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π Coastline Paradox
The coastline paradox is the counterintuitive observation that the coastline of a landmass does not have a well-defined length. This results from the fractal curve-like properties of coastlines, i.e., the fact that a coastline typically has a fractal dimension (which in fact makes the notion of length inapplicable). The first recorded observation of this phenomenon was by Lewis Fry Richardson and it was expanded upon by Benoit Mandelbrot.
The measured length of the coastline depends on the method used to measure it and the degree of cartographic generalization. Since a landmass has features at all scales, from hundreds of kilometers in size to tiny fractions of a millimeter and below, there is no obvious size of the smallest feature that should be taken into consideration when measuring, and hence no single well-defined perimeter to the landmass. Various approximations exist when specific assumptions are made about minimum feature size.
The problem is fundamentally different from the measurement of other, simpler edges. It is possible, for example, to accurately measure the length of a straight, idealized metal bar by using a measurement device to determine that the length is less than a certain amount and greater than another amountβthat is, to measure it within a certain degree of uncertainty. The more accurate the measurement device, the closer results will be to the true length of the edge. When measuring a coastline, however, the closer measurement does not result in an increase in accuracyβthe measurement only increases in length; unlike with the metal bar, there is no way to obtain a maximum value for the length of the coastline.
In three-dimensional space, the coastline paradox is readily extended to the concept of fractal surfaces whereby the area of a surface varies, depending on the measurement resolution.
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- "Coastline paradox" | 2023-12-30 | 164 Upvotes 100 Comments
- "Coastline Paradox" | 2020-09-10 | 63 Upvotes 32 Comments
π Nomic
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.
The initial ruleset was designed by Peter Suber, and first published in Douglas Hofstadter's column Metamagical Themas in Scientific American in June 1982. The column discussed Suber's then-upcoming book, The Paradox of Self-Amendment, which was published some years later. Nomic now refers to many games, all based on the initial ruleset.
The game is in some ways modeled on modern government systems. It demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Because the game models (and exposes conceptual questions about) a legal system and the problems of legal interpretation, it is named after Ξ½ΟΞΌΞΏΟ (nomos), Greek for "law".
While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of dice, he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves". Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern. Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed. Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a "scam" and modify the rules to win the game. Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation.
Discussed on
- "Nomic" | 2012-12-08 | 242 Upvotes 84 Comments
- "Nomic: a game in which changing the rules is a move" | 2009-06-21 | 22 Upvotes 9 Comments
π Kakistocracy
A kakistocracy [kΓ¦kΙͺ'stΙkrΙsi] is a system of government that is run by the worst, least qualified, and/or most unscrupulous citizens. The word was coined as early as the seventeenth century, but gained significant use in the first decades of the 20th century to criticize populist governments emerging in different democracies around the world.
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- "Kakistocracy" | 2026-09-03 | 60 Upvotes 6 Comments
- "Kakistocracy" | 2025-01-29 | 15 Upvotes 5 Comments
- "Kakistocracy" | 2020-04-10 | 28 Upvotes 12 Comments
π Onfim
Onfim (Old Novgorodian: ΠΎΠ½Ρ³ΠΈΠΌΠ΅, Onfime; also, Anthemius of Novgorod) was a boy who lived in Novgorod in the 13th century. He left his notes and homework exercises scratched in soft birch bark (beresta) which was preserved in the clay soil of Novgorod. Onfim, who was six or seven at the time, wrote in Old Novgorodian; besides letters and syllables, he drew "battle scenes and drawings of himself and his teacher".
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- "Onfim" | 2020-05-06 | 322 Upvotes 49 Comments
π Spanish Wikipedia also shuts down in protest at proposed EU copyright law
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- "Spanish Wikipedia also shuts down in protest at proposed EU copyright law" | 2018-07-04 | 272 Upvotes 96 Comments
π Bert Sutherland Has Died
William Robert Sutherland (May 10, 1936Β β February 18, 2020) was an American computer scientist who was the longtime manager of three prominent research laboratories, including Sun Microsystems Laboratories (1992β1998), the Systems Science Laboratory at Xerox PARC (1975β1981), and the Computer Science Division of Bolt, Beranek and Newman, Inc. which helped develop the ARPANET.
In these roles, Sutherland participated in the creation of the personal computer, the technology of advanced microprocessors, the Smalltalk programming language, the Java programming language and the Internet.
Unlike traditional corporate research managers, Sutherland added individuals from fields like psychology, cognitive science, and anthropology to enhance the work of his technology staff. He also directed his scientists to take their research, like the Xerox Alto "personal" computer, outside of the laboratory to allow people to use it in a corporate setting and to observe their interaction with it.
In addition, Sutherland fostered a collaboration between the researchers at California Institute of Technology developing techniques of very large scale integrated circuits (VLSI)Β β his brother Ivan and Carver MeadΒ β and Lynn Conway of his PARC staff. With PARC resources made available by Sutherland, Mead and Conway developed a textbook and university syllabus that helped expedite the development and distribution of a technology whose effect is now immeasurable.
Sutherland said that a research lab is primarily a teaching institution, "teaching whatever is new so that the new can become familiar, old, and used widely."
Sutherland was born in Hastings, Nebraska on May 10, 1936, to a father from New Zealand; his mother was from Scotland. The family moved to Wilmette, Illinois, then Scarsdale, New York, for his father's career. Bert Sutherland graduated from Scarsdale High School, then received his bachelor's degree in electrical engineering from Rensselaer Polytechnic Institute (RPI), and his master's degree and Ph.D. from Massachusetts Institute of Technology (MIT); his thesis advisor was Claude Shannon. During his military service in the United States Navy, he was awarded the Legion of Merit as a Carrier ASW plane commander. He was the older brother of Ivan Sutherland. Bert Sutherland died on February 18, 2020, aged 83.
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- "Bert Sutherland Has Died" | 2020-02-19 | 680 Upvotes 33 Comments
π Ha-ha wall
A ha-ha (French: hΓ’-hΓ’ or saut de loup) is a recessed landscape design element that creates a vertical barrier while preserving an uninterrupted view of the landscape beyond.
The design includes a turfed incline that slopes downward to a sharply vertical face (typically a masonry retaining wall). Ha-has are used in landscape design to prevent access to a garden, for example by grazing livestock, without obstructing views. In security design, the element is used to deter vehicular access to a site while minimizing visual obstruction.
The name "ha-ha" is thought to have stemmed from the exclamations of surprise by those coming across them, as the walls were intentionally designed so as not to be visible on the plane of the landscape.
Discussed on
- "Ha-ha wall" | 2019-08-24 | 592 Upvotes 110 Comments
π Bastion Fort
A bastion fort or trace italienne (a phrase improperly derived from French, literally meaning Italian outline), is a fortification in a style that evolved during the early modern period of gunpowder when the cannon came to dominate the battlefield. It was first seen in the mid-15th century in Italy. Some types, especially when combined with ravelins and other outworks, resembled the related star fort of the same era.
The design of the fort is normally a polygon with bastions at the corners of the walls. These outcroppings eliminated protected blind spots, called "dead zones", and allowed fire along the curtain from positions protected from direct fire. Many bastion forts also feature cavaliers, which are raised secondary structures based entirely inside the primary structure.
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- "Bastion Fort" | 2024-03-14 | 21 Upvotes 7 Comments
- "Bastion Fort" | 2020-09-12 | 76 Upvotes 49 Comments
- "Bastion Fort" | 2019-02-02 | 60 Upvotes 20 Comments
π Rat Park
Rat Park was a series of studies into drug addiction conducted in the late 1970s and published between 1978 and 1981 by Canadian psychologist Bruce K. Alexander and his colleagues at Simon Fraser University in British Columbia, Canada.
Alexander's hypothesis was that drugs do not cause addiction, and that the apparent addiction to opiate drugs commonly observed in laboratory rats exposed to them is attributable to their living conditions, and not to any addictive property of the drug itself.
To test his hypothesis, Alexander built Rat Park, a large housing colony, 200 times the floor area of a standard laboratory cage. There were 16β20 rats of both sexes in residence, food, balls and wheels for play, and enough space for mating. The results of the experiment appeared to support his hypothesis.
The two major science journals, Science and Nature, rejected Alexander, Coambs, and Hadaway's first paper, which appeared instead in Psychopharmacology in 1978. The paper's publication initially attracted no response. Within a few years, Simon Fraser University withdrew Rat Park's funding.
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- "Rat Park" | 2019-05-16 | 16 Upvotes 2 Comments
- "Rat Park" | 2015-02-12 | 258 Upvotes 70 Comments
π The If-by-whiskey fallacy
In political discourse, if-by-whiskey is a relativist fallacy in which the speaker's position is contingent on the listener's opinion. An if-by-whiskey argument implemented through doublespeak appears to affirm both sides of an issue, and agrees with whichever side the listener supports, in effect taking a position without taking a position. The statement typically uses words with strongly positive or negative connotations (e.g., terrorist as negative and freedom fighter as positive).
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- "The If-by-whiskey fallacy" | 2013-01-16 | 268 Upvotes 97 Comments