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πŸ”— World Game

πŸ”— Politics

World Game, sometimes called the World Peace Game, is an educational simulation developed by Buckminster Fuller in 1961 to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to war games uses Fuller's Dymaxion map and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more holistic "total world" view. The idea was to "make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone," thus increasing the quality of life for all people.

πŸ”— Breaking a Monopoly

πŸ”— United States πŸ”— Biography πŸ”— Canada πŸ”— Business

Herbert Henry Dow (February 26, 1866 – October 15, 1930) was a Canadian-born American chemical industrialist, best known as the founder of the American multinational conglomerate Dow Chemical. He was a graduate of Case School of Applied Science in Cleveland, Ohio. He was a prolific inventor of chemical processes, compounds, and products, and was a successful businessman.

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πŸ”— Celebrity Bond

πŸ”— Finance & Investment πŸ”— Economics πŸ”— Business πŸ”— Rock music πŸ”— Business/Accounting

A celebrity bond is commercial debt security issued by a holder of fame-based intellectual property rights to receive money upfront from investors on behalf of the bond issuer and their celebrity clients in exchange for assigning investors the right to collect future royalty monies to the works covered by the intellectual property rights listed in the bond. Typically backed by music properties, the investment vehicle was pioneered in 1997 by rock and roll investment banker David Pullman through his $55 million David Bowie bond deal.

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πŸ”— Cognitive Architecture

πŸ”— Cognitive science πŸ”— Robotics

A cognitive architecture refers to both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational cognitive science. One of the main goals of a cognitive architecture is to summarize the various results of cognitive psychology in a comprehensive computer model. However, the results need to be formalized so far as they can be the basis of a computer program. The formalized models can be used to further refine a comprehensive theory of cognition, and more immediately, as a commercially usable model. Successful cognitive architectures include ACT-R (Adaptive Control of Thought - Rational) and SOAR.

The Institute for Creative Technologies defines cognitive architecture as: "hypothesis about the fixed structures that provide a mind, whether in natural or artificial systems, and how they work together – in conjunction with knowledge and skills embodied within the architecture – to yield intelligent behavior in a diversity of complex environments."

πŸ”— Norsk Data

πŸ”— Norway

Norsk Data was a (mini-)computer manufacturer located in Oslo, Norway. Existing from 1967 to 1992, it had its most active period in the years from the early 1970s to the late 1980s. At the company's peak in 1987 it was the second largest company in Norway and employed over 4,500 people.

Throughout its history Norsk Data produced a long string of extremely innovative systems, with a disproportionately large number of world firsts. Some examples of this are the NORD-1, the first minicomputer to have memory paging as a standard option, and the first machine to have floating-point instructions standard, the NORD-5, the world's first 32-bit minicomputer (beating the VAX, often claimed the first, by 6 years)

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πŸ”— Onfim

πŸ”— Russia πŸ”— Archaeology

Onfim (Old Novgorodian: ΠΎΠ½Ρ³ΠΈΠΌΠ΅, Onfime; also, Anthemius of Novgorod) was a boy who lived in Novgorod in the 13th century. He left his notes and homework exercises scratched in soft birch bark (beresta) which was preserved in the clay soil of Novgorod. Onfim, who was six or seven at the time, wrote in Old Novgorodian; besides letters and syllables, he drew "battle scenes and drawings of himself and his teacher".

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  • "Onfim" | 2020-05-06 | 322 Upvotes 49 Comments

πŸ”— Retrofuturism

πŸ”— Architecture πŸ”— Philosophy πŸ”— Philosophy/Aesthetics πŸ”— Science Fiction πŸ”— Visual arts πŸ”— Popular Culture πŸ”— Fashion πŸ”— Sculpture

Retrofuturism (adjective retrofuturistic or retrofuture) is a movement in the creative arts showing the influence of depictions of the future produced in an earlier era. If futurism is sometimes called a "science" bent on anticipating what will come, retrofuturism is the remembering of that anticipation. Characterized by a blend of old-fashioned "retro styles" with futuristic technology, retrofuturism explores the themes of tension between past and future, and between the alienating and empowering effects of technology. Primarily reflected in artistic creations and modified technologies that realize the imagined artifacts of its parallel reality, retrofuturism can be seen as "an animating perspective on the world". However, it has also manifested in the worlds of fashion, architecture, design, music, literature, film, and video games.

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πŸ”— Principle of Least Astonishment

πŸ”— Computing πŸ”— Philosophy

The principle of least astonishment (POLA), also called the principle of least surprise (alternatively a "law" or "rule") applies to user interface and software design. A typical formulation of the principle, from 1984, is: "If a necessary feature has a high astonishment factor, it may be necessary to redesign the feature."

More generally, the principle means that a component of a system should behave in a way that most users will expect it to behave; the behavior should not astonish or surprise users.

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πŸ”— X Window System: Principles

πŸ”— Computing πŸ”— Computing/Software πŸ”— Computing/Free and open-source software πŸ”— Linux

The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems.

X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard. X does not mandate the user interface – this is handled by individual programs. As such, the visual styling of X-based environments varies greatly; different programs may present radically different interfaces.

X originated at the Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open source software under the MIT License and similar permissive licenses.

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πŸ”— Spy Dust (Nitrophenyl Pentadienal)

πŸ”— Chemicals

Nitrophenyl pentadienal, nitrophenylpentadienal, NPPD, or METKA (Russian for "mark") colloquially known as "spy dust", is a chemical compound used as a tagging agent by the KGB during the Cold War Soviet Era. Soviet authorities in Moscow tracked Americans by applying an almost invisible powder to their clothing, cars, doorknobs and other objects. Some other variants of "spy dust" may have contained luminol and would glow under ultraviolet light.

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