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πŸ”— Flow

πŸ”— Video games πŸ”— Psychology

In positive psychology, a flow state, also known colloquially as being in the zone, is the mental state in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by the complete absorption in what one does, and a resulting transformation in one's sense of time.

Named by MihΓ‘ly CsΓ­kszentmihΓ‘lyi in 1975, the concept has been widely referred to across a variety of fields (and is particularly well recognized in occupational therapy), though the concept has been claimed to have existed for thousands of years under other names, notably in some Eastern thought systems, for example, Daoism and Buddhism.

The flow state shares many characteristics with hyperfocus. However, hyperfocus is not always described in a positive light. Some examples include spending "too much" time playing video games or watching television and getting side-tracked and pleasurably absorbed by one aspect of an assignment or task to the detriment of the overall assignment. In some cases, hyperfocus can "capture" a person, perhaps causing them to appear unfocused or to start several projects, but complete few. Other related concepts are trance, hypnosis, hypomania and mindfulness.

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  • "Flow" | 2010-02-19 | 98 Upvotes 29 Comments

πŸ”— The Hardest Logic Puzzle Ever

πŸ”— Games

The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. Boolos' article includes multiple ways of solving the problem. A translation in Italian was published earlier in the newspaper La Repubblica, under the title L'indovinello piΓΉ difficile del mondo.

It is stated as follows:

Three gods A, B, and C are called, in no particular order, True, False, and Random. True always speaks truly, False always speaks falsely, but whether Random speaks truly or falsely is a completely random matter. Your task is to determine the identities of A, B, and C by asking three yes-no questions; each question must be put to exactly one god. The gods understand English, but will answer all questions in their own language, in which the words for yes and no are da and ja, in some order. You do not know which word means which.

Boolos provides the following clarifications: a single god may be asked more than one question, questions are permitted to depend on the answers to earlier questions, and the nature of Random's response should be thought of as depending on the flip of a fair coin hidden in his brain: if the coin comes down heads, he speaks truly; if tails, falsely.

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πŸ”— Controversies over the term Engineer

πŸ”— Education πŸ”— Engineering

Regulation and licensure in engineering is established by various jurisdictions of the world to encourage public welfare, safety, well-being and other interests of the general public and to define the licensure process through which an engineer becomes authorized to practice engineering and/or provide engineering professional services to the public.

As with many other professions, the professional status and the actual practice of professional engineering is legally defined and protected by law in some jurisdictions. Additionally, some jurisdictions permit only licensed engineers (sometimes called registered engineers) to "practice engineering," which requires careful definition in order to resolve potential overlap or ambiguity with respect to certain other professions which may or may not be themselves regulated (e.g. "scientists," or "architects"). Relatedly, jurisdictions that license according to particular engineering discipline need to define those boundaries carefully as well so that practitioners understand what they are permitted to do.

In many cases, only a state or provincial licensed/registered engineer has the authority to take legal responsibility for engineering work or projects (typically via a seal or stamp on the relevant design documentation). Regulations may require that only a licensed or registered engineer can sign, seal or stamp technical documentation such as reports, plans, engineering drawings and calculations for study estimate or valuation or carry out design analysis, repair, servicing, maintenance or supervision of engineering work, process or project. In cases where public safety, property or welfare is concerned, it may be required that an engineer be licensed or registered – though some jurisdictions have an "industrial exemption" that permits engineers to work internally for an organization without licensure so long as they are not making final decisions to release product to the public or offering engineering services directly to the public (e.g. consultant).

Expert witness or opinion in courts or before government committees or commissions can be provided by experts in the respective field, which is sometimes given by a registered or licensed engineer in some jurisdictions.

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πŸ”— Non-blocking synchronization

πŸ”— Computing πŸ”— Computing/Computer science

In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress.

The word "non-blocking" was traditionally used to describe telecommunications networks that could route a connection through a set of relays "without having to re-arrange existing calls", see Clos network. Also, if the telephone exchange "is not defective, it can always make the connection", see nonblocking minimal spanning switch.

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πŸ”— Wikirace - Wikipedia

Wikiracing is a game using the online encyclopedia Wikipedia which focuses on traversing links from one page to another. It has many different variations and names, including The Wikipedia Game, Wikipedia Maze, Wikispeedia, Wikiwars, Wikipedia Ball, and Litner Ball. External websites have been created to facilitate the game.

The Seattle Times has recommended it as a good educational pastime for children and the Larchmont Gazette has said, "While I don't know any teenagers who would curl up with an encyclopedia for a good read, I hear that a lot are reading it in the process of playing the Wikipedia Game".

The Amazing Wiki Race has been an event at the TechOlympics and the Yale Freshman Olympics.

The average number of links separating any Wikipedia page from the United Kingdom page is 3.67. Other common houserules such as not using the United States page increase the difficulty of the game.

As of July 2019, a website and game known as The Wiki Game has been created, allowing players to Wikirace against each other in a server, for more points and recognition on the server. The game reached more recognition as Internet stars such as Game Grumps played it on their channels. There is a version on the App Store as well, in which players can do a variety of Wikirace styles from their phone.

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πŸ”— Eigenface

πŸ”— Robotics

An eigenface () is the name given to a set of eigenvectors when used in the computer vision problem of human face recognition. The approach of using eigenfaces for recognition was developed by Sirovich and Kirby (1987) and used by Matthew Turk and Alex Pentland in face classification. The eigenvectors are derived from the covariance matrix of the probability distribution over the high-dimensional vector space of face images. The eigenfaces themselves form a basis set of all images used to construct the covariance matrix. This produces dimension reduction by allowing the smaller set of basis images to represent the original training images. Classification can be achieved by comparing how faces are represented by the basis set.

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πŸ”— Internet 0

πŸ”— Computing πŸ”— Computing/Networking

Internet 0 is a low-speed physical layer designed to route 'IP over anything.' It was developed at MIT's Center for Bits and Atoms by Neil Gershenfeld, Raffi Krikorian, and Danny Cohen. When it was invented, a number of other proposals were being labelled as "internet 2." The name was chosen to emphasize that this was designed to be a slow, but very inexpensive internetworking system, and forestall "high-performance" comparison questions such as "how fast is it?"

Effectively, it would enable a platform for pervasive computing -- everything in a building could be on the same network to share data gathering and actuation. A light switch could turn on a light bulb by sending a packet to it, they can be linked together by the user.

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πŸ”— Shotgun clause

πŸ”— Business

A shotgun clause (or Texas Shootout Clause) is a term of art, rather than a legal term. It is a specific type of exit provision that may be included in a shareholders' agreement, and may often be referred to as a buy-sell agreement. The shotgun clause allows a shareholder to offer a specific price per share for the other shareholder(s)' shares; the other shareholder(s) must then either accept the offer or buy the offering shareholder's shares at that price per share.

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πŸ”— In re Bilski

πŸ”— United States πŸ”— Law

In re Bilski, 545 F.3d 943, 88 U.S.P.Q.2d 1385 (Fed. Cir. 2008), was an en banc decision of the United States Court of Appeals for the Federal Circuit (CAFC) on the patenting of method claims, particularly business methods. The Federal Circuit court affirmed the rejection of the patent claims involving a method of hedging risks in commodities trading. The court also reiterated the machine-or-transformation test as the (meaning sole) applicable test for patent-eligible subject matter, and stated that the test in State Street Bank v. Signature Financial Group should no longer be relied upon.

The Supreme Court of the United States issued an opinion on appeal (as Bilski v. Kappos) that affirmed the judgment of the CAFC, but revised many aspects of the CAFC's decision. In its decision, handed down on June 28, 2010, the Supreme Court rejected the machine-or-transformation test as the sole test of process patent eligibility based on an interpretation of the language of Β§ 101. The majority, however, had high praise for the Federal Circuit opinions, advising that "[s]tudents of patent law would be well advised to study these scholarly opinions."

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πŸ”— The repetitive and boring gameplay in WoW is probably intentional.

πŸ”— Video games

In video games, grinding is performing repetitive tasks, usually for a gameplay advantage or loot but in some cases for purely aesthetic or cosmetic benefits. Many video games use different tactics to implement, or reduce, the amount of grinding in the gameplay. The general use of grinding is for "experience points", or to improve a character's level. In addition, the behavior is sometimes referred to as pushing the bar (leveling up), farming (acquiring loot repeatedly from one source), or catassing.

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