built during the Roman Empire, although the Inka road system was built one thousand years later. The road system allowed for the transfer of information, goods, soldiers and persons, without the use of wheels, within the Tawantinsuyu or Inka Empire throughout a territory with an extension was almost 2,000,000Β km2 (770,000Β sqΒ mi) and inhabited by about 12 million people.

The roads were bordered, at intervals, with buildings to allow the most effective usage: at short distance there were relay stations for chasquis, the running messengers; at a one-day walking interval tambos allowed support to the road users and the flocks of carrying llamas. Administrative centers with warehouses for re-distribution of goods were found along the roads. Towards the boundaries of the Inka Empire and in new conquered areas pukaras (fortresses) were found.

Part of the road network was built by cultures that precede the Inka Empire, notably the Wari culture in the northern central Peru and the Tiwanaku culture in Bolivia. Different organizations such as UNESCO and IUCN have been working to protect the network in collaboration with the governments and communities of the six countries (Colombia, Ecuador, Peru, Bolivia, Chile and Argentina) through which the Great Inka Road passes.

In modern times the roads see heavy use from tourism, such as the Inca Trail to Machu Picchu, well known by trekkers, connecting Ollantaytambo with Machu Picchu.

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πŸ”— Sulfur Lamp

πŸ”— Electrical engineering

The sulfur lamp (also sulphur lamp) is a highly efficient full-spectrum electrodeless lighting system whose light is generated by sulfur plasma that has been excited by microwave radiation. They are a particular type of plasma lamp, and one of the most modern. The technology was developed in the early 1990s, but, although it appeared initially to be very promising, sulfur lighting was a commercial failure by the late 1990s. Since 2005, lamps are again being manufactured for commercial use.

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πŸ”— Community Memory Terminal

πŸ”— Internet culture

Community Memory (CM) was the first public computerized bulletin board system. Established in 1973 in Berkeley, California, it used an SDS 940 timesharing system in San Francisco connected via a 110 baud link to a teleprinter at a record store in Berkeley to let users enter and retrieve messages. Individuals could place messages in the computer and then look through the memory for a specific notice.

While initially conceived as an information and resource sharing network linking a variety of counter-cultural economic, educational, and social organizations with each other and the public, Community Memory was soon generalized to be an information flea market, by providing unmediated, two-way access to message databases through public computer terminals. Once the system became available, the users demonstrated that it was a general communications medium that could be used for art, literature, journalism, commerce, and social chatter.

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πŸ”— Automated Vacuum Collection

πŸ”— Environment

An automated vacuum waste collection system, also known as pneumatic refuse collection, or automated vacuum collection (AVAC), transports waste at high speed through underground pneumatic tubes to a collection station where it is compacted and sealed in containers. When the container is full, it is transported away and emptied. The system helps facilitate separation and recycling of waste.

The process begins with the deposit of trash into intake hatches, called portholes, which may be specialized for waste, recycling, or compost. Portholes are located in public areas and on private property where the owner has opted in. The waste is then pulled through an underground pipeline by air pressure difference created by large industrial fans, in response to porthole sensors that indicate when the trash needs to be emptied and help ensure that only one kind of waste material is travelling through the pipe at a time. The pipelines converge on a central processing facility that uses automated software to direct the waste to the proper container, from there to be trucked to its final location, such as a landfill or composting plant.

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πŸ”— Illusory Truth Effect

πŸ”— Philosophy πŸ”— Psychology

The illusory truth effect (also known as the validity effect, truth effect, or the reiteration effect) is the tendency to believe false information to be correct after repeated exposure. This phenomenon was first identified in a 1977 study at Villanova University and Temple University. When truth is assessed, people rely on whether the information is in line with their understanding or if it feels familiar. The first condition is logical, as people compare new information with what they already know to be true. Repetition makes statements easier to process relative to new, unrepeated statements, leading people to believe that the repeated conclusion is more truthful. The illusory truth effect has also been linked to "hindsight bias", in which the recollection of confidence is skewed after the truth has been received.

In a 2015 study, researchers discovered that familiarity can overpower rationality and that repetitively hearing that a certain fact is wrong can affect the hearer's beliefs. Researchers attributed the illusory truth effect's impact on participants who knew the correct answer to begin with, but were persuaded to believe otherwise through the repetition of a falsehood, to "processing fluency".

The illusory truth effect plays a significant role in such fields as election campaigns, advertising, news media, and political propaganda.

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πŸ”— Man or boy test

πŸ”— Computer science

The man or boy test was proposed by computer scientist Donald Knuth as a means of evaluating implementations of the ALGOL 60 programming language. The aim of the test was to distinguish compilers that correctly implemented "recursion and non-local references" from those that did not.

There are quite a few ALGOL60 translators in existence which have been designed to handle recursion and non-local references properly, and I thought perhaps a little test-program may be of value. Hence I have written the following simple routine, which may separate the man-compilers from the boy-compilers.

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