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πŸ”— Frank Oppenheimer's blacklisting led to the Exploratorium

πŸ”— California πŸ”— California/San Francisco Bay Area πŸ”— Education πŸ”— Museums

The Exploratorium is a museum of science, technology, and arts in San Francisco. Its mission is to create inquiry-based experiences that transform learning worldwide. It has been described by the New York Times as the most important science museum to have opened since the mid-20th century, an achievement attributed to "the nature of its exhibits, its wide-ranging influence and its sophisticated teacher training program". Characterized as "a mad scientist's penny arcade, a scientific funhouse, and an experimental laboratory all rolled into one", the participatory nature of its exhibits and its self-identification as a center for informal learning has led to it being cited as the prototype for participatory museums around the world.

The Exploratorium was founded by physicist and educator Frank Oppenheimer and opened in 1969 at the Palace of Fine Arts, its home until January 2, 2013. On April 17, 2013, the Exploratorium reopened at Piers 15 and 17 on San Francisco's Embarcadero. The historic interior and exterior of Pier 15 was renovated extensively prior to the move, and is divided into several galleries mainly separated by content, including the physics of seeing and listening (Light and Sound), Human Behavior, Living Systems, Tinkering (including electricity and magnetism), the Outdoor Gallery, and the Bay Observatory Gallery, which focuses on local environment, weather, and landscape.

Since the museum's founding, over 1,000 participatory exhibits have been created, approximately 600 of which are on the floor at any given time. The exhibit-building workshop space is contained within the museum and is open to view. In addition to the public exhibition space, the Exploratorium has been engaged in the professional development of teachers, science education reform, and the promotion of museums as informal education centers since its founding. Since Oppenheimer's death in 1985, the Exploratorium has expanded into other domains, including its 50,000-page website and two iPad apps on sound and color. It has also inspired an international network of participatory museums working to engage the public with general science education. The new Exploratorium building is also working to showcase environmental sustainability efforts as part of its goal to become the largest net-zero museum in the country.

The Exploratorium offers visitors a variety of waysβ€”including exhibits, webcasts, websites and eventsβ€”for visitors to explore and understand the world around them. In 2011, the Exploratorium received the National Science Board 2011 Public Service Science Award for its contributions to public understanding of science and engineering.

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πŸ”— Pantograph

πŸ”— Toys

A pantograph (Greek roots παντ- "all, every" and γραφ- "to write", from their original use for copying writing) is a mechanical linkage connected in a manner based on parallelograms so that the movement of one pen, in tracing an image, produces identical movements in a second pen. If a line drawing is traced by the first point, an identical, enlarged, or miniaturized copy will be drawn by a pen fixed to the other. Using the same principle, different kinds of pantographs are used for other forms of duplication in areas such as sculpture, minting, engraving, and milling.

Because of the shape of the original device, a pantograph also refers to a kind of structure that can compress or extend like an accordion, forming a characteristic rhomboidal pattern. This can be found in extension arms for wall-mounted mirrors, temporary fences, scissor lifts, and other scissor mechanisms such as the pantograph used on electric locomotives and trams.

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πŸ”— Simulacra and Simulation

πŸ”— Philosophy πŸ”— Philosophy/Philosophical literature πŸ”— Books

Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by Jean Baudrillard, in which the author seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.

Simulacra are copies that depict things that either had no original, or that no longer have an original. Simulation is the imitation of the operation of a real-world process or system over time.

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πŸ”— Sleeping barber problem

πŸ”— Computer science

In computer science, the sleeping barber problem is a classic inter-process communication and synchronization problem between multiple operating system processes. The problem is analogous to that of keeping a barber working when there are customers, resting when there are none, and doing so in an orderly manner.

The Sleeping Barber Problem is often attributed to Edsger Dijkstra (1965), one of the pioneers in computer science.

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πŸ”— Salmon Protocol

πŸ”— Science

The Salmon Protocol is a message exchange protocol running over HTTP designed to decentralize commentary and annotations made against newsfeed articles such as blog posts. It allows a single discussion thread to be established between the article's origin and any feed reader or "aggregator" which is subscribing to the content. Put simply, that if an article appeared on 3 sites: A (the source), B and C (the aggregates), that members of all 3 sites could see and contribute to a single thread of conversation regardless of site they were viewing from.

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πŸ”— Anti-flash white

πŸ”— Occupational Safety and Health πŸ”— Color

Anti-flash white is a white colour commonly seen on British, Soviet, and U.S. nuclear bombers. The purpose of the colour was to reflect some of the thermal radiation from a nuclear explosion, protecting the aircraft and its occupants.

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πŸ”— The China GPS shift problem

πŸ”— China πŸ”— Maps

Due to national security concerns, the use of geographic information in the People's Republic of China is restricted to entities that obtain a special authorization from the administrative department for surveying and mapping under the State Council. Consequences of the restriction include fines for unauthorized surveys, lack of geotagging information on many cameras when the GPS chip detects a location within China, incorrect alignment of street maps with satellite maps in various applications, and seeming unlawfulness of crowdsourced mapping efforts such as OpenStreetMap.

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πŸ”— GObject

πŸ”— Computing πŸ”— Computing/Software πŸ”— Computing/Free and open-source software πŸ”— C/C++ πŸ”— C/C++/C

The GLib Object System, or GObject, is a free software library providing a portable object system and transparent cross-language interoperability. GObject is designed for use both directly in C programs to provide object-oriented C-based APIs and through bindings to other languages to provide transparent cross-language interoperability, e.g. PyGObject.

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πŸ”— Loulan Kingdom

πŸ”— China/Chinese history πŸ”— China πŸ”— Central Asia πŸ”— Archaeology πŸ”— Buddhism πŸ”— Former countries

Loulan, also called KrorΓ€n or Kroraina (simplified Chinese: ζ₯Όε…°; traditional Chinese: ζ¨“θ˜­; pinyin: LΓ³ulΓ‘n; Uyghur: ΩƒΨ±ΩˆΨ±Ψ§Ω†, ΠšΡ€ΠΎΡ€Π°Π½β€Ž, ULY: Kroran) was an ancient kingdom based around an important oasis city along the Silk Road already known in the 2nd century BCE on the northeastern edge of the Lop Desert. The term Loulan is the Chinese transcription of the native name KrorΓ€n and is used to refer to the city near Lop Nur as well as the kingdom.

The kingdom was renamed Shanshan (ι„―ε–„) after its king was assassinated by an envoy of the Han dynasty in 77 BCE; however, the town at the northwestern corner of the brackish desert lake Lop Nur retained the name of Loulan. The kingdom included at various times settlements such as Niya, Charklik, Miran, and Qiemo. It was intermittently under Chinese control from the early Han dynasty onward until its abandonment centuries later. The ruins of Loulan are near the now-desiccated Lop Nur in the Bayingolin Mongol Autonomous Prefecture, Xinjiang, and they are now completely surrounded by desert.

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πŸ”— Reification (Computer Science)

πŸ”— Computing

Reification is the process by which an abstract idea about a computer program is turned into an explicit data model or other object created in a programming language. A computable/addressable objectβ€”a resourceβ€”is created in a system as a proxy for a non computable/addressable object. By means of reification, something that was previously implicit, unexpressed, and possibly inexpressible is explicitly formulated and made available to conceptual (logical or computational) manipulation. Informally, reification is often referred to as "making something a first-class citizen" within the scope of a particular system. Some aspect of a system can be reified at language design time, which is related to reflection in programming languages. It can be applied as a stepwise refinement at system design time. Reification is one of the most frequently used techniques of conceptual analysis and knowledge representation.

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