Genre: Family (Page 4)
Browse 62 movies in the Family genre.
All GenresBabe
Following his usage in a "guess the weight" contest at an agricultural show, orphaned piglet Babe is brought home to the farm of the contest winner, Arthur Hoggett. There, he is taken in by Border Collie Fly, her irascible husband Rex and their puppies and befriends a duck named Ferdinand, who wakes people by crowing like a rooster every morning so he will be considered useful and be spared from being eaten. Dismayed when the Hoggetts buy an alarm clock, Ferdinand persuades Babe to help him get rid of it. In doing so, they wake Duchess, the Hoggetts' cat, and wreck the house in the ensuing chaos. Rex sternly instructs Babe to stay away from Ferdinand and the house. Seeing Fly saddened when her puppies are put up for sale, Babe lets her adopt him. With the Hoggetts' relatives visiting for Christmas, Hoggett decides against choosing Babe for Christmas dinner and tells his wife Esme that Babe may bring a prize for ham at the next agricultural show. Ferdinand's love interest Rosanna is served instead, prompting Ferdinand to escape the farm. Babe investigates the fields, where he witnesses a pair of sheep rustlers stealing Hoggett's sheep and quickly alerts Fly and Hoggett, preventing the rustlers from taking them all. Impressed after seeing Babe sort hens, separating the brown from the white ones, Hoggett takes him to try and herd the sheep. Encouraged by the elderly Maa, Babe gets the sheep to cooperate by asking nicely, but Rex perceives Babe's actions as an insult to sheepdogs. When Fly stands up for Babe, Rex attacks and injures her and bites Hoggett's hand when he tries to intervene. Rex is subsequently chained to the dog house and sedated, leaving the sheep herding job to Babe. One morning, Babe scares off a trio of feral dogs attacking the sheep, but Maa is mortally injured and dies as a result. Hoggett, thinking Babe was responsible, attempts to shoot him dead, but Fly finds out the truth from the other sheep and distracts Hoggett long enough for Esme to inform him about the dogs' attacks on neighbouring farms. When Esme leaves on a trip, Hoggett signs Babe up for a local sheep herding competition. As it is raining the night before, Hoggett lets him and Fly into the house, where he is scratched by Duchess, who in turn is temporarily confined outside as punishment. When she is let back in later, she gets back at Babe by revealing that humans consume pigs. After learning from Fly that this is true, Babe runs away and Rex finds him the next morning in a cemetery. Hoggett brings a demoralised Babe home, where he refuses to eat. After Hoggett sings " If I Had Words " and dances a jig for him, Babe's faith in his affection is restored. At the competition, Babe meets the sheep that he will be herding, but they ignore his attempts to speak to them. As Hoggett is criticised by the bewildered judges and ridiculed by the public for not using a dog, Rex runs back to the farm to ask the sheep what to do. After he promises that he will treat them better from now on, the sheep disclose to him a secret password. He returns in time to convey the password to Babe and the sheep now follow his instructions flawlessly. Amid the crowd's acclamation, Babe is unanimously given a perfect score. When Babe sits down next to Hoggett, the latter praises him with the standard command to sheep dogs that their job is done, "That'll do, Pig. That'll do."
Mary and the Witch's Flower
Mary Smith moves into the Shropshire country estate of her Great Aunt Charlotte. The bored, friendless girl unsuccessfully tries making herself useful through chores. A local boy named Peter teases her for her clumsiness and wild red hair. Tib and Gib, Peter's cats, lead Mary to some mysterious glowing flowers. The gardener Zebedee identifies the flowers as "fly-by-night"; legend has it that witches covet the flower for its magical power. The next day, Gib disappears. Tib leads Mary to a broomstick but she accidentally bursts a fly-by-night bulb on it. The bulb releases magical power, making the broomstick come to life and enabling Mary to ride it like a witch. The Little Broomstick whisks Mary away to a complex of buildings in the clouds, known as Endor College for witches. Headmistress Madam Mumblechook assumes Mary is a new pupil with Tib as her familiar, and takes her on a tour of the college. She introduces Mary to Doctor Dee, the college's renowned chemistry teacher. Mary finds herself able to perform advanced spells such as invisibility. Madam and Dee become convinced that Mary is a prodigy because of her performance as well as her red hair, which is a distinguishing feature among the best witches. Mary admits that her magical ability comes from fly-by-night, and that Tib belongs to Peter. Madam's attitude changes then but she lets Mary return home once Mary turns over Peter's address. That night, Madam sends a message to Mary, informing that she's kidnapped Peter, and demands that Mary bring the fly-by-night bulbs to her. She and Tib quickly fly back to Endor with the bulbs, but Madam and Dee imprison her in their transformation laboratory. Mary finds Peter locked in with her, and discovers that Dee has been experimenting on animals, including Gib, transforming them into fantastical creatures. From the spell book she took from Madam's office, Mary uses a spell to undo the transformations and unlock the lab. They try escaping on the Little Broomstick, but Peter is recaptured. The Little Broomstick takes Mary to an isolated cottage on a tiny island that seems to be alive. Inside the cottage, Mary finds notes on spells and a mirror that Charlotte uses to contact her. Through visions, Charlotte reveals that the cottage was her old home, and she used to be a red-haired pupil who excelled at Endor. One day, Charlotte found fly-by-night on the campus, leading Madam and Dee to obsessively use the flower to transform all humans into witches. When their experiments failed, Charlotte escaped Endor, taking the flower with her. Charlotte begs Mary to use her last bulbs to return home, but Mary vows to rescue Peter. The Little Broomstick is eventually damaged, forcing Mary to run back to Endor. She arrives just as Madam and Dee is about to transform Peter into a warlock. The experiment fails again, trapping Peter within a gelatinous monster. Mary gets the spell book to Peter, and he uses it to undo the failed experiment and Madam and Dee's research. Mary and Peter fly home on the repaired Little Broomstick, with her throwing away her last bulb and saying she does not need magic.
The Jungle Book
In an Indian village, Buldeo, an elderly storyteller, is paid by a visiting British memsahib to tell a story of his youth. As a younger man, he recalls his village being attacked by Shere Khan the rogue Bengal tiger. The attack leads to the death of a man and the loss of the man's child. The child is adopted by grey wolves in the jungle and grows to be the wild youth Mowgli. Twelve years after, Mowgli is captured by the villagers and taken in by his mother Messua, despite Buldeo's prejudice towards him for being from the jungle. He learns to speak and tries to imitate the ways of humans, and becomes friendly with Buldeo's daughter, Mahala. When Mowgli and Mahala explore the jungle, they discover a hidden chamber in a ruined palace, containing fabulous wealth. Warned by an aged cobra that the wealth brings death, they leave, but Mahala takes one coin as a memento. When Buldeo sees the coin, he resolves to follow Mowgli to the site of the treasure. Mowgli fights and uses a jambiya knife to kill Shere Khan, with some last minute help from Kaa, the Indian python. As he is skinning the body, Buldeo arrives. He threatens Mowgli with his hunting rifle to take him to the treasure, but is attacked by Mowgli's friend Bagheera, the black panther. Buldeo becomes convinced that Bagheera is Mowgli himself, shape-shifted into panther form. He tells the villagers that Mowgli is a witch, as is his mother. Mowgli is chained up and threatened with death, but escapes with his mother's help. However, she and another villager who tries to defend her are tied up and threatened to be burned for witchcraft. Mowgli is followed by the greedy Buldeo and two friends, a pandit and a barber, to the lost city. They find the treasure and leave for the village with as much as they can carry. When they stop for the night, the priest tries to steal the treasure and murders the barber when the barber wakes up. The priest tells Buldeo that the barber had attacked him and that he had killed in self-defense, but Buldeo knows better. The next day, the priest attacks Buldeo while his back is turned, but Buldeo knocks him into the swamp where he is killed by a mugger crocodile. Mowgli tells Bagheera and Grey Brother to chase Buldeo from the jungle, and Buldeo flees for his life, jettisoning the treasure. His pride wounded, a half-crazed Buldeo tries to murder Mowgli and destroy the jungle by starting a forest fire. The wind turns and the fire threatens the village. The villagers flee, but Mowgli's mother and her defender are trapped. Mowgli brings the local elephants including their leader Hathi who help free the captives and rescue the jungle animals from the fire. He is invited to follow them to a new life downriver, but chooses to stay and protect the jungle. The scene returns to the present day, with the elderly Buldeo admitting that the jungle defeated his youthful dreams and destroyed his reputation. When asked how he escaped from the fire and what became of Mowgli and his daughter, Buldeo says that is another story.
The Love Bug
Jim Douglas, once a prominent race car driver, is now relegated to participating in demolition derbies. Residing in a converted firehouse overlooking San Francisco Bay, Jim lives with his friend Tennessee Steinmetz, an eccentric mechanic and sculptor whose artistic creations repurpose discarded automobile components. Jim’s fortunes shift when he visits a European car dealership, where he encounters Carole Bennett, a mechanic and sales associate, as well as Peter Thorndyke, the British proprietor of the establishment. During this visit, Jim notices a peculiar Volkswagen Beetle —a vehicle Thorndyke openly abuses after it is returned to the showroom under mysterious circumstances. Lacking the financial means to procure a vehicle, Jim departs, only to find that the Beetle follows him home. This leads to a police intervention on charges of grand theft, forcing Jim to reluctantly agree to a lease-purchase arrangement for the car. Initially, Jim is frustrated with the Beetle, whose idiosyncratic behaviour includes avoiding highways and orchestrating encounters with Carole, suspecting Thorndyke of duping him with a malfunctioning vehicle. Tennessee discerns that the car possesses sentience although Jim sceptically dismisses Tennessee's claims. Endearing himself to the Beetle, Tennessee christens the car "Herbie". Jim decides to enter Herbie into racing, giving the car racing stripes and adding the number '53'. In their debut race, Herbie delivers an unexpected victory, much to Thorndyke's surprise and Carole's delight. Thorndyke then offers the clear the payments in exchange to sell Herbie back to him. Jim is forced to compete directly with Thorndyke at Riverside, Herbie scores another impressive victory, overtaking his rival at the finish line. Jim, Tennessee, and Herbie becoming the talk of the California racing circuit, while once-champion Thorndyke suffers increasingly humiliating defeats. Desperate to discover the secret of Herbie's success, Thorndyke, on the eve of another important race, convinces Carole to take Jim for a ride in the best car in the showroom (an Apollo GT), then sneaks into his rival's house, gets Tennessee drunk on his own Irish coffee, and sabotages Herbie's performance in the race by pouring it into Herbie's gas tank. Disillusioned, Jim decides to replace Herbie with a new Lamborghini, a decision that alienates Carole who had just quit her promising job alongside Thorndyke (learning of his sabotage scheme), and Tennessee. Feeling betrayed, Herbie reacts by vandalizing the Lamborghini and fleeing. After narrowly escaping being torn apart in Thorndyke's workshop, his escapades culminate in an attempt to throw himself from the Golden Gate Bridge, prompting Jim to intervene. At the police station, Tang Wu, a racing enthusiast and local businessman whose property Herbie also damaged, agrees to an offer from Jim to drop charges in exchange for ownership of Herbie on condition that Jim and Tennessee may race Herbie in the prestigious El Dorado Road race, with the agreement that if Jim wins the race, Mr. Wu will sell Herbie back to him for one dollar. The El Dorado race, a two-day event traversing the Sierra Nevada, becomes the stage for Thorndyke's underhanded tactics. Despite these obstacles, Jim, Carole, and Tennessee persevere, although the first leg of the race leaves Herbie in a battered state, limping across the finish line using a makeshift wagon wheel. Overnight, Herbie refuses to start, and Jim admits to Mr. Wu that Herbie is in no condition to continue the race. Thorndyke suddenly appears, revealing that he made a separate bet with Mr. Wu that should Herbie drop out of the race, Thorndyke would take possession of Herbie and have him crushed. After Thorndyke assaults Jim, Herbie restarts, chasing Thorndyke away. On the second leg, Herbie overcomes numerous challenges to close the gap on Thorndyke and take the lead heading into the final stages of the race. As they near the finish line, Herbie splits in two due to mechanical strain, his rear half, carrying Tennessee and the engine, crossing the finish line first, while his front half, with Jim and Carole aboard, follows closely, securing both first and third place. Wu assumes control of Thorndyke's dealership, appoints Tennessee as his assistant, and relegates Thorndyke to the mechanics' workshop alongside his accomplice Havershaw. Rebuilt, Herbie serves as the wedding vehicle for Jim and Carole's departure, whisking the newlyweds away on their honeymoon.
Night Crossing
A brief summary of conditions in East Germany and the border zone shows stock footage such as Conrad Schumann 's jump over barbed wire in Berlin as the Berlin Wall is constructed. In April 1978, in the small town of Pößneck, Thuringia, teenager Lukas Keller attempts to escape East Germany by riding a bulldozer through the Inner German border zone, but is shot by automatic machine guns and left for dead by the guards. His family is informed while on a picnic with their friends the Strelzyks and the Wetzels, and the entire Keller family are taken by the police. Aggravated with life under the GDR regime, Peter Strelzyk proposes a daring plan to his friend Günter Wetzel: they will build a balloon to carry themselves and their families (a total of eight people) over the border to West Germany. They purchase 1,255 sq yd (1,049 m 2) of taffeta, claiming that it is for a camping club, and Günter sews the fabric together with a sewing machine in his attic while Peter experiments for months with devising a burner for the hot-air balloon. They face setbacks such as fires while trying to inflate the balloon, a lack of power for the burner, extremely suspicious neighbors and doubts about the plan's feasibility by Günter's wife Petra. Peter and Günter then stop seeing each other in order to avoid suspicion that may arise when the Strelzyks escape. Peter and his eldest son Frank complete the burner and, after extensive testing, manage to inflate the balloon. On July 3, 1979, the four members of the Strelzyk family attempt to fly the balloon. They successfully lift off but they are spotted by a border guard. However, a cloud dampens the balloon and the burner, and they crash within the border zone only a few hundred feet from the fences, and the balloon floats away. Miraculously, they escape the zone, return to their car and drive home. Meanwhile, the border guard finds the balloon and the Stasi, led by Major Koerner, begins an investigation to identify the balloon's creators in order to prevent them from carrying out a second escape attempt. Initially distraught over his failure, Peter is convinced by his sons to try again, knowing that the Stasi may soon uncover the plot. Peter convinces Günter to help him and both families begin work on a larger balloon to carry them all out of East Germany. Petra agrees to the plan, especially because her mother in West Berlin is very sick and the East German government has repeatedly denied her request to visit her. Having identified the initial launch area, the Stasi begins closing in on Pößneck. The Strelzyks and Wetzels purchase smaller quantities of taffeta from various stores to avoid suspicion, but they are running out of time. Peter tries to buy taffeta, claiming it is for his group of Young Pioneers, but the store manager secretly notifies the Stasi. The men eventually finish the balloon, but have no time to test it. On 15 September 1979, the families prepare to act on the plan while the Stasi finds blood-pressure medicine belonging to Peter's wife Doris where the first balloon had landed. The Stasi contacts the pharmacy and is able to identify the owner of the pills as Doris. The families' neighbor, a member of the Stasi, reports that they had been acting suspiciously. The families leave only minutes before the Stasi arrives at their homes. They reach their launch point while the border is placed on emergency alert. The balloon is inflated and the burner is lit. Both families climb into the balloon's basket and cut their ropes. A fire is started in the cloth, but it is quickly extinguished by Günter. They later notice a hole in the balloon and hope that it will hold. While in flight, the balloon is spotted and Koerner pursues them in a helicopter. Eventually, the burner's propane supply is expended and the balloon descends, and the border guard is mobilized to find them. The balloon lands in a clearing with all eight people unharmed. Peter and Günter attempt to determine where they are as they are discovered by a police car. Peter asks the police if they are in the West, and the police officer confirms. Overjoyed, Peter and Günter light their signal flare. The families happily embrace.
City of Ember
When an unspecified global catastrophe looms, an underground city known as Ember is constructed to shelter a large group of survivors. In addition, a small metal box intended for a future generation of Emberites is timed to open after 200 years. This box is entrusted to first Mayor of the City of Ember, and each Mayor passes it on to their successor. When the seventh Mayor dies suddenly, the box is placed in a closet and forgotten about. The box opens by itself at the allotted time but goes unnoticed. Several decades later, Ember's generator begins to fail, and food, medicine, and other necessities are in dangerously short supply. At a rite of passage event for all graduating students of Ember City School, Mayor Cole stands before the students as their adult occupations are assigned by lottery. Doon Harrow, the son of inventor and repairman Loris Harrow, is assigned "Messenger" while his classmate Lina Mayfleet is assigned "Pipeworks Laborer". Shortly afterwards, the two secretly exchange assignments and Doon is apprenticed to the elderly technician Sul. At home, Lina, a descendant of the seventh Mayor, finds the opened box and enlists Doon's help to decipher its contents. Gradually, they learn that it contains a set of instructions and directions for an exit from the city in the Pipeworks, left by the city's builders. Later, after evading a gigantic star-nosed mole, they also discover that Mayor Cole has been hoarding food in a secret vault for his own benefit while the people go hungry. When Lina attempts to report this, the Mayor captures her and tries to confiscate the box, but she escapes during a blackout. Now fugitives from the Mayor's police, Lina and Doon, accompanied by Lina's baby sister, Poppy, use the instructions and assistance from Sul to flee the city via a subterranean river. When the repercussions of their actions trigger a panic in Ember, the Mayor locks himself in his vault, only to be devoured by the giant mole. Lina, Doon, and Poppy eventually reach the Earth's surface, where they witness a sunrise for the first time. They also locate Ember through a hole in the ground, too far for them to call to anyone. Before they explore, Lina and Doon write a letter with instructions on how to get out of the city, which they tie to a rock and throw down to the city. The rock lands by Loris' feet, who picks it up.
Tomorrowland
At the 1964 New York World’s Fair, a young inventor Frank Walker attempts to showcase his homemade jet pack, but it fails and does not impress the judges. However, a mysterious girl, Athena, sees potential in him. She gives him a lapel pin marked with a “T” and directs him onto the Disney It's a Small World ride, where the pin triggers a hidden transport to Tomorrowland—a dazzling futuristic city in another dimension. There, robots repair his jet pack, allowing him to soar through the city and join its secret community of innovators. In the present, Casey Newton is an idealistic teenager. She continually sabotages the demolition of a NASA launch platform in hopes of saving her father’s job. After she is arrested, she discovers a Tomorrowland pin among her belongings. Touching it transports her to the futuristic world, but only as a projection; when the pin’s power is expended, she abruptly returns to her normal reality. Determined to understand what she saw, Casey follows clues to a memorabilia shop in Houston, where the owners attack her for information about the pin. Athena bursts in and defeats the owners, actually Audio-Animatronics, who self-destruct, blowing apart the shop. After Casey and Athena steal a car, Athena reveals she is also an animatronic, purposed to find and recruit people who fit the ideals of Tomorrowland. Athena brings Casey to Frank Walker (now an adult) who is a bitter recluse living in upstate New York. Banished from Tomorrowland years earlier, Frank wants nothing to do with the place. Casey discovers he has built a device predicting the imminent end of the world, but her refusal to accept that future causes the probability to drop—something Frank has never seen. When robotic assassins arrive to eliminate them, Frank reluctantly joins Casey and Athena. Using a teleportation device, they travel to Paris and launch an old Plus Ultra rocket hidden beneath the Eiffel Tower. Frank explains that Tomorrowland was created by a secret society of visionaries— Gustave Eiffel, Jules Verne, Nikola Tesla, and Thomas Edison —who sought a place free from political and commercial interference. Arriving in Tomorrowland, the trio finds the once‑ utopian city in decline. Governor David Nix greets them and leads them to a tachyon machine Frank invented which can view possible futures. It has been broadcasting visions of global catastrophe to Earth. Casey realizes the machine’s warnings have become a self-fulfilling prophecy: humanity, overwhelmed by doom, simply stopped trying to prevent disaster. Nix admits he intended the images as a wake‑up call, but when the world ignored them, he gave up and decided to let the apocalypse unfold. Casey, Frank, and Athena attempt to destroy the machine, but Nix fights to stop them. During the struggle, Athena foresees Nix killing Frank. She sacrifices herself to save him by triggering her self‑destruct sequence. The explosion destroys the tachyon device, and the falling wreckage kills Nix. In the aftermath, Casey and Frank take leadership of Tomorrowland. They recruit Casey’s father and brother, and they build a new generation of Athena‑like animatronics. Given Tomorrowland pins, these childlike robots set out across the world to find new dreamers, thinkers, and inventors—people capable of building a better future.
Explorers
Ben Crandall is a young teenage boy living in a fictional Maryland suburb, who experiences vivid dreams about flying through clouds and over a vast, city-like circuit board, usually after falling asleep watching old sci-fi films. Upon waking from the dream, he draws a diagram of the circuit board and shows the sketches to his friend, child prodigy Wolfgang Muller. At school, Ben develops a crush on Lori Swenson but is unsure whether it is mutual. The boys also befriend punkish-but-likable Darren Woods, with whom they share their circuit-board concepts. Wolfgang builds an actual microchip based on Ben's drawings. The chip enables the generation of an electromagnetic bubble which surrounds a pre-determined area. The boys discover that the bubble is capable of moving at near-limitless distances and speeds without ill effects from inertia. Due to Darren’s connections at a local junkyard and his mechanical skills, the three boys construct a rudimentary spacecraft out of an abandoned Tilt-A-Whirl car and name it Thunder Road, after Bruce Springsteen 's song of the same name. After Ben receives more dreams about the circuit board, Wolfgang discovers a means of producing unlimited sustainable oxygen; this means longer flights, whereas previously they were limited to whatever a typical oxygen tank could hold. They finalize their plan to explore the galaxy in search of alien life. The boys complete lift-off, despite interference from the authorities (one who silently wishes them well). Shortly after breaking Earth's orbit, something overrides the boys' personal computer -controls. Thunder Road is beamed light-years away into deep space and is tractor-beamed aboard a much larger spaceship. The boys venture out to meet their "captors", Wak and Neek: two aliens whose knowledge of Earth comes almost entirely from pop culture, particularly TV reruns. The young explorers hit it off with their alien hosts, but then the alien ship is suddenly intercepted by a larger alien ship. Wak urges the boys to leave. They are in the process of doing so when they are interrupted by a gigantic alien who admonishes Wak and Neek. It is revealed that Wak and Neek are brother and sister, and the gigantic creature is their father; they have taken his ship out for a "joy ride", sending the dreams to the boys in the hopes of meeting humans. Transmissions of old movies have kept the alien populace at a distance – except for the curious Wak and Neek – due to the way humans depict violence toward alien life. Wak and Neek's father allows "Thunder Road" and its crew to depart, after Wak and Neek give the boys a parting gift: an amulet, which, according to the aliens, is "the stuff dreams are made of." The boys make it safely back to Earth, but a malfunction results in them crashing "Thunder Road" into a lake. A week later, Ben has a dream at school in which he envisions another vast circuit board while flying through more clouds overhead. This time – thanks to Wak and Neek's amulet – Ben is joined in the dream by Wolfgang, Darren, and Lori. They note the circuitry's complexity and speculate where it may take them once completed. Lori smiles at Ben while holding his hand, and they share a kiss while flying.
Mio in the Land of Faraway
The film opens in modern Stockholm. Orphaned by his mother's death and father's disappearance, Bosse (Nicholas Pickard) suffers neglect by his guardians Aunt Edna (Gunilla Nyroos) and Uncle Sixten, as well as abuse from bullies. His best friend is Benke (Christian Bale), whose father Bosse envies. Running away one night to seek his own father, Bosse meets the kindly shopkeeper Mrs Lundin (Linn Stokke), who gives him an apple and asks him to mail a postcard. The postcard is addressed to the Land of Faraway, informing its King of Bosse's impending journey there. After Bosse mails the postcard, his apple turns golden. Dropping the transfigured apple in shock, Bosse stumbles upon a genie (Geoffrey Staines) trapped in a bottle and frees it. It turns out that this spirit has travelled from the Land of Faraway to seek Bosse, and that the golden apple is Bosse's identifying sign. With the boy clinging to his beard, the genie transports Bosse to the Land of Faraway and sets him down on Green Meadow Island. There, Bosse discovers that his real name is Mio, and that his father is the King (Timothy Bottoms). Treated with love and generosity, Mio leads an idyllic life on Green Meadow Island. He receives the horse Miramis as a gift from his father and makes friends with the local children. The latter include the farm boy Jiri, the shepherd boy Nonno, and the royal gardener's son Jum-Jum, who turns out to be Benke's double. Together, Mio and Jum-Jum learn to play pan flute music from Nonno. Not all is well however. From a whispering well, Mio learns that an iron-clawed knight from the Land Outside, Kato (Christopher Lee), has been kidnapping children and making them his servants by ripping out their hearts and replacing them with stone. Those who refuse to serve him are transformed into birds and condemned to circle his castle in flight. Even his name induces terror when spoken. With Jum-Jum and Miramis, Mio leaves Green Meadow Island and journeys to the Forest of Mysteries, where he tears his cape on the briars. The Weaver Woman (Susannah York) receives the boys at her house, mending Mio's torn cape and sewing a new lining into it. Hearing the Bird of Grief lament for Kato's victims, and told that the Weaver Woman's daughter Millimani is among them, Mio gradually learns of his long-prophesied destiny to confront Kato in the Land Outside. Journeying to the Land Outside, Mio and Jum-Jum meet Eno (Igor Yasulovich), a hungry old man living in a cave, and offer him food. In gratitude, Eno tells them to seek a weapon against Kato from the Forger of Swords, who has been imprisoned and enslaved by Kato in the Blackest Mountain beyond the Dead Forest. Meanwhile, Kato's servants capture Miramis. The boys are forced to continue their journey on foot, pursued by Kato's servants through the Dead Forest and the Blackest Mountain. Separated in the mountain's tunnels, the boys find each other by playing their pan-flutes. They finally reach the Forger of Swords (Sverre Anker Ousdal), who tells the boys about Kato's stone heart and provides Mio a sword capable of penetrating it. Mio and Jum-Jum journey to Kato's castle, where they are captured and imprisoned. Kato throws Mio's sword into the lake outside the castle. Mio soon discovers that his newly lined cape turns him invisible when worn inside-out, and reclaims his sword with the help of Kato's birds. Armed and invisible, he escapes and makes his way to Kato's chamber, eluding the castle guards. Taking off his cloak, Mio challenges Kato to combat and eventually slays him. Turning into rock, the dead knight crumbles into pieces. Mio picks up Kato's stone heart and holds it outside a window, where it transforms into a bird and flies away. Kato's birds turn back into children, Jum-Jum and Miramis are freed, and Kato's castle collapses into ruin. The Dead Forest begins to revive. Returning to Green Meadow Island, the children rejoin their families, and Mio rejoins his father.
D.A.R.Y.L.
A young boy is in a car with an older man being pursued by unknown forces. The man tells him to get out the car, and the car crashes off a cliff. The boy wanders the forest barely aware of his surroundings. He is subsequently discovered by Mr. and Mrs. Bergen, an elderly couple, and taken to an orphanage in Barkenton, South Carolina. However, he has no memory of his true identity or why he was in the woods and only knows his name is Daryl. After being placed with his foster parents, Joyce and Andy Richardson, Daryl begins to exhibit exceptional talents. Daryl's social skills are limited due to his isolated upbringing, but he befriends Turtle Fox, his sarcastic and wisecracking neighbor. Daryl shares that he has amnesia and hopes his real parents will find him someday. As Daryl observes Turtle playing the video game Pole Position, he effortlessly outperforms him, displaying superhuman abilities. He also does well in school, shocking a stern teacher by correctly correcting another student's work before being given the answers when asked to swap papers. Joyce begins to feel disheartened, however, as Daryl, despite being pleasant, irons his own clothes, makes his own bed, and doesn't seem to need anything from her. Andy decides to teach Daryl social skills through baseball, where Daryl excels, hitting multiple home runs and impressing everyone except Joyce, who is not unkind but uninterested when Daryl excitedly tells her mid-game. Daryl wonders if he has hurt her somehow. Turtle advises Daryl he is too perfect and to let Joyce help him a bit. Daryl then deliberately messes up the game and yells about it, allowing Joyce to comfort him. Turtle laments sarcastically that was it was a bit extreme to throw the game, but Daryl is happy. Daryl gradually grows closer to his family and Turtle and loosens up, becoming more emotive. Daryl also demonstrates his advanced capabilities when he helps Andy rectify an issue with an ATM and manipulates it to put more than one million dollars into his foster father's account. During a baseball game, government agents Dr. Stewart and Dr. Lamb locate Daryl and present themselves as his real parents. They are surprised when the Richardsons show fondness for Daryl and say he is nervous to meet his parents. Andy has an emotional farewell in private where he encourages Daryl, who does not wish to leave, to give his parents a chance. After Daryl leaves, the Richardsons express doubt as to how unconcerned Daryl's “parents” seemed about him. Dr. Stewart and Dr. Lamb reveal who they really are to Daryl as they return him to the TASCOM facility in Washington, D.C., where his memory is restored. His name, Daryl, is an acronym for "Data-Analyzing Robot Youth Lifeform." Daryl is an artificial intelligence experiment created by a government company called TASCOM. Physically resembling a human boy, Daryl's brain is actually a highly advanced microcomputer with extraordinary abilities, including exceptional reflexes, multitasking skills, and the ability to hack computer systems. The experiment was intended to produce a super-soldier and was funded by the military, but one of the scientists involved in the project, Dr. Mulligan, became disillusioned and decided to free Daryl. Pursued by a helicopter, Dr. Mulligan sacrificed himself to ensure Daryl's escape, driving his car off a cliff. Daryl undergoes debriefing, and his past actions with his foster family are analyzed. He is questioned about why he threw the game, and he reveals it was to relate to others. The scientists are also surprised at his new range of emotions which he was not programmed for. Dr. Stewart is amazed while Dr. Lamb insists on referring to Daryl as it and says “it” is merely learning to copy behavior. Dr. Stewart, realizing he misses them, allows Andy, Joyce, and Turtle to visit over Dr. Lamb's protests. They manage to convince them of Daryl's true nature, and it is revealed that his capacity for human emotions has led the project to be labeled a failure, leading to the decision to terminate him. Dr. Jeffrey Stewart, one of Daryl's creators, helps him escape, assisted by Dr. Lamb, who now questions Daryl's true nature. Daryl and Dr. Stewart evade their pursuers with Daryl's driving skills. However, the next day, while trying to escape a roadblock, Dr. Stewart is shot and later dies from his injuries. That night, Daryl sneaks onto a military base and steals a Lockheed SR-71 Blackbird. Daryl contacts Turtle, instructing him and his sister Sherie Lee Fox to meet him at Blue Lake, a familiar location. The Air Force attempts to intercept the plane but fails. Daryl ejects at the last moment to fake his death while the plane is destroyed. However, he lands unconscious in the lake and drowns. Daryl's body is rushed to the hospital but shows no signs of life. Dr. Lamb discovers Daryl and reactivates his electronic brain, reviving him. With Daryl now declared dead, he is no longer pursued by TASCOM. He joyfully reunites with his foster family, bringing happiness to everyone, including Turtle, who believed Daryl could not die since he is a robot.
The Cat from Outer Space
A UFO makes an emergency landing on Earth and is taken into custody by the United States government. The occupant of the "flying saucer" turns out to be a strange cat-like alien named Zunar-J-5/9 Doric-4-7. Since the Mother Ship cannot send a rescue party before it leaves the Solar System, the cat sets about investigating how to repair the ship himself. Using a special collar that amplifies telekinetic and telepathic abilities, he follows the military to the Energy Research Laboratory (or E.R.L.), where they hope to learn how the UFO's power source works. One of the lab's scientists, Frank Wilson, attracts the cat's attention when his theory on the power source, while ridiculed by the rest of the staff, is actually on the right track. The cat follows Frank to his office, where Frank nicknames him Jake. Another scientist, Liz Bartlet, storms into his office, upset at Frank's sense of humor in light of such an important scientific discovery. Frank is able to calm her down, mostly by introducing Jake and inviting her to dinner. After Liz leaves, Jake reveals his true nature to Frank, demonstrating his abilities and offering to exchange his advanced knowledge of energy for Frank's assistance. That evening, the pair plan to break into the military base where Jake's ship is being kept, but must dodge Liz who has arrived for their date with her own cat, Lucybelle. Jake feigns being sick, allowing them to proceed to the base. At the base, Frank uses a back-up collar to fly to the top of the ship and attach a diagnostic device. Jake learns that he needs an element that he calls "Org 12". When Jake reveals the element's atomic weight, Frank realizes that "Org 12" is elemental gold. Back at Frank's apartment, Frank tells Jake that a quantity of gold costing $120,000 will repair Jake's ship. Norman Link, a colleague of Frank's, comes over to watch horse races and football games on which he has wagered money. Jake uses his powers to help Link's horse win the race, prompting Jake and Frank to convince Link to help them by parlaying all of his bets to win the money. However, Jake gets knocked out by a well-meaning vet that was brought in by Liz because she thought Jake was still sick. Frank informs Liz of the situation and the group heads to a local pool hall where Link has placed his bets. Learning the last game in the parlay was lost and desperate to raise the money needed, they agree to a game of pool with a hustler named Sarasota Slim. Frank's first attempt to use Jake's collar fails, but Jake regains consciousness in time to manipulate the final game and win the money they need to acquire the gold for Jake's ship. However, an industrial spy named Stallwood, who works for a master criminal named Olympus, has learned of their activities, as has the military. Frank and Jake manage to elude the military and the criminals, only to have Link, Liz and Lucybelle captured by Olympus and his men. They plan to ransom them back for the collar, which forces Jake to send his ship back to the awaiting Mother Ship and stay on Earth in order to help rescue his friends. Jake and Frank use a broken-down biplane to rescue Liz and Lucybelle from Olympus's helicopter, which crashes; Olympus, Stallwood and their men survive and are presumably arrested. In the final scene, Jake is allowed to stay on Earth as a representative of an off-world "friendly power", with Jake applying for and being granted United States citizenship.