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π Pandemic
A pandemic (from Greek ΟαΎΆΞ½ pan "all" and Ξ΄αΏΞΌΞΏΟ demos "people") is a disease epidemic that has spread across a large region, for instance multiple continents, or worldwide. A widespread endemic disease with a stable number of infected people is not a pandemic. Further, flu pandemics generally exclude recurrences of seasonal flu.
Throughout history, there have been a number of pandemics of diseases such as smallpox and tuberculosis. One of the most devastating pandemics was the Black Death (also known as The Plague), which killed an estimated 75β200 million people in the 14th century. Other notable pandemics include the 1918 influenza pandemic (Spanish flu) and the 2009 flu pandemic (H1N1). Current pandemics include HIV/AIDS and the 2019 coronavirus disease, which was declared a pandemic on 11 March 2020 by the World Health Organization (WHO).
π Oxus Treasure
The Oxus treasure (Persian: Ϊ―ΩΨ¬ΫΩΩ Ψ’Ω ΩΨ―Ψ±ΫΨ§) is a collection of about 180 surviving pieces of metalwork in gold and silver, the majority rather small, plus perhaps about 200 coins, from the Achaemenid Persian period which were found by the Oxus river about 1877-1880. The exact place and date of the find remain unclear, and it is likely that many other pieces from the hoard were melted down for bullion; early reports suggest there were originally some 1500 coins, and mention types of metalwork that are not among the surviving pieces. The metalwork is believed to date from the sixth to fourth centuries BC, but the coins show a greater range, with some of those believed to belong to the treasure coming from around 200 BC. The most likely origin for the treasure is that it belonged to a temple, where votive offerings were deposited over a long period. How it came to be deposited is unknown.
As a group, the treasure is the most important survival of what was once an enormous production of Achaemenid work in precious metal. It displays a very wide range of quality of execution, with the many gold votive plaques mostly crudely executed, some perhaps by the donors themselves, while other objects are of superb quality, presumably that expected by the court.
The British Museum now has nearly all the surviving metalwork, with one of the pair of griffin-headed bracelets on loan from the Victoria and Albert Museum, and displays them in Room 52. The group arrived at the museum by different routes, with many items bequeathed to the nation by Augustus Wollaston Franks. The coins are more widely dispersed, and more difficult to firmly connect with the treasure. A group believed to come from it is in the Hermitage Museum in Saint Petersburg, and other collections have examples.
π List of OECD countries by hospital beds
This is a list of countries by hospital beds per 1000 or 100,000 people, as published by the local governments, international organisation (OECD, E.U.), academic sources or others. The number of beds per people is an important indicator of the health care system of a country. The basic measure focus on all hospital beds, which are variously split and occupied. The classic hospital beds are also called curative beds. For severe patients with risk of organ(s) failure, patients are provided intensive care unit beds (aka ICU bed) or critical care beds (CCB).
Among OECD countries, curative beds' occupancy rate average was 75%, from 94.9% (Ireland) to 61.6% (Greece), with half of the OECD's nation between 70% and 80%.
In 2009, European nations, most of them also part of OECD, had an aggregated total of 2,070,000 acute beds and 73,585 (2.8%) critical care beds (CCB) or 11.5CCB/100,000 inhabitants. Germany had 29.2, Portugal 4.2.Aging population leads to increased demand for CCB and difficulties to satisfy it, while both quantity of CCB and availability are poorly documented.
Discussed on
- "List of OECD countries by hospital beds" | 2020-03-10 | 33 Upvotes 11 Comments
π Object Oriented Role Analysis and Modeling
The Object Oriented Role Analysis and Modeling (OOram) is a method, based on the concept of role, for performing object-oriented modeling.
Originally (1989) coined Object Oriented Role Analysis, Synthesis and Structuring (OORASS), the method focuses on describing patterns of interaction without connecting the interaction to particular objects/instances. OOram was originally developed by Trygve Reenskaug (1996), a professor at the University of Oslo and the founder of the Norwegian IT company Taskon. The use of "roles" in OOram is similar in application to that of Agent-oriented programming.
Enterprise models created according to OOram may have a number of views, with each view presenting certain aspects of a model. The following ten views are proposed:
- Area of concern view: Textual description of a phenomenon represented in the role model.
- Stimulus-response view: Describes how environment roles may trigger activities in the organization (stimulus), together with the effect (response).
- Role list view: List describing all roles of a role model together with attributes and textual explanation.
- Semantic view: Describes meaning of roles and relationships between roles.
- Collaboration view: Describes patterns of roles and message paths.
- Interface view: Describes all messages that can be sent along a message path.
- Scenario view: Provides a sample sequence of messages flowing between roles (a concrete example).
- Process view: Describes data flow between roles and associated activities performed by the roles.
- State diagram view: For each role, the legal states can be described together with messages that trigger transitions.
- Method specification view: Describes what messages to send for each method belonging to a role. May also specify procedures to perform.
OOram suggests a varied mix of formal and informal notations and languages for representing and communicating models. Which view to use depends upon the needs in a particular situation.
Discussed on
- "Object Oriented Role Analysis and Modeling" | 2020-03-10 | 38 Upvotes 19 Comments
π Project Coldfeet
Project COLDFEET was a 1962 Central Intelligence Agency (CIA) operation to extract intelligence from an abandoned Soviet Arctic drifting ice station. Due to the nature of its abandonment as the result of unstable ice, the retrieval of the operatives used the Fulton surface-to-air recovery system.
Discussed on
- "Project Coldfeet" | 2020-03-09 | 122 Upvotes 29 Comments
π List of commercial failures in video games
The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.
Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.
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- "List of commercial failures in video games" | 2020-03-09 | 21 Upvotes 20 Comments
π Antarctic Snow Cruiser
The Antarctic Snow Cruiser was a vehicle designed from 1937 to 1939 under the direction of Thomas Poulter, intended to facilitate transport in Antarctica during the United States Antarctic Service Expedition (1939β41). The Snow Cruiser was also known as "The Penguin," "Penguin 1" or "Turtle" in some published material.
Poulter had been second in command of Byrd's Second Antarctic Expedition, launched in 1934. From his time in the Antarctic, Poulter had devised several innovative features. However, the massive Snow Cruiser generally failed to operate as hoped under the difficult conditions, and was eventually abandoned in Antarctica. Rediscovered under a deep layer of snow in 1958, it later disappeared again due to shifting ice conditions.
Discussed on
- "Antarctic Snow Cruiser" | 2020-03-09 | 89 Upvotes 52 Comments
π Tinkerbell Effect
The Tinkerbell effect is an American English expression describing things that are thought to exist only because people believe in them. The effect is named after Tinker Bell, the fairy in the play Peter Pan, who is revived from near death by the belief of the audience.
Another form is called the Reverse Tinkerbell effect, a term coined by David Post in 2003. It stipulates that the more you believe in something the more likely it is to vanish. For example, as more people believe that driving is safe, more people will drive carelessly, in turn making driving less safe.
Discussed on
- "Tinkerbell Effect" | 2020-03-08 | 16 Upvotes 6 Comments
π Fuzzy Logic
Fuzzy logic is a form of many-valued logic in which the truth values of variables may be any real number between 0 and 1 both inclusive. It is employed to handle the concept of partial truth, where the truth value may range between completely true and completely false. By contrast, in Boolean logic, the truth values of variables may only be the integer values 0 or 1.
The term fuzzy logic was introduced with the 1965 proposal of fuzzy set theory by Lotfi Zadeh. Fuzzy logic had, however, been studied since the 1920s, as infinite-valued logicβnotably by Εukasiewicz and Tarski.
Fuzzy logic is based on the observation that people make decisions based on imprecise and non-numerical information. Fuzzy models or sets are mathematical means of representing vagueness and imprecise information (hence the term fuzzy). These models have the capability of recognising, representing, manipulating, interpreting, and utilising data and information that are vague and lack certainty.
Fuzzy logic has been applied to many fields, from control theory to artificial intelligence.
Discussed on
- "Fuzzy Logic" | 2020-03-08 | 86 Upvotes 42 Comments
π Vectrex
The Vectrex is a vector display-based home video game console developed by Smith Engineering. It was first released for North America in November 1982 and for both Europe and Japan in 1983. Originally manufactured by General Computer Electronics, it was licensed to Milton Bradley after they acquired the company. Bandai released the system in Japan.
In contrast to other video game systems available at the time, the Vectrex uses a monochrome CRT monitor, capable of displaying vector graphics, without need to be hooked up to a television set. The control pad is mounted to the base of the console, and is detachable. Games came with color overlays to compensate for the monochrome screen. A number of peripherals were also produced, such as a pair of 3D goggles known as the "3D Imager", alongside a "light-pen" that allowed the player to draw on the screen. The system also comes with a built-in game, Mine Storm, playable if a cartridge is absent.
The console was originally conceived by John Ross, an employee at Smith Engineering, as far back as late 1980. Originally an idea to clear out excess inventory of 1-inch monitors, the console became Smith's first foray into the home game market. It was at first conceived as a handheld system, known as the "Mini Arcade". Once the prototype was completed, it was presented to General Computer, who agreed to publish the console. Initial sales of the system were strong, causing General Computer to be acquired by Milton Bradley. The Vectrex was a victim of the North American video game crash of 1983, and was discontinued shortly after Milton Bradley's acquisition by Hasbro.
Despite being a commercial failure, the Vectrex was highly praised for its software library, graphical capabilities and use of a built-in monitor; several publications labeled it one of the best home consoles available at the time. The Vectrex is considered the first video game console to have a 3D-based peripheral. In later years, the system gained a cult following, with many releasing homebrew software for it. A colorized handheld version of the Vectrex was conceived in the late 1980s. However, the success of the Nintendo Game Boy and manufacturing cost caused it to be shelved.
Discussed on
- "Vectrex" | 2020-03-07 | 27 Upvotes 11 Comments