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Tomorrowland
At the 1964 New York Worldâs Fair, a young inventor Frank Walker attempts to showcase his homemade jet pack, but it fails and does not impress the judges. However, a mysterious girl, Athena, sees potential in him. She gives him a lapel pin marked with a âTâ and directs him onto the Disney It's a Small World ride, where the pin triggers a hidden transport to Tomorrowlandâa dazzling futuristic city in another dimension. There, robots repair his jet pack, allowing him to soar through the city and join its secret community of innovators.
In the present, Casey Newton is an idealistic teenager. She continually sabotages the demolition of a NASA launch platform in hopes of saving her fatherâs job. After she is arrested, she discovers a Tomorrowland pin among her belongings. Touching it transports her to the futuristic world, but only as a projection; when the pinâs power is expended, she abruptly returns to her normal reality. Determined to understand what she saw, Casey follows clues to a memorabilia shop in Houston, where the owners attack her for information about the pin. Athena bursts in and defeats the owners, actually Audio-Animatronics, who self-destruct, blowing apart the shop. After Casey and Athena steal a car, Athena reveals she is also an animatronic, purposed to find and recruit people who fit the ideals of Tomorrowland.
Athena brings Casey to Frank Walker (now an adult) who is a bitter recluse living in upstate New York. Banished from Tomorrowland years earlier, Frank wants nothing to do with the place. Casey discovers he has built a device predicting the imminent end of the world, but her refusal to accept that future causes the probability to dropâsomething Frank has never seen. When robotic assassins arrive to eliminate them, Frank reluctantly joins Casey and Athena. Using a teleportation device, they travel to Paris and launch an old Plus Ultra rocket hidden beneath the Eiffel Tower. Frank explains that Tomorrowland was created by a secret society of visionariesâ Gustave Eiffel, Jules Verne, Nikola Tesla, and Thomas Edison âwho sought a place free from political and commercial interference.
Arriving in Tomorrowland, the trio finds the onceâ utopian city in decline. Governor David Nix greets them and leads them to a tachyon machine Frank invented which can view possible futures. It has been broadcasting visions of global catastrophe to Earth. Casey realizes the machineâs warnings have become a self-fulfilling prophecy: humanity, overwhelmed by doom, simply stopped trying to prevent disaster. Nix admits he intended the images as a wakeâup call, but when the world ignored them, he gave up and decided to let the apocalypse unfold. Casey, Frank, and Athena attempt to destroy the machine, but Nix fights to stop them. During the struggle, Athena foresees Nix killing Frank. She sacrifices herself to save him by triggering her selfâdestruct sequence. The explosion destroys the tachyon device, and the falling wreckage kills Nix.
In the aftermath, Casey and Frank take leadership of Tomorrowland. They recruit Caseyâs father and brother, and they build a new generation of Athenaâlike animatronics. Given Tomorrowland pins, these childlike robots set out across the world to find new dreamers, thinkers, and inventorsâpeople capable of building a better future.