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πŸ”— Eternal September

πŸ”— Internet culture

Eternal September or the September that never ended is Usenet slang for a period beginning in September 1993, the month that Internet service provider America Online (AOL) began offering Usenet access to its many users, overwhelming the existing culture for online forums.

Before then, Usenet was largely restricted to colleges, universities, and other research institutions. Every September, many incoming students would acquire access to Usenet for the first time, taking time to become accustomed to Usenet's standards of conduct and "netiquette". After a month or so, these new users would either learn to comply with the networks' social norms or tire of using the service.

Whereas the regular September student influx would quickly settle down, the influx of new users from AOL did not end and Usenet's existing culture did not have the capacity to integrate the sheer number of new users. The influx was exacerbated by the aggressive direct mailing campaign by AOL Chief Marketing Officer Jan Brandt, which most notably involved distributing millions of floppy disks and CD-ROMs with free trials of AOL.

Since then the popularity of the Internet has led to a constant stream of new users. Hence, from the point of view of the early Usenet, the influx of new users in September 1993 never ended.

Dave Fischer appears to have coined the term in a January 1994 post to alt.folklore.computers: "It's moot now. September 1993 will go down in net history as the September that never ended."

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πŸ”— The Origin of Consciousness in the Breakdown of the Bicameral Mind (1976)

πŸ”— Books πŸ”— Psychology

The Origin of Consciousness in the Breakdown of the Bicameral Mind is the 1976 book by the Princeton psychologist, psychohistorian and consciousness theorist Julian Jaynes (1920-1997). The book addresses the problematic nature of consciousness – β€œthe ability to introspect” – which in Jaynes’s view must be distinguished from sensory awareness and other processes of cognition. Jaynes presents his proposed solution: that consciousness is a β€œlearned behavior” based more on language and culture than on biology; this solution, in turn, points to the origin of consciousness in ancient human history rather than in metaphysical or evolutionary processes; furthermore, archaeological and historical evidence indicates that prior to the β€œlearning” of consciousness, human mentality was what Jaynes called "the bicameral mind" – a mentality based on verbal hallucination.

The first edition was released in January 1977 in English. Two later editions, in 1982 and in 1990, were released by Jaynes with additions but without alterations. It was Jaynes's only book, and it is still in print, in several languages. In addition to numerous reviews and commentaries, there are several summaries of the book's material, for example, in the journal Behavioral and Brain Sciences, in lectures and discussions published in Canadian Psychology, and in Art/World.

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πŸ”— Pythagorean cup

πŸ”— Classical Greece and Rome πŸ”— Greece πŸ”— Food and drink πŸ”— Wine πŸ”— Invention

A Pythagorean cup (also known as a Pythagoras cup, Greedy Cup, Tantalus cup or i koupa tis dikaiosynis) is a practical joke device in a form of a drinking cup, credited to Pythagoras of Samos. When it is filled beyond a certain point, a siphoning effect causes the cup to drain its entire contents through the base.

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πŸ”— Children of Men

πŸ”— Film πŸ”— Film/American cinema πŸ”— Science Fiction πŸ”— Romania πŸ”— Film/British cinema πŸ”— Film/War films

Children of Men is a 2006 dystopian action thriller film co-written and directed by Alfonso CuarΓ³n. The screenplay, based on P. D. James' 1992 novel The Children of Men, was credited to five writers, with Clive Owen making uncredited contributions. The film takes place in 2027, when two decades of human infertility have left society on the brink of collapse. Asylum seekers seek sanctuary in the United Kingdom, where they are subjected to detention and refoulement by the government. Owen plays civil servant Theo Faron, who must help refugee Kee (Clare-Hope Ashitey) escape the chaos. Children of Men also stars Julianne Moore, Chiwetel Ejiofor, Pam Ferris, Charlie Hunnam, and Michael Caine.

The film was released by Universal Pictures on 22 September 2006 in the UK and on 25 December in the US. Critics noted the relationship between the US' Christmas opening and the film's themes of hope, redemption, and faith. Despite the limited release and lack of any clear marketing strategy during awards season by the film's distributor, Children of Men received critical acclaim and was recognised for its achievements in screenwriting, cinematography, art direction, and innovative single-shot action sequences. It was nominated for three Academy Awards: Best Adapted Screenplay, Best Cinematography, and Best Film Editing. It was also nominated for three BAFTA Awards, winning Best Cinematography and Best Production Design, and for three Saturn Awards, winning Best Science Fiction Film. In 2016 it was voted 13th among 100 films considered the best of the 21st century by 117 film critics from around the world.

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πŸ”— Lady Tasting Tea

πŸ”— Mathematics πŸ”— Statistics

In the design of experiments in statistics, the lady tasting tea is a randomized experiment devised by Ronald Fisher and reported in his book The Design of Experiments (1935). The experiment is the original exposition of Fisher's notion of a null hypothesis, which is "never proved or established, but is possibly disproved, in the course of experimentation".

The example is loosely based on an event in Fisher's life. The woman in question, phycologist Muriel Bristol, claimed to be able to tell whether the tea or the milk was added first to a cup. Her future husband, William Roach, suggested that Fisher give her eight cups, four of each variety, in random order. One could then ask what the probability was for her getting the specific number of cups she identified correct (in fact all eight), but just by chance.

Fisher's description is less than 10 pages in length and is notable for its simplicity and completeness regarding terminology, calculations and design of the experiment. The test used was Fisher's exact test.

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πŸ”— 30 years ago, Doom was released

πŸ”— Video games πŸ”— Horror

Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. Id published Doom as a set of three episodes under the shareware model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 by GT Interactive as The Ultimate Doom.

Doom was a critical and commercial success, earning a reputation as one of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. It led to an array of imitators and clones, as well as a robust modding scene and the birth of speedrunning as a community. Its high level of graphic violence led to controversy from a range of groups. Doom has been ported to a variety of platforms both officially and unofficially and has been followed by several games in the series, including Doom II (1994), Doom 3 (2004), Doom (2016), and Doom Eternal (2020), as well as the films Doom (2005) and Doom: Annihilation (2019).

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πŸ”— Flocken Elektrowagen

πŸ”— Environment πŸ”— Automobiles πŸ”— Environment/Green vehicle

The Flocken Elektrowagen is a four-wheeled electric car designed by Andreas Flocken (1845–1913), manufactured in 1888 by Maschinenfabrik A. Flocken in Coburg. It is regarded as the first real electric car.

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πŸ”— Tardigrades on the Moon

πŸ”— Spaceflight πŸ”— Astronomy πŸ”— Astronomy/Solar System πŸ”— Astronomy/Moon

On April 11, 2019, the Israeli spacecraft Beresheet crashed into the Moon during a failed landing attempt. Its payload included a few thousand tardigrades. Initial reports suggested they could have survived the crash landing. If any of them did survive, they would be the second animal species to reach the Moon, after humans.

We believe the chances of survival for the tardigrades... are extremely high.

πŸ”— Mode 2

πŸ”— History of Science

A knowledge production mode is a term from the sociology of science which refers to the way (scientific) knowledge is produced. So far, three modes have been conceptualized. Mode 1 production of knowledge is knowledge production motivated by scientific knowledge alone (basic research) which is not primarily concerned by the applicability of its findings. Mode 1 is founded on a conceptualization of science as separated into discrete disciplines (e.g., a biologist does not bother about chemistry). Mode 2 was coined in 1994 in juxtaposition to Mode 1 by Michael Gibbons, Camille Limoges, Helga Nowotny, Simon Schwartzman, Peter Scott and Martin Trow. In Mode 2, multidisciplinary teams are brought together for short periods of time to work on specific problems in the real world for knowledge production (applied research) in the knowledge society. Mode 2 can be explained by the way research funds are distributed among scientists and how scientists focus on obtaining these funds in terms of five basic features: 1) knowledge produced in the context of application; (2) transdisciplinarity; (3) heterogeneity and organizational diversity; (4) social accountability and reflexivity; (5) and quality control. Subsequently, Carayannis and Campbell described a Mode 3 knowledge in 2006.

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πŸ”— Protocol Wars

πŸ”— Computing

A long-running debate in computer science known as the Protocol Wars occurred from the 1970s to the 1990s when engineers, organizations and nations became polarized over the issue of which communication protocol would result in the best and most robust computer networks. This culminated in the Internet–OSI Standards War in the late 1980s and early 1990s, which was ultimately "won" by the Internet protocol suite ("TCP/IP") by the mid-1990s and has since resulted in most other protocols disappearing.

The pioneers of packet switching technology built computer networks to research data communications in the early 1970s. As public data networks emerged in the mid to late 1970s, the debate about interface standards was described as a "battle for access standards". An international collaboration between several national postal, telegraph and telephone ("PTT") providers and commercial operators developed the X.25 standard in 1976, which was adopted on public networks providing global coverage. Several proprietary standards also emerged, most notably IBM's Systems Network Architecture.

The United States Department of Defense developed and tested TCP/IP during the 1970s in collaboration with universities and researchers in the United States, United Kingdom and France. IPv4 was released in 1981 and the DoD made it standard for all military computer networking. By 1984, an international reference model known as the OSI model had been agreed on, with which TCP/IP was not compatible. Many governments in Europe – particularly France, West Germany, the United Kingdom and the European Economic Community – and also the United States Department of Commerce mandated compliance with the OSI model and the US Department of Defense planned to transition away from TCP/IP to OSI.

Meanwhile, the development of a complete Internet protocol suite by 1989, and partnerships with the telecommunication and computer industry to incorporate TCP/IP software into various operating systems laid the foundation for the widespread adoption of TCP/IP as a comprehensive protocol suite. While OSI developed its networking standards in the late 1980s, TCP/IP came into widespread use on multi-vendor networks for internetworking and as the core component of the emerging Internet.

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