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๐Ÿ”— Tamagotchi Connection

๐Ÿ”— Video games ๐Ÿ”— Anime and manga

The Tamagotchi Connection, known as Tamagotchi Plus in Japan and Tamagotchi Connexion in the UK, is a virtual pet in the Tamagotchi line of digital toys from Bandai. The Tamagotchi Connection is unique from prior models in that it uses infrared technology to connect and interact with other devices and was first released in 2004, 8 years after the first Tamagotchi toy. Using the device's infrared port, the virtual pet (referred to as a Tamagotchi) can make friends with other Tamagotchis, in addition to playing games, giving and receiving presents and having a baby.

Versions 1 to 4 of Tamagotchi Connection have 6 levels of friendship that can be viewed in the Friends List:

  • Acquaintance (one smiley-face)
  • Buddy (two smiley-faces)
  • Friend (three smiley-faces)
  • Good friend (four smiley-faces)
  • Best friend (two love-hearts, two smiley-faces, during connection they may kiss)
  • Partner (four love-hearts, during connection they will kiss and may have babies)

Versions 5 and 6 have different levels.

If the Tamagotchi cannot find a partner from another device to have babies with, a matchmaker will come, allowing the Tamagotchi to have a baby with a computer-controlled Tamagotchi character. This applies to versions 1 to 4 and 6 only. Version 5 introduces a Dating Show game in which the user must play to gain a CPU partner.

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๐Ÿ”— 7400-Series Integrated Circuits

๐Ÿ”— Electronics

The 7400 series of integrated circuits (ICs) are a popular logic family of transistorโ€“transistor logic (TTL) logic chips.

In 1964, Texas Instruments introduced the SN5400 series of logic chips, in a ceramic semiconductor package. A low-cost plastic package SN7400 series was introduced in 1966 which quickly gained over 50% of the logic chip market, and eventually becoming de facto standardized electronic components. Over the decades, many generations of pin-compatible descendant families evolved to include support for low power CMOS technology, lower supply voltages, and surface mount packages.

๐Ÿ”— Manosphere

๐Ÿ”— Psychology ๐Ÿ”— Websites ๐Ÿ”— Websites/Computing ๐Ÿ”— Sociology ๐Ÿ”— Discrimination ๐Ÿ”— Sociology/social movements ๐Ÿ”— Conservatism ๐Ÿ”— Gender Studies ๐Ÿ”— Feminism ๐Ÿ”— Men's Issues

The manosphere is a varied collection of websites, blogs, and online forums promoting masculinity, misogyny, and opposition to feminism. Communities within the manosphere include men's rights activists (MRAs), incels (involuntary celibates), Men Going Their Own Way (MGTOW), pick-up artists (PUA), and fathers' rights groups. While the specifics of each group's beliefs sometimes conflict, they are generally united in the belief that society is biased against men due to the influence of feminism, and that feminists promote misandry (hatred of men). Acceptance of these ideas is described as "taking the red pill", a metaphor borrowed from the film The Matrix.

The manosphere overlaps with the far-right and alt-right communities. It has also been associated with online harassment and has been implicated in radicalizing men into misogynist beliefs and the glorification of violence against women. Some sources have associated manosphere-based radicalization with mass shootings motivated by misogyny. The manosphere received significant media coverage following the 2014 Isla Vista killings in California, the 2015 Umpqua Community College shooting in Oregon, and the 2018 Toronto van attack, as well as the online harassment campaign against women in the video game industry known as GamerGate.

Major figures within the movement include various social media influencers, including Andrew Tate, Amrou "Myron Gaines" Fudl, Adin Ross, Roosh V, Carl Benjamin and Jordan Peterson.

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๐Ÿ”— Project A119

๐Ÿ”— Spaceflight ๐Ÿ”— Military history ๐Ÿ”— Military history/North American military history ๐Ÿ”— Military history/United States military history ๐Ÿ”— Military history/Military science, technology, and theory ๐Ÿ”— Moon ๐Ÿ”— Military history/Cold War ๐Ÿ”— Cold War ๐Ÿ”— Solar System ๐Ÿ”— Solar System/Moon

Project A119, also known as A Study of Lunar Research Flights, was a top-secret plan developed in 1958 by the United States Air Force. The aim of the project was to detonate a nuclear bomb on the Moon, which would help in answering some of the mysteries in planetary astronomy and astrogeology. If the explosive device detonated on the surface, not in a lunar crater, the flash of explosive light would have been faintly visible to people on Earth with their naked eye, a show of force resulting in a possible boosting of domestic morale in the capabilities of the United States, a boost that was needed after the Soviet Union took an early lead in the Space Race and was also working on a similar project.

The project was never carried out, being cancelled primarily out of a fear of a negative public reaction, with the potential militarization of space that it would also have signified, and because a Moon landing would undoubtedly be a more popular achievement in the eyes of the American and international public alike. A similar project by the Soviet Union also never came to fruition.

The existence of the US project was revealed in 2000 by a former executive at the National Aeronautics and Space Administration (NASA), Leonard Reiffel, who led the project in 1958. A young Carl Sagan was part of the team responsible for predicting the effects of a nuclear explosion in vacuum and low gravity and in evaluating the scientific value of the project. The project documents remained secret for nearly 45 years, and despite Reiffel's revelations, the United States government has never officially recognized its involvement in the study.

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๐Ÿ”— Shavian alphabet

๐Ÿ”— Linguistics ๐Ÿ”— Linguistics/Applied Linguistics ๐Ÿ”— Writing systems

The Shavian alphabet (also known as the Shaw alphabet) is an alphabet conceived as a way to provide simple, phonetic orthography for the English language to replace the difficulties of conventional spelling. It was posthumously funded by and named after Irish playwright Bernard Shaw. Shaw set three main criteria for the new alphabet: it should be (1) at least 40 letters; (2) as "phonetic" as possible (that is, letters should have a 1:1 correspondence to phonemes); and (3) distinct from the Latin alphabet to avoid the impression that the new spellings were simply "misspellings".

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๐Ÿ”— CD-i

๐Ÿ”— Video games

The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the Green Book, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but CD-i eventually became best known for its video games.

CD-i media physically have the same dimensions as CD, but with up to 744ย MiB of digital data storage, including up to 72 minutes of full motion video. CD-i players were usually standalone boxes that connect to a standard television; some less common setups included integrated CD-i television sets and expansion modules for personal computers. Most players were created by Philips; the format was licensed by Philips and Microware for use by other manufacturers, notably Sony who released professional CD-i players under the "Intelligent Discman" brand. Unlike CD-ROM drives, CD-i players are complete computer systems centered around dedicated Motorola 68000-based microprocessors and its own operating system called CD-RTOS, which is an acronym for "Compact Disc โ€“ Real Time Operating System".

Media released on the format included video games and "edutainment" and multimedia reference titles, such as interactive encyclopedias and museum tours โ€“ which were popular before public Internet access was widespread โ€“ as well as business software. Philips's CD-i system also implemented Internet features, including subscriptions, web browsing, downloading, e-mail, and online play. Philips's aim with its players was to introduce interactive multimedia content for the general public by combining features of a CD player and game console, but at a lower price than a personal computer with a CD-ROM drive.

Authoring kits for the format were released first in 1988, and the first player aimed for home consumers, Philips's CDI 910/205, at the end of 1991, initially priced around US$1,000 (equivalent to $1,877 in 2019), and capable of playing interactive CD-i discs, Audio CDs, CD+G (CD+Graphics), Photo CDs and Video CDs (VCDs), though the latter required an optional "Digital Video Card" to provide MPEG-1 decoding. Initially marketed to consumers as "home entertainment systems", and in later years as a "gaming platform", CD-i did not manage to find enough success in the market, and was mostly abandoned by Philips in 1996. The format continued to be supported for licensees for a few more years after.

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  • "CD-i" | 2021-01-01 | 13 Upvotes 5 Comments

๐Ÿ”— Nicolas Bourbaki: The Greatest Mathematician That Never Existed

๐Ÿ”— Mathematics ๐Ÿ”— France

Nicolas Bourbaki (French pronunciation:ย โ€‹[nikษ”la buสbaki]) is the collective pseudonym of a group of mathematicians, predominantly French alumni of the ร‰cole normale supรฉrieure (ENS). Founded in 1934โ€“1935, the Bourbaki group originally intended to prepare a new textbook in analysis. Over time the project became much more ambitious, growing into a large series of textbooks published under the Bourbaki name, meant to treat modern pure mathematics. The series is known collectively as the ร‰lรฉments de mathรฉmatique (Elements of Mathematics), the group's central work. Topics treated in the series include set theory, abstract algebra, topology, analysis, Lie groups and Lie algebras.

Bourbaki was founded in response to the effects of the First World War which caused the death of a generation of French mathematicians; as a result, young university instructors were forced to use dated texts. While teaching at the University of Strasbourg, Henri Cartan complained to his colleague Andrรฉ Weil of the inadequacy of available course material, which prompted Weil to propose a meeting with others in Paris to collectively write a modern analysis textbook. The group's core founders were Cartan, Claude Chevalley, Jean Delsarte, Jean Dieudonnรฉ and Weil; others participated briefly during the group's early years, and membership has changed gradually over time. Although former members openly discuss their past involvement with the group, Bourbaki has a custom of keeping its current membership secret.

The group's namesake derives from the 19th century French general Charles-Denis Bourbaki, who had a career of successful military campaigns before suffering a dramatic loss in the Franco-Prussian War. The name was therefore familiar to early 20th century French students. Weil remembered an ENS student prank in which an upperclassman posed as a professor and presented a "theorem of Bourbaki"; the name was later adopted.

The Bourbaki group holds regular private conferences for the purpose of drafting and expanding the ร‰lรฉments. Topics are assigned to subcommittees, drafts are debated, and unanimous agreement is required before a text is deemed fit for publication. Although slow and labor-intensive, the process results in a work which meets the group's standards for rigour and generality. The group is also associated with the Sรฉminaire Bourbaki, a regular series of lectures presented by members and non-members of the group, also published and disseminated as written documents. Bourbaki maintains an office at the ENS.

Nicolas Bourbaki was influential in 20th century mathematics, particularly during the middle of the century when volumes of the ร‰lรฉments appeared frequently. The group is noted among mathematicians for its rigorous presentation and for introducing the notion of a mathematical structure, an idea related to the broader, interdisciplinary concept of structuralism. Bourbaki's work informed the New Math, a trend in elementary math education during the 1960s. Although the group remains active, its influence is considered to have declined due to infrequent publication of new volumes of the ร‰lรฉments. However the collective's most recent publication appeared in 2016, treating algebraic topology.

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๐Ÿ”— MSX-DOS

๐Ÿ”— Computing ๐Ÿ”— Computing/Software ๐Ÿ”— Microsoft

MSX-DOS is a discontinued disk operating system developed by Microsoft for the 8-bit home computer standard MSX, and is a cross between MS-DOS v1.25 and CP/M-80ย v2.2.

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๐Ÿ”— Extreme Ironing

๐Ÿ”— Sports

Extreme ironing (also called EI) is an extreme sport in which people take ironing boards to remote locations and iron items of clothing. According to the Extreme Ironing Bureau, extreme ironing is "the latest danger sport that combines the thrills of an extreme outdoor activity with the satisfaction of a well-pressed shirt."

Part of the attraction and interest the media has shown towards extreme ironing seems to center on the issue of whether it is really a sport or not. It is widely considered to be tongue-in-cheek.

Some other locations where such performances have taken place include a mountainside of a difficult climb; a forest; in a canoe; while skiing or snowboarding; on top of large bronze statues; in the middle of a street; underwater; in the middle of the M1 motorway; race; whilst parachuting; and under the ice sheet of a frozen lake. The performances have been conducted solo or by groups.

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๐Ÿ”— Olbers' paradox

๐Ÿ”— Physics ๐Ÿ”— Astronomy

In astrophysics and physical cosmology, Olbers' paradox, named after the German astronomer Heinrich Wilhelm Olbers (1758โ€“1840), also known as the "dark night sky paradox", is the argument that the darkness of the night sky conflicts with the assumption of an infinite and eternal static universe. In the hypothetical case that the universe is static, homogeneous at a large scale, and populated by an infinite number of stars, then any line of sight from Earth must end at the (very bright) surface of a star and hence the night sky should be completely illuminated and very bright. This contradicts the observed darkness and non-uniformity of the night.

The darkness of the night sky is one of the pieces of evidence for a dynamic universe, such as the Big Bang model. That model explains the observed non-uniformity of brightness by invoking spacetime's expansion, which lengthens the light originating from the Big Bang to microwave levels via a process known as redshift; this microwave radiation background has wavelengths much longer than those of visible light, so appears dark to the naked eye. Other explanations for the paradox have been offered, but none have wide acceptance in cosmology.

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